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OGL: Also redefine glFramebufferTexture on OpenGL ES.
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@@ -468,7 +468,7 @@ Renderer::Renderer()
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glClearDepthf = ClearDepthf;
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}
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if (GLExtensions::Version() < 320)
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if (GLExtensions::Version() < 320 || GLInterface->GetMode() != GLInterfaceMode::MODE_OPENGL)
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{
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glFramebufferTexture = FramebufferTexture;
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}
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