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Updated game ini files
This commit is contained in:
@@ -0,0 +1,20 @@
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# 301E01 - GameCube Service Disc
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[Core]
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# Values set here will override the main dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues = Certain tests may soft-lock
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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@@ -0,0 +1,23 @@
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# D85E01 - Multi Game Demo Disk 12
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[Core]
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# Values set here will override the main dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Videos run at low FPS
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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ProjectionHack = 0
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[Video_Settings]
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@@ -6,8 +6,8 @@ MMU = 1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues =
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -6,8 +6,8 @@ MMU = 1
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues =
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -6,6 +6,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 3
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EmulationIssues =
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,6 +5,7 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 0
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EmulationIssues =
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[OnLoad]
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -1,12 +1,12 @@
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# FA8E01 - Kirby's Adventure
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# FA8E01 - Kirby's Adventure [NES]
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[Core]
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# Values set here will override the main dolphin settings.
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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@@ -5,8 +5,8 @@
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[EmuState]
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# The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Texture filtering will cause glitches.
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EmulationStateId = 4
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EmulationIssues = Texture filtering will cause glitches.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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