DolphinWX: Break the netplay UI controls into separate classes.

This commit is contained in:
Lioncash
2015-04-11 01:35:54 -04:00
parent 1a18cad178
commit bd28d260ce
14 changed files with 1284 additions and 1167 deletions
+4 -1
View File
@@ -32,6 +32,10 @@ set(GUI_SRCS
Debugger/RegisterWindow.cpp
Debugger/WatchView.cpp
Debugger/WatchWindow.cpp
NetPlay/ChangeGameDialog.cpp
NetPlay/NetPlaySetupFrame.cpp
NetPlay/NetWindow.cpp
NetPlay/PadMapDialog.cpp
FifoPlayerDlg.cpp
Frame.cpp
FrameAui.cpp
@@ -46,7 +50,6 @@ set(GUI_SRCS
LogWindow.cpp
Main.cpp
MemcardManager.cpp
NetWindow.cpp
PatchAddEdit.cpp
PostProcessingConfigDiag.cpp
SoftwareVideoConfigDialog.cpp
+8 -2
View File
@@ -80,6 +80,9 @@
<ClCompile Include="Debugger\RegisterWindow.cpp" />
<ClCompile Include="Debugger\WatchView.cpp" />
<ClCompile Include="Debugger\WatchWindow.cpp" />
<ClCompile Include="NetPlay\ChangeGameDialog.cpp" />
<ClCompile Include="NetPlay\NetPlaySetupFrame.cpp" />
<ClCompile Include="NetPlay\NetWindow.cpp" />
<ClCompile Include="FifoPlayerDlg.cpp" />
<ClCompile Include="Frame.cpp" />
<ClCompile Include="FrameAui.cpp" />
@@ -97,7 +100,7 @@
<ExcludedFromBuild>true</ExcludedFromBuild>
</ClCompile>
<ClCompile Include="MemcardManager.cpp" />
<ClCompile Include="NetWindow.cpp" />
<ClCompile Include="NetPlay\PadMapDialog.cpp" />
<ClCompile Include="PatchAddEdit.cpp" />
<ClCompile Include="SoftwareVideoConfigDialog.cpp" />
<ClCompile Include="TASInputDlg.cpp" />
@@ -115,6 +118,9 @@
<ClInclude Include="Config\InterfaceConfigPane.h" />
<ClInclude Include="Config\PathConfigPane.h" />
<ClInclude Include="Config\WiiConfigPane.h" />
<ClInclude Include="NetPlay\ChangeGameDialog.h" />
<ClInclude Include="NetPlay\NetPlaySetupFrame.h" />
<ClInclude Include="NetPlay\PadMapDialog.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="AboutDolphin.h" />
<ClInclude Include="ARCodeAddEdit.h" />
@@ -140,6 +146,7 @@
<ClInclude Include="Debugger\RegisterWindow.h" />
<ClInclude Include="Debugger\WatchView.h" />
<ClInclude Include="Debugger\WatchWindow.h" />
<ClInclude Include="NetPlay\NetWindow.h" />
<ClInclude Include="FifoPlayerDlg.h" />
<ClInclude Include="Frame.h" />
<ClInclude Include="GameListCtrl.h" />
@@ -152,7 +159,6 @@
<ClInclude Include="LogWindow.h" />
<ClInclude Include="Main.h" />
<ClInclude Include="MemcardManager.h" />
<ClInclude Include="NetWindow.h" />
<ClInclude Include="PatchAddEdit.h" />
<ClInclude Include="SoftwareVideoConfigDialog.h" />
<ClInclude Include="TASInputDlg.h" />
@@ -97,15 +97,15 @@
<ClCompile Include="Debugger\WatchWindow.cpp">
<Filter>GUI\Debugger</Filter>
</ClCompile>
<ClCompile Include="NetPlay\NetWindow.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="InputConfigDiag.cpp">
<Filter>GUI\InputConfig</Filter>
</ClCompile>
<ClCompile Include="InputConfigDiagBitmaps.cpp">
<Filter>GUI\InputConfig</Filter>
</ClCompile>
<ClCompile Include="NetWindow.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="Debugger\DebuggerPanel.cpp">
<Filter>GUI\Video</Filter>
</ClCompile>
@@ -190,6 +190,15 @@
<ClCompile Include="Config\AdvancedConfigPane.cpp">
<Filter>GUI\Config</Filter>
</ClCompile>
<ClCompile Include="NetPlay\NetPlaySetupFrame.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="NetPlay\ChangeGameDialog.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
<ClCompile Include="NetPlay\PadMapDialog.cpp">
<Filter>GUI\NetPlay</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Main.h" />
@@ -255,12 +264,12 @@
<ClInclude Include="Debugger\WatchWindow.h">
<Filter>GUI\Debugger</Filter>
</ClInclude>
<ClInclude Include="NetPlay\NetWindow.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="InputConfigDiag.h">
<Filter>GUI\InputConfig</Filter>
</ClInclude>
<ClInclude Include="NetWindow.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="Debugger\DebuggerPanel.h">
<Filter>GUI\Video</Filter>
</ClInclude>
@@ -345,6 +354,15 @@
<ClInclude Include="Config\AdvancedConfigPane.h">
<Filter>GUI\Config</Filter>
</ClInclude>
<ClInclude Include="NetPlay\NetPlaySetupFrame.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="NetPlay\ChangeGameDialog.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
<ClInclude Include="NetPlay\PadMapDialog.h">
<Filter>GUI\NetPlay</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
+2 -2
View File
@@ -38,7 +38,7 @@ class CCodeWindow;
class CLogWindow;
class FifoPlayerDlg;
class LogConfigWindow;
class NetPlaySetupDiag;
class NetPlaySetupFrame;
class TASInputDlg;
class wxCheatsWindow;
@@ -98,7 +98,7 @@ public:
// These have to be public
CCodeWindow* g_pCodeWindow;
NetPlaySetupDiag* g_NetPlaySetupDiag;
NetPlaySetupFrame* g_NetPlaySetupDiag;
wxCheatsWindow* g_CheatsWindow;
TASInputDlg* g_TASInputDlg[8];
+8 -5
View File
@@ -75,7 +75,6 @@
#include "DolphinWX/ISOFile.h"
#include "DolphinWX/LogWindow.h"
#include "DolphinWX/MemcardManager.h"
#include "DolphinWX/NetWindow.h"
#include "DolphinWX/TASInputDlg.h"
#include "DolphinWX/WXInputBase.h"
#include "DolphinWX/WxUtils.h"
@@ -84,6 +83,8 @@
#include "DolphinWX/Debugger/BreakpointWindow.h"
#include "DolphinWX/Debugger/CodeWindow.h"
#include "DolphinWX/Debugger/WatchWindow.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
@@ -1213,7 +1214,9 @@ void CFrame::DoStop()
DoRecordingSave();
if (Movie::IsMovieActive())
Movie::EndPlayInput(false);
NetPlay::StopGame();
if (NetPlayDialog::GetNetPlayClient())
NetPlayDialog::GetNetPlayClient()->Stop();
BootManager::Stop();
UpdateGUI();
@@ -1450,10 +1453,10 @@ void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED (event))
{
if (!g_NetPlaySetupDiag)
{
if (NetPlayDiag::GetInstance() != nullptr)
NetPlayDiag::GetInstance()->Raise();
if (NetPlayDialog::GetInstance() != nullptr)
NetPlayDialog::GetInstance()->Raise();
else
g_NetPlaySetupDiag = new NetPlaySetupDiag(this, m_GameListCtrl);
g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
}
else
{
@@ -0,0 +1,37 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/button.h>
#include <wx/listbox.h>
#include <wx/sizer.h>
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/NetWindow.h"
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name)
: wxDialog(parent, wxID_ANY, _("Change Game"))
, m_game_name(game_name)
{
m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this);
NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Change"));
ok_btn->Bind(wxEVT_BUTTON, &ChangeGameDialog::OnPick, this);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5);
szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizerAndFit(szr);
SetFocus();
}
void ChangeGameDialog::OnPick(wxCommandEvent& event)
{
// return the selected game name
m_game_name = m_game_lbox->GetStringSelection();
EndModal(wxID_OK);
}
@@ -0,0 +1,22 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <wx/dialog.h>
class CGameListCtrl;
class wxListBox;
class ChangeGameDialog final : public wxDialog
{
public:
ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name);
private:
void OnPick(wxCommandEvent& event);
wxListBox* m_game_lbox;
wxString& m_game_name;
};
@@ -0,0 +1,390 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/choice.h>
#include <wx/listbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include <wx/textctrl.h>
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayServer.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Main.h"
#include "DolphinWX/WxUtils.h"
#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
#include "DolphinWX/NetPlay/NetWindow.h"
NetPlaySetupFrame::NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list)
: wxFrame(parent, wxID_ANY, _("Dolphin NetPlay Setup"))
, m_game_list(game_list)
{
IniFile inifile;
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
wxPanel* const panel = new wxPanel(this);
// top row
wxBoxSizer* const trav_szr = new wxBoxSizer(wxHORIZONTAL);
m_direct_traversal = new wxChoice(panel, wxID_ANY, wxDefaultPosition, wxSize(75, -1));
m_direct_traversal->Bind(wxEVT_CHOICE, &NetPlaySetupFrame::OnChoice, this);
m_direct_traversal->Append(_("Direct"));
m_direct_traversal->Append(_("Traversal"));
std::string travChoice;
netplay_section.Get("TraversalChoice", &travChoice, "direct");
if (travChoice == "traversal")
{
m_direct_traversal->Select(1);
}
else
{
m_direct_traversal->Select(0);
}
trav_szr->Add(m_direct_traversal, 0, wxRIGHT);
wxBoxSizer* const nick_szr = new wxBoxSizer(wxHORIZONTAL);
wxStaticText* const nick_lbl = new wxStaticText(panel, wxID_ANY, _("Nickname :"));
std::string nickname;
netplay_section.Get("Nickname", &nickname, "Player");
m_nickname_text = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(nickname));
nick_szr->Add(nick_lbl, 0, wxCENTER);
nick_szr->Add(m_nickname_text, 0, wxALL, 5);
std::string centralServer;
netplay_section.Get("TraversalServer", &centralServer, "");
m_traversal_server_lbl = new wxStaticText(panel, wxID_ANY, _("Traversal:"));
m_traversal_server = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(centralServer));
nick_szr->Add(m_traversal_server_lbl, 0, wxCENTER);
nick_szr->Add(m_traversal_server, 0, wxALL, 5);
std::string centralPort;
netplay_section.Get("TraversalPort", &centralPort, "");
m_traversal_port_lbl = new wxStaticText(panel, wxID_ANY, _("Port:"));
m_traversal_port = new wxTextCtrl(panel, wxID_ANY, StrToWxStr(centralPort));
nick_szr->Add(m_traversal_port_lbl, 0, wxCENTER);
nick_szr->Add(m_traversal_port, 0, wxALL, 5);
// tabs
wxNotebook* const notebook = new wxNotebook(panel, wxID_ANY);
wxPanel* const connect_tab = new wxPanel(notebook, wxID_ANY);
notebook->AddPage(connect_tab, _("Connect"));
wxPanel* const host_tab = new wxPanel(notebook, wxID_ANY);
notebook->AddPage(host_tab, _("Host"));
// connect tab
{
m_ip_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Host Code :"));
std::string address;
netplay_section.Get("HostCode", &address, "00000000");
m_connect_ip_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(address));
m_client_port_lbl = new wxStaticText(connect_tab, wxID_ANY, _("Port :"));
// string? w/e
std::string port;
netplay_section.Get("ConnectPort", &port, "2626");
m_connect_port_text = new wxTextCtrl(connect_tab, wxID_ANY, StrToWxStr(port));
wxButton* const connect_btn = new wxButton(connect_tab, wxID_ANY, _("Connect"));
connect_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnJoin, this);
wxStaticText* const alert_lbl = new wxStaticText(connect_tab, wxID_ANY,
_("ALERT:\n\n"
"Netplay will only work with the following settings:\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Manually set the extensions for each Wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"If connecting directly host must have the chosen UDP port open/forwarded!\n"));
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_ip_lbl, 0, wxCENTER | wxRIGHT, 5);
top_szr->Add(m_connect_ip_text, 3);
top_szr->Add(m_client_port_lbl, 0, wxCENTER | wxRIGHT | wxLEFT, 5);
top_szr->Add(m_connect_port_text, 1);
wxBoxSizer* const con_szr = new wxBoxSizer(wxVERTICAL);
con_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
con_szr->AddStretchSpacer(1);
con_szr->Add(alert_lbl, 0, wxLEFT | wxRIGHT | wxEXPAND, 5);
con_szr->AddStretchSpacer(1);
con_szr->Add(connect_btn, 0, wxALL | wxALIGN_RIGHT, 5);
connect_tab->SetSizerAndFit(con_szr);
}
// host tab
{
m_host_port_lbl = new wxStaticText(host_tab, wxID_ANY, _("Port :"));
// string? w/e
std::string port;
netplay_section.Get("HostPort", &port, "2626");
m_host_port_text = new wxTextCtrl(host_tab, wxID_ANY, StrToWxStr(port));
wxButton* const host_btn = new wxButton(host_tab, wxID_ANY, _("Host"));
host_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnHost, this);
m_game_lbox = new wxListBox(host_tab, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &NetPlaySetupFrame::OnHost, this);
NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
wxBoxSizer* const top_szr = new wxBoxSizer(wxHORIZONTAL);
top_szr->Add(m_host_port_lbl, 0, wxCENTER | wxRIGHT, 5);
top_szr->Add(m_host_port_text, 0);
#ifdef USE_UPNP
m_upnp_chk = new wxCheckBox(host_tab, wxID_ANY, _("Forward port (UPnP)"));
top_szr->Add(m_upnp_chk, 0, wxALL | wxALIGN_RIGHT, 5);
#endif
wxBoxSizer* const host_szr = new wxBoxSizer(wxVERTICAL);
host_szr->Add(top_szr, 0, wxALL | wxEXPAND, 5);
host_szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
host_szr->Add(host_btn, 0, wxALL | wxALIGN_RIGHT, 5);
host_tab->SetSizerAndFit(host_szr);
}
// bottom row
wxButton* const quit_btn = new wxButton(panel, wxID_ANY, _("Quit"));
quit_btn->Bind(wxEVT_BUTTON, &NetPlaySetupFrame::OnQuit, this);
// main sizer
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(trav_szr, 0, wxALL | wxALIGN_LEFT);
main_szr->Add(nick_szr, 0, wxALL | wxALIGN_LEFT, 5);
main_szr->Add(notebook, 1, wxLEFT | wxRIGHT | wxEXPAND, 5);
main_szr->Add(quit_btn, 0, wxALL | wxALIGN_RIGHT, 5);
panel->SetSizerAndFit(main_szr);
//wxBoxSizer* const diag_szr = new wxBoxSizer(wxVERTICAL);
//diag_szr->Add(panel, 1, wxEXPAND);
//SetSizerAndFit(diag_szr);
main_szr->SetSizeHints(this);
Center();
Show();
// Needs to be done last or it set up the spacing on the page correctly
wxCommandEvent ev;
OnChoice(ev);
}
NetPlaySetupFrame::~NetPlaySetupFrame()
{
IniFile inifile;
const std::string dolphin_ini = File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini";
inifile.Load(dolphin_ini);
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
std::string travChoice = "traversal";
if (m_direct_traversal->GetSelection() == 1)
{
netplay_section.Set("TraversalChoice", travChoice);
}
else
{
travChoice = "direct";
netplay_section.Set("TraversalChoice", travChoice);
}
netplay_section.Set("Nickname", WxStrToStr(m_nickname_text->GetValue()));
netplay_section.Set("TraversalServer", WxStrToStr(m_traversal_server->GetValue()));
netplay_section.Set("TraversalPort", WxStrToStr(m_traversal_port->GetValue()));
if (m_direct_traversal->GetCurrentSelection() == 0)
{
netplay_section.Set("Address", WxStrToStr(m_connect_ip_text->GetValue()));
}
else
{
netplay_section.Set("HostCode", WxStrToStr(m_connect_ip_text->GetValue()));
}
netplay_section.Set("ConnectPort", WxStrToStr(m_connect_port_text->GetValue()));
netplay_section.Set("HostPort", WxStrToStr(m_host_port_text->GetValue()));
inifile.Save(dolphin_ini);
main_frame->g_NetPlaySetupDiag = nullptr;
}
void NetPlaySetupFrame::MakeNetPlayDiag(int port, const std::string &game, bool is_hosting)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
std::string ip;
npd = new NetPlayDialog(m_parent, m_game_list, game, is_hosting);
if (is_hosting)
ip = "127.0.0.1";
else
ip = WxStrToStr(m_connect_ip_text->GetValue());
bool trav;
if (!is_hosting && m_direct_traversal->GetCurrentSelection() == 1)
trav = true;
else
trav = false;
unsigned long centralPort = 0;
m_traversal_port->GetValue().ToULong(&centralPort);
netplay_client = new NetPlayClient(ip, (u16)port, npd, WxStrToStr(m_nickname_text->GetValue()), trav, WxStrToStr(m_traversal_server->GetValue()), (u16)centralPort);
if (netplay_client->is_connected)
{
npd->Show();
Destroy();
}
else
{
npd->Destroy();
}
}
void NetPlaySetupFrame::OnHost(wxCommandEvent&)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
if (npd)
{
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
return;
}
if (m_game_lbox->GetSelection() == wxNOT_FOUND)
{
WxUtils::ShowErrorDialog(_("You must choose a game!"));
return;
}
std::string game(WxStrToStr(m_game_lbox->GetStringSelection()));
bool trav;
if (m_direct_traversal->GetCurrentSelection() == 1)
trav = true;
else
trav = false;
unsigned long port = 0;
m_host_port_text->GetValue().ToULong(&port);
unsigned long centralPort = 0;
m_traversal_port->GetValue().ToULong(&centralPort);
netplay_server = new NetPlayServer((u16)port, trav, WxStrToStr(m_traversal_server->GetValue()), (u16)centralPort);
if (netplay_server->is_connected)
{
netplay_server->ChangeGame(game);
netplay_server->AdjustPadBufferSize(INITIAL_PAD_BUFFER_SIZE);
#ifdef USE_UPNP
if (m_upnp_chk->GetValue())
netplay_server->TryPortmapping(port);
#endif
MakeNetPlayDiag(netplay_server->GetPort(), game, true);
netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
}
else
{
WxUtils::ShowErrorDialog(_("Failed to listen. Is another instance of the NetPlay server running?"));
}
}
void NetPlaySetupFrame::OnJoin(wxCommandEvent&)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
if (npd)
{
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
return;
}
unsigned long port = 0;
m_connect_port_text->GetValue().ToULong(&port);
MakeNetPlayDiag(port, "", false);
}
void NetPlaySetupFrame::OnChoice(wxCommandEvent& event)
{
int sel = m_direct_traversal->GetSelection();
IniFile inifile;
inifile.Load(File::GetUserPath(D_CONFIG_IDX) + "Dolphin.ini");
IniFile::Section& netplay_section = *inifile.GetOrCreateSection("NetPlay");
if (sel == 1)
{
m_traversal_server_lbl->Show();
m_traversal_server->Show();
m_traversal_port_lbl->Show();
m_traversal_port->Show();
//Traversal
//client tab
{
m_ip_lbl->SetLabelText("Host Code: ");
std::string address;
netplay_section.Get("HostCode", &address, "00000000");
m_connect_ip_text->SetLabelText(address);
m_client_port_lbl->Hide();
m_connect_port_text->Hide();
}
//server tab
{
m_host_port_lbl->Hide();
m_host_port_text->Hide();
m_upnp_chk->Hide();
}
}
else
{
m_traversal_server_lbl->Hide();
m_traversal_server->Hide();
m_traversal_port_lbl->Hide();
m_traversal_port->Hide();
// Direct
// Client tab
{
m_ip_lbl->SetLabelText("IP Address :");
std::string address;
netplay_section.Get("Address", &address, "127.0.0.1");
m_connect_ip_text->SetLabelText(address);
m_client_port_lbl->Show();
m_connect_port_text->Show();
}
// Server tab
m_host_port_lbl->Show();
m_host_port_text->Show();
m_upnp_chk->Show();
}
}
void NetPlaySetupFrame::OnQuit(wxCommandEvent&)
{
Destroy();
}
@@ -0,0 +1,50 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <string>
#include <wx/frame.h>
class CGameListCtrl;
class wxCheckBox;
class wxChoice;
class wxListBox;
class wxStaticText;
class wxTextCtrl;
class NetPlaySetupFrame final : public wxFrame
{
public:
NetPlaySetupFrame(wxWindow* const parent, const CGameListCtrl* const game_list);
~NetPlaySetupFrame();
private:
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void OnChoice(wxCommandEvent& event);
void MakeNetPlayDiag(int port, const std::string& game, bool is_hosting);
wxStaticText* m_ip_lbl;
wxStaticText* m_client_port_lbl;
wxTextCtrl* m_nickname_text;
wxStaticText* m_host_port_lbl;
wxTextCtrl* m_host_port_text;
wxTextCtrl* m_connect_port_text;
wxTextCtrl* m_connect_ip_text;
wxChoice* m_direct_traversal;
wxStaticText* m_traversal_server_lbl;
wxTextCtrl* m_traversal_server;
wxStaticText* m_traversal_port_lbl;
wxTextCtrl* m_traversal_port;
wxListBox* m_game_lbox;
#ifdef USE_UPNP
wxCheckBox* m_upnp_chk;
#endif
const CGameListCtrl* const m_game_list;
};
File diff suppressed because it is too large Load Diff
@@ -6,13 +6,12 @@
#include <string>
#include <vector>
#include <wx/dialog.h>
#include <wx/event.h>
#include <wx/frame.h>
#include "Common/FifoQueue.h"
#include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h"
#include "Core/NetPlayServer.h"
class CGameListCtrl;
class wxButton;
@@ -20,8 +19,8 @@ class wxCheckBox;
class wxChoice;
class wxListBox;
class wxString;
class wxStaticText;
class wxTextCtrl;
class wxWindow;
enum
{
@@ -30,47 +29,17 @@ enum
NP_GUI_EVT_STOP_GAME,
};
class NetPlaySetupDiag : public wxFrame
enum
{
public:
NetPlaySetupDiag(wxWindow* const parent, const CGameListCtrl* const game_list);
~NetPlaySetupDiag();
private:
void OnJoin(wxCommandEvent& event);
void OnHost(wxCommandEvent& event);
void OnQuit(wxCommandEvent& event);
void MakeNetPlayDiag(int port, const std::string &game, bool is_hosting);
void OnChoice(wxCommandEvent& event);
wxStaticText* m_ip_lbl;
wxStaticText* m_client_port_lbl;
wxTextCtrl* m_nickname_text;
wxStaticText* m_host_port_lbl;
wxTextCtrl* m_host_port_text;
wxTextCtrl* m_connect_port_text;
wxTextCtrl* m_connect_ip_text;
wxChoice* m_direct_traversal;
wxStaticText* m_traversal_server_lbl;
wxTextCtrl* m_traversal_server;
wxStaticText* m_traversal_port_lbl;
wxTextCtrl* m_traversal_port;
wxListBox* m_game_lbox;
#ifdef USE_UPNP
wxCheckBox* m_upnp_chk;
#endif
const CGameListCtrl* const m_game_list;
INITIAL_PAD_BUFFER_SIZE = 5
};
class NetPlayDiag : public wxFrame, public NetPlayUI
class NetPlayDialog : public wxFrame, public NetPlayUI
{
public:
NetPlayDiag(wxWindow* const parent, const CGameListCtrl* const game_list
NetPlayDialog(wxWindow* parent, const CGameListCtrl* const game_list
, const std::string& game, const bool is_hosting = false);
~NetPlayDiag();
~NetPlayDialog();
Common::FifoQueue<std::string> chat_msgs;
@@ -87,7 +56,10 @@ public:
void OnMsgStartGame() override;
void OnMsgStopGame() override;
static NetPlayDiag *&GetInstance() { return npd; };
static NetPlayDialog*& GetInstance() { return npd; }
static NetPlayClient*& GetNetPlayClient() { return netplay_client; }
static NetPlayServer*& GetNetPlayServer() { return netplay_server; }
static void FillWithGameNames(wxListBox* game_lbox, const CGameListCtrl& game_list);
bool IsRecording() override;
@@ -100,7 +72,7 @@ private:
void OnConfigPads(wxCommandEvent& event);
void OnKick(wxCommandEvent& event);
void OnPlayerSelect(wxCommandEvent& event);
void GetNetSettings(NetSettings &settings);
void GetNetSettings(NetSettings& settings);
std::string FindGame();
void OnCopyIP(wxCommandEvent&);
@@ -128,36 +100,7 @@ private:
const CGameListCtrl* const m_game_list;
static NetPlayDiag* npd;
static NetPlayDialog* npd;
static NetPlayServer* netplay_server;
static NetPlayClient* netplay_client;
};
class ChangeGameDiag : public wxDialog
{
public:
ChangeGameDiag(wxWindow* const parent, const CGameListCtrl* const game_list, wxString& game_name);
private:
void OnPick(wxCommandEvent& event);
wxListBox* m_game_lbox;
wxString& m_game_name;
};
class PadMapDiag : public wxDialog
{
public:
PadMapDiag(wxWindow* const parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player *>& player_list);
private:
void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[8];
PadMapping* const m_mapping;
PadMapping* const m_wiimapping;
std::vector<const Player *>& m_player_list;
};
namespace NetPlay
{
void StopGame();
}
@@ -0,0 +1,106 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/choice.h>
#include <wx/sizer.h>
#include <wx/stattext.h>
#include "Core/NetPlayClient.h"
#include "Core/NetPlayProto.h"
#include "DolphinWX/NetPlay/PadMapDialog.h"
PadMapDialog::PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list)
: wxDialog(parent, wxID_ANY, _("Configure Pads"))
, m_mapping(map)
, m_wiimapping(wiimotemap)
, m_player_list(player_list)
{
wxBoxSizer* const h_szr = new wxBoxSizer(wxHORIZONTAL);
h_szr->AddSpacer(10);
wxArrayString player_names;
player_names.Add(_("None"));
for (auto& player : m_player_list)
player_names.Add(player->name);
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Pad ")) + (wxChar)('0' + i))),
1, wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_mapping[i] == -1)
{
m_map_cbox[i]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_mapping[i] == m_player_list[j]->pid)
m_map_cbox[i]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
for (unsigned int i = 0; i < 4; ++i)
{
wxBoxSizer* const v_szr = new wxBoxSizer(wxVERTICAL);
v_szr->Add(new wxStaticText(this, wxID_ANY, (wxString(_("Wiimote ")) + (wxChar)('0' + i))),
1, wxALIGN_CENTER_HORIZONTAL);
m_map_cbox[i + 4] = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, player_names);
m_map_cbox[i + 4]->Bind(wxEVT_CHOICE, &PadMapDialog::OnAdjust, this);
if (m_wiimapping[i] == -1)
{
m_map_cbox[i + 4]->Select(0);
}
else
{
for (unsigned int j = 0; j < m_player_list.size(); j++)
{
if (m_wiimapping[i] == m_player_list[j]->pid)
m_map_cbox[i + 4]->Select(j + 1);
}
}
v_szr->Add(m_map_cbox[i + 4], 1);
h_szr->Add(v_szr, 1, wxTOP | wxEXPAND, 20);
h_szr->AddSpacer(10);
}
wxBoxSizer* const main_szr = new wxBoxSizer(wxVERTICAL);
main_szr->Add(h_szr);
main_szr->AddSpacer(5);
main_szr->Add(CreateButtonSizer(wxOK), 0, wxEXPAND | wxLEFT | wxRIGHT, 20);
main_szr->AddSpacer(5);
SetSizerAndFit(main_szr);
SetFocus();
}
void PadMapDialog::OnAdjust(wxCommandEvent& WXUNUSED(event))
{
for (unsigned int i = 0; i < 4; i++)
{
int player_idx = m_map_cbox[i]->GetSelection();
if (player_idx > 0)
m_mapping[i] = m_player_list[player_idx - 1]->pid;
else
m_mapping[i] = -1;
player_idx = m_map_cbox[i + 4]->GetSelection();
if (player_idx > 0)
m_wiimapping[i] = m_player_list[player_idx - 1]->pid;
else
m_wiimapping[i] = -1;
}
}
@@ -0,0 +1,27 @@
// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <vector>
#include <wx/dialog.h>
#include "Core/NetPlayProto.h"
class Player;
class wxChoice;
class PadMapDialog final : public wxDialog
{
public:
PadMapDialog(wxWindow* parent, PadMapping map[], PadMapping wiimotemap[], std::vector<const Player*>& player_list);
private:
void OnAdjust(wxCommandEvent& event);
wxChoice* m_map_cbox[8];
PadMapping* const m_mapping;
PadMapping* const m_wiimapping;
std::vector<const Player*>& m_player_list;
};
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