mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge branch 'StreamBuffers'
This branch drops our temporary buffer in VertexLoaderBase. Instead, every backend now must provide a buffer to convert vertices and indices. D3D just uses a temporary buffer like before. OGL maps the gpu based buffer and stream to them directly. So this will avoid an unneeded memcpy on OGL backend.
This commit is contained in:
@@ -77,6 +77,12 @@ void VertexManager::DestroyDeviceObjects()
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VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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LocalIBuffer.resize(MAXIBUFFERSIZE);
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CreateDeviceObjects();
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}
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@@ -222,4 +228,10 @@ void VertexManager::vFlush()
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g_renderer->RestoreState();
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}
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void VertexManager::ResetBuffer(u32 stride)
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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IndexGenerator::Start(GetIndexBuffer());
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}
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} // namespace
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@@ -22,6 +22,10 @@ public:
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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protected:
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virtual void ResetBuffer(u32 stride);
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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private:
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void PrepareDrawBuffers();
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@@ -41,6 +45,9 @@ private:
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LineGeometryShader m_lineShader;
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PointGeometryShader m_pointShader;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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};
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} // namespace
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@@ -193,29 +193,19 @@ void ProgramShaderCache::UploadConstants()
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{
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if(PixelShaderManager::dirty || VertexShaderManager::dirty)
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{
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s_buffer->Alloc(s_ubo_buffer_size);
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if (DriverDetails::HasBug(DriverDetails::BUG_BROKENBUFFERSTREAM))
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{
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// This is just a hack to support our BUFFERDATA upload method
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// as it's broken to uploaded in a splited way
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static u8 *tmpbuffer = new u8[s_ubo_buffer_size];
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memcpy(tmpbuffer, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
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memcpy(tmpbuffer+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), &VertexShaderManager::constants, sizeof(VertexShaderConstants));
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size_t offset = s_buffer->Upload(tmpbuffer, s_ubo_buffer_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1,
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s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
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glBindBufferRange(GL_UNIFORM_BUFFER, 2,
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s_buffer->getBuffer(), offset+ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align), sizeof(VertexShaderConstants));
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}
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else
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{
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size_t offset = s_buffer->Upload((u8*)&PixelShaderManager::constants, ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align));
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glBindBufferRange(GL_UNIFORM_BUFFER, 1,
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s_buffer->getBuffer(), offset, sizeof(PixelShaderConstants));
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offset = s_buffer->Upload((u8*)&VertexShaderManager::constants, ROUND_UP(sizeof(VertexShaderConstants), s_ubo_align));
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glBindBufferRange(GL_UNIFORM_BUFFER, 2,
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s_buffer->getBuffer(), offset, sizeof(VertexShaderConstants));
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}
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auto buffer = s_buffer->Map(s_ubo_buffer_size, s_ubo_align);
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memcpy(buffer.first,
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&PixelShaderManager::constants, sizeof(PixelShaderConstants));
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memcpy(buffer.first + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
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&VertexShaderManager::constants, sizeof(VertexShaderConstants));
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s_buffer->Unmap(s_ubo_buffer_size);
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glBindBufferRange(GL_UNIFORM_BUFFER, 1, s_buffer->m_buffer, buffer.second,
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sizeof(PixelShaderConstants));
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glBindBufferRange(GL_UNIFORM_BUFFER, 2, s_buffer->m_buffer, buffer.second + ROUND_UP(sizeof(PixelShaderConstants), s_ubo_align),
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sizeof(VertexShaderConstants));
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PixelShaderManager::dirty = false;
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VertexShaderManager::dirty = false;
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@@ -481,7 +471,7 @@ void ProgramShaderCache::Init(void)
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// We multiply by *4*4 because we need to get down to basic machine units.
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// So multiply by four to get how many floats we have from vec4s
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// Then once more to get bytes
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s_buffer = new StreamBuffer(GL_UNIFORM_BUFFER, UBO_LENGTH);
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s_buffer = StreamBuffer::Create(GL_UNIFORM_BUFFER, UBO_LENGTH);
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}
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// Read our shader cache, only if supported
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@@ -1653,7 +1653,7 @@ void Renderer::RestoreAPIState()
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VertexManager *vm = (OGL::VertexManager*)g_vertex_manager;
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glBindBuffer(GL_ARRAY_BUFFER, vm->m_vertex_buffers);
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vm->m_last_vao = 0;
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glBindVertexArray(vm->m_last_vao);
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TextureCache::SetStage();
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}
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File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,7 @@
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#ifndef STREAMBUFFER_H
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#define STREAMBUFFER_H
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#include <utility>
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#include "VideoCommon.h"
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#include "FramebufferManager.h"
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#include "GLUtil.h"
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@@ -17,39 +18,41 @@
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namespace OGL
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{
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enum StreamType {
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MAP_AND_ORPHAN = (1 << 1),
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MAP_AND_SYNC = (1 << 2),
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PINNED_MEMORY = (1 << 3),
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BUFFERSUBDATA = (1 << 4),
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BUFFERDATA = (1 << 5),
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BUFFERSTORAGE = (1 << 6),
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};
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class StreamBuffer {
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public:
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static StreamBuffer* Create(u32 type, size_t size);
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virtual ~StreamBuffer();
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/* This mapping function will return a pair of:
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* - the pointer to the mapped buffer
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* - the offset into the real gpu buffer (always multiple of stride)
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* On mapping, the maximum of size for allocation has to be set.
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* The size really pushed into this fifo only has to be known on Unmapping.
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* Mapping invalidates the current buffer content,
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* so it isn't allowed to access the old content any more.
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*/
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virtual std::pair<u8*, size_t> Map(size_t size, u32 stride = 0) = 0;
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virtual void Unmap(size_t used_size) = 0;
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const u32 m_buffer;
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protected:
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StreamBuffer(u32 type, size_t size);
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~StreamBuffer();
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void Alloc(size_t size, u32 stride = 0);
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size_t Upload(u8 *data, size_t size);
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u32 getBuffer() { return m_buffer; }
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private:
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void Init();
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void Shutdown();
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void CreateFences();
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void DeleteFences();
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void AllocMemory(size_t size);
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void Align(u32 stride);
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StreamType m_uploadtype;
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u32 m_buffer;
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u32 m_buffertype;
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size_t m_size;
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u8 *pointer;
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const u32 m_buffertype;
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const size_t m_size;
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size_t m_iterator;
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size_t m_used_iterator;
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size_t m_free_iterator;
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private:
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GLsync *fences;
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};
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@@ -39,7 +39,7 @@ namespace OGL
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{
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//This are the initially requested size for the buffers expressed in bytes
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const u32 MAX_IBUFFER_SIZE = 2*1024*1024;
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const u32 MAX_VBUFFER_SIZE = 16*1024*1024;
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const u32 MAX_VBUFFER_SIZE = 32*1024*1024;
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static StreamBuffer *s_vertexBuffer;
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static StreamBuffer *s_indexBuffer;
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@@ -58,11 +58,11 @@ VertexManager::~VertexManager()
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void VertexManager::CreateDeviceObjects()
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{
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s_vertexBuffer = new StreamBuffer(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
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m_vertex_buffers = s_vertexBuffer->getBuffer();
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s_vertexBuffer = StreamBuffer::Create(GL_ARRAY_BUFFER, MAX_VBUFFER_SIZE);
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m_vertex_buffers = s_vertexBuffer->m_buffer;
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s_indexBuffer = new StreamBuffer(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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m_index_buffers = s_indexBuffer->getBuffer();
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s_indexBuffer = StreamBuffer::Create(GL_ELEMENT_ARRAY_BUFFER, MAX_IBUFFER_SIZE);
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m_index_buffers = s_indexBuffer->m_buffer;
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m_CurrentVertexFmt = NULL;
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m_last_vao = 0;
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@@ -85,17 +85,25 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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u32 vertex_data_size = IndexGenerator::GetNumVerts() * stride;
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u32 index_data_size = IndexGenerator::GetIndexLen() * sizeof(u16);
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s_vertexBuffer->Alloc(vertex_data_size, stride);
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size_t offset = s_vertexBuffer->Upload(GetVertexBuffer(), vertex_data_size);
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s_baseVertex = offset / stride;
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s_indexBuffer->Alloc(index_data_size);
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s_index_offset = s_indexBuffer->Upload((u8*)GetIndexBuffer(), index_data_size);
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s_vertexBuffer->Unmap(vertex_data_size);
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s_indexBuffer->Unmap(index_data_size);
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ADDSTAT(stats.thisFrame.bytesVertexStreamed, vertex_data_size);
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ADDSTAT(stats.thisFrame.bytesIndexStreamed, index_data_size);
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}
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void VertexManager::ResetBuffer(u32 stride)
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{
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auto buffer = s_vertexBuffer->Map(MAXVBUFFERSIZE, stride);
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s_pCurBufferPointer = s_pBaseBufferPointer = buffer.first;
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s_pEndBufferPointer = buffer.first + MAXVBUFFERSIZE;
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s_baseVertex = buffer.second / stride;
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buffer = s_indexBuffer->Map(MAXIBUFFERSIZE * sizeof(u16));
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IndexGenerator::Start((u16*)buffer.first);
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s_index_offset = buffer.second;
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}
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void VertexManager::Draw(u32 stride)
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{
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u32 index_size = IndexGenerator::GetIndexLen();
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@@ -234,4 +242,5 @@ void VertexManager::vFlush()
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GL_REPORT_ERRORD();
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}
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} // namespace
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@@ -40,6 +40,8 @@ public:
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GLuint m_vertex_buffers;
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GLuint m_index_buffers;
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GLuint m_last_vao;
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protected:
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virtual void ResetBuffer(u32 stride);
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private:
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void Draw(u32 stride);
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void vFlush() override;
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@@ -24,6 +24,8 @@ u8 *VertexManager::s_pEndBufferPointer;
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PrimitiveType VertexManager::current_primitive_type;
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bool VertexManager::IsFlushed;
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static const PrimitiveType primitive_from_gx[8] = {
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PRIMITIVE_TRIANGLES, // GX_DRAW_QUADS
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PRIMITIVE_TRIANGLES, // GX_DRAW_NONE
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@@ -37,25 +39,13 @@ static const PrimitiveType primitive_from_gx[8] = {
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VertexManager::VertexManager()
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{
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LocalVBuffer.resize(MAXVBUFFERSIZE);
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s_pCurBufferPointer = s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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LocalIBuffer.resize(MAXIBUFFERSIZE);
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ResetBuffer();
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IsFlushed = true;
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}
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VertexManager::~VertexManager()
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{
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}
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void VertexManager::ResetBuffer()
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{
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s_pCurBufferPointer = s_pBaseBufferPointer;
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IndexGenerator::Start(GetIndexBuffer());
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}
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u32 VertexManager::GetRemainingSize()
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{
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return (u32)(s_pEndBufferPointer - s_pCurBufferPointer);
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@@ -84,11 +74,13 @@ void VertexManager::PrepareForAdditionalData(int primitive, u32 count, u32 strid
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ERROR_LOG(VIDEO, "VertexManager: Buffer not large enough for all vertices! "
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"Increase MAXVBUFFERSIZE or we need primitive breaking after all.");
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}
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}
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bool VertexManager::IsFlushed() const
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{
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return s_pBaseBufferPointer == s_pCurBufferPointer;
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// need to alloc new buffer
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if(IsFlushed)
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{
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g_vertex_manager->ResetBuffer(stride);
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IsFlushed = false;
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}
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}
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u32 VertexManager::GetRemainingIndices(int primitive)
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@@ -160,8 +152,7 @@ void VertexManager::AddVertices(int primitive, u32 numVertices)
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void VertexManager::Flush()
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{
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if (g_vertex_manager->IsFlushed())
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return;
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if (IsFlushed) return;
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// loading a state will invalidate BP, so check for it
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g_video_backend->CheckInvalidState();
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@@ -238,24 +229,10 @@ void VertexManager::Flush()
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// TODO: need to merge more stuff into VideoCommon
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g_vertex_manager->vFlush();
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g_vertex_manager->ResetBuffer();
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IsFlushed = true;
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}
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void VertexManager::DoState(PointerWrap& p)
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{
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g_vertex_manager->vDoState(p);
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}
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void VertexManager::DoStateShared(PointerWrap& p)
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{
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// It seems we half-assume to be flushed here
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// We update s_pCurBufferPointer yet don't worry about IndexGenerator's outdated pointers
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// and maybe other things are overlooked
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p.Do(LocalVBuffer);
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p.Do(LocalIBuffer);
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s_pBaseBufferPointer = &LocalVBuffer[0];
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s_pEndBufferPointer = s_pBaseBufferPointer + LocalVBuffer.size();
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p.DoPointer(s_pCurBufferPointer, s_pBaseBufferPointer);
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}
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@@ -51,25 +51,18 @@ public:
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virtual void DestroyDeviceObjects(){};
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protected:
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u16* GetIndexBuffer() { return &LocalIBuffer[0]; }
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u8* GetVertexBuffer() { return &s_pBaseBufferPointer[0]; }
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virtual void vDoState(PointerWrap& p) { DoStateShared(p); }
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void DoStateShared(PointerWrap& p);
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virtual void vDoState(PointerWrap& p) { }
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static PrimitiveType current_primitive_type;
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private:
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bool IsFlushed() const;
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virtual void ResetBuffer(u32 stride) = 0;
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void ResetBuffer();
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private:
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static bool IsFlushed;
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//virtual void Draw(u32 stride, bool alphapass) = 0;
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// temp
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virtual void vFlush() = 0;
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std::vector<u8> LocalVBuffer;
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std::vector<u16> LocalIBuffer;
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};
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extern VertexManager *g_vertex_manager;
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