mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Initial push of GLES and GLUtil file breakup.
This commit is contained in:
@@ -218,6 +218,12 @@ if(FASTLOG)
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add_definitions(-DDEBUGFAST)
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endif()
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option(USE_GLES "Enables GLES, disables OGL" OFF)
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if(USE_GLES)
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message("GLES rendering enabled")
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add_definitions(-DUSE_GLES)
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add_definitions(-DUSE_EGL)
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endif()
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add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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########################################
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@@ -22,7 +22,9 @@
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#include "../../../Plugins/Plugin_VideoDX9/Src/VideoBackend.h"
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#include "../../../Plugins/Plugin_VideoDX11/Src/VideoBackend.h"
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#endif
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#ifndef USE_GLES
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#include "../../../Plugins/Plugin_VideoOGL/Src/VideoBackend.h"
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#endif
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#include "../../../Plugins/Plugin_VideoSoftware/Src/VideoBackend.h"
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std::vector<VideoBackend*> g_available_video_backends;
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@@ -52,7 +54,9 @@ void VideoBackend::PopulateList()
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if (IsGteVista())
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g_available_video_backends.push_back(new DX11::VideoBackend);
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#endif
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#ifndef USE_GLES
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g_available_video_backends.push_back(new OGL::VideoBackend);
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#endif
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g_available_video_backends.push_back(new SW::VideoSoftware);
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g_video_backend = g_available_video_backends.front();
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@@ -191,7 +191,11 @@ set(SRCS Src/ActionReplay.cpp
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Src/PowerPC/JitCommon/JitCache.cpp
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Src/PowerPC/JitCommon/Jit_Util.cpp)
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set(LIBS bdisasm inputcommon videoogl videosoftware sfml-network)
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set(LIBS bdisasm inputcommon videosoftware sfml-network)
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if(NOT USE_GLES)
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set(LIBS ${LIBS} videoogl)
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endif()
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if(WIN32)
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set(SRCS ${SRCS} Src/HW/BBA-TAP/TAP_Win32.cpp Src/stdafx.cpp
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@@ -8,7 +8,6 @@ set(LIBS core
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z
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sfml-network
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${GTK2_LIBRARIES}
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${OPENGL_LIBRARIES}
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${XRANDR_LIBRARIES}
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${X11_LIBRARIES})
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@@ -31,7 +30,8 @@ if(LIBAV_FOUND)
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endif()
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if(wxWidgets_FOUND)
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set(SRCS Src/ARCodeAddEdit.cpp
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set(SRCS
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Src/ARCodeAddEdit.cpp
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Src/AboutDolphin.cpp
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Src/CheatsWindow.cpp
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Src/ConfigMain.cpp
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@@ -79,7 +79,28 @@ if(wxWidgets_FOUND)
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set(WXLIBS ${wxWidgets_LIBRARIES})
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else()
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set(SRCS Src/MainNoGUI.cpp)
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set(SRCS
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Src/MainNoGUI.cpp)
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endif()
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if(USE_EGL)
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set(SRCS ${SRCS}
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Src/VideoInterface/EGL.cpp
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)
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else()
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if(WIN32)
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set(SRCS ${SRCS}
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Src/VideoInterface/GLW.cpp
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)
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elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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set(SRCS ${SRCS}
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Src/VideoInterface/AGL.cpp
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)
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else()
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set(SRCS ${SRCS}
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Src/VideoInterface/GLX.cpp
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)
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endif()
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endif()
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if(WIN32)
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@@ -1,3 +1,5 @@
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add_subdirectory(Plugin_VideoOGL)
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if(NOT USE_GLES)
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add_subdirectory(Plugin_VideoOGL)
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endif()
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add_subdirectory(Plugin_VideoSoftware)
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# TODO: Add other backends here!
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@@ -12,11 +12,22 @@ set(SRCS Src/FramebufferManager.cpp
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Src/VertexManager.cpp)
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set(LIBS videocommon
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GLEW
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SOIL
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common
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${OPENGL_LIBRARIES}
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${X11_LIBRARIES})
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if(USE_EGL)
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set(LIBS ${LIBS}
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EGL)
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endif()
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if(USE_GLES)
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set(LIBS ${LIBS}
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GLESv2)
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else()
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set(LIBS ${LIBS}
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GLEW
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${OPENGL_LIBRARIES})
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endif()
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if(wxWidgets_FOUND)
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set(LIBS ${LIBS} ${wxWidgets_LIBRARIES})
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File diff suppressed because it is too large
Load Diff
@@ -20,26 +20,7 @@
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include "Thread.h"
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#ifdef _WIN32
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <GL/wglew.h>
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#elif defined HAVE_X11 && HAVE_X11
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#include <GL/glxew.h>
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#include <GL/gl.h>
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#elif defined __APPLE__
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#include <GL/glew.h>
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#import <AppKit/AppKit.h>
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#endif
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#if defined USE_WX && USE_WX
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#include "wx/wx.h"
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#include "wx/glcanvas.h"
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#endif
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#include "GLVideoInterface.h"
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#ifndef GL_DEPTH24_STENCIL8_EXT // allows FBOs to support stencils
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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@@ -52,49 +33,11 @@
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#include <sys/types.h>
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typedef struct {
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#if defined(USE_WX) && USE_WX
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wxGLCanvas *glCanvas;
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wxGLContext *glCtxt;
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wxPanel *panel;
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#elif defined(__APPLE__)
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NSWindow *cocoaWin;
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NSOpenGLContext *cocoaCtx;
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#elif defined(HAVE_X11) && HAVE_X11
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int screen;
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Window win;
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Window parent;
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// dpy used for glx stuff, evdpy for window events etc.
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// evdpy is to be used by XEventThread only
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Display *dpy, *evdpy;
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XVisualInfo *vi;
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GLXContext ctx;
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XSetWindowAttributes attr;
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std::thread xEventThread;
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int x, y;
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unsigned int width, height;
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#endif
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} GLWindow;
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void InitInterface();
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extern GLWindow GLWin;
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#endif
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// Public OpenGL util
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// Initialization / upkeep
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bool OpenGL_Create(void *&);
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void OpenGL_Shutdown();
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void OpenGL_Update();
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bool OpenGL_MakeCurrent();
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void OpenGL_SwapBuffers();
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// Get status
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u32 OpenGL_GetBackbufferWidth();
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u32 OpenGL_GetBackbufferHeight();
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// Set things
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void OpenGL_SetWindowText(const char *text);
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// Helpers
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GLuint OpenGL_CompileProgram(const char *vertexShader, const char *fragmentShader);
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// Error reporting - use the convenient macros.
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void OpenGL_ReportARBProgramError();
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@@ -126,4 +69,7 @@ extern CGprofile g_cgvProf, g_cgfProf;
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// use GLSL shaders across the whole pipeline. Yikes!
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//#define USE_DUAL_SOURCE_BLEND
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// TODO: should be removed if we use glsl a lot
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#define DEBUG_GLSL
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#endif // _GLINIT_H_
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@@ -323,8 +323,8 @@ Renderer::Renderer()
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return; // TODO: fail
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// Decide frambuffer size
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s_backbuffer_width = (int)OpenGL_GetBackbufferWidth();
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s_backbuffer_height = (int)OpenGL_GetBackbufferHeight();
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s_backbuffer_width = (int)GLInterface->GetBackBufferWidth();
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s_backbuffer_height = (int)GLInterface->GetBackBufferHeight();
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// Handle VSync on/off
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#ifdef __APPLE__
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@@ -521,7 +521,7 @@ Renderer::~Renderer()
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void Renderer::DrawDebugInfo()
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{
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// Reset viewport for drawing text
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glViewport(0, 0, OpenGL_GetBackbufferWidth(), OpenGL_GetBackbufferHeight());
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glViewport(0, 0, GLInterface->GetBackBufferWidth(), GLInterface->GetBackBufferHeight());
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// Draw various messages on the screen, like FPS, statistics, etc.
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char debugtext_buffer[8192];
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char *p = debugtext_buffer;
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@@ -598,8 +598,8 @@ void Renderer::DrawDebugInfo()
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void Renderer::RenderText(const char *text, int left, int top, u32 color)
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{
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const int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
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const int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
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const int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
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const int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
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glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
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((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
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@@ -1294,7 +1294,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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SetWindowSize(fbWidth, fbHeight);
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OpenGL_Update(); // just updates the render window position and the backbuffer size
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GLInterface->Update(); // just updates the render window position and the backbuffer size
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bool xfbchanged = false;
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@@ -1308,8 +1308,8 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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}
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bool WindowResized = false;
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int W = (int)OpenGL_GetBackbufferWidth();
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int H = (int)OpenGL_GetBackbufferHeight();
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int W = (int)GLInterface->GetBackBufferWidth();
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int H = (int)GLInterface->GetBackBufferHeight();
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if (W != s_backbuffer_width || H != s_backbuffer_height || s_LastEFBScale != g_ActiveConfig.iEFBScale)
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{
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WindowResized = true;
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@@ -1354,7 +1354,7 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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GL_REPORT_ERRORD();
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// Copy the rendered frame to the real window
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OpenGL_SwapBuffers();
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GLInterface->SwapBuffers();
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GL_REPORT_ERRORD();
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@@ -165,7 +165,8 @@ bool VideoBackend::Initialize(void *&window_handle)
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g_Config.VerifyValidity();
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UpdateActiveConfig();
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if (!OpenGL_Create(window_handle))
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InitInterface();
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if (!GLInterface->CreateWindow(window_handle))
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return false;
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s_BackendInitialized = true;
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@@ -177,7 +178,7 @@ bool VideoBackend::Initialize(void *&window_handle)
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// Run from the graphics thread
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void VideoBackend::Video_Prepare()
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{
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OpenGL_MakeCurrent();
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GLInterface->MakeCurrent();
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g_renderer = new Renderer;
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@@ -236,7 +237,7 @@ void VideoBackend::Shutdown()
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g_renderer = NULL;
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g_texture_cache = NULL;
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}
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OpenGL_Shutdown();
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GLInterface->Shutdown();
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}
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}
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@@ -26,13 +26,25 @@ if(wxWidgets_FOUND)
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endif(wxWidgets_FOUND)
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||||
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||||
set(LIBS videocommon
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GLEW
|
||||
SOIL
|
||||
common
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||||
${OPENGL_LIBRARIES}
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||||
${X11_LIBRARIES}
|
||||
${wxWidgets_LIBRARIES})
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||||
if(USE_EGL)
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||||
set(LIBS ${LIBS}
|
||||
EGL)
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endif()
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if(USE_GLES)
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set(SRCS ${SRCS}
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../Plugin_VideoOGL/Src/GLUtil.cpp)
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set(LIBS ${LIBS}
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GLESv2)
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else()
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set(LIBS ${LIBS}
|
||||
GLEW
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||||
${OPENGL_LIBRARIES})
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endif()
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if(NOT (${CMAKE_SYSTEM_NAME} MATCHES "Darwin"))
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set(LIBS ${LIBS} clrun)
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endif()
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@@ -25,7 +25,6 @@
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#include "DebugUtil.h"
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#include "HwRasterizer.h"
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#include "SWCommandProcessor.h"
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#include "../../Plugin_VideoOGL/Src/GLUtil.h"
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#include "HW/Memmap.h"
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#include "Core.h"
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@@ -33,7 +32,7 @@ namespace EfbCopy
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{
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||||
void CopyToXfb()
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||||
{
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||||
OpenGL_Update(); // just updates the render window position and the backbuffer size
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||||
GLInterface->Update(); // just updates the render window position and the backbuffer size
|
||||
|
||||
if (!g_SWVideoConfig.bHwRasterizer)
|
||||
{
|
||||
|
||||
@@ -26,6 +26,17 @@
|
||||
#include "DebugUtil.h"
|
||||
|
||||
#define TEMP_SIZE (1024*1024*4)
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||||
#ifdef USE_GLES
|
||||
#define PREC "highp"
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||||
#define TEX2D GL_TEXTURE_2D
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||||
#define TEXTYPE "sampler2D"
|
||||
#define TEXFUNC "texture2D"
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||||
#else
|
||||
#define PREC
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||||
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
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||||
#define TEXTYPE "sampler2DRect"
|
||||
#define TEXFUNC "texture2DRect"
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||||
#endif
|
||||
|
||||
namespace HwRasterizer
|
||||
{
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||||
@@ -35,6 +46,75 @@ namespace HwRasterizer
|
||||
|
||||
u8 *temp;
|
||||
|
||||
// Programs
|
||||
static GLuint colProg, texProg, clearProg;
|
||||
|
||||
// Color
|
||||
static GLint col_apos = -1, col_atex = -1;
|
||||
// Tex
|
||||
static GLint tex_apos = -1, tex_atex = -1, tex_utex = -1;
|
||||
// Clear shader
|
||||
static GLint clear_apos = -1, clear_ucol = -1;
|
||||
|
||||
void CreateShaders()
|
||||
{
|
||||
// Color Vertices
|
||||
static const char *fragcolText =
|
||||
"varying " PREC " vec4 TexCoordOut;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = TexCoordOut;\n"
|
||||
"}\n";
|
||||
// Texture Vertices
|
||||
static const char *fragtexText =
|
||||
"varying " PREC " vec4 TexCoordOut;\n"
|
||||
"uniform " TEXTYPE " Texture;\n"
|
||||
"void main() {\n"
|
||||
" " PREC " vec4 tmpcolor;\n"
|
||||
" tmpcolor = " TEXFUNC "(Texture, TexCoordOut.xy);\n"
|
||||
" gl_FragColor = tmpcolor;\n"
|
||||
"}\n";
|
||||
// Clear shader
|
||||
static const char *fragclearText =
|
||||
"uniform vec4 Color;\n"
|
||||
"void main() {\n"
|
||||
" gl_FragColor = Color;\n"
|
||||
"}\n";
|
||||
// Generic passthrough vertice shaders
|
||||
static const char *vertShaderText =
|
||||
"attribute vec4 pos;\n"
|
||||
"attribute vec4 TexCoordIn;\n "
|
||||
"varying vec4 TexCoordOut;\n "
|
||||
"void main() {\n"
|
||||
" gl_Position = pos;\n"
|
||||
" TexCoordOut = TexCoordIn;\n"
|
||||
"}\n";
|
||||
static const char *vertclearText =
|
||||
"attribute vec4 pos;\n"
|
||||
"void main() {\n"
|
||||
" gl_Position = pos;\n"
|
||||
"}\n";
|
||||
|
||||
// Color Program
|
||||
colProg = OpenGL_CompileProgram(vertShaderText, fragcolText);
|
||||
|
||||
// Texture Program
|
||||
texProg = OpenGL_CompileProgram(vertShaderText, fragtexText);
|
||||
|
||||
// Clear Program
|
||||
clearProg = OpenGL_CompileProgram(vertclearText, fragclearText);
|
||||
|
||||
// Color attributes
|
||||
col_apos = glGetAttribLocation(colProg, "pos");
|
||||
col_atex = glGetAttribLocation(colProg, "TexCoordIn");
|
||||
// Texture attributes
|
||||
tex_apos = glGetAttribLocation(texProg, "pos");
|
||||
tex_atex = glGetAttribLocation(texProg, "TexCoordIn");
|
||||
tex_utex = glGetUniformLocation(texProg, "Texture");
|
||||
// Clear attributes
|
||||
clear_apos = glGetAttribLocation(clearProg, "pos");
|
||||
clear_ucol = glGetUniformLocation(clearProg, "Color");
|
||||
}
|
||||
|
||||
void Init()
|
||||
{
|
||||
efbHalfWidth = EFB_WIDTH / 2.0f;
|
||||
@@ -42,23 +122,72 @@ namespace HwRasterizer
|
||||
|
||||
temp = (u8*)AllocateMemoryPages(TEMP_SIZE);
|
||||
}
|
||||
void Shutdown()
|
||||
{
|
||||
glDeleteProgram(colProg);
|
||||
glDeleteProgram(texProg);
|
||||
glDeleteProgram(clearProg);
|
||||
}
|
||||
void Prepare()
|
||||
{
|
||||
//legacy multitexturing: select texture channel only.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
#ifndef USE_GLES
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glDisable(GL_BLEND);
|
||||
glClearDepth(1.0f);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glDisable(GL_LIGHTING);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
#endif
|
||||
// used by hw rasterizer if it enables blending and depth test
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
|
||||
CreateShaders();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
static float width, height;
|
||||
void LoadTexture()
|
||||
{
|
||||
FourTexUnits &texUnit = bpmem.tex[0];
|
||||
u32 imageAddr = texUnit.texImage3[0].image_base;
|
||||
|
||||
// Texture Rectangle uses pixel coordinates
|
||||
// While GLES uses texture coordinates
|
||||
#ifdef USE_GLES
|
||||
width = texUnit.texImage0[0].width;
|
||||
height = texUnit.texImage0[0].height;
|
||||
#else
|
||||
width = 1;
|
||||
height = 1;
|
||||
#endif
|
||||
TexCacheEntry &cacheEntry = textures[imageAddr];
|
||||
cacheEntry.Update();
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, cacheEntry.texture);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
glBindTexture(TEX2D, cacheEntry.texture);
|
||||
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, texUnit.texMode0[0].mag_filter ? GL_LINEAR : GL_NEAREST);
|
||||
glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, (texUnit.texMode0[0].min_filter >= 4) ? GL_LINEAR : GL_NEAREST);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void BeginTriangles()
|
||||
{
|
||||
// disabling depth test sometimes allows more things to be visible
|
||||
GL_REPORT_ERRORD();
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
@@ -66,51 +195,121 @@ namespace HwRasterizer
|
||||
|
||||
if (hasTexture)
|
||||
LoadTexture();
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void EndTriangles()
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
|
||||
glBindTexture(TEX2D, 0);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
void DrawColorVertex(OutputVertexData *v)
|
||||
void DrawColorVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
|
||||
{
|
||||
glColor3ub(v->color[0][OutputVertexData::RED_C], v->color[0][OutputVertexData::GRN_C], v->color[0][OutputVertexData::BLU_C]);
|
||||
glVertex3f(v->screenPosition.x / efbHalfWidth - 1.0f, 1.0f - v->screenPosition.y / efbHalfHeight, v->screenPosition.z / (float)0x00ffffff);
|
||||
float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight);
|
||||
float z0 = v0->screenPosition.z / (float)0x00ffffff;
|
||||
|
||||
float x1 = (v1->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y1 = 1.0f - (v1->screenPosition.y / efbHalfHeight);
|
||||
float z1 = v1->screenPosition.z / (float)0x00ffffff;
|
||||
|
||||
float x2 = (v2->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y2 = 1.0f - (v2->screenPosition.y / efbHalfHeight);
|
||||
float z2 = v2->screenPosition.z / (float)0x00ffffff;
|
||||
|
||||
float r0 = v0->color[0][OutputVertexData::RED_C] / 255.0f;
|
||||
float g0 = v0->color[0][OutputVertexData::GRN_C] / 255.0f;
|
||||
float b0 = v0->color[0][OutputVertexData::BLU_C] / 255.0f;
|
||||
|
||||
float r1 = v1->color[0][OutputVertexData::RED_C] / 255.0f;
|
||||
float g1 = v1->color[0][OutputVertexData::GRN_C] / 255.0f;
|
||||
float b1 = v1->color[0][OutputVertexData::BLU_C] / 255.0f;
|
||||
|
||||
float r2 = v2->color[0][OutputVertexData::RED_C] / 255.0f;
|
||||
float g2 = v2->color[0][OutputVertexData::GRN_C] / 255.0f;
|
||||
float b2 = v2->color[0][OutputVertexData::BLU_C] / 255.0f;
|
||||
|
||||
static const GLfloat verts[3][3] = {
|
||||
{ x0, y0, z0 },
|
||||
{ x1, y1, z1 },
|
||||
{ x2, y2, z2 }
|
||||
};
|
||||
static const GLfloat col[3][4] = {
|
||||
{ r0, g0, b0, 0.1f },
|
||||
{ r1, g1, b1, 0.1f },
|
||||
{ r2, g2, b2, 0.1f }
|
||||
};
|
||||
{
|
||||
glUseProgram(colProg);
|
||||
glEnableVertexAttribArray(col_apos);
|
||||
glEnableVertexAttribArray(col_atex);
|
||||
|
||||
glVertexAttribPointer(col_apos, 3, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
glVertexAttribPointer(col_atex, 4, GL_FLOAT, GL_FALSE, 0, col);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glDisableVertexAttribArray(col_atex);
|
||||
glDisableVertexAttribArray(col_apos);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void DrawTextureVertex(OutputVertexData *v)
|
||||
void DrawTextureVertex(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
|
||||
{
|
||||
float s = v->texCoords[0].x;
|
||||
float t = v->texCoords[0].y;
|
||||
glTexCoord2f(s, t);
|
||||
float x0 = (v0->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y0 = 1.0f - (v0->screenPosition.y / efbHalfHeight);
|
||||
float z0 = v0->screenPosition.z;
|
||||
|
||||
float x = (v->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y = 1.0f - (v->screenPosition.y / efbHalfHeight);
|
||||
float z = v->screenPosition.z;
|
||||
glVertex3f(x, y, z);
|
||||
float x1 = (v1->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y1 = 1.0f - (v1->screenPosition.y / efbHalfHeight);
|
||||
float z1 = v1->screenPosition.z;
|
||||
|
||||
float x2 = (v2->screenPosition.x / efbHalfWidth) - 1.0f;
|
||||
float y2 = 1.0f - (v2->screenPosition.y / efbHalfHeight);
|
||||
float z2 = v2->screenPosition.z;
|
||||
|
||||
float s0 = v0->texCoords[0].x / width;
|
||||
float t0 = v0->texCoords[0].y / height;
|
||||
|
||||
float s1 = v1->texCoords[0].x / width;
|
||||
float t1 = v1->texCoords[0].y / height;
|
||||
|
||||
float s2 = v2->texCoords[0].x / width;
|
||||
float t2 = v2->texCoords[0].y / width;
|
||||
|
||||
static const GLfloat verts[3][3] = {
|
||||
{ x0, y0, z0 },
|
||||
{ x1, y1, z1 },
|
||||
{ x2, y2, z2 }
|
||||
};
|
||||
static const GLfloat tex[3][2] = {
|
||||
{ s0, t0 },
|
||||
{ s1, t1 },
|
||||
{ s2, t2 }
|
||||
};
|
||||
{
|
||||
glUseProgram(texProg);
|
||||
glEnableVertexAttribArray(tex_apos);
|
||||
glEnableVertexAttribArray(tex_atex);
|
||||
|
||||
glVertexAttribPointer(tex_apos, 3, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
glVertexAttribPointer(tex_atex, 2, GL_FLOAT, GL_FALSE, 0, tex);
|
||||
glUniform1i(tex_utex, 0);
|
||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||
glDisableVertexAttribArray(tex_atex);
|
||||
glDisableVertexAttribArray(tex_apos);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2)
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
if (hasTexture)
|
||||
{
|
||||
DrawTextureVertex(v0);
|
||||
DrawTextureVertex(v1);
|
||||
DrawTextureVertex(v2);
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawColorVertex(v0);
|
||||
DrawColorVertex(v1);
|
||||
DrawColorVertex(v2);
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
if (hasTexture)
|
||||
DrawTextureVertex(v0, v1, v2);
|
||||
else
|
||||
DrawColorVertex(v0, v1, v2);
|
||||
}
|
||||
|
||||
void Clear()
|
||||
{
|
||||
@@ -124,17 +323,21 @@ namespace HwRasterizer
|
||||
GLfloat right = (GLfloat)(left + bpmem.copyTexSrcWH.x + 1) / efbHalfWidth - 1.0f;
|
||||
GLfloat bottom = 1.0f - (GLfloat)(top + bpmem.copyTexSrcWH.y + 1) / efbHalfHeight;
|
||||
GLfloat depth = (GLfloat)bpmem.clearZValue / (GLfloat)0x00ffffff;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glColor4ub(r, g, b, a);
|
||||
glVertex3f(left, top, depth);
|
||||
glColor4ub(r, g, b, a);
|
||||
glVertex3f(right, top, depth);
|
||||
glColor4ub(r, g, b, a);
|
||||
glVertex3f(right, bottom, depth);
|
||||
glColor4ub(r, g, b, a);
|
||||
glVertex3f(left, bottom, depth);
|
||||
glEnd();
|
||||
static const GLfloat verts[4][3] = {
|
||||
{ left, top, depth },
|
||||
{ right, top, depth },
|
||||
{ right, bottom, depth },
|
||||
{ left, bottom, depth }
|
||||
};
|
||||
{
|
||||
glUseProgram(clearProg);
|
||||
glVertexAttribPointer(clear_apos, 3, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
glUniform4f(clear_ucol, r, g, b, a);
|
||||
glEnableVertexAttribArray(col_apos);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(col_apos);
|
||||
}
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
TexCacheEntry::TexCacheEntry()
|
||||
@@ -158,9 +361,14 @@ namespace HwRasterizer
|
||||
DebugUtil::GetTextureBGRA(temp, 0, 0, width, height);
|
||||
|
||||
glGenTextures(1, (GLuint *)&texture);
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, texture);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
|
||||
}
|
||||
glBindTexture(TEX2D, texture);
|
||||
#ifdef USE_GLES
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, temp);
|
||||
#else
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_BGRA, GL_UNSIGNED_BYTE, temp);
|
||||
#endif
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void TexCacheEntry::Destroy()
|
||||
{
|
||||
|
||||
@@ -28,6 +28,9 @@ struct OutputVertexData;
|
||||
namespace HwRasterizer
|
||||
{
|
||||
void Init();
|
||||
void Shutdown();
|
||||
|
||||
void Prepare();
|
||||
|
||||
void BeginTriangles();
|
||||
void EndTriangles();
|
||||
|
||||
@@ -16,17 +16,35 @@
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "Common.h"
|
||||
#include <math.h>
|
||||
|
||||
#include "../../Plugin_VideoOGL/Src/GLUtil.h"
|
||||
#include "../../Plugin_VideoOGL/Src/RasterFont.h"
|
||||
#include "SWRenderer.h"
|
||||
#include "SWStatistics.h"
|
||||
#include "../../Plugin_VideoOGL/Src/RasterFont.h"
|
||||
|
||||
#define VSYNC_ENABLED 0
|
||||
|
||||
static GLuint s_RenderTarget = 0;
|
||||
|
||||
static GLint attr_pos = -1, attr_tex = -1;
|
||||
static GLint uni_tex = -1;
|
||||
static GLuint program;
|
||||
|
||||
#ifdef USE_GLES
|
||||
#define PREC "highp"
|
||||
#define TEX2D GL_TEXTURE_2D
|
||||
#define TEXTYPE "sampler2D"
|
||||
#define TEXFUNC "texture2D"
|
||||
#else
|
||||
#define PREC
|
||||
#define TEX2D GL_TEXTURE_RECTANGLE_ARB
|
||||
#define TEXTYPE "sampler2DRect"
|
||||
#define TEXFUNC "texture2DRect"
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef USE_GLES
|
||||
RasterFont* s_pfont = NULL;
|
||||
#endif
|
||||
|
||||
void SWRenderer::Init()
|
||||
{
|
||||
@@ -34,79 +52,68 @@ void SWRenderer::Init()
|
||||
|
||||
void SWRenderer::Shutdown()
|
||||
{
|
||||
glDeleteProgram(program);
|
||||
glDeleteTextures(1, &s_RenderTarget);
|
||||
#ifndef USE_GLES
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
delete s_pfont;
|
||||
s_pfont = 0;
|
||||
void CreateShaders()
|
||||
{
|
||||
static const char *fragShaderText =
|
||||
"varying " PREC " vec2 TexCoordOut;\n"
|
||||
"uniform " TEXTYPE " Texture;\n"
|
||||
"void main() {\n"
|
||||
" " PREC " vec4 tmpcolor;\n"
|
||||
" tmpcolor = " TEXFUNC "(Texture, TexCoordOut);\n"
|
||||
" gl_FragColor = tmpcolor;\n"
|
||||
"}\n";
|
||||
static const char *vertShaderText =
|
||||
"attribute vec4 pos;\n"
|
||||
"attribute vec2 TexCoordIn;\n "
|
||||
"varying vec2 TexCoordOut;\n "
|
||||
"void main() {\n"
|
||||
" gl_Position = pos;\n"
|
||||
" TexCoordOut = TexCoordIn;\n"
|
||||
"}\n";
|
||||
|
||||
program = OpenGL_CompileProgram(vertShaderText, fragShaderText);
|
||||
|
||||
glUseProgram(program);
|
||||
|
||||
uni_tex = glGetUniformLocation(program, "Texture");
|
||||
attr_pos = glGetAttribLocation(program, "pos");
|
||||
attr_tex = glGetAttribLocation(program, "TexCoordIn");
|
||||
}
|
||||
|
||||
void SWRenderer::Prepare()
|
||||
{
|
||||
OpenGL_MakeCurrent();
|
||||
|
||||
// Init extension support.
|
||||
if (glewInit() != GLEW_OK) {
|
||||
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle VSync on/off
|
||||
#ifdef _WIN32
|
||||
if (WGLEW_EXT_swap_control)
|
||||
wglSwapIntervalEXT(VSYNC_ENABLED);
|
||||
else
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)Does your video card support OpenGL 2.x?");
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
if (glXSwapIntervalSGI)
|
||||
glXSwapIntervalSGI(VSYNC_ENABLED);
|
||||
else
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)");
|
||||
#endif
|
||||
|
||||
glStencilFunc(GL_ALWAYS, 0, 0);
|
||||
// used by hw rasterizer if it enables blending and depth test
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
|
||||
glShadeModel(GL_SMOOTH);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClearDepth(1.0f);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 4); // 4-byte pixel alignment
|
||||
|
||||
glDisable(GL_LIGHTING);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
//glDisable(GL_SCISSOR_TEST);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
s_pfont = new RasterFont();
|
||||
|
||||
// legacy multitexturing: select texture channel only.
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glClientActiveTexture(GL_TEXTURE0);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
glGenTextures(1, &s_RenderTarget);
|
||||
|
||||
CreateShaders();
|
||||
#ifndef USE_GLES
|
||||
s_pfont = new RasterFont();
|
||||
glEnable(GL_TEXTURE_RECTANGLE_ARB);
|
||||
#endif
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void SWRenderer::RenderText(const char* pstr, int left, int top, u32 color)
|
||||
{
|
||||
int nBackbufferWidth = (int)OpenGL_GetBackbufferWidth();
|
||||
int nBackbufferHeight = (int)OpenGL_GetBackbufferHeight();
|
||||
int nBackbufferWidth = (int)GLInterface->GetBackBufferWidth();
|
||||
int nBackbufferHeight = (int)GLInterface->GetBackBufferHeight();
|
||||
#ifndef USE_GLES
|
||||
glColor4f(((color>>16) & 0xff)/255.0f, ((color>> 8) & 0xff)/255.0f,
|
||||
((color>> 0) & 0xff)/255.0f, ((color>>24) & 0xFF)/255.0f);
|
||||
s_pfont->printMultilineText(pstr,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
s_pfont->printMultilineText(pstr,
|
||||
left * 2.0f / (float)nBackbufferWidth - 1,
|
||||
1 - top * 2.0f / (float)nBackbufferHeight,
|
||||
0, nBackbufferWidth, nBackbufferHeight);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SWRenderer::DrawDebugText()
|
||||
@@ -139,31 +146,56 @@ void SWRenderer::DrawDebugText()
|
||||
|
||||
void SWRenderer::DrawTexture(u8 *texture, int width, int height)
|
||||
{
|
||||
GLsizei glWidth = (GLsizei)OpenGL_GetBackbufferWidth();
|
||||
GLsizei glHeight = (GLsizei)OpenGL_GetBackbufferHeight();
|
||||
GLsizei glWidth = (GLsizei)GLInterface->GetBackBufferWidth();
|
||||
GLsizei glHeight = (GLsizei)GLInterface->GetBackBufferHeight();
|
||||
|
||||
// Update GLViewPort
|
||||
glViewport(0, 0, glWidth, glHeight);
|
||||
glScissor(0, 0, glWidth, glHeight);
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_RenderTarget);
|
||||
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glBindTexture(TEX2D, s_RenderTarget);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
glTexImage2D(TEX2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
|
||||
glTexParameteri(TEX2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(TEX2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
|
||||
GLfloat u_max = (GLfloat)width;
|
||||
GLfloat v_max = (GLfloat)glHeight;
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0, v_max); glVertex2f(-1, -1);
|
||||
glTexCoord2f(0, 0); glVertex2f(-1, 1);
|
||||
glTexCoord2f(u_max, 0); glVertex2f( 1, 1);
|
||||
glTexCoord2f(u_max, v_max); glVertex2f( 1, -1);
|
||||
glEnd();
|
||||
|
||||
static const GLfloat verts[4][2] = {
|
||||
{ -1, -1}, // Left top
|
||||
{ -1, 1}, // left bottom
|
||||
{ 1, 1}, // right bottom
|
||||
{ 1, -1} // right top
|
||||
};
|
||||
//Texture rectangle uses pixel coordinates
|
||||
#ifndef USE_GLES
|
||||
static const GLfloat texverts[4][2] = {
|
||||
{0, v_max},
|
||||
{0, 0},
|
||||
{u_max, 0},
|
||||
{u_max, v_max}
|
||||
};
|
||||
#else
|
||||
static const GLfloat texverts[4][2] = {
|
||||
{0, 1},
|
||||
{0, 0},
|
||||
{1, 0},
|
||||
{1, 1}
|
||||
};
|
||||
#endif
|
||||
glVertexAttribPointer(attr_pos, 2, GL_FLOAT, GL_FALSE, 0, verts);
|
||||
glVertexAttribPointer(attr_tex, 2, GL_FLOAT, GL_FALSE, 0, texverts);
|
||||
glEnableVertexAttribArray(attr_pos);
|
||||
glEnableVertexAttribArray(attr_tex);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glUniform1i(uni_tex, 0);
|
||||
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
||||
glDisableVertexAttribArray(attr_pos);
|
||||
glDisableVertexAttribArray(attr_tex);
|
||||
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, 0);
|
||||
glBindTexture(TEX2D, 0);
|
||||
GL_REPORT_ERRORD();
|
||||
}
|
||||
|
||||
void SWRenderer::SwapBuffer()
|
||||
@@ -172,15 +204,13 @@ void SWRenderer::SwapBuffer()
|
||||
|
||||
glFlush();
|
||||
|
||||
OpenGL_SwapBuffers();
|
||||
GLInterface->SwapBuffers();
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
swstats.ResetFrame();
|
||||
|
||||
// Clear framebuffer
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClearDepth(1.0);
|
||||
#ifndef USE_GLES
|
||||
glClearDepth(1.0f);
|
||||
#endif
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
GL_REPORT_ERRORD();
|
||||
|
||||
@@ -51,7 +51,7 @@ void SWVideoConfig::Load(const char* ini_file)
|
||||
iniFile.Get("Hardware", "Fullscreen", &bFullscreen, 0); // Hardware
|
||||
iniFile.Get("Hardware", "RenderToMainframe", &renderToMainframe, false);
|
||||
|
||||
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, false);
|
||||
iniFile.Get("Rendering", "HwRasterizer", &bHwRasterizer, true);
|
||||
|
||||
iniFile.Get("Info", "ShowStats", &bShowStats, false);
|
||||
|
||||
|
||||
@@ -40,6 +40,8 @@
|
||||
#include "VideoBackend.h"
|
||||
#include "Core.h"
|
||||
|
||||
#define VSYNC_ENABLED 0
|
||||
|
||||
namespace SW
|
||||
{
|
||||
|
||||
@@ -69,8 +71,9 @@ void VideoSoftware::ShowConfig(void *_hParent)
|
||||
bool VideoSoftware::Initialize(void *&window_handle)
|
||||
{
|
||||
g_SWVideoConfig.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_software.ini").c_str());
|
||||
InitInterface();
|
||||
|
||||
if (!OpenGL_Create(window_handle))
|
||||
if (!GLInterface->CreateWindow(window_handle))
|
||||
{
|
||||
INFO_LOG(VIDEO, "%s", "SWRenderer::Create failed\n");
|
||||
return false;
|
||||
@@ -83,8 +86,10 @@ bool VideoSoftware::Initialize(void *&window_handle)
|
||||
OpcodeDecoder::Init();
|
||||
Clipper::Init();
|
||||
Rasterizer::Init();
|
||||
HwRasterizer::Init();
|
||||
SWRenderer::Init();
|
||||
if (g_SWVideoConfig.bHwRasterizer)
|
||||
HwRasterizer::Init();
|
||||
else
|
||||
SWRenderer::Init();
|
||||
DebugUtil::Init();
|
||||
|
||||
return true;
|
||||
@@ -124,14 +129,44 @@ void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
|
||||
|
||||
void VideoSoftware::Shutdown()
|
||||
{
|
||||
SWRenderer::Shutdown();
|
||||
OpenGL_Shutdown();
|
||||
if (g_SWVideoConfig.bHwRasterizer)
|
||||
HwRasterizer::Shutdown();
|
||||
else
|
||||
SWRenderer::Shutdown();
|
||||
GLInterface->Shutdown();
|
||||
}
|
||||
|
||||
// This is called after Video_Initialize() from the Core
|
||||
void VideoSoftware::Video_Prepare()
|
||||
{
|
||||
SWRenderer::Prepare();
|
||||
{
|
||||
GLInterface->MakeCurrent();
|
||||
// Init extension support.
|
||||
{
|
||||
#ifndef USE_GLES
|
||||
if (glewInit() != GLEW_OK) {
|
||||
ERROR_LOG(VIDEO, "glewInit() failed!Does your video card support OpenGL 2.x?");
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle VSync on/off
|
||||
#ifdef _WIN32
|
||||
if (WGLEW_EXT_swap_control)
|
||||
wglSwapIntervalEXT(VSYNC_ENABLED);
|
||||
else
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)Does your video card support OpenGL 2.x?");
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
if (glXSwapIntervalSGI)
|
||||
glXSwapIntervalSGI(VSYNC_ENABLED);
|
||||
else
|
||||
ERROR_LOG(VIDEO, "no support for SwapInterval (framerate clamped to monitor refresh rate)");
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
if (g_SWVideoConfig.bHwRasterizer)
|
||||
HwRasterizer::Prepare();
|
||||
else
|
||||
SWRenderer::Prepare();
|
||||
|
||||
INFO_LOG(VIDEO, "Video backend initialized.");
|
||||
}
|
||||
@@ -273,20 +308,7 @@ writeFn32 VideoSoftware::Video_PEWrite32()
|
||||
// Draw messages on top of the screen
|
||||
unsigned int VideoSoftware::PeekMessages()
|
||||
{
|
||||
#ifdef _WIN32
|
||||
// TODO: peekmessage
|
||||
MSG msg;
|
||||
while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
|
||||
{
|
||||
if (msg.message == WM_QUIT)
|
||||
return FALSE;
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
return TRUE;
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
return GLInterface->PeekMessages();
|
||||
}
|
||||
|
||||
// Show the current FPS
|
||||
@@ -294,7 +316,7 @@ void VideoSoftware::UpdateFPSDisplay(const char *text)
|
||||
{
|
||||
char temp[100];
|
||||
snprintf(temp, sizeof temp, "%s | Software | %s", scm_rev_str, text);
|
||||
OpenGL_SetWindowText(temp);
|
||||
GLInterface->UpdateFPSDisplay(temp);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user