Fix compile, removed wiimote-testing as people prefer to work live on wiimote so I will also

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3710 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-07-08 08:26:25 +00:00
parent afa6372d96
commit 9588c84475
27 changed files with 8 additions and 11026 deletions
File diff suppressed because it is too large Load Diff
@@ -1,356 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <iostream>
#include "Common.h"
#include "IniFile.h"
#include "StringUtil.h"
#include "Config.h"
#include "EmuDefinitions.h" // for PadMapping
#include "main.h"
// TODO: Figure out what to do for non-Win32
#ifndef _WIN32
#define VK_LEFT 0
#define VK_RIGHT 0
#define VK_UP 0
#define VK_DOWN 0
#define VK_NUMPAD4 0
#define VK_NUMPAD6 0
#define VK_NUMPAD8 0
#define VK_NUMPAD5 0
#endif
Config g_Config;
Config::Config()
{
// Set all default values to zero
memset(this, 0, sizeof(Config));
}
void Config::Load(bool ChangePad)
{
std::string temp;
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
// General
iniFile.Get("Settings", "SidewaysDPad", &bSidewaysDPad, false);
iniFile.Get("Settings", "NunchuckConnected", &bNunchuckConnected, false);
iniFile.Get("Settings", "ClassicControllerConnected", &bClassicControllerConnected, false);
// Real Wiimote
iniFile.Get("Real", "Connect", &bConnectRealWiimote, true);
iniFile.Get("Real", "Use", &bUseRealWiimote, true);
iniFile.Get("Real", "UpdateStatus", &bUpdateRealWiimote, true);
iniFile.Get("Real", "AccNeutralX", &iAccNeutralX, 0);
iniFile.Get("Real", "AccNeutralY", &iAccNeutralY, 0);
iniFile.Get("Real", "AccNeutralZ", &iAccNeutralZ, 0);
iniFile.Get("Real", "AccNunNeutralX", &iAccNunNeutralX, 0);
iniFile.Get("Real", "AccNunNeutralY", &iAccNunNeutralY, 0);
iniFile.Get("Real", "AccNunNeutralZ", &iAccNunNeutralZ, 0);
// Default controls
int WmA = 65, WmB = 66,
Wm1 = 49, Wm2 = 50,
WmP = 80, WmM = 77, WmH = 72,
WmL = VK_LEFT, WmR = VK_RIGHT, WmU = VK_UP, WmD = VK_DOWN, // Regular directional keys
WmShake = 83, // S
WmPitchL = 51, WmPitchR = 52, // 3 and 4
NcZ = 90, NcC = 67, // C, Z
NcL = VK_NUMPAD4, NcR = VK_NUMPAD6, NcU = VK_NUMPAD8, NcD = VK_NUMPAD5, // Numpad
NcShake = 68, // D
CcA = 90, CcB = 67, CcX = 0x58, CcY = 0x59, // C, Z, X, Y
CcP = 0x4f, CcM = 0x4e, CcH = 0x55, // O instead of P, N instead of M, U instead of H
CcTl = 0x37, CcZl = 0x38, CcZr = 0x39, CcTr = 0x30, // 7, 8, 9, 0
CcDl = VK_NUMPAD4, CcDu = VK_NUMPAD8, CcDr = VK_NUMPAD6, CcDd = VK_NUMPAD5, // Numpad
CcLl = 0x4a, CcLu = 0x49, CcLr = 0x4c, CcLd = 0x4b, // J, I, L, K
CcRl = 0x44, CcRu = 0x52, CcRr = 0x47, CcRd = 0x46; // D, R, G, F
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Get(SectionName.c_str(), "NoTriggerFilter", &bNoTriggerFilter, false);
iniFile.Get(SectionName.c_str(), "TriggerType", &Trigger.Type, Trigger.TRIGGER_OFF);
iniFile.Get(SectionName.c_str(), "TriggerRollRange", &Trigger.Range.Roll, 50);
iniFile.Get(SectionName.c_str(), "TriggerPitchRange", &Trigger.Range.Pitch, false);
// Wiimote
iniFile.Get(SectionName.c_str(), "WmA", &WiiMoteEmu::PadMapping[i].Wm.A, WmA);
iniFile.Get(SectionName.c_str(), "WmB", &WiiMoteEmu::PadMapping[i].Wm.B, WmB);
iniFile.Get(SectionName.c_str(), "Wm1", &WiiMoteEmu::PadMapping[i].Wm.One, Wm1);
iniFile.Get(SectionName.c_str(), "Wm2", &WiiMoteEmu::PadMapping[i].Wm.Two, Wm2);
iniFile.Get(SectionName.c_str(), "WmP", &WiiMoteEmu::PadMapping[i].Wm.P, WmP);
iniFile.Get(SectionName.c_str(), "WmM", &WiiMoteEmu::PadMapping[i].Wm.M, WmM);
iniFile.Get(SectionName.c_str(), "WmH", &WiiMoteEmu::PadMapping[i].Wm.H, WmH);
iniFile.Get(SectionName.c_str(), "WmL", &WiiMoteEmu::PadMapping[i].Wm.L, WmL);
iniFile.Get(SectionName.c_str(), "WmR", &WiiMoteEmu::PadMapping[i].Wm.R, WmR);
iniFile.Get(SectionName.c_str(), "WmU", &WiiMoteEmu::PadMapping[i].Wm.U, WmU);
iniFile.Get(SectionName.c_str(), "WmD", &WiiMoteEmu::PadMapping[i].Wm.D, WmD);
iniFile.Get(SectionName.c_str(), "WmShake", &WiiMoteEmu::PadMapping[i].Wm.Shake, WmShake);
iniFile.Get(SectionName.c_str(), "WmPitchL", &WiiMoteEmu::PadMapping[i].Wm.PitchL, WmPitchL);
iniFile.Get(SectionName.c_str(), "WmPitchR", &WiiMoteEmu::PadMapping[i].Wm.PitchR, WmPitchR);
// Nunchuck
iniFile.Get(SectionName.c_str(), "NunchuckStick", &Nunchuck.Type, Nunchuck.KEYBOARD);
iniFile.Get(SectionName.c_str(), "NcZ", &WiiMoteEmu::PadMapping[i].Nc.Z, NcZ);
iniFile.Get(SectionName.c_str(), "NcC", &WiiMoteEmu::PadMapping[i].Nc.C, NcC);
iniFile.Get(SectionName.c_str(), "NcL", &WiiMoteEmu::PadMapping[i].Nc.L, NcL);
iniFile.Get(SectionName.c_str(), "NcR", &WiiMoteEmu::PadMapping[i].Nc.R, NcR);
iniFile.Get(SectionName.c_str(), "NcU", &WiiMoteEmu::PadMapping[i].Nc.U, NcU);
iniFile.Get(SectionName.c_str(), "NcD", &WiiMoteEmu::PadMapping[i].Nc.D, NcD);
iniFile.Get(SectionName.c_str(), "NcShake", &WiiMoteEmu::PadMapping[i].Nc.Shake, NcShake);
// Classic Controller
iniFile.Get(SectionName.c_str(), "CcLeftStick", &ClassicController.LType, ClassicController.KEYBOARD);
iniFile.Get(SectionName.c_str(), "CcRightStick", &ClassicController.RType, ClassicController.KEYBOARD);
iniFile.Get(SectionName.c_str(), "CcTriggers", &ClassicController.TType, ClassicController.KEYBOARD);
iniFile.Get(SectionName.c_str(), "CcA", &WiiMoteEmu::PadMapping[i].Cc.A, CcA);
iniFile.Get(SectionName.c_str(), "CcB", &WiiMoteEmu::PadMapping[i].Cc.B, CcB);
iniFile.Get(SectionName.c_str(), "CcX", &WiiMoteEmu::PadMapping[i].Cc.X, CcX);
iniFile.Get(SectionName.c_str(), "CcY", &WiiMoteEmu::PadMapping[i].Cc.Y, CcY);
iniFile.Get(SectionName.c_str(), "CcP", &WiiMoteEmu::PadMapping[i].Cc.P, CcP);
iniFile.Get(SectionName.c_str(), "CcM", &WiiMoteEmu::PadMapping[i].Cc.M, CcM);
iniFile.Get(SectionName.c_str(), "CcH", &WiiMoteEmu::PadMapping[i].Cc.H, CcH);
iniFile.Get(SectionName.c_str(), "CcTl", &WiiMoteEmu::PadMapping[i].Cc.Tl, CcTl);
iniFile.Get(SectionName.c_str(), "CcZl", &WiiMoteEmu::PadMapping[i].Cc.Zl, CcZl);
iniFile.Get(SectionName.c_str(), "CcZr", &WiiMoteEmu::PadMapping[i].Cc.Zr, CcZr);
iniFile.Get(SectionName.c_str(), "CcTr", &WiiMoteEmu::PadMapping[i].Cc.Tr, CcTr);
iniFile.Get(SectionName.c_str(), "CcDl", &WiiMoteEmu::PadMapping[i].Cc.Dl, CcDl);
iniFile.Get(SectionName.c_str(), "CcDu", &WiiMoteEmu::PadMapping[i].Cc.Du, CcDu);
iniFile.Get(SectionName.c_str(), "CcDr", &WiiMoteEmu::PadMapping[i].Cc.Dr, CcDr);
iniFile.Get(SectionName.c_str(), "CcDd", &WiiMoteEmu::PadMapping[i].Cc.Dd, CcDd);
iniFile.Get(SectionName.c_str(), "CcLl", &WiiMoteEmu::PadMapping[i].Cc.Ll, CcLl);
iniFile.Get(SectionName.c_str(), "CcLu", &WiiMoteEmu::PadMapping[i].Cc.Lu, CcLu);
iniFile.Get(SectionName.c_str(), "CcLr", &WiiMoteEmu::PadMapping[i].Cc.Lr, CcLr);
iniFile.Get(SectionName.c_str(), "CcLd", &WiiMoteEmu::PadMapping[i].Cc.Ld, CcLd);
iniFile.Get(SectionName.c_str(), "CcRl", &WiiMoteEmu::PadMapping[i].Cc.Rl, CcRl);
iniFile.Get(SectionName.c_str(), "CcRu", &WiiMoteEmu::PadMapping[i].Cc.Ru, CcRu);
iniFile.Get(SectionName.c_str(), "CcRr", &WiiMoteEmu::PadMapping[i].Cc.Rr, CcRr);
iniFile.Get(SectionName.c_str(), "CcRd", &WiiMoteEmu::PadMapping[i].Cc.Rd, CcRd);
// Don't update this when we are loading settings from the ConfigBox
if(!ChangePad)
{
/* This pad Id could possibly be higher than the number of pads that are connected,
but we check later, when needed, that that is not the case */
iniFile.Get(SectionName.c_str(), "DeviceID", &WiiMoteEmu::PadMapping[i].ID, 0);
iniFile.Get(SectionName.c_str(), "Enabled", &WiiMoteEmu::PadMapping[i].enabled, true);
}
// ===================
// ==================================================================
// Joypad specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Prevent a crash from illegal access to joyinfo that will only have values for
the current amount of connected PadMapping */
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a section name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Get(SectionName.c_str(), "left_x", &WiiMoteEmu::PadMapping[i].Axis.Lx, 0);
iniFile.Get(SectionName.c_str(), "left_y", &WiiMoteEmu::PadMapping[i].Axis.Ly, 1);
iniFile.Get(SectionName.c_str(), "right_x", &WiiMoteEmu::PadMapping[i].Axis.Rx, 2);
iniFile.Get(SectionName.c_str(), "right_y", &WiiMoteEmu::PadMapping[i].Axis.Ry, 3);
iniFile.Get(SectionName.c_str(), "l_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tl, 1004);
iniFile.Get(SectionName.c_str(), "r_trigger", &WiiMoteEmu::PadMapping[i].Axis.Tr, 1005);
iniFile.Get(SectionName.c_str(), "DeadZoneL", &WiiMoteEmu::PadMapping[i].DeadZoneL, 0);
iniFile.Get(SectionName.c_str(), "DeadZoneR", &WiiMoteEmu::PadMapping[i].DeadZoneR, 0);
iniFile.Get(SectionName.c_str(), "TriggerType", &WiiMoteEmu::PadMapping[i].triggertype, 0);
iniFile.Get(SectionName.c_str(), "Diagonal", &WiiMoteEmu::PadMapping[i].SDiagonal, "100%");
iniFile.Get(SectionName.c_str(), "Circle2Square", &WiiMoteEmu::PadMapping[i].bCircle2Square, false);
iniFile.Get(SectionName.c_str(), "RollInvert", &WiiMoteEmu::PadMapping[i].bRollInvert, false);
iniFile.Get(SectionName.c_str(), "PitchInvert", &WiiMoteEmu::PadMapping[i].bPitchInvert, false);
}
// =============================
// ==================================================================
// Load the IR cursor settings if it's avaliable, if not load the default settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
std::string TmpSection;
if (g_ISOId) TmpSection = Hex2Ascii(g_ISOId); else TmpSection = "Default";
iniFile.Get(TmpSection.c_str(), "IRLeft", &iIRLeft, LEFT);
iniFile.Get(TmpSection.c_str(), "IRTop", &iIRTop, TOP);
iniFile.Get(TmpSection.c_str(), "IRWidth", &iIRWidth, RIGHT - LEFT);
iniFile.Get(TmpSection.c_str(), "IRHeight", &iIRHeight, BOTTOM - TOP);
// =============================
// ==================================================================
/* Load a few screen settings to. If these are added to the DirectX plugin it's probably
better to place them in the main Dolphin.ini file */
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
iniFile.Load(FULL_CONFIG_DIR "gfx_opengl.ini");
iniFile.Get("Settings", "KeepAR_4_3", &bKeepAR43, false);
iniFile.Get("Settings", "KeepAR_16_9", &bKeepAR169, false);
iniFile.Get("Settings", "Crop", &bCrop, false);
// =============================
// Logging
INFO_LOG(CONSOLE, "Load()\n");
}
void Config::Save(int Slot)
{
IniFile iniFile;
iniFile.Load(FULL_CONFIG_DIR "Wiimote.ini");
iniFile.Set("Settings", "SidewaysDPad", bSidewaysDPad);
iniFile.Set("Settings", "NunchuckConnected", bNunchuckConnected);
iniFile.Set("Settings", "ClassicControllerConnected", bClassicControllerConnected);
iniFile.Set("Real", "Connect", bConnectRealWiimote);
iniFile.Set("Real", "Use", bUseRealWiimote);
iniFile.Set("Real", "UpdateStatus", bUpdateRealWiimote);
iniFile.Set("Real", "AccNeutralX", iAccNeutralX);
iniFile.Set("Real", "AccNeutralY", iAccNeutralY);
iniFile.Set("Real", "AccNeutralZ", iAccNeutralZ);
iniFile.Set("Real", "AccNunNeutralX", iAccNunNeutralX);
iniFile.Set("Real", "AccNunNeutralY", iAccNunNeutralY);
iniFile.Set("Real", "AccNunNeutralZ", iAccNunNeutralZ);
for (int i = 0; i < 1; i++)
{
// ==================================================================
// Slot specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
std::string SectionName = StringFromFormat("Wiimote%i", i + 1);
iniFile.Set(SectionName.c_str(), "Enabled", WiiMoteEmu::PadMapping[i].enabled);
iniFile.Set(SectionName.c_str(), "NoTriggerFilter", bNoTriggerFilter);
iniFile.Set(SectionName.c_str(), "TriggerType", Trigger.Type);
iniFile.Set(SectionName.c_str(), "TriggerRollRange", Trigger.Range.Roll);
iniFile.Set(SectionName.c_str(), "TriggerPitchRange", Trigger.Range.Pitch);
// Wiimote
iniFile.Set(SectionName.c_str(), "WmA", WiiMoteEmu::PadMapping[i].Wm.A);
iniFile.Set(SectionName.c_str(), "WmB", WiiMoteEmu::PadMapping[i].Wm.B);
iniFile.Set(SectionName.c_str(), "Wm1", WiiMoteEmu::PadMapping[i].Wm.One);
iniFile.Set(SectionName.c_str(), "Wm2", WiiMoteEmu::PadMapping[i].Wm.Two);
iniFile.Set(SectionName.c_str(), "WmP", WiiMoteEmu::PadMapping[i].Wm.P);
iniFile.Set(SectionName.c_str(), "WmM", WiiMoteEmu::PadMapping[i].Wm.M);
iniFile.Set(SectionName.c_str(), "WmH", WiiMoteEmu::PadMapping[i].Wm.H);
iniFile.Set(SectionName.c_str(), "WmL", WiiMoteEmu::PadMapping[i].Wm.L);
iniFile.Set(SectionName.c_str(), "WmR", WiiMoteEmu::PadMapping[i].Wm.R);
iniFile.Set(SectionName.c_str(), "WmU", WiiMoteEmu::PadMapping[i].Wm.U);
iniFile.Set(SectionName.c_str(), "WmD", WiiMoteEmu::PadMapping[i].Wm.D);
iniFile.Set(SectionName.c_str(), "WmShake", WiiMoteEmu::PadMapping[i].Wm.Shake);
iniFile.Set(SectionName.c_str(), "WmPitchL", WiiMoteEmu::PadMapping[i].Wm.PitchL);
iniFile.Set(SectionName.c_str(), "WmPitchR", WiiMoteEmu::PadMapping[i].Wm.PitchR);
// Nunchuck
iniFile.Set(SectionName.c_str(), "NunchuckStick", Nunchuck.Type);
iniFile.Set(SectionName.c_str(), "NcZ", WiiMoteEmu::PadMapping[i].Nc.Z);
iniFile.Set(SectionName.c_str(), "NcC", WiiMoteEmu::PadMapping[i].Nc.C);
iniFile.Set(SectionName.c_str(), "NcL", WiiMoteEmu::PadMapping[i].Nc.L);
iniFile.Set(SectionName.c_str(), "NcR", WiiMoteEmu::PadMapping[i].Nc.R);
iniFile.Set(SectionName.c_str(), "NcU", WiiMoteEmu::PadMapping[i].Nc.U);
iniFile.Set(SectionName.c_str(), "NcD", WiiMoteEmu::PadMapping[i].Nc.D);
iniFile.Set(SectionName.c_str(), "NcShake", WiiMoteEmu::PadMapping[i].Nc.Shake);
// Classic Controller
iniFile.Set(SectionName.c_str(), "CcLeftStick", ClassicController.LType);
iniFile.Set(SectionName.c_str(), "CcRightStick", ClassicController.RType);
iniFile.Set(SectionName.c_str(), "CcTriggers", ClassicController.TType);
iniFile.Set(SectionName.c_str(), "CcA", WiiMoteEmu::PadMapping[i].Cc.A);
iniFile.Set(SectionName.c_str(), "CcB", WiiMoteEmu::PadMapping[i].Cc.B);
iniFile.Set(SectionName.c_str(), "CcX", WiiMoteEmu::PadMapping[i].Cc.X);
iniFile.Set(SectionName.c_str(), "CcY", WiiMoteEmu::PadMapping[i].Cc.Y);
iniFile.Set(SectionName.c_str(), "CcP", WiiMoteEmu::PadMapping[i].Cc.P);
iniFile.Set(SectionName.c_str(), "CcM", WiiMoteEmu::PadMapping[i].Cc.M);
iniFile.Set(SectionName.c_str(), "CcH", WiiMoteEmu::PadMapping[i].Cc.H);
iniFile.Set(SectionName.c_str(), "CcTl", WiiMoteEmu::PadMapping[i].Cc.Tl);
iniFile.Set(SectionName.c_str(), "CcZl", WiiMoteEmu::PadMapping[i].Cc.Zl);
iniFile.Set(SectionName.c_str(), "CcZr", WiiMoteEmu::PadMapping[i].Cc.Zr);
iniFile.Set(SectionName.c_str(), "CcTr", WiiMoteEmu::PadMapping[i].Cc.Tr);
iniFile.Set(SectionName.c_str(), "CcDl", WiiMoteEmu::PadMapping[i].Cc.Dl);
iniFile.Set(SectionName.c_str(), "CcDu", WiiMoteEmu::PadMapping[i].Cc.Du);
iniFile.Set(SectionName.c_str(), "CcDr", WiiMoteEmu::PadMapping[i].Cc.Dr);
iniFile.Set(SectionName.c_str(), "CcDd", WiiMoteEmu::PadMapping[i].Cc.Dd);
iniFile.Set(SectionName.c_str(), "CcLl", WiiMoteEmu::PadMapping[i].Cc.Ll);
iniFile.Set(SectionName.c_str(), "CcLu", WiiMoteEmu::PadMapping[i].Cc.Lu);
iniFile.Set(SectionName.c_str(), "CcLr", WiiMoteEmu::PadMapping[i].Cc.Lr);
iniFile.Set(SectionName.c_str(), "CcLd", WiiMoteEmu::PadMapping[i].Cc.Ld);
iniFile.Set(SectionName.c_str(), "CcRl", WiiMoteEmu::PadMapping[i].Cc.Rl);
iniFile.Set(SectionName.c_str(), "CcRu", WiiMoteEmu::PadMapping[i].Cc.Ru);
iniFile.Set(SectionName.c_str(), "CcRr", WiiMoteEmu::PadMapping[i].Cc.Rr);
iniFile.Set(SectionName.c_str(), "CcRd", WiiMoteEmu::PadMapping[i].Cc.Rd);
// Save the physical device ID number
iniFile.Set(SectionName.c_str(), "DeviceID", WiiMoteEmu::PadMapping[i].ID);
// ===================
// ==================================================================
// Joypad specific settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Current joypad device ID: PadMapping[i].ID
// Current joypad name: joyinfo[PadMapping[i].ID].Name
/* Save joypad specific settings. Check for "PadMapping[i].ID < SDL_NumJoysticks()" to
avoid reading a joyinfo that does't exist */
if((u32)WiiMoteEmu::PadMapping[i].ID >= WiiMoteEmu::joyinfo.size()) continue;
// Create a new section name after the joypad name
SectionName = WiiMoteEmu::joyinfo[WiiMoteEmu::PadMapping[i].ID].Name;
iniFile.Set(SectionName.c_str(), "left_x", WiiMoteEmu::PadMapping[i].Axis.Lx);
iniFile.Set(SectionName.c_str(), "left_y", WiiMoteEmu::PadMapping[i].Axis.Ly);
iniFile.Set(SectionName.c_str(), "right_x", WiiMoteEmu::PadMapping[i].Axis.Rx);
iniFile.Set(SectionName.c_str(), "right_y", WiiMoteEmu::PadMapping[i].Axis.Ry);
iniFile.Set(SectionName.c_str(), "l_trigger", WiiMoteEmu::PadMapping[i].Axis.Tl);
iniFile.Set(SectionName.c_str(), "r_trigger", WiiMoteEmu::PadMapping[i].Axis.Tr);
iniFile.Set(SectionName.c_str(), "DeadZoneL", WiiMoteEmu::PadMapping[i].DeadZoneL);
iniFile.Set(SectionName.c_str(), "DeadZoneR", WiiMoteEmu::PadMapping[i].DeadZoneR);
//iniFile.Set(SectionName.c_str(), "controllertype", WiiMoteEmu::PadMapping[i].controllertype);
iniFile.Set(SectionName.c_str(), "TriggerType", WiiMoteEmu::PadMapping[i].triggertype);
iniFile.Set(SectionName.c_str(), "Diagonal", WiiMoteEmu::PadMapping[i].SDiagonal);
iniFile.Set(SectionName.c_str(), "Circle2Square", WiiMoteEmu::PadMapping[i].bCircle2Square);
iniFile.Set(SectionName.c_str(), "RollInvert", WiiMoteEmu::PadMapping[i].bRollInvert);
iniFile.Set(SectionName.c_str(), "PitchInvert", WiiMoteEmu::PadMapping[i].bPitchInvert);
// ======================================
}
iniFile.Save(FULL_CONFIG_DIR "Wiimote.ini");
// ==================================================================
// Save the IR cursor settings if it's avaliable, if not save the default settings
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
iniFile.Load(FULL_CONFIG_DIR "IR Pointer.ini");
std::string TmpSection;
if (g_ISOId) TmpSection = Hex2Ascii(g_ISOId); else TmpSection = "Default";
iniFile.Set(TmpSection.c_str(), "IRLeft", iIRLeft);
iniFile.Set(TmpSection.c_str(), "IRTop", iIRTop);
iniFile.Set(TmpSection.c_str(), "IRWidth", iIRWidth);
iniFile.Set(TmpSection.c_str(), "IRHeight", iIRHeight);
iniFile.Save(FULL_CONFIG_DIR "IR Pointer.ini");
// =============================
// Logging
INFO_LOG(CONSOLE, "Save()\n");
}
@@ -1,94 +0,0 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _PLUGIN_WIIMOTE_CONFIG_H
#define _PLUGIN_WIIMOTE_CONFIG_H
struct Config
{
Config();
void Load(bool ChangePad = false);
void Save(int Slot = -1);
struct PadRange
{
int Roll;
int Pitch;
};
struct PadTrigger
{
enum ETriggerType
{
TRIGGER_OFF = 0,
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int Type;
PadRange Range;
};
struct PadNunchuck
{
enum ENunchuckStick
{
KEYBOARD,
ANALOG1,
ANALOG2
};
int Type;
};
struct PadClassicController
{
enum ECcStick
{
KEYBOARD,
ANALOG1,
ANALOG2,
TRIGGER
};
int LType;
int RType;
int TType;
};
// Emulated Wiimote
bool bSidewaysDPad;
bool bWideScreen;
bool bNunchuckConnected, bClassicControllerConnected;
// Real Wiimote
bool bConnectRealWiimote, bUseRealWiimote, bUpdateRealWiimote;
int iIRLeft, iIRTop, iIRWidth, iIRHeight;
int iAccNeutralX, iAccNeutralY, iAccNeutralZ;
int iAccNunNeutralX, iAccNunNeutralY, iAccNunNeutralZ;
// Gamepad
bool bNoTriggerFilter;
PadTrigger Trigger;
PadNunchuck Nunchuck;
PadClassicController ClassicController;
// Screen size settings
bool bKeepAR43, bKeepAR169, bCrop;
};
extern Config g_Config;
#endif // _PLUGIN_WIIMOTE_CONFIG_H
File diff suppressed because it is too large Load Diff
@@ -1,275 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __CONFIGDIALOG_h__
#define __CONFIGDIALOG_h__
#include <iostream>
#include <vector>
#include <wx/wx.h>
#include <wx/dialog.h>
#include <wx/textctrl.h>
#include <wx/button.h>
#include <wx/stattext.h>
#include <wx/combobox.h>
#include <wx/checkbox.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/filepicker.h>
#include <wx/gbsizer.h>
#include <wx/progdlg.h>
class ConfigDialog : public wxDialog
{
public:
ConfigDialog(wxWindow *parent, wxWindowID id = 1,
const wxString &title = wxT("Wii Remote Plugin Configuration"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE | wxWANTS_CHARS);
virtual ~ConfigDialog();
// General open, close and event functions
void CloseClick(wxCommandEvent& event);
void UpdateGUI(int Slot = 0); void UpdateGUIButtonMapping(int controller); void UpdateControls();
void OnKeyDown(wxKeyEvent& event);
void LoadFile(); void SaveFile();
// Timers
wxTimer *m_TimeoutTimer, *m_ShutDownTimer, *m_TimeoutOnce, *m_ButtonMappingTimer, *m_UpdatePad;
// General status
wxStaticText * m_TextUpdateRate;
// Wiimote status
wxGauge *m_GaugeBattery, *m_GaugeRoll[2], *m_GaugeGForce[3], *m_GaugeAccel[3];
wxStaticBitmap *m_bmpDotLeftIn[4], *m_bmpDotLeftOut[4], *m_bmpDotRightIn[4], *m_bmpDotRightOut[4],
*m_bmpDeadZoneLeftIn[4], *m_bmpDeadZoneRightIn[4];
wxStaticText *m_TextIR;
bool m_bWaitForRecording, m_bRecording, m_bAllowA;
int m_iRecordTo;
void RecordMovement(wxCommandEvent& event);
void DoRecordMovement(int _x, int _y, int _z, const u8 *_IR, int IRBytes);
void DoRecordA(bool Pressed);
void Convert2Box(int &x);
void ConvertToString();
void Update(wxTimerEvent& WXUNUSED(event));
void ShutDown(wxTimerEvent& WXUNUSED(event));
void UpdateOnce(wxTimerEvent& event);
// Gamepad configuration
void OnButtonTimer(wxTimerEvent& WXUNUSED(event)) { DoGetButtons(GetButtonWaitingID); }
void UpdatePad(wxTimerEvent& WXUNUSED(event));
private:
DECLARE_EVENT_TABLE();
bool ControlsCreated, m_bEnableUseRealWiimote; int Page, BoxW, BoxH, g_Pressed;
wxNotebook *m_Notebook;
wxPanel *m_Controller[4], *m_PageRecording;
wxButton *m_About, *m_Close, *m_Apply;
wxBoxSizer *m_MainSizer, *m_sMain[4], *m_SizeParent[4], *m_sRecordingMain;
// Emulated Wiimote key settings
wxBoxSizer *m_SizerIRPointerWidth[4], *m_SizerIRPointerHeight[4], *m_SizerIRPointerScreen[4],
*m_SizeBasicPadding[4], *m_SizeEmuPadding[4], *m_SizeRealPadding[4], *m_SizeExtensionsPadding[4],
*m_SizeBasicGeneral[4], *m_SizeBasicGeneralLeft[4], *m_SizeBasicGeneralRight[4],
*m_HorizControllers[4], *m_gC2SDeadZone[4], *m_gCircle2Square[4], *m_gCircle2SquareVert[4], *m_gDeadZone[4], *m_gDeadZoneHoriz[4], *m_HorizControllerTiltParent[4], *m_HorizControllerTilt[4], *m_TiltHoriz[4],
*m_SizeAnalogLeft[4], *m_SizeAnalogLeftHorizX[4], *m_SizeAnalogLeftHorizY[4], *m_SizeAnalogRight[4], *m_SizeAnalogRightHorizX[4], *m_SizeAnalogRightHorizY[4],
*m_SizeAnalogTriggerVertLeft[4], *m_SizeAnalogTriggerVertRight[4], *m_SizeAnalogTriggerHorizInput[4],
// Nunchuck
*m_SNcShake[4], *m_SNcZ[4], *m_SNcC[4], *m_SNcL[4], *m_SNcR[4], *m_SNcU[4], *m_SNcD[4],
// Wiimote
*m_SWmVertLeft[4], *m_SWmVertRight[4], *m_SWmShake[4], *m_SWmPitchL[4], *m_SWmPitchR[4], *m_SWmA[4], *m_SWmB[4], *m_SWm1[4], *m_SWm2[4], *m_SWmP[4], *m_SWmM[4], *m_SWmH[4], *m_SWmL[4], *m_SWmR[4], *m_SWmU[4], *m_SWmD[4],
*m_HorizControllerMapping[4], *m_NunchuckStick[4],
// Classic Controller
*m_SCcVertLeft[4], *m_SCcVertMiddle[4], *m_SCcVertRight[4],
*m_SCcLeftStick[4], *m_SCcRightStick[4], *m_SCcTriggers[4],
*m_SCcA[4], *m_SCcB[4], *m_SCcX[4], *m_SCcY[4],
*m_SCcP[4], *m_SCcM[4], *m_SCcH[4],
*m_SCcTl[4], *m_SCcZl[4], *m_SCcZr[4], *m_SCcTr[4],
*m_SCcDl[4], *m_SCcDu[4], *m_SCcDr[4], *m_SCcDd[4],
*m_SCcLl[4], *m_SCcLu[4], *m_SCcLr[4], *m_SCcLd[4],
*m_SCcRl[4], *m_SCcRu[4], *m_SCcRr[4], *m_SCcRd[4];
wxGridBagSizer *m_SizeAnalogTriggerHorizConfig[4], *m_SizeAnalogTriggerStatusBox[4], *m_TiltGrid[4],
*m_GridLeftStick[4], *m_GridRightStick[4];
wxStaticBoxSizer *m_SizeBasic[4], *m_SizeEmu[4], *m_SizeReal[4], *m_SizeExtensions[4], *m_SizerIRPointer[4], *m_gTilt[4], *m_gJoyname[4];
wxTextCtrl *m_AnalogLeftX[4], *m_AnalogLeftY[4], *m_AnalogRightX[4], *m_AnalogRightY[4],
*m_AnalogTriggerL[4], *m_AnalogTriggerR[4];
wxButton *m_bAnalogLeftX[4], *m_bAnalogLeftY[4], *m_bAnalogRightX[4], *m_bAnalogRightY[4],
*m_bAnalogTriggerL[4], *m_bAnalogTriggerR[4],
// Nunchuck
*m_bNcShake[4], *m_bNcZ[4], *m_bNcC[4], *m_bNcL[4], *m_bNcR[4], *m_bNcU[4], *m_bNcD[4],
// Wiimote
*m_bWmShake[4], *m_bWmPitchL[4], *m_bWmPitchR[4], *m_bWmA[4], *m_bWmB[4], *m_bWm1[4], *m_bWm2[4], *m_bWmP[4], *m_bWmM[4], *m_bWmH[4], *m_bWmD[4], *m_bWmU[4], *m_bWmR[4], *m_bWmL[4],
// Classic Controller
*m_bCcA[4], *m_bCcB[4], *m_bCcX[4], *m_bCcY[4],
*m_bCcP[4], *m_bCcM[4], *m_bCcH[4],
*m_bCcTl[4], *m_bCcZl[4], *m_bCcZr[4], *m_bCcTr[4],
*m_bCcDl[4], *m_bCcDu[4], *m_bCcDr[4], *m_bCcDd[4],
*m_bCcLl[4], *m_bCcLu[4], *m_bCcLr[4], *m_bCcLd[4],
*m_bCcRl[4], *m_bCcRu[4], *m_bCcRr[4], *m_bCcRd[4];
wxStaticText *m_TextScreenWidth[4], *m_TextScreenHeight[4], *m_TextScreenLeft[4], *m_TextScreenTop[4], *m_TextAR[4],
*m_tAnalogX[8], *m_tAnalogY[8], *m_TiltTextRoll[4], *m_TiltTextPitch[4],
*m_CheckC2SLabel[4], *m_ComboDeadZoneLabel[4], *m_TStatusLeftIn[4], *m_TStatusLeftOut[4], *m_TStatusRightIn[4], *m_TStatusRightOut[4],
*m_TriggerStatusL[4], *m_TriggerStatusR[4], *m_TriggerStatusLx[4], *m_TriggerStatusRx[4],
*m_tAnalogTriggerInput[4], *m_tAnalogTriggerL[4], *m_tAnalogTriggerR[4],
// Nunchuck
*m_tNcShake[4], *m_tNcZ[4], *m_tNcC[4], *m_tNcL[4], *m_tNcR[4], *m_tNcU[4], *m_tNcD[4],
// Wiimote
*m_tWmShake[4], *m_tWmPitchL[4], *m_tWmPitchR[4], *m_tWmA[4], *m_tWmB[4], *m_tWm1[4], *m_tWm2[4], *m_tWmP[4], *m_tWmM[4], *m_tWmH[4], *m_tWmL[4], *m_tWmR[4], *m_tWmU[4],*m_tWmD[4],
*m_NunchuckTextStick[5],
// Classic Controller
*m_tCcA[4], *m_tCcB[4], *m_tCcX[4], *m_tCcY[4],
*m_tCcP[4], *m_tCcM[4], *m_tCcH[4],
*m_tCcTl[4], *m_tCcZl[4], *m_tCcZr[4], *m_tCcTr[4],
*m_tCcDl[4], *m_tCcDu[4], *m_tCcDr[4], *m_tCcDd[4],
*m_tCcLl[4], *m_tCcLu[4], *m_tCcLr[4], *m_tCcLd[4],
*m_tCcRl[4], *m_tCcRu[4], *m_tCcRr[4], *m_tCcRd[4],
*m_CcTextLeftStick[4], *m_CcTextRightStick[4], *m_CcTextTriggers[4];
wxButton *ClickedButton;
wxString OldLabel;
wxSlider *m_SliderWidth[4], *m_SliderHeight[4], *m_SliderLeft[4], *m_SliderTop[4];
// Emulated Wiimote settings
wxCheckBox *m_SidewaysDPad[4], *m_WiimoteOnline[4],
*m_CheckC2S[4], *m_TiltInvertRoll[4], *m_TiltInvertPitch[4],
*m_WiiMotionPlusConnected[4], *m_NunchuckConnected[4], *m_ClassicControllerConnected[4], *m_BalanceBoardConnected[4], *m_GuitarHeroGuitarConnected[4], *m_GuitarHeroWorldTourDrumsConnected[4],
*m_CheckAR43[4], *m_CheckAR169[4], *m_Crop[4];
wxComboBox *m_TiltComboInput[4], *m_TiltComboRangeRoll[4], *m_TiltComboRangePitch[4], *m_Joyname[4], *m_ComboDiagonal[4], *m_ComboDeadZoneLeft[4], *m_ComboDeadZoneRight[4], *m_TriggerType[4],
*m_NunchuckComboStick[4], *m_CcComboLeftStick[4], *m_CcComboRightStick[4], *m_CcComboTriggers[4];
// Real Wiimote settings
wxCheckBox *m_ConnectRealWiimote[4], *m_UseRealWiimote[4], *m_UpdateMeters;
wxPanel *m_pLeftInStatus[4], *m_pLeftOutStatus[4], *m_pRightInStatus[4], *m_pRightOutStatus[4];
wxStaticBitmap *m_bmpSquareLeftIn[4], *m_bmpSquareLeftOut[4], *m_bmpSquareRightIn[4], *m_bmpSquareRightOut[4];
wxStaticBoxSizer *m_gAnalogLeft[4], *m_gAnalogRight[4], *m_gTrigger[4],
*m_gWiimote[4], *m_gNunchuck[4], *m_gClassicController[4];
wxBitmap CreateBitmapDot(), CreateBitmap(), CreateBitmapDeadZone(int Radius), CreateBitmapClear();
wxButton * m_RecordButton[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeySwitch[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyWiimote[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyNunchuck[RECORDING_ROWS + 1];
wxChoice * m_RecordHotKeyIR[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordGameText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordIRBytesText[RECORDING_ROWS + 1];
wxTextCtrl * m_RecordSpeed[RECORDING_ROWS + 1];
wxChoice * m_RecordPlayBackSpeed[RECORDING_ROWS + 1];
/*
struct m_sRecording
{
u8 x;
u8 y;
u8 z;
double Time;
};
*/
std::vector<SRecording> m_vRecording;
int IRBytes;
enum
{
ID_CLOSE = 1000,
ID_APPLY,
ID_ABOUTOGL,
IDTM_EXIT, IDTM_UPDATE, IDTM_SHUTDOWN, IDTM_UPDATE_ONCE, IDTM_BUTTON, IDTM_UPDATE_PAD, // Timer
ID_NOTEBOOK, ID_CONTROLLERPAGE1, ID_CONTROLLERPAGE2, ID_CONTROLLERPAGE3, ID_CONTROLLERPAGE4, ID_PAGE_RECORDING,
// Emulated Wiimote
ID_SIDEWAYSDPAD,
ID_NUNCHUCKCONNECTED, ID_CLASSICCONTROLLERCONNECTED,
IDC_WIMOTE_ON,
// Gamepad <It's important that the internal ordering of these are unchanged>
IDB_ANALOG_LEFT_X, IDB_ANALOG_LEFT_Y,
IDB_ANALOG_RIGHT_X, IDB_ANALOG_RIGHT_Y,
IDB_TRIGGER_L, IDB_TRIGGER_R,
ID_ANALOG_LEFT_X, ID_ANALOG_LEFT_Y,
ID_ANALOG_RIGHT_X, ID_ANALOG_RIGHT_Y,
ID_TRIGGER_L, ID_TRIGGER_R,
// Wiimote
IDS_WIDTH, IDS_HEIGHT, IDS_LEFT, IDS_TOP,
IDB_WM_A, IDB_WM_B,
IDB_WM_1, IDB_WM_2,
IDB_WM_P, IDB_WM_M, IDB_WM_H,
IDB_WM_L, IDB_WM_R, IDB_WM_U, IDB_WM_D,
IDB_WM_SHAKE, IDB_WM_PITCH_L, IDB_WM_PITCH_R,
// Nunchuck
IDB_NC_Z, IDB_NC_C, IDB_NC_L, IDB_NC_R, IDB_NC_U, IDB_NC_D,
IDB_NC_SHAKE,
// Classic Controller
IDB_CC_A, IDB_CC_B,
IDB_CC_X, IDB_CC_Y,
IDB_CC_P, IDB_CC_M, IDB_CC_H,
IDB_CC_TL, IDB_CC_ZL, IDB_CC_ZR, IDB_CC_TR,
IDB_CC_DL, IDB_CC_DU, IDB_CC_DR, IDB_CC_DD, // Digital pad
IDB_CC_LL, IDB_CC_LU, IDB_CC_LR, IDB_CC_LD, // Left analog stick
IDB_CC_RL, IDB_CC_RU, IDB_CC_RR, IDB_CC_RD, // Right analog stick
// Gamepad settings
IDC_JOYNAME, IDC_LEFT_C2S, IDCB_LEFT_DIAGONAL, IDCB_DEAD_ZONE_LEFT, IDCB_DEAD_ZONE_RIGHT,
ID_TRIGGER_TYPE, ID_TILT_INPUT, ID_TILT_RANGE_ROLL, ID_TILT_RANGE_PITCH, ID_TILT_INVERT_ROLL, ID_TILT_INVERT_PITCH,
IDCB_NUNCHUCK_STICK, IDCB_CC_LEFT_STICK, IDCB_CC_RIGHT_STICK, IDCB_CC_TRIGGERS,
// Real
ID_CONNECT_REAL, ID_USE_REAL, ID_UPDATE_REAL, IDT_STATUS,
IDB_RECORD = 2000,
IDC_RECORD = 3000,
IDC_PLAY_WIIMOTE, IDC_PLAY_NUNCHUCK, IDC_PLAY_IR, IDT_RECORD_TEXT, IDT_RECORD_GAMETEXT, IDT_RECORD_IRBYTESTEXT, IDT_RECORD_SPEED, IDT_RECORD_PLAYSPEED
};
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void CreateGUIControlsRecording();
void AboutClick(wxCommandEvent& event);
void GeneralSettingsChanged(wxCommandEvent& event);
void GeneralSettingsChangedScroll(wxScrollEvent& event);
void DoConnectReal(); // Real
void DoUseReal();
void DoExtensionConnectedDisconnected(int Extension = -1); // Emulated
// Gamepad configuration
void SetButtonText(int id, char text[128], int _Page = -1); void SetButtonTextAll(int id, char text[128]);
wxString GetButtonText(int id, int Page = -1);
void GetButtons(wxCommandEvent& event); void DoGetButtons(int);
void SaveButtonMapping(int controller, bool DontChangeId = false, int FromSlot = -1); void SaveButtonMappingAll(int Slot);
void SaveKeyboardMapping(int Controller, int Id, int Key);
void ToBlank(bool ToBlank = true);
void PadGetStatus();
void DoSave(bool ChangePad = false, int Slot = -1);
void DoChangeJoystick(); void PadOpen(int Open); void PadClose(int Close); void DoChangeDeadZone(bool Left);
void OnButtonClick(wxCommandEvent& event);
// Configure buttons
int GetButtonWaitingID, GetButtonWaitingTimer;
};
extern ConfigDialog *frame;
#endif
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,272 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
/* Data reports guide. The different structures location in the Input
reports. The ? in the IR coordinates is the High coordinates that are four
in one byte.
0x37: For the data reportingmode 0x37 there are five unused IR bytes in the
end (represented) by "..." below, it seems like they can be set to either
0xff or 0x00 without affecting the IR emulation. */
/* 0x33 [c.left etc] [c.a etc] acc.x y z ir0.x y ? ir1.x y ? ir2.x y ? ir3.x y
?
0x37 [c.left etc] [c.a etc] acc.x y z ir0.x1 y1 ? x2 y2 ir1.x1 y1 ? x2 y2
... ext.jx jy ax ay az bt
The Data Report's path from here is
WII_IPC_HLE_WiiMote.cpp:
Callback_WiimoteInput()
CWII_IPC_HLE_WiiMote::SendL2capData()
WII_IPC_HLE_Device_usb.cpp:
CWII_IPC_HLE_Device_usb_oh1_57e_305::SendACLFrame()
at that point the message is queued and will be sent by the next
CWII_IPC_HLE_Device_usb_oh1_57e_305::Update()
*/
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
#include "Common.h" // Common
#include "StringUtil.h" // for ArrayToString
#include "wiimote_hid.h" // Local
#include "main.h"
#include "EmuMain.h"
#include "EmuSubroutines.h"
#include "EmuDefinitions.h"
#include "Encryption.h" // for extension encryption
#include "Config.h" // for g_Config
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
//******************************************************************************
// Subroutines
//******************************************************************************
/* Update the data reporting mode */
void WmDataReporting(u16 _channelID, wm_data_reporting* dr)
{
DEBUG_LOG(WII_IPC_WIIMOTE, " Set Data reporting mode");
DEBUG_LOG(WII_IPC_WIIMOTE, " Rumble: %x", dr->rumble);
DEBUG_LOG(WII_IPC_WIIMOTE, " Continuous: %x", dr->continuous);
DEBUG_LOG(WII_IPC_WIIMOTE, " All The Time: %x (not only on data change)", dr->all_the_time);
DEBUG_LOG(WII_IPC_WIIMOTE, " Mode: 0x%02x", dr->mode);
INFO_LOG(CONSOLE, "Data reporting:\n");
INFO_LOG(CONSOLE, " Continuous: %x\n", dr->continuous);
INFO_LOG(CONSOLE, " All The Time: %x (not only on data change)\n", dr->all_the_time);
INFO_LOG(CONSOLE, " Mode: 0x%02x\n", dr->mode);
INFO_LOG(CONSOLE, " Channel: 0x%04x\n", _channelID);
g_ReportingMode = dr->mode;
g_ReportingChannel = _channelID;
switch(dr->mode) // See Wiimote_Update()
{
case WM_REPORT_CORE:
case WM_REPORT_CORE_ACCEL:
case WM_REPORT_CORE_ACCEL_IR12:
case WM_REPORT_CORE_ACCEL_EXT16:
case WM_REPORT_CORE_ACCEL_IR10_EXT6:
break;
default:
PanicAlert("Wiimote: Unsupported reporting mode 0x%x", dr->mode);
}
// WmSendAck(_channelID, WM_DATA_REPORTING);
}
/* Case 0x30: Core Buttons */
void SendReportCore(u16 _channelID)
{
u8 DataFrame[1024];
u32 Offset = WriteWmReport(DataFrame, WM_REPORT_CORE);
wm_report_core* pReport = (wm_report_core*)(DataFrame + Offset);
Offset += sizeof(wm_report_core);
memset(pReport, 0, sizeof(wm_report_core));
#if defined(HAVE_WX) && HAVE_WX
FillReportInfo(pReport->c);
#endif
INFO_LOG(WII_IPC_WIIMOTE, " SendReportCore()");
g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
// Debugging
ReadDebugging(true, DataFrame, Offset);
}
/* 0x31: Core Buttons and Accelerometer */
void SendReportCoreAccel(u16 _channelID)
{
u8 DataFrame[1024];
u32 Offset = WriteWmReport(DataFrame, WM_REPORT_CORE_ACCEL);
wm_report_core_accel* pReport = (wm_report_core_accel*)(DataFrame + Offset);
Offset += sizeof(wm_report_core_accel);
memset(pReport, 0, sizeof(wm_report_core_accel));
#if defined(HAVE_WX) && HAVE_WX
FillReportInfo(pReport->c);
FillReportAcc(pReport->a);
#endif
INFO_LOG(WII_IPC_WIIMOTE, " SendReportCoreAccel (0x31)");
INFO_LOG(WII_IPC_WIIMOTE, " Channel: %04x", _channelID);
INFO_LOG(WII_IPC_WIIMOTE, " Offset: %08x", Offset);
g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
// Debugging
ReadDebugging(true, DataFrame, Offset);
}
/* Case 0x33: Core Buttons and Accelerometer with 12 IR bytes */
void SendReportCoreAccelIr12(u16 _channelID) {
u8 DataFrame[1024];
u32 Offset = WriteWmReport(DataFrame, WM_REPORT_CORE_ACCEL_IR12);
wm_report_core_accel_ir12* pReport = (wm_report_core_accel_ir12*)(DataFrame + Offset);
Offset += sizeof(wm_report_core_accel_ir12);
memset(pReport, 0, sizeof(wm_report_core_accel_ir12));
#if defined(HAVE_WX) && HAVE_WX
FillReportInfo(pReport->c);
FillReportAcc(pReport->a);
// We settle with emulating two objects, not all four. We leave object 2 and 3 with 0xff.
FillReportIR(pReport->ir[0], pReport->ir[1]);
#endif
memset(&pReport->ir[2], 0xff, sizeof(wm_ir_extended));
memset(&pReport->ir[3], 0xff, sizeof(wm_ir_extended));
INFO_LOG(WII_IPC_WIIMOTE, " SendReportCoreAccelIr12()");
INFO_LOG(WII_IPC_WIIMOTE, " Offset: %08x", Offset);
g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
// Debugging
ReadDebugging(true, DataFrame, Offset);
}
/* Case 0x35: Core Buttons and Accelerometer with 16 Extension Bytes */
void SendReportCoreAccelExt16(u16 _channelID)
{
u8 DataFrame[1024];
u32 Offset = WriteWmReport(DataFrame, WM_REPORT_CORE_ACCEL_EXT16);
wm_report_core_accel_ext16* pReport = (wm_report_core_accel_ext16*)(DataFrame + Offset);
Offset += sizeof(wm_report_core_accel_ext16);
memset(pReport, 0, sizeof(wm_report_core_accel_ext16));
// Make a classic extension struct
wm_classic_extension _ext;
memset(&_ext, 0, sizeof(wm_classic_extension));
#if defined(HAVE_WX) && HAVE_WX
FillReportInfo(pReport->c);
FillReportAcc(pReport->a);
#endif
if(g_Config.bNunchuckConnected)
{
#if defined(HAVE_WX) && HAVE_WX
FillReportExtension(pReport->ext);
#endif
}
else if(g_Config.bClassicControllerConnected)
{
#if defined(HAVE_WX) && HAVE_WX
FillReportClassicExtension(_ext);
#endif
// Copy _ext to pReport->ext
memcpy(&pReport->ext, &_ext, sizeof(_ext));
}
INFO_LOG(WII_IPC_WIIMOTE, " SendReportCoreAccelExt16 (0x35)");
INFO_LOG(WII_IPC_WIIMOTE, " Channel: %04x", _channelID);
INFO_LOG(WII_IPC_WIIMOTE, " Offset: %08x", Offset);
g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
// Debugging
ReadDebugging(true, DataFrame, Offset);
}
/* Case 0x37: Core Buttons and Accelerometer with 10 IR bytes and 6 Extension Bytes */
void SendReportCoreAccelIr10Ext(u16 _channelID)
{
u8 DataFrame[1024];
u32 Offset = WriteWmReport(DataFrame, WM_REPORT_CORE_ACCEL_IR10_EXT6);
wm_report_core_accel_ir10_ext6* pReport = (wm_report_core_accel_ir10_ext6*)(DataFrame + Offset);
Offset += sizeof(wm_report_core_accel_ir10_ext6);
memset(pReport, 0, sizeof(wm_report_core_accel_ir10_ext6));
// Make a classic extension struct
wm_classic_extension _ext;
memset(&_ext, 0, sizeof(wm_classic_extension));
#if defined(HAVE_WX) && HAVE_WX
FillReportInfo(pReport->c);
FillReportAcc(pReport->a);
FillReportIRBasic(pReport->ir[0], pReport->ir[1]);
#endif
if(g_Config.bNunchuckConnected)
{
#if defined(HAVE_WX) && HAVE_WX
FillReportExtension(pReport->ext);
#endif
}
else if(g_Config.bClassicControllerConnected)
{
#if defined(HAVE_WX) && HAVE_WX
FillReportClassicExtension(_ext);
#endif
// Copy _ext to pReport->ext
memcpy(&pReport->ext, &_ext, sizeof(_ext));
}
INFO_LOG(WII_IPC_WIIMOTE, " SendReportCoreAccelIr10Ext()");
g_WiimoteInitialize.pWiimoteInput(_channelID, DataFrame, Offset);
// Debugging
ReadDebugging(true, DataFrame, Offset);
}
} // end of namespace
@@ -1,72 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _EMU_DEFINITIONS_
#define _EMU_DEFINITIONS_
#include <vector>
#include <string>
#include "pluginspecs_wiimote.h"
#include "Common.h"
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
#include "Encryption.h"
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
//******************************************************************************
// Definitions and variable declarations
//******************************************************************************
u8 g_Leds;
u8 g_Speaker;
u8 g_SpeakerVoice;
u8 g_IR;
u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];
u8 g_RegExt[WIIMOTE_REG_EXT_SIZE];
u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
u8 g_ReportingMode; // The reporting mode and channel id
u16 g_ReportingChannel;
std::vector<wm_ackdelay> AckDelay; // Ackk delay
wiimote_key g_ExtKey; // The extension encryption key
bool g_Encryption; // Encryption on or off
// Gamepad input
int NumPads = 0, NumGoodPads = 0; // Number of goods pads
std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
InputCommon::CONTROLLER_STATE_NEW PadState[4];
InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
// Keyboard input
KeyboardWiimote g_Wm;
KeyboardNunchuck g_Nc;
KeyboardClassicController g_Cc;
} // namespace
#endif //_EMU_DECLARATIONS_
@@ -1,248 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _EMU_DECLARATIONS_
#define _EMU_DECLARATIONS_
#include <vector>
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "../../../Core/InputCommon/Src/XInput.h"
#include "Common.h"
#include "pluginspecs_wiimote.h"
#include "wiimote_hid.h" // Local
#include "Encryption.h"
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
//******************************************************************************
// Definitions and variable declarations
//******************************************************************************
/* The Libogc bounding box in smoothed IR coordinates is 232,284 792,704. However, there is no
universal standard that works with all games. They all use their own calibration. Also,
there is no widescreen mode for the calibration, at least not in the games I tried, the
game decides for example that a horizontal value of 500 is 50% from the left of the screen,
and then that's the same regardless if we use the widescreen mode or not.*/
#define LEFT 266
#define TOP 215
#define RIGHT 752
#define BOTTOM 705
/* Since the width of the entire virtual screen is 1024 a reasonable sensor bar width is perhaps 200,
given how small most sensor bars are compared to the total TV width. When I tried the distance with
my Wiimote from around three meters distance from the sensor bar (that has around 15 cm beteen the
IR lights) I got a dot distance of around 110 (and a dot size of between 1 and 2). */
#define SENSOR_BAR_RADIUS 100
// Movement recording
extern int g_RecordingPlaying[3];
extern int g_RecordingCounter[3];
extern int g_RecordingPoint[3];
extern double g_RecordingStart[3];
extern double g_RecordingCurrentTime[3];
// Registry sizes
#define WIIMOTE_EEPROM_SIZE (16*1024)
#define WIIMOTE_EEPROM_FREE_SIZE 0x16ff
#define WIIMOTE_REG_SPEAKER_SIZE 10
#define WIIMOTE_REG_EXT_SIZE 0x100
#define WIIMOTE_REG_IR_SIZE 0x34
extern u8 g_Leds;
extern u8 g_Speaker;
extern u8 g_SpeakerVoice;
extern u8 g_IR;
extern u8 g_Eeprom[WIIMOTE_EEPROM_SIZE];
extern u8 g_RegSpeaker[WIIMOTE_REG_SPEAKER_SIZE];
extern u8 g_RegExt[WIIMOTE_REG_EXT_SIZE];
extern u8 g_RegExtTmp[WIIMOTE_REG_EXT_SIZE];
extern u8 g_RegIr[WIIMOTE_REG_IR_SIZE];
extern u8 g_ReportingMode;
extern u16 g_ReportingChannel;
// Ack delay
struct wm_ackdelay
{
u8 Delay;
u8 ReportID;
u16 ChannelID;
bool Sent;
};
extern std::vector<wm_ackdelay> AckDelay;
extern wiimote_key g_ExtKey; // extension encryption key
extern bool g_Encryption;
/* An example of a factory default first bytes of the Eeprom memory. There are differences between
different Wiimotes, my Wiimote had different neutral values for the accelerometer. */
static const u8 EepromData_0[] = {
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
0xA1, 0xAA, 0x8B, 0x99, 0xAE, 0x9E, 0x78, 0x30, 0xA7, 0x74, 0xD3,
// Accelerometer neutral values
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E,
0x82, 0x82, 0x82, 0x15, 0x9C, 0x9C, 0x9E, 0x38, 0x40, 0x3E
};
static const u8 EepromData_16D0[] = {
0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
0x77, 0x88, 0x00, 0x00, 0x2B, 0x01, 0xE8, 0x13
};
/* Default calibration for the nunchuck. It should be written to 0x20 - 0x3f of the
extension register. 0x80 is the neutral x and y accelerators and 0xb3 is the
neutral z accelerometer that is adjusted for gravity. */
static const u8 nunchuck_calibration[] =
{
0x80,0x80,0x80,0x00, // accelerometer x, y, z neutral
0xb3,0xb3,0xb3,0x00, // x, y, z g-force values
0xff, 0x00, 0x80, 0xff, // 0x80 = analog stick x and y axis center
0x00, 0x80, 0xee, 0x43 // checksum on the last two bytes
};
static const u8 wireless_nunchuck_calibration[] =
{
128, 128, 128, 0x00,
181, 181, 181, 0x00,
255, 0, 125, 255,
0, 126, 0xed, 0x43
};
/* Classic Controller calibration */
static const u8 classic_calibration[] =
{
0xff,0x00,0x80, 0xff,0x00,0x80, 0xff,0x00,0x80, 0xff,0x00,0x80,
0x00,0x00, 0x51,0xa6
};
/* The Nunchuck id. It should be written to the last bytes of the
extension register */
static const u8 nunchuck_id[] =
{
0x00, 0x00, 0xa4, 0x20, 0x00, 0x00
};
/* The Classic Controller id. It should be written to the last bytes of the
extension register */
static const u8 classic_id[] =
{
0x00, 0x00, 0xa4, 0x20, 0x01, 0x01
};
/* The id for nothing inserted */
static const u8 nothing_id[] =
{
0x00, 0x00, 0x00, 0x00, 0x2e, 0x2e
};
/* The id for a partially inserted extension */
static const u8 partially_id[] =
{
0x00, 0x00, 0x00, 0x00, 0xff, 0xff
};
// Gamepad input
extern int NumPads, NumGoodPads; // Number of goods pads
extern std::vector<InputCommon::CONTROLLER_INFO> joyinfo;
extern InputCommon::CONTROLLER_STATE_NEW PadState[4];
extern InputCommon::CONTROLLER_MAPPING_NEW PadMapping[4];
// Wiimote status
struct SDot
{
int Rx, Ry, X, Y;
bool Visible;
int Size; // Size of the IR dot (0-15)
int Order; // Increasing order from low to higher x-axis values
};
struct SIR
{
SDot Dot[4];
int Distance;
};
// Keyboard input
struct KeyboardWiimote
{
enum EKeyboardWiimote
{
A = 0, MA, // Keyboard A and Mouse A
B, MB,
ONE, TWO,
P, M, H,
L, R, U, D,
PITCH_L, PITCH_R,
SHAKE,
LAST_CONSTANT
};
// Raw X and Y coordinate and processed X and Y coordinates
SIR IR;
};
extern KeyboardWiimote g_Wm;
struct KeyboardNunchuck
{
enum EKeyboardNunchuck
{
// This is not allowed in Linux so we have to set the starting value manually
#ifdef _WIN32
Z = g_Wm.LAST_CONSTANT,
#else
Z = 16,
#endif
C,
L, R, U, D,
SHAKE,
LAST_CONSTANT
};
};
extern KeyboardNunchuck g_Nc;
struct KeyboardClassicController
{
enum EKeyboardClassicController
{
// This is not allowed in Linux so we have to set the starting value manually
#ifdef _WIN32
A = g_Nc.LAST_CONSTANT,
#else
A = 23,
#endif
B, X, Y,
P, M, H,
Dl, Dr, Du, Dd,
Tl, Tr, Zl, Zr,
Ll, Lr, Lu, Ld,
Rl, Rr, Ru, Rd,
SHAKE
};
};
extern KeyboardClassicController g_Cc;
} // namespace
#endif //_EMU_DEFINITIONS_
@@ -1,357 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "../../../Core/InputCommon/Src/XInput.h"
#include "Common.h" // Common
#include "MathUtil.h"
#include "StringUtil.h" // for ArrayToString()
#include "IniFile.h"
#include "pluginspecs_wiimote.h"
#include "EmuDefinitions.h" // Local
#include "main.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuMain.h"
#include "Encryption.h" // for extension encryption
#include "Config.h" // for g_Config
namespace WiiMoteEmu
{
//******************************************************************************
// Accelerometer functions
//******************************************************************************
// Test the calculations
void TiltTest(u8 x, u8 y, u8 z)
{
int Roll, Pitch, RollAdj, PitchAdj;
PitchAccelerometerToDegree(x, y, z, Roll, Pitch, RollAdj, PitchAdj);
std::string From = StringFromFormat("From: X:%i Y:%i Z:%i Roll:%s Pitch:%s", x, y, z,
(Roll >= 0) ? StringFromFormat(" %03i", Roll).c_str() : StringFromFormat("%04i", Roll).c_str(),
(Pitch >= 0) ? StringFromFormat(" %03i", Pitch).c_str() : StringFromFormat("%04i", Pitch).c_str());
float _Roll = (float)Roll, _Pitch = (float)Pitch;
PitchDegreeToAccelerometer(_Roll, _Pitch, x, y, z);
std::string To = StringFromFormat("%s\nTo: X:%i Y:%i Z:%i Roll:%s Pitch:%s", From.c_str(), x, y, z,
(_Roll >= 0) ? StringFromFormat(" %03i", (int)_Roll).c_str() : StringFromFormat("%04i", (int)_Roll).c_str(),
(_Pitch >= 0) ? StringFromFormat(" %03i", (int)_Pitch).c_str() : StringFromFormat("%04i", (int)_Pitch).c_str());
INFO_LOG(CONSOLE, "%s\n", To.c_str());
}
/* Angles adjustment for the upside down state when both roll and pitch is
used. When the absolute values of the angles go over 90° the Wiimote is
upside down and these adjustments are needed. */
void AdjustAngles(float &Roll, float &Pitch)
{
float OldPitch = Pitch;
if (abs(Roll) > 90)
{
if (Pitch >= 0)
Pitch = 180 - Pitch; // 15 to 165
else if (Pitch < 0)
Pitch = -180 - Pitch; // -15 to -165
}
if (abs(OldPitch) > 90)
{
if (Roll >= 0)
Roll = 180 - Roll; // 15 to 165
else if (Roll < 0)
Roll = -180 - Roll; // -15 to -165
}
}
// Angles to accelerometer values
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z)
{
// We need radiands for the math functions
_Roll = InputCommon::Deg2Rad(_Roll);
_Pitch = InputCommon::Deg2Rad(_Pitch);
// We need decimal values
float x = (float)_x, y = (float)_y, z = (float)_z;
// In these cases we can use the simple and accurate formula
if(g_Config.Trigger.Range.Pitch == 0)
{
x = sin(_Roll);
z = cos(_Roll);
}
else if (g_Config.Trigger.Range.Roll == 0)
{
y = sin(_Pitch);
z = cos(_Pitch);
}
else
{
// ====================================================
/* This seems to always produce the exact same combination of x, y, z
and Roll and Pitch that the real Wiimote produce. There is an
unlimited amount of x, y, z combinations for any combination of Roll
and Pitch. But if we select a Z from the smallest of the absolute
value of cos(Roll) and cos (Pitch) we get the right values. */
// ---------
if (abs(cos(_Roll)) < abs(cos(_Pitch))) z = cos(_Roll); else z = cos(_Pitch);
/* I got these from reversing the calculation in
PitchAccelerometerToDegree() in a math program I don't know if we
can derive these from some kind of matrix or something */
float x_num = 2 * tanf(0.5f * _Roll) * z;
float x_den = pow2f(tanf(0.5f * _Roll)) - 1;
x = - (x_num / x_den);
float y_num = 2 * tanf(0.5f * _Pitch) * z;
float y_den = pow2f(tanf(0.5f * _Pitch)) - 1;
y = - (y_num / y_den);
}
// Multiply with the neutral of z and its g
float xg = g_wm.cal_g.x;
float yg = g_wm.cal_g.y;
float zg = g_wm.cal_g.z;
float x_zero = g_wm.cal_zero.x;
float y_zero = g_wm.cal_zero.y;
float z_zero = g_wm.cal_zero.z;
int ix = (int) (x_zero + xg * x);
int iy = (int) (y_zero + yg * y);
int iz = (int) (z_zero + zg * z);
// Boundaries
if (ix < 0) ix = 0; if (ix > 255) ix = 255;
if (iy < 0) iy = 0; if (iy > 255) iy = 255;
if (iz < 0) iz = 0; if (iz > 255) iz = 255;
if(g_Config.Trigger.Range.Roll != 0) _x = ix;
if(g_Config.Trigger.Range.Pitch != 0) _y = iy;
_z = iz;
}
// Accelerometer to roll and pitch angles
float AccelerometerToG(float Current, float Neutral, float G)
{
float _G = (Current - Neutral) / G;
return _G;
}
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int &_RollAdj, int &_PitchAdj)
{
// Definitions
float Roll = 0, Pitch = 0;
// Calculate how many g we are from the neutral
float x = AccelerometerToG((float)_x, (float)g_wm.cal_zero.x, (float)g_wm.cal_g.x);
float y = AccelerometerToG((float)_y, (float)g_wm.cal_zero.y, (float)g_wm.cal_g.y);
float z = AccelerometerToG((float)_z, (float)g_wm.cal_zero.z, (float)g_wm.cal_g.z);
// If it is over 1g then it is probably accelerating and may not reliable
//if (abs(accel->x - ac->cal_zero.x) <= ac->cal_g.x)
{
// Calculate the degree
Roll = InputCommon::Rad2Deg(atan2(x, z));
}
//if (abs(_y - g_wm.cal_zero.y) <= g_wm.cal_g.y)
{
// Calculate the degree
Pitch = InputCommon::Rad2Deg(atan2(y, z));
}
_Roll = (int)Roll;
_Pitch = (int)Pitch;
/* Don't allow forces bigger than 1g */
if (x < -1.0) x = -1.0; else if (x > 1.0) x = 1.0;
if (y < -1.0) y = -1.0; else if (y > 1.0) y = 1.0;
if (z < -1.0) z = -1.0; else if (z > 1.0) z = 1.0;
Roll = InputCommon::Rad2Deg(atan2(x, z));
Pitch = InputCommon::Rad2Deg(atan2(y, z));
_RollAdj = (int)Roll;
_PitchAdj = (int)Pitch;
}
//******************************************************************************
// IR data functions
//******************************************************************************
// Calculate dot positions from the basic 10 byte IR data
void IRData2DotsBasic(u8 *Data)
{
struct SDot* Dot = g_Wm.IR.Dot;
Dot[0].Rx = 1023 - (Data[0] | ((Data[2] & 0x30) << 4));
Dot[0].Ry = Data[1] | ((Data[2] & 0xc0) << 2);
Dot[1].Rx = 1023 - (Data[3] | ((Data[2] & 0x03) << 8));
Dot[1].Ry = Data[4] | ((Data[2] & 0x0c) << 6);
Dot[2].Rx = 1023 - (Data[5] | ((Data[7] & 0x30) << 4));
Dot[2].Ry = Data[6] | ((Data[7] & 0xc0) << 2);
Dot[3].Rx = 1023 - (Data[8] | ((Data[7] & 0x03) << 8));
Dot[3].Ry = Data[9] | ((Data[7] & 0x0c) << 6);
/* set each IR spot to visible if spot is in range */
for (int i = 0; i < 4; ++i)
{
if (Dot[i].Ry == 1023)
{
Dot[i].Visible = 0;
}
else
{
Dot[i].Visible = 1;
Dot[i].Size = 0; /* since we don't know the size, set it as 0 */
}
// For now we let our virtual resolution be the same as the default one
Dot[i].X = Dot[i].Rx; Dot[i].Y = Dot[i].Ry;
}
// Calculate the other values
ReorderIRDots();
IRData2Distance();
}
// Calculate dot positions from the extented 12 byte IR data
void IRData2Dots(u8 *Data)
{
struct SDot* Dot = g_Wm.IR.Dot;
for (int i = 0; i < 4; ++i)
{
//Console::Print("Rx: %i\n", Dot[i].Rx);
Dot[i].Rx = 1023 - (Data[3*i] | ((Data[(3*i)+2] & 0x30) << 4));
Dot[i].Ry = Data[(3*i)+1] | ((Data[(3*i)+2] & 0xc0) << 2);
Dot[i].Size = Data[(3*i)+2] & 0x0f;
/* if in range set to visible */
if (Dot[i].Ry == 1023)
Dot[i].Visible = false;
else
Dot[i].Visible = true;
//Console::Print("Rx: %i\n", Dot[i].Rx);
// For now we let our virtual resolution be the same as the default one
Dot[i].X = Dot[i].Rx; Dot[i].Y = Dot[i].Ry;
}
// Calculate the other values
ReorderIRDots();
IRData2Distance();
}
// Reorder the IR dots according to their x-axis value
void ReorderIRDots()
{
// Create a shortcut
struct SDot* Dot = g_Wm.IR.Dot;
// Variables
int i, j, order;
// Reset the dot ordering to zero
for (i = 0; i < 4; ++i)
Dot[i].Order = 0;
for (order = 1; order < 5; ++order)
{
i = 0;
//
for (; !Dot[i].Visible || Dot[i].Order; ++i)
if (i > 4) return;
//
for (j = 0; j < 4; ++j)
{
if (Dot[j].Visible && !Dot[j].Order && (Dot[j].X < Dot[i].X))
i = j;
}
Dot[i].Order = order;
}
}
// Calculate dot positions from the extented 12 byte IR data
void IRData2Distance()
{
// Create a shortcut
struct SDot* Dot = g_Wm.IR.Dot;
// Make these ones global
int i1, i2;
for (i1 = 0; i1 < 4; ++i1)
if (Dot[i1].Visible) break;
// Only one dot was visible, we can not calculate the distance
if (i1 == 4) { g_Wm.IR.Distance = 0; return; }
// Look at the next dot
for (i2 = i1 + 1; i2 < 4; ++i2)
if (Dot[i2].Visible) break;
// Only one dot was visible, we can not calculate the distance
if (i2 == 4) { g_Wm.IR.Distance = 0; return; }
/* For the emulated Wiimote the y distance is always zero so then the distance is the
simple distance between the x dots, i.e. the sensor bar width */
int xd = Dot[i2].X - Dot[i1].X;
int yd = Dot[i2].Y - Dot[i1].Y;
// Save the distance
g_Wm.IR.Distance = (int)sqrt((float)(xd*xd) + (float)(yd*yd));
}
//******************************************************************************
// Classic Controller functions
//******************************************************************************
std::string CCData2Values(u8 *Data)
{
return StringFromFormat(
"Tl:%03i Tr:%03i Lx:%03i Ly:%03i Rx:%03i Ry:%03i",
(((Data[2] & 0x60) >> 2) | ((Data[3] & 0xe0) >> 5)),
(Data[3] & 0x1f),
(Data[0] & 0x3f),
(Data[1] & 0x3f),
((Data[0] & 0xc0) >> 3) | ((Data[1] & 0xc0) >> 5) | ((Data[2] & 0x80) >> 7),
(Data[2] & 0x1f));
}
} // WiiMoteEmu
File diff suppressed because it is too large Load Diff
@@ -1,77 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_EMU_H
#define WIIMOTE_EMU_H
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
namespace WiiMoteEmu
{
u32 convert24bit(const u8* src);
u16 convert16bit(const u8* src);
void GetMousePos(float& x, float& y);
// General functions
void Initialize();
void DoState(void* ptr, int mode);
void Shutdown(void);
void InterruptChannel(u16 _channelID, const void* _pData, u32 _Size);
void ControlChannel(u16 _channelID, const void* _pData, u32 _Size) ;
void Update();
// Recordings
void LoadRecordedMovements();
// Registers and calibration values
void ResetVariables();
void UpdateEeprom();
void SetDefaultExtensionRegistry();
// Gamepad
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads);
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons);
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr);
// Accelerometer
void PitchDegreeToAccelerometer(float _Roll, float _Pitch, u8 &_x, u8 &_y, u8 &_z);
void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
float AccelerometerToG(float Current, float Neutral, float G);
void TiltTest(u8 x, u8 y, u8 z);
void Tilt(u8 &_x, u8 &_y, u8 &_z);
void AdjustAngles(float &Roll, float &Pitch);
// IR data
void IRData2Dots(u8 *Data);
void IRData2DotsBasic(u8 *Data);
void ReorderIRDots();
void IRData2Distance();
// Classic Controller data
std::string CCData2Values(u8 *Data);
}; // WiiMoteEmu
#endif
@@ -1,179 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include <string>
#include "../../../Core/InputCommon/Src/SDL.h" // Core
#include "../../../Core/InputCommon/Src/XInput.h"
#include "Common.h" // Common
#include "StringUtil.h" // for ArrayToString()
#include "IniFile.h"
#include "pluginspecs_wiimote.h"
#include "EmuDefinitions.h" // Local
#include "main.h"
#include "wiimote_hid.h"
#include "EmuSubroutines.h"
#include "EmuMain.h"
#include "Encryption.h" // for extension encryption
#include "Config.h" // for g_Config
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
// Fill joyinfo with the current connected devices
bool Search_Devices(std::vector<InputCommon::CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
{
bool Success = InputCommon::SearchDevices(_joyinfo, _NumPads, _NumGoodPads);
// Warn the user if no gamepads are detected
if (_NumGoodPads == 0 && g_EmulatorRunning)
{
//PanicAlert("nJoy: No Gamepad Detected");
//return false;
}
// Load PadMapping[] etc
g_Config.Load();
// Update the PadState[].joy handle
for (int i = 0; i < 1; i++)
{
if (PadMapping[i].enabled && joyinfo.size() > (u32)PadMapping[i].ID)
if(joyinfo.at(PadMapping[i].ID).Good)
PadState[i].joy = SDL_JoystickOpen(PadMapping[i].ID);
}
return Success;
}
// Return adjusted input values
void PadStateAdjustments(int &Lx, int &Ly, int &Rx, int &Ry, int &Tl, int &Tr)
{
// This has to be changed if multiple Wiimotes are to be supported later
const int Page = 0;
// Copy all states to a local variable
Lx = PadState[Page].Axis.Lx;
Ly = PadState[Page].Axis.Ly;
Rx = PadState[Page].Axis.Rx;
Ry = PadState[Page].Axis.Ry;
Tl = PadState[Page].Axis.Tl;
Tr = PadState[Page].Axis.Tr;
// Check the circle to square option
if(PadMapping[Page].bCircle2Square)
{
std::vector<int> main_xy = InputCommon::Square2Circle(Lx, Ly, Page, PadMapping[Page].SDiagonal, true);
Lx = main_xy.at(0);
Ly = main_xy.at(1);
}
// Dead zone adjustment
float DeadZoneLeft = (float)PadMapping[Page].DeadZoneL / 100.0f;
float DeadZoneRight = (float)PadMapping[Page].DeadZoneR / 100.0f;
if (InputCommon::IsDeadZone(DeadZoneLeft, Lx, Ly))
{
Lx = 0;
Ly = 0;
}
if (InputCommon::IsDeadZone(DeadZoneRight, Rx, Ry))
{
Rx = 0;
Ry = 0;
}
// Downsize the values from 0x8000 to 0x80
Lx = InputCommon::Pad_Convert(Lx);
Ly = InputCommon::Pad_Convert(Ly);
Rx = InputCommon::Pad_Convert(Rx);
Ry = InputCommon::Pad_Convert(Ry);
// The XInput range is already 0 to 0x80
if (PadMapping[Page].triggertype == InputCommon::CTL_TRIGGER_SDL)
{
Tl = InputCommon::Pad_Convert(PadState[Page].Axis.Tl);
Tr = InputCommon::Pad_Convert(PadState[Page].Axis.Tr);
}
}
// Request joystick state
/* Called from: PAD_GetStatus() Input: The virtual device 0, 1, 2 or 3
Function: Updates the PadState struct with the current pad status. The input
value "controller" is for a virtual controller 0 to 3. */
void GetJoyState(InputCommon::CONTROLLER_STATE_NEW &_PadState, InputCommon::CONTROLLER_MAPPING_NEW _PadMapping, int controller, int NumButtons)
{
// Return if we have no pads
if (NumGoodPads == 0) return;
// Update the gamepad status
SDL_JoystickUpdate();
// Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
_PadState.Axis.Lx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Lx);
_PadState.Axis.Ly = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ly);
_PadState.Axis.Rx = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Rx);
_PadState.Axis.Ry = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Ry);
// Update the analog trigger axis values
#ifdef _WIN32
if (_PadMapping.triggertype == InputCommon::CTL_TRIGGER_SDL)
{
#endif
// If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
// We must also check that we are not asking for a negative axis number because SDL_JoystickGetAxis() has
// no good way of handling that
if ((_PadMapping.Axis.Tl - 1000) >= 0) _PadState.Axis.Tl = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tl - 1000);
if ((_PadMapping.Axis.Tr - 1000) >= 0) _PadState.Axis.Tr = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.Axis.Tr - 1000);
#ifdef _WIN32
}
else
{
_PadState.Axis.Tl = XInput::GetXI(0, _PadMapping.Axis.Tl - 1000);
_PadState.Axis.Tr = XInput::GetXI(0, _PadMapping.Axis.Tr - 1000);
}
#endif
/* Debugging
// Console::ClearScreen();
DEBUG_LOG(CONSOLE,
"Controller and handle: %i %i\n"
"Triggers:%i %i %i %i %i\n"
"Analog:%06i %06i \n",
controller, (int)_PadState.joy,
_PadMapping.triggertype,
_PadMapping.Axis.Tl, _PadMapping.Axis.Tr,
_PadState.Axis.Tl, _PadState.Axis.Tr,
_PadState.Axis.Lx, _PadState.Axis.Ly
);*/
}
} // end of namespace WiiMoteEmu
File diff suppressed because it is too large Load Diff
@@ -1,68 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef _EMU_SUBFUNCTIONS_
#define _EMU_SUBFUNCTIONS_
#include "pluginspecs_wiimote.h"
#include <vector>
#include <string>
#include "Common.h" // Common
#include "main.h"
#include "wiimote_hid.h" // Local
#include "EmuDefinitions.h"
#include "Encryption.h"
// Declarations and definitions
extern SWiimoteInitialize g_WiimoteInitialize;
namespace WiiMoteEmu
{
void HidOutputReport(u16 _channelID, wm_report* sr);
void WmLeds(u16 _channelID, wm_leds* leds);
void WmReadData(u16 _channelID, wm_read_data* rd);
void WmWriteData(u16 _channelID, wm_write_data* wd);
void WmRequestStatus(u16 _channelID, wm_request_status* rs, int Extension = -1);
void WmRequestStatus_(u16 _channelID, int a);
void WmDataReporting(u16 _channelID, wm_data_reporting* dr);
void SendReadDataReply(u16 _channelID, void* _Base, u16 _Address, u8 _Size);
void SendReportCoreAccel(u16 _channelID);
void SendReportCoreAccelIr12(u16 _channelID);
void SendReportCore(u16 _channelID);
void SendReportCoreAccelExt16(u16 _channelID);
void SendReportCoreAccelIr10Ext(u16 _channelID);
int WriteWmReport(u8* dst, u8 channel);
void WmSendAck(u16 _channelID, u8 _reportID, u32 address);
void FillReportAcc(wm_accel& _acc);
void FillReportInfo(wm_core& _core);
void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1);
void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1);
void FillReportExtension(wm_extension& _ext);
void FillReportClassicExtension(wm_classic_extension& _ext);
} // namespace
#endif //_EMU_DECLARATIONS_
@@ -1,296 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) Hector Martin "marcan" (hector@marcansoft.com)
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "pluginspecs_wiimote.h"
#include "Common.h"
#include "Encryption.h"
u8 ans_tbl[7][6] = {
{0xA8,0x77,0xA6,0xE0,0xF7,0x43},
{0x5A,0x35,0x85,0xE2,0x72,0x97},
{0x8F,0xB7,0x1A,0x62,0x87,0x38},
{ 0xD,0x67,0xC7,0xBE,0x4F,0x3E},
{0x20,0x76,0x37,0x8F,0x68,0xB7},
{0xA9,0x26,0x3F,0x2B,0x10,0xE3},
{0x30,0x7E,0x90, 0xE,0x85, 0xA},
};
u8 tsbox[256] = {
0x70,0x51, 3,0x86,0x40, 0xD,0x4F,0xEB,0x3E,0xCC,0xD1,0x87,0x35,0xBD,0xF5, 0xB,
0x5E,0xD0,0xF8,0xF2,0xD5,0xE2,0x6C,0x31, 0xC,0xAD,0xFC,0x21,0xC3,0x78,0xC1, 6,
0xC2,0x4C,0x55,0xE6,0x4A,0x34,0x48,0x11,0x1E,0xDA,0xE7,0x1A,0x84,0xA0,0x96,0xA7,
0xE3,0x7F,0xAF,0x63,0x9C,0xFA,0x23,0x5B,0x79,0xC8,0x9E,0xBA,0xB2,0xC9,0x22,0x12,
0x4B,0xB3,0xA1,0xB6,0x32,0x49,0xA2,0xE1,0x89,0x39,0x10,0x66,0xC5, 7,0x8F,0x54,
0xEA,0x91,0xCA,0x3F,0xF9,0x19,0xF0,0xD7,0x46,0xBC,0x28,0x1B,0x61,0xE8,0x2F,0x6A,
0xAE,0x9D,0xF6,0x4E, 9,0x14,0x77,0x4D,0xDB,0x1F,0x2E,0x7B,0x7C,0xF1,0x43,0xA3,
0,0xB8,0x13,0x8C,0x85,0xB9,0x29,0x75,0x88,0xFD,0xD2,0x56,0x1C,0x50,0x97,0x41,
0xE5,0x3B,0x60,0xB5,0xC0,0x64,0xEE,0x98,0xD6,0x2D,0x25,0xA4,0xAA,0xCD,0x7D,0xA8,
0x83,0xC6,0xAB,0xBE,0x44,0x99,0x26,0x3C,0xCE,0x9F,0xBF,0xD3,0xCB,0x76,0x7A,0x7E,
0x82, 1,0x8A,0x9A,0x80,0x1D, 0xE,0xB0,0x5C,0xD4,0x38,0x62,0xF4,0x30,0xE0,0x8E,
0x53,0xB7, 2,0x57,0xAC,0xA6,0x52, 0xA,0x6D,0x92,0x65,0x17,0x24,0x33,0x45,0x72,
0x74,0xB1,0xB4,0xF7,0x5D,0xED,0x2C,0xFF,0x47,0x37,0x5A,0x90,0xBB,0xDF,0x2A,0x16,
0x59,0x95,0xD9,0xC4,0x27,0x67,0x73,0xC7,0x68,0xFE,0xA5,0xDD,0x6B,0x5F,0x93,0xD8,
0xEC, 5,0x3A,0x8D,0x6E,0xFB,0x3D,0xA9,0x69,0x36,0xF3,0x94,0xDE,0xEF,0x15,0x6F,
0x8B,0x9B, 8, 0xF,0xDC,0x81,0x18,0x20, 4,0xE4,0x71,0xCF,0xE9,0x2B,0x42,0x58,
};
u8 sboxes[8][256] = {
{
1,0xA0,0xA9,0x62,0xD6,0x3F,0x85,0xA7,0xB6,0xD4,0xFA,0x15,0x66,0x17, 9,0xBD,
0x5D,0x14,0x34,0x26,0x59,0x72,0x91,0x54, 6,0x4F,0xF8,0xB0,0x5B,0x74,0x93,0x99,
0x8C,0xF2,0x45,0xCD,0xEA,0x4E,0xAD,0x10,0x4A,0xE5,0xCA,0xEE,0xDF,0xC6,0x6F,0x9F,
0x88,0x8E, 2,0xCC, 8,0xA8,0x77,0x94,0x6D,0x21,0xB1,0x28,0xE4,0x39,0x79,0x96,
0x60,0x71,0x81,0x16,0x2E,0xE6,0x78,0xB9,0xC4,0x46,0x9A,0x42,0xAE,0xB7,0x7C,0x43,
0xB3,0x22,0x1A,0x86,0xC2,0x32,0x3D,0x2D,0x9C,0xD2,0x29,0xE9,0x63,0x9B,0xD1,0x31,
0x38,0x5E,0x1E,0x36,0x41,0xBB, 3,0x18,0x2B,0x3E,0xBF,0x68,0x61,0xFC,0x52,0xC0,
0xDE,0xE0, 0xA,0x58,0x13,0x5A, 0,0xBE,0x1C,0x90, 0xE,0x53,0x12,0xFD,0xE2,0x6E,
0xBA,0xCE,0x24,0x27,0x44,0x7F,0x87,0xA3,0xA1,0xD5,0x50,0x40,0xE3,0xF9,0x83,0xF7,
0xC7,0xA2,0x35,0xC8,0xDB,0x19,0xAB,0x2F,0x11,0x25,0xED,0x33,0x9E,0x55,0xE1,0x48,
0xAF,0x73,0x84,0xDA,0x2A,0xAA,0x51,0xEB,0x9D,0x95,0xB2,0xCB,0xE7,0x70,0x80,0xFE,
0x4C,0x65, 4,0xEF,0xC5,0xF1,0xC3,0x3A,0xB4,0xF5,0x5F,0x23,0x89,0xDD,0x30,0xA5,
0x8B,0xD3,0xF6,0xDC,0x4D,0x64,0xD7,0xF0,0x8F,0xEC,0x56,0x37,0x5C,0xA4, 0xD, 7,
0x76,0x8A,0x2C, 0xB,0xB5,0xD8,0xC1,0x1F,0xE8,0x3B,0xF4,0x4B,0x1B,0x47,0x6C,0x49,
0x67,0x7B,0x92,0xCF,0x75,0x7E,0x20,0xD9,0x7D,0x3C,0x97,0x7A,0xD0, 5,0x6B, 0xF,
0x1D,0xFB,0x82,0x98,0x57,0x8D,0xF3,0x6A,0xBC,0xAC,0xC9,0xA6,0xFF,0xB8,0x69, 0xC,
},
{
0x4C,0x4D,0x72, 7,0x5A,0x49,0x33,0x8D,0xA2,0xAB,0x46,0x3D,0x63, 0xD,0xA0,0x97,
0xFF,0xF0,0xF5,0xFA,0xC0,0xE9,0xDB,0x62,0xE4,0xE1,0x74,0x43,0xDC,0x86,0x18,0x29,
0x37,0xF4, 6,0xE2,0xED,0x6F,0x90,0x48,0x1E,0x2D,0x1D,0xEA,0x73,0x94,0x54,0xDF,
0x25,0xF6,0x47,0x27,0xD9,0x11,0x77,0xC9,0x84,0x1C,0x5B,0x5C,0x51,0x81,0xA6,0x22,
0x3E,0x24,0x96,0xC8,0x8A,0xEC,0x82,0x7C, 9,0xB8,0x45,0x4A,0x57,0xBB,0x2F,0x50,
0x75,0x8E,0x61,0x70,0x8C,0x6C,0xAF,0xD0,0xFD,0xB4,0x1B,0xAE,0xDE,0xFE,0x3B,0xB5,
0x36,0xBD,0x55, 1, 0xE,0x9C,0x41,0x56,0x5F,0xB3,0x26, 3,0x83,0xBA,0x13,0x4B,
0xCA,0xC5, 0xA,0xF8,0x60,0xA5,0xB9,0xC7,0xC3,0x98,0x32,0xFB,0x12,0xF9,0xA7,0x92,
0xAA,0x68,0xF3,0x78,0x7E, 5,0x20,0x21, 2,0xE8,0xBF,0xF2,0xB0,0x59,0x8F,0xD2,
0xCB,0x87,0x65,0x15,0xF1,0x1A,0xB2,0x30,0xAD,0xEE,0x58,0xA3,0x8B,0x66,0x1F,0x2C,
0xD7,0x5D,0x19,0x85,0xA8,0xE6,0xD3,0x6B,0xA1, 0xC,0x91,0x93,0x6A,0x5E, 0xB,0x79,
0xE3,0xDD, 0,0x4F,0x3C,0x89,0x6E,0x71,0x69,0xA9,0xAC,0x40,0xE5,0x99,0x28,0xC6,
0x31,0x4E,0x7A,0xCD, 8,0x9E,0x7D,0xEF,0x17,0xFC,0x88,0xD8,0xA4,0x6D,0x44,0x95,
0xD1,0xB7,0xD4,0x9B,0xBE,0x2A,0x34,0x64,0x2B,0xCF,0x2E,0xEB,0x38,0xCE,0x23,0xE0,
0x3A,0x3F,0xF7,0x7B,0x9F,0x10,0x53,0xBC,0x52,0x67,0x16,0xE7,0x80,0x76, 4,0xC4,
0xB6,0xC1,0xC2,0x7F,0x9A,0xDA,0xD5,0x39,0x42,0x14,0x9D,0xB1, 0xF,0x35,0xD6,0xCC,
},
{
0xB9,0xDA,0x38, 0xC,0xA2,0x9C, 9,0x1F, 6,0xB1,0xB6,0xFD,0x1A,0x69,0x23,0x30,
0xC4,0xDE, 1,0xD1,0xF4,0x58,0x29,0x37,0x1C,0x7D,0xD5,0xBF,0xFF,0xBD,0xC8,0xC9,
0xCF,0x65,0xBE,0x7B,0x78,0x97,0x98,0x67, 8,0xB3,0x26,0x57,0xF7,0xFA,0x40,0xAD,
0x8E,0x75,0xA6,0x7C,0xDB,0x91,0x8B,0x51,0x99,0xD4,0x17,0x7A,0x90,0x8D,0xCE,0x63,
0xCB,0x4E,0xA0,0xAB,0x18,0x3A,0x5B,0x50,0x7F,0x21,0x74,0xC1,0xBB,0xB8,0xB7,0xBA,
0xB,0x35,0x95,0x31,0x59,0x9A,0x4D, 4, 7,0x1E,0x5A,0x76,0x13,0xF3,0x71,0x83,
0xD0,0x86, 3,0xA8,0x39,0x42,0xAA,0x28,0xE6,0xE4,0xD8,0x5D,0xD3,0xD0,0x6E,0x6F,
0x96,0xFB,0x5E,0xBC,0x56,0xC2,0x5F,0x85,0x9B,0xE7,0xAF,0xD2,0x3B,0x84,0x6A,0xA7,
0x53,0xC5,0x44,0x49,0xA5,0xF9,0x36,0x72,0x3D,0x2C,0xD9,0x1B,0xA1,0xF5,0x4F,0x93,
0x9D,0x68,0x47,0x41,0x16,0xCA,0x2A,0x4C,0xA3,0x87,0xD6,0xE5,0x19,0x2E,0x77,0x15,
0x6D,0x70,0xC0,0xDF,0xB2, 0,0x46,0xED,0xC6,0x6C,0x43,0x60,0x92,0x2D,0xA9,0x22,
0x45,0x8F,0x34,0x55,0xAE,0xA4, 0xA,0x66,0x32,0xE0,0xDC, 2,0xAC,0xE8,0x20,0x8C,
0x89,0x62,0x4A,0xFE,0xEE,0xC3,0xE3,0x3C,0xF1,0x79, 5,0xE9,0xF6,0x27,0x33,0xCC,
0xF2,0x9E,0x11,0x81,0x7E,0x80,0x10,0x8A,0x82,0x9F,0x48, 0xD,0xD7,0xB4,0xFC,0x2F,
0xB5,0xC7,0xDD,0x88,0x14,0x6B,0x2B,0x54,0xEA,0x1D,0x94,0x5C,0xB0,0xEF,0x12,0x24,
0xCD,0xEB,0xE1,0xE2,0x64,0x73,0x3F, 0xE,0x52,0x61,0x25,0x3E,0xF8, 0xF,0x4B,0xEC,
},
{
0xC0, 0,0x30,0xF6, 2,0x49,0x3D,0x10,0x6E,0x20,0xC9,0xA6,0x2F,0xFE,0x2C,0x2B,
0x75,0x2E,0x45,0x26,0xAB,0x48,0xA9,0x80,0xFC, 4,0xCC,0xD3,0xB5,0xBA,0xA3,0x38,
0x31,0x7D, 1,0xD9,0xA7,0x7B,0x96,0xB6,0x63,0x69,0x4E,0xF7,0xDE,0xE0,0x78,0xCA,
0x50,0xAA,0x41,0x91,0x65,0x88,0xE4,0x21,0x85,0xDA,0x3A,0x27,0xBE,0x1C,0x3E,0x42,
0x5E,0x17,0x52,0x7F,0x1F,0x89,0x24,0x6F,0x8F,0x5C,0x67,0x74, 0xE,0x12,0x87,0x8D,
0xE9,0x34,0xED,0x73,0xC4,0xF8,0x61,0x5B, 5,0xDF,0x59,0x4C,0x97,0x79,0x83,0x18,
0xA4,0x55,0x95,0xEB,0xBD,0x53,0xF5,0xF1,0x57,0x66,0x46,0x9F,0xB2,0x81, 9,0x51,
0x86,0x22,0x16,0xDD,0x23,0x93,0x76,0x29,0xC2,0xD7,0x1D,0xD4,0xBF,0x36,0x3F,0xEA,
0x4B,0x11,0x32,0xB9,0x62,0x54,0x60,0xD6,0x6D,0x43,0x9A, 0xD,0x92,0x9C,0xB0,0xEF,
0x58,0x6C,0x9D,0x77,0x2D,0x70,0xFA,0xF3,0xB3, 0xB,0xE2,0x40,0x7E,0xF4,0x8A,0xE5,
0x8C,0x3C,0x56,0x71,0xD1,0x64,0xE1,0x82, 0xA,0xCB,0x13,0x15,0x90,0xEC, 3,0x99,
0xAF,0x14,0x5D, 0xF,0x33,0x4A,0x94,0xA5,0xA8,0x35,0x1B,0xE3,0x6A,0xC6,0x28,0xFF,
0x4D,0xE7,0x25,0x84,0xAC, 8,0xAE,0xC5,0xA2,0x2A,0xB8,0x37, 0xC,0x7A,0xA0,0xC3,
0xCE,0xAD, 6,0x1A,0x9E,0x8B,0xFB,0xD5,0xD0,0xC1,0x1E,0xD0,0xB4,0x9B,0xB1,0x44,
0xF2,0x47,0xC7,0x68,0xCF,0x72,0xBB,0x4F,0x5A,0xF9,0xDC,0x6B,0xDB,0xD2,0xE8,0x7C,
0xC8,0xEE,0x98,0xA1,0xE6,0xD8,0x39, 7,0x5F,0xFD,0x8E,0x19,0xB7,0x3B,0xBC,0xCD,
},
{
0x7C,0xE3,0x81,0x73,0xB2,0x11,0xBF,0x6F,0x20,0x98,0xFE,0x75,0x96,0xEF,0x6C,0xDA,
0x50,0xE1, 9,0x72,0x54,0x45,0xBA,0x34,0x80,0x5B,0xED,0x3E,0x53,0x2C,0x87,0xA4,
0x57,0xF3,0x33,0x3F,0x3C,0xB7,0x67,0xB4,0xA3,0x25,0x60,0x4F, 7,0x6B,0x1B,0x47,
0x15, 0xF,0xE4, 0xA,0xEA,0xD1,0x32,0x78,0x36,0x49,0x8D,0x4B,0xD2,0xBC,0xA5,0xDC,
0x1D, 0xD,0x4D,0xCD,0x9A,0x82,0x5F,0xFC,0x94,0x65,0xBE,0xE2,0xF4,0xC9,0x1E,0x44,
0xCB,0x9E, 0xC,0x64,0x71,0x26,0x63,0xB3,0x14,0xE8,0x40,0x70,0x8A, 0xE,0x19,0x42,
0x6D,0xAC,0x88,0x10,0x5C,0xDF,0x41,0xA9,0xAD,0xE5,0xFB,0x74,0xCC,0xD5, 6,0x8E,
0x59,0x86,0xCE,0x1F,0x3D,0x76,0xE0,0x8F,0xB9,0x77,0x27,0x7B,0xA6,0xD8,0x29,0xD3,
0xEC,0xB8,0x13,0xF7,0xFA,0xC3,0x51,0x6A,0xDE,0x4A,0x5A,0xEB,0xC2,0x8B,0x23,0x48,
0x92,0xCF,0x62,0xA8,0x99,0xF8,0xD0,0x2E,0x85,0x61,0x43,0xC8,0xBD,0xF0, 5,0x93,
0xCA,0x4E,0xF1,0x7D,0x30,0xFD,0xC4,0x69,0x66,0x2F, 8,0xB1,0x52,0xF9,0x21,0xE6,
0x7A,0x2B,0xDD,0x39,0x84,0xFF,0xC0,0x91,0xD6,0x37,0xD4,0x7F,0x2D,0x9B,0x5D,0xA1,
0x3B,0x6E,0xB5,0xC5,0x46, 4,0xF5,0x90,0xEE,0x7E,0x83,0x1C, 3,0x56,0xB6,0xAA,
0,0x17, 1,0x35,0x55,0x79, 0xB,0x12,0xBB,0x1A,0x31,0xE7, 2,0x28,0x16,0xC1,
0xF6,0xA2,0xDB,0x18,0x9C,0x89,0x68,0x38,0x97,0xAB,0xC7,0x2A,0xD7,0x3A,0xF2,0xC6,
0x24,0x4C,0xB0,0x58,0xA0,0x22,0x5E,0x9D,0xD9,0xA7,0xE9,0xAE,0xAF,0x8C,0x95,0x9F,
},
{
0x28,0xB7,0x20,0xD7,0xB0,0x30,0xC3, 9,0x19,0xC0,0x67,0xD6, 0,0x3C,0x7E,0xE7,
0xE9,0xF4, 8,0x5A,0xF8,0xB8,0x2E, 5,0xA6,0x25,0x9E,0x5C,0xD8,0x15, 0xD,0xE1,
0xF6,0x11,0x54,0x6B,0xCD,0x21,0x46,0x66,0x5E,0x84,0xAD, 6,0x38,0x29,0x44,0xC5,
0xA2,0xCE,0xF1,0xAA,0xC1,0x40,0x71,0x86,0xB5,0xEF,0xFC,0x36,0xA8,0xCB, 0xA,0x48,
0x27,0x45,0x64,0xA3,0xAF,0x8C,0xB2,0xC6,0x9F, 7,0x89,0xDC,0x17,0xD3,0x49,0x79,
0xFB,0xFE,0x1D,0xD0,0xB9,0x88,0x43,0x52,0xBC, 1,0x78,0x2B,0x7D,0x94,0xC7, 0xE,
0xDE,0xA5,0xD5,0x9B,0xCC,0xF7,0x61,0x7A,0xC2,0x74,0x81,0x39, 3,0xAB,0x96,0xA0,
0x37,0xBD,0x2D,0x72,0x75,0x3F,0xC9,0xD4,0x8E,0x6F,0xF9,0x8D,0xED,0x62,0xDB,0x1C,
0xDF, 4,0xAC,0x1B,0x6C,0x14,0x4B,0x63,0xD0,0xBF,0xB4,0x82,0xEC,0x7B,0x1A,0x59,
0x92,0xD2,0x10,0x60,0xB6,0x3D,0x5F,0xE6,0x80,0x6E,0x70,0xC4,0xF2,0x35,0xD9,0x7C,
0xEE,0xE5,0x41,0xA4,0x5B,0x50,0xDD,0xBB,0x4C,0xF3,0x1F,0x9D,0x5D,0x57,0x55,0x51,
0x97,0xE3,0x58,0x42,0x4D,0x9C,0x73,0xBA,0xC8,0x77,0x31,0x69,0x26,0xAE,0xEA,0x8A,
0xDA,0x22,0xB3,0x87,0x56,0xFA,0x93, 0xB,0x34,0x16,0x33,0xE8,0xE4,0x53,0xBE,0xA9,
0xB1,0x3A,0x3E,0xF5,0x90,0x6A,0xCF,0x3B,0x12,0xFD,0x8F,0x9A,0xA7,0x47,0x91,0x99,
0xEB, 0xF,0x24,0xFF,0x23,0x18,0x85,0x4E,0x7F, 0xC,0xE0,0xA1,0xD2,0xD1,0x2C,0x2A,
0x4A, 2,0x4F,0x1E,0x95,0x68,0x8B,0x98,0x83,0x6D,0x76,0xCA,0x65,0x32,0x13,0x2F,
},
{
0xC3,0x82,0x9A,0xA4,0xBA,0x81,0x60,0x37,0x34,0x35,0xFC,0x80,0xA8,0x51,0x65,0x67,
0xED,0x30,0x5F,0x10,0xD3,0x4A,0x27,0x2F,0x13,0xB9,0x2A,0xD2,0xCC,0xE1,0xEF,0xAE,
0xEB,0xBE,0xF4,0xBD,0xCF,0x43,0xB3,0xC5,0x88,0x84,0xB7,0xDD,0x39,0x40,0xCE,0x48,
0x6D,0x9B,0x72,0x61,0x7E,0xE7,0xA1,0x4E,0x53,0x2E,0x77,0x3B,0xE2,0xC9,0x36,0x22,
0x1B,0x6E,0x73,0xB1, 3,0xB2,0x4C,0x87,0xA9,0xD4,0x4D, 0xF,0xD8,0x15,0x6C,0xAA,
0x18,0xF6,0x49,0x57,0x5D,0xFB,0x7A,0x14,0x94,0x63,0xA0,0x11,0xB0,0x9E,0xDE, 5,
0x46,0xC8,0xEE,0x47,0xDB,0xDC,0x24,0x89,0x9C,0x91,0x97,0x29,0xE9,0x7B,0xC1, 7,
0x1E,0xB8,0xFD,0xFE,0xAC,0xC6,0x62,0x98,0x4F,0xF1,0x79,0xE0,0xE8,0x6B,0x78,0x56,
0xB6,0x8D, 4,0x50,0x86,0xCA,0x6F,0x20,0xE6,0xEA,0xE5,0x76,0x17,0x1C,0x74,0x7F,
0xBC, 0xD,0x2C,0x85,0xF7,0x66,0x96,0xE4,0x8B,0x75,0x3F,0x4B,0xD9,0x38,0xAF,0x7C,
0xDA, 0xB,0x83,0x2D,0x31,0x32,0xA2,0xF5,0x1D,0x59,0x41,0x45,0xBF,0x3C,0x1F,0xF8,
0xF9,0x8A,0xD0,0x16,0x25,0x69,0x12,0x99,0x9D,0x21,0x95,0xAB, 1,0xA6,0xD7,0xB5,
0xC0,0x7D,0xFF,0x58, 0xE,0x3A,0x92,0xD1,0x55,0xE3, 8,0x9F,0xD6,0x3E,0x52,0x8E,
0xFA,0xA3,0xC7, 2,0xCD,0xDF,0x8F,0x64,0x19,0x8C,0xF3,0xA7, 0xC,0x5E, 0xA,0x6A,
9,0xF0,0x93,0x5B,0x42,0xC2, 6,0x23,0xEC,0x71,0xAD,0xB4,0xCB,0xBB,0x70,0x28,
0xD5,0x1A,0x5C,0x33,0x68,0x5A, 0,0x44,0x90,0xA5,0xC4,0x26,0x3D,0x2B,0xF2,0x54,
},
{
0x96,0xAD,0xDA,0x1F,0xED,0x33,0xE1,0x81,0x69, 8, 0xD, 0xA,0xDB,0x35,0x77,0x9A,
0x64,0xD1,0xFC,0x78,0xAA,0x1B,0xD0,0x67,0xA0,0xDD,0xFA,0x6C,0x63,0x71, 5,0x84,
0x17,0x6A,0x89,0x4F,0x66,0x7F,0xC6,0x50,0x55,0x92,0x6F,0xBD,0xE7,0xD2,0x40,0x72,
0x8D,0xBB,0xEC, 6,0x42,0x8A,0xE4,0x88,0x9D,0x7E,0x7A,0x82,0x27,0x13,0x41,0x1A,
0xAF,0xC8,0xA4,0x76,0xB4,0xC2,0xFE,0x6D,0x1C,0xD9,0x61,0x30,0xB3,0x7C,0xEA,0xF7,
0x29, 0xF,0xF2,0x3B,0x51,0xC1,0xDE,0x5F,0xE5,0x2A,0x2F,0x99, 0xB,0x5D,0xA3,0x2B,
0x4A,0xAB,0x95,0xA5,0xD3,0x58,0x56,0xEE,0x28,0x31, 0,0xCC,0x15,0x46,0xCA,0xE6,
0x86,0x38,0x3C,0x65,0xF5,0xE3,0x9F,0xD6,0x5B, 9,0x49,0x83,0x70,0x2D,0x53,0xA9,
0x7D,0xE2,0xC4,0xAC,0x8E,0x5E,0xB8,0x25,0xF4,0xB9,0x57,0xF3,0xF1,0x68,0x47,0xB2,
0xA2,0x59,0x20,0xCE,0x34,0x79,0x5C,0x90, 0xE,0x1E,0xBE,0xD5,0x22,0x23,0xB1,0xC9,
0x18,0x62,0x16,0x2E,0x91,0x3E, 7,0x8F,0xD8,0x3F,0x93,0x3D,0xD4,0x9B,0xDF,0x85,
0x21,0xFB,0x11,0x74,0x97,0xC7,0xD7,0xDC,0x4C,0x19,0x45,0x98,0xE9,0x43, 2,0x4B,
0xBC,0xC3, 4,0x9C,0x6B,0xF0,0x75,0x52,0xA7,0x26,0xF6,0xC5,0xBA,0xCF,0xB0,0xB7,
0xAE,0x5A,0xA1,0xBF, 3,0x8B,0x80,0x12,0x6E, 0xC,0xEB,0xF9,0xC0,0x44,0x24,0xEF,
0x10,0xF8,0xA8,0x8C,0xE8,0x7B,0xFF,0x9E,0x2C,0xCD,0x60,0x36,0x87,0xB5,0x94,0xA6,
0x54,0x73,0x3A,0x14,0x4E, 1,0x1D,0xB6,0xFD,0x37,0x48,0x4D,0x39,0xCB,0xE0,0x32,
}
};
static inline u8 ror8(u8 a, u8 b) {
return (a>>b) | ((a<<(8-b))&0xff);
}
void genkey(u8 *rand, u8 idx, u8 *key)
{
u8 *ans = ans_tbl[idx];
u8 t0[10];
int i;
for(i=0;i<10;i++)
t0[i] = tsbox[rand[i]];
key[0] = ((ror8((ans[0]^t0[5]),(t0[2]%8)) - t0[9]) ^ t0[4]);
key[1] = ((ror8((ans[1]^t0[1]),(t0[0]%8)) - t0[5]) ^ t0[7]);
key[2] = ((ror8((ans[2]^t0[6]),(t0[8]%8)) - t0[2]) ^ t0[0]);
key[3] = ((ror8((ans[3]^t0[4]),(t0[7]%8)) - t0[3]) ^ t0[2]);
key[4] = ((ror8((ans[4]^t0[1]),(t0[6]%8)) - t0[3]) ^ t0[4]);
key[5] = ((ror8((ans[5]^t0[7]),(t0[8]%8)) - t0[5]) ^ t0[9]);
}
void gentabs(u8 *rand, u8 *key, u8 idx, u8 *ft, u8 *sb)
{
ft[0] = sboxes[idx][key[4]] ^ sboxes[(idx+1)%8][rand[3]];
ft[1] = sboxes[idx][key[2]] ^ sboxes[(idx+1)%8][rand[5]];
ft[2] = sboxes[idx][key[5]] ^ sboxes[(idx+1)%8][rand[7]];
ft[3] = sboxes[idx][key[0]] ^ sboxes[(idx+1)%8][rand[2]];
ft[4] = sboxes[idx][key[1]] ^ sboxes[(idx+1)%8][rand[4]];
ft[5] = sboxes[idx][key[3]] ^ sboxes[(idx+1)%8][rand[9]];
ft[6] = sboxes[idx][rand[0]] ^ sboxes[(idx+1)%8][rand[6]];
ft[7] = sboxes[idx][rand[1]] ^ sboxes[(idx+1)%8][rand[8]];
sb[0] = sboxes[idx][key[0]] ^ sboxes[(idx+1)%8][rand[1]];
sb[1] = sboxes[idx][key[5]] ^ sboxes[(idx+1)%8][rand[4]];
sb[2] = sboxes[idx][key[3]] ^ sboxes[(idx+1)%8][rand[0]];
sb[3] = sboxes[idx][key[2]] ^ sboxes[(idx+1)%8][rand[9]];
sb[4] = sboxes[idx][key[4]] ^ sboxes[(idx+1)%8][rand[7]];
sb[5] = sboxes[idx][key[1]] ^ sboxes[(idx+1)%8][rand[8]];
sb[6] = sboxes[idx][rand[3]] ^ sboxes[(idx+1)%8][rand[5]];
sb[7] = sboxes[idx][rand[2]] ^ sboxes[(idx+1)%8][rand[6]];
}
/* Generate key from the 0x40-0x4c data in g_RegExt */
void wiimote_gen_key(wiimote_key *key, u8 *keydata)
{
u8 rand[10];
u8 skey[6];
u8 testkey[6];
int idx;
for(int i=0;i<10;i++)
rand[9-i] = keydata[i];
for(int i=0;i<6;i++)
skey[5-i] = keydata[i+10];
INFO_LOG(CONSOLE, "rand: %02x %02x %02x %02x %02x %02x %02x %02x %02x %02x\n", rand[0], rand[1], rand[2], rand[3], rand[4], rand[5], rand[6], rand[7], rand[8], rand[9]);
INFO_LOG(CONSOLE, "key: %02x %02x %02x %02x %02x %02x\n", skey[0], skey[1], skey[2], skey[3], skey[4], skey[5]);
for(idx = 0; idx < 7; idx++)
{
genkey(rand, idx, testkey);
if(!memcmp(testkey, skey, 6))
break;
}
// default case is idx = 7 which is valid (homebrew uses it for the 0x17 case)
INFO_LOG(CONSOLE, "idx: %d\n", idx);
gentabs(rand, skey, idx, key->ft, key->sb);
INFO_LOG(CONSOLE, "ft: %02x %02x %02x %02x %02x %02x %02x %02x\n", key->ft[0], key->ft[1], key->ft[2], key->ft[3], key->ft[4], key->ft[5], key->ft[6], key->ft[7]);
INFO_LOG(CONSOLE, "sb: %02x %02x %02x %02x %02x %02x %02x %02x\n", key->sb[0], key->sb[1], key->sb[2], key->sb[3], key->sb[4], key->sb[5], key->sb[6], key->sb[7]);
// for homebrew, ft and sb are all 0x97 which is equivalent to 0x17
}
/* Encrypt data */
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len)
{
for(int i = 0; i < len; i++, addr++)
data[i] = (data[i] - key->ft[addr%8]) ^ key->sb[addr%8];
}
/* Decrypt data */
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len)
{
for(int i = 0; i < len; i++, addr++)
data[i] = (data[i] ^ key->sb[addr%8]) + key->ft[addr%8];
}
@@ -1,40 +0,0 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) Hector Martin "marcan" (hector@marcansoft.com)
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef WIIMOTE_EXTENSION_ENCRYPTION_H
#define WIIMOTE_EXTENSION_ENCRYPTION_H
// ===================================================
/* They key structure to use with wiimote_gen_key() */
// ----------------
typedef struct {
u8 ft[8];
u8 sb[8];
} wiimote_key;
void wiimote_encrypt(wiimote_key *key, u8 *data, int addr, u8 len);
void wiimote_decrypt(wiimote_key *key, u8 *data, int addr, u8 len);
void wiimote_gen_key(wiimote_key *key, u8 *keydata);
#endif
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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// ¯¯¯¯¯¯¯¯¯¯¯¯¯
#include <iostream> // System
#include "wiiuse.h" // Externals
#include "StringUtil.h"
#include "Timer.h"
#include "pluginspecs_wiimote.h"
#include "wiimote_real.h" // Local
#include "wiimote_hid.h"
#include "EmuDefinitions.h"
#include "EmuMain.h"
#include "main.h"
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDlg.h"
#endif
#include "Config.h"
////////////////////////////////////////
namespace WiiMoteReal
{
int GetReportSize(struct wiimote_t* wm)
{
// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
if(WIIUSE_USING_EXP(wm)) return 22; else return 18;
}
void handle_ctrl_status(struct wiimote_t* wm)
{
INFO_LOG(CONSOLE, "\n\n--- CONTROLLER STATUS [wiimote id %i] ---\n", wm->unid);
INFO_LOG(CONSOLE, "attachment: %i\n", wm->exp.type);
INFO_LOG(CONSOLE, "speaker: %i\n", WIIUSE_USING_SPEAKER(wm));
INFO_LOG(CONSOLE, "ir: %i\n", WIIUSE_USING_IR(wm));
INFO_LOG(CONSOLE, "leds: %i %i %i %i\n", WIIUSE_IS_LED_SET(wm, 1), WIIUSE_IS_LED_SET(wm, 2), WIIUSE_IS_LED_SET(wm, 3), WIIUSE_IS_LED_SET(wm, 4));
INFO_LOG(CONSOLE, "battery: %f %%\n", wm->battery_level);
}
bool IRDataOK(struct wiimote_t* wm)
{
//INFO_LOG(CONSOLE, "IRDataOK: ");
// The report size is 0x33 = 18, 0x37 = 22 withouth the leading (a1) byte
int ReportSize = GetReportSize(wm);
for(int i = 0; i < ReportSize; i++)
{
//INFO_LOG(CONSOLE, "%02x ", wm->event_buf[i]);
if (wm->event_buf[i] > 0)
{
//INFO_LOG(CONSOLE, "\n");
return true;
}
}
return false;
}
void handle_event(struct wiimote_t* wm)
{
//INFO_LOG(CONSOLE, "\n\n--- EVENT [id %i] ---\n", wm->unid);
// if a button is pressed, report it
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) INFO_LOG(CONSOLE, "A pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_B)) INFO_LOG(CONSOLE, "B pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_UP)) INFO_LOG(CONSOLE, "UP pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_DOWN)) INFO_LOG(CONSOLE, "DOWN pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_LEFT)) INFO_LOG(CONSOLE, "LEFT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_RIGHT)) INFO_LOG(CONSOLE, "RIGHT pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_MINUS)) INFO_LOG(CONSOLE, "MINUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_PLUS)) INFO_LOG(CONSOLE, "PLUS pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) INFO_LOG(CONSOLE, "ONE pressed\n");
//if (IS_PRESSED(wm, WIIMOTE_BUTTON_ONE)) g_Run = false;
if (IS_PRESSED(wm, WIIMOTE_BUTTON_TWO)) INFO_LOG(CONSOLE, "TWO pressed\n");
if (IS_PRESSED(wm, WIIMOTE_BUTTON_HOME)) INFO_LOG(CONSOLE, "HOME pressed\n");
// Pressing minus will tell the wiimote we are no longer interested in movement.
// This is useful because it saves battery power.
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_MINUS))
{
wiiuse_motion_sensing(wm, 0);
wiiuse_set_ir(wm, 0);
g_MotionSensing = false;
}
// Turn aceelerometer and IR reporting on, there is some kind of bug that prevents us from turing these on
// directly after each other, so we have to wait for another wiiuse_poll() this way
if (IS_JUST_PRESSED(wm, WIIMOTE_BUTTON_PLUS))
{
wiiuse_motion_sensing(wm, 1);
g_MotionSensing = true;
}
// Turn IR reporting on
if (g_MotionSensing && !WIIUSE_USING_IR(wm))
wiiuse_set_ir(wm, 1);
// Print battery status
#if defined(HAVE_WX) && HAVE_WX
if(frame && g_Config.bUpdateRealWiimote)
frame->m_GaugeBattery->SetValue((int)floor((wm->battery_level * 100) + 0.5));
#endif
// Create shortcut to the nunchuck
struct nunchuk_t* nc = NULL;
if (wm->exp.type == EXP_NUNCHUK)
nc = (nunchuk_t*)&wm->exp.nunchuk;
// If the accelerometer is turned on then print angles
if (WIIUSE_USING_ACC(wm) && WIIUSE_USING_IR(wm))
{
std::string Tmp;
Tmp += StringFromFormat("Roll: %2.1f ", wm->orient.roll);
Tmp += StringFromFormat("Pitch: %2.1f ", wm->orient.pitch);
Tmp += StringFromFormat("Battery: %1.2f\n", wm->battery_level);
Tmp += StringFromFormat("G-Force x, y, z: %1.2f %1.2f %1.2f\n", wm->gforce.x, wm->gforce.y, wm->gforce.z);
Tmp += StringFromFormat("Accel x, y, z: %03i %03i %03i\n", wm->accel.x, wm->accel.y, wm->accel.z);
// The report size is 0x33 = 18, 0x37 = 22
int ReportSize; if(WIIUSE_USING_EXP(wm)) ReportSize = 22; else ReportSize = 18;
// wm->event_buf is cleared at the end of all wiiuse_poll(), so wm->event_buf will always be zero
// after that. To get the raw IR data we need to read the wiimote again. This seems to work most of the time,
// it seems to fails with a regular interval about each tenth read.
if(wiiuse_io_read(wm))
{
// Check that it's not zero
if (IRDataOK(wm)) memcpy(g_EventBuffer, wm->event_buf, ReportSize);
}
// Go through each of the 4 possible IR sources
for (int i = 0; i < 4; ++i)
{
// Check if the source is visible
if (wm->ir.dot[i].visible)
Tmp += StringFromFormat("IR source %i: (%u, %u)\n", i, wm->ir.dot[i].x, wm->ir.dot[i].y);
}
Tmp += "\n";
Tmp += StringFromFormat("IR cursor: (%u, %u)\n", wm->ir.x, wm->ir.y);
Tmp += StringFromFormat("IR z distance: %f\n", wm->ir.z);
if(wm->exp.type == EXP_NUNCHUK)
{
Tmp += "\n";
Tmp += StringFromFormat("Nunchuck accel x, y, z: %03i %03i %03i\n", nc->accel.x, nc->accel.y, nc->accel.z);
}
//Tmp += "\n";
//std::string TmpData = ArrayToString(g_EventBuffer, ReportSize, 0, 30);
//Tmp += "Data: " + TmpData;
//Console::ClearScreen();
//INFO_LOG(CONSOLE, "%s\n\n", Tmp.c_str());
#if defined(HAVE_WX) && HAVE_WX
if(frame)
{
// Produce adjusted accelerometer values
float _Gx = (float)(wm->accel.x - wm->accel_calib.cal_zero.x) / (float)wm->accel_calib.cal_g.x;
float _Gy = (float)(wm->accel.y - wm->accel_calib.cal_zero.y) / (float)wm->accel_calib.cal_g.y;
float _Gz = (float)(wm->accel.z - wm->accel_calib.cal_zero.z) / (float)wm->accel_calib.cal_g.z;
// Conver the data to integers
int Gx = (int)(_Gx * 100);
int Gy = (int)(_Gy * 100);
int Gz = (int)(_Gz * 100);
// And for the Nunchuck
u8 AccelNX = 0, AccelNY = 0, AccelNZ = 0;
if(wm->exp.type == EXP_NUNCHUK)
{
if((nc->accel.x + g_Config.iAccNunNeutralX) <= 255) AccelNX = nc->accel.x + g_Config.iAccNunNeutralX;
if((nc->accel.y + g_Config.iAccNunNeutralY) <= 255) AccelNY = nc->accel.y + g_Config.iAccNunNeutralY;
if((nc->accel.z + g_Config.iAccNunNeutralZ) <= 255) AccelNZ = nc->accel.z + g_Config.iAccNunNeutralZ;
}
if(g_Config.bUpdateRealWiimote)
{
// Update gauges
frame->m_GaugeRoll[0]->SetValue(wm->orient.roll + 180);
frame->m_GaugeRoll[1]->SetValue(wm->orient.pitch + 180);
// Show g. forces between -3 and 3
frame->m_GaugeGForce[0]->SetValue((int)floor((wm->gforce.x * 100) + 300.5));
frame->m_GaugeGForce[1]->SetValue((int)floor((wm->gforce.y * 100) + 300.5));
frame->m_GaugeGForce[2]->SetValue((int)floor((wm->gforce.z * 100) + 300.5));
frame->m_GaugeAccel[0]->SetValue(wm->accel.x);
frame->m_GaugeAccel[1]->SetValue(wm->accel.y);
frame->m_GaugeAccel[2]->SetValue(wm->accel.z);
frame->m_TextIR->SetLabel(wxString::Format(
wxT("Cursor: %03u %03u\nDistance:%4.0f"), wm->ir.x, wm->ir.y, wm->ir.z));
//frame->m_TextAccNeutralCurrent->SetLabel(wxString::Format(
// wxT("Current: %03u %03u %03u"), Gx, Gy, Gz));
if(frame->m_bRecording)
INFO_LOG(CONSOLE, "Wiiuse Recorded accel x, y, z: %03i %03i %03i\n", Gx, Gy, Gz);
//INFO_LOG(CONSOLE, "Wiiuse Recorded accel x, y, z: %02x %02x %02x\n", Gx, Gy, Gz);
}
// Send the data to be saved
//const u8* data = (const u8*)wm->event_buf;
frame->DoRecordMovement(Gx, Gy, Gz, (g_EventBuffer + 6),
(WIIUSE_USING_EXP(wm) ? 10 : 12));
// Turn recording on and off
if (IS_PRESSED(wm, WIIMOTE_BUTTON_A)) frame->DoRecordA(true);
else frame->DoRecordA(false);
// ------------------------------------
// Show roll and pitch in the status box
// --------------
/*
if(!g_DebugData)
{
// Console::ClearScreen();
INFO_LOG(CONSOLE, "Roll:%03i Pitch:%03i\n", (int)wm->orient.roll, (int)wm->orient.pitch);
}
// Convert Roll and Pitch from 180 to 0x8000
int Roll = (int)wm->orient.roll * (0x8000 / 180);
int Pitch = (int)wm->orient.pitch * (0x8000 / 180);
// Convert it to the box
frame->Convert2Box(Roll);
frame->Convert2Box(Pitch);
// Show roll and pitch in the axis boxes
frame->m_bmpDotRightOut[0]->SetPosition(wxPoint(Roll, Pitch));*/
// ---------------------
}
#endif
}
// Otherwise remove the values
else
{
#if defined(HAVE_WX) && HAVE_WX
if (frame)
{
frame->m_GaugeRoll[0]->SetValue(0);
frame->m_GaugeRoll[1]->SetValue(0);
frame->m_GaugeGForce[0]->SetValue(0);
frame->m_GaugeGForce[1]->SetValue(0);
frame->m_GaugeGForce[2]->SetValue(0);
frame->m_GaugeAccel[0]->SetValue(0);
frame->m_GaugeAccel[1]->SetValue(0);
frame->m_GaugeAccel[2]->SetValue(0);
frame->m_TextIR->SetLabel(wxT("Cursor:\nDistance:"));
}
#endif
}
}
void ReadWiimote()
{
/* I place this outside wiiuse_poll() to produce a continous recording regardless of the status
change of the Wiimote, wiiuse_poll() is only true if the status has changed. However, this the
timing functions for recording playback that checks the time of the recording this should not
be needed. But I still use it becase it seemed like state_changed() or the threshold values or
something else might fail so that only huge status changed were reported. */
for (int i = 0; i < g_NumberOfWiiMotes; i++)
{
handle_event(g_WiiMotesFromWiiUse[i]);
}
// Declaration
std::string Temp;
/* Timeout for data reading. This is used in Initialize() to read the Eeprom, if we have not gotten
what we wanted in the WIIUSE_READ_DATA case we stop this loop and enable the regular
wiiuse_io_read() and wiiuse_io_write() loop again. */
if (g_RunTemporary)
{
// The SecondsToWait holds if the update rate of wiiuse_poll() is kept at the default value of 10 ms
static const int SecondsToWait = 2;
g_RunTemporaryCountdown++;
if(g_RunTemporaryCountdown > (SecondsToWait * 100))
{
g_RunTemporaryCountdown = 0;
g_RunTemporary = false;
}
}
// Read formatted Wiimote data
if (wiiuse_poll(g_WiiMotesFromWiiUse, MAX_WIIMOTES))
{
/*
* This happens if something happened on any wiimote.
* So go through each one and check if anything happened.
*/
int i = 0;
for (; i < MAX_WIIMOTES; ++i)
{
switch (g_WiiMotesFromWiiUse[i]->event)
{
case WIIUSE_EVENT:
/* a generic event occured */
//handle_event(g_WiiMotesFromWiiUse[i]);
break;
case WIIUSE_STATUS:
/* a status event occured */
//handle_ctrl_status(g_WiiMotesFromWiiUse[i]);
break;
case WIIUSE_DISCONNECT:
case WIIUSE_UNEXPECTED_DISCONNECT:
/* the wiimote disconnected */
//handle_disconnect(wiimotes[i]);
break;
case WIIUSE_READ_DATA:
/*
* Data we requested to read was returned.
* Take a look at wiimotes[i]->read_req
* for the data.
*/
if(g_WiiMotesFromWiiUse[i]->read_req->size == sizeof(WiiMoteEmu::EepromData_0)
&& g_WiiMotesFromWiiUse[i]->read_req->addr == 0)
{
Temp = ArrayToString(g_WiiMotesFromWiiUse[i]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0), 0, 30);
memcpy(WiiMoteEmu::g_Eeprom, g_WiiMotesFromWiiUse[i]->read_req->buf, sizeof(WiiMoteEmu::EepromData_0));
INFO_LOG(CONSOLE, "EEPROM: %s\n", Temp.c_str());
WiiMoteEmu::UpdateEeprom();
g_RunTemporary = false;
}
break;
case WIIUSE_NUNCHUK_INSERTED:
/*
* a nunchuk was inserted
* This is a good place to set any nunchuk specific
* threshold values. By default they are the same
* as the wiimote.
*/
//wiiuse_set_nunchuk_orient_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 90.0f);
//wiiuse_set_nunchuk_accel_threshold((struct nunchuk_t*)&wiimotes[i]->exp.nunchuk, 100);
INFO_LOG(CONSOLE, "Nunchuk inserted.\n");
break;
case WIIUSE_CLASSIC_CTRL_INSERTED:
INFO_LOG(CONSOLE, "Classic controller inserted.\n");
break;
case WIIUSE_GUITAR_HERO_3_CTRL_INSERTED:
// some expansion was inserted
//handle_ctrl_status(wiimotes[i]);
INFO_LOG(CONSOLE, "Guitar Hero 3 controller inserted.\n");
break;
case WIIUSE_NUNCHUK_REMOVED:
case WIIUSE_CLASSIC_CTRL_REMOVED:
case WIIUSE_GUITAR_HERO_3_CTRL_REMOVED:
// some expansion was removed
//handle_ctrl_status(wiimotes[i]);
INFO_LOG(CONSOLE, "An expansion was removed.\n");
break;
default:
break;
}
}
}
}
}; // end of namespace

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