mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
WiimoteEmu: MotionPlus is now working.
This commit is contained in:
@@ -129,7 +129,7 @@ WiimoteCommon::DataReportBuilder::AccelData ConvertAccelData(const Common::Vec3&
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u16(MathUtil::Clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))};
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}
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Common::Matrix44 EmulateCursorMovement(ControllerEmu::Cursor* ir_group)
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void EmulateCursor(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed)
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{
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using Common::Matrix33;
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using Common::Matrix44;
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@@ -149,10 +149,19 @@ Common::Matrix44 EmulateCursorMovement(ControllerEmu::Cursor* ir_group)
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const auto cursor = ir_group->GetState(true);
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return Matrix44::Translate({0, MOVE_DISTANCE * float(cursor.z), 0}) *
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Matrix44::FromMatrix33(Matrix33::RotateX(pitch_scale * cursor.y) *
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Matrix33::RotateZ(yaw_scale * cursor.x)) *
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Matrix44::Translate({0, -NEUTRAL_DISTANCE, height});
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// TODO: Move state out of ControllerEmu::Cursor
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// TODO: Use ApproachPositionWithJerk
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// TODO: Move forward/backward after rotation.
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const auto new_position =
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Common::Vec3{0, NEUTRAL_DISTANCE - MOVE_DISTANCE * float(cursor.z), height};
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state->acceleration = new_position - state->position;
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state->position = new_position;
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// TODO: expose this setting in UI:
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constexpr auto MAX_ACCEL = float(MathUtil::TAU * 100);
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ApproachAngleWithAccel(state, Common::Vec3(pitch_scale * -cursor.y, 0, yaw_scale * -cursor.x),
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MAX_ACCEL, time_elapsed);
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}
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void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& angle_target,
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@@ -19,14 +19,19 @@ constexpr double GRAVITY_ACCELERATION = 9.80665;
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struct PositionalState
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{
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// meters
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Common::Vec3 position;
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// meters/second
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Common::Vec3 velocity;
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// meters/second^2
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Common::Vec3 acceleration;
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};
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struct RotationalState
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{
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// radians
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Common::Vec3 angle;
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// radians/second
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Common::Vec3 angular_velocity;
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};
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@@ -47,11 +52,10 @@ void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& target,
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void EmulateShake(PositionalState* state, ControllerEmu::Shake* shake_group, float time_elapsed);
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void EmulateTilt(RotationalState* state, ControllerEmu::Tilt* tilt_group, float time_elapsed);
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void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float time_elapsed);
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void EmulateCursor(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed);
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// Convert m/s/s acceleration data to the format used by Wiimote/Nunchuk (10-bit unsigned integers).
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WiimoteCommon::DataReportBuilder::AccelData ConvertAccelData(const Common::Vec3& accel, u16 zero_g,
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u16 one_g);
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Common::Matrix44 EmulateCursorMovement(ControllerEmu::Cursor* ir_group);
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} // namespace WiimoteEmu
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@@ -149,11 +149,17 @@ void Wiimote::SendAck(OutputReportID rpt_id, ErrorCode error_code)
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void Wiimote::HandleExtensionSwap()
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{
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if (WIIMOTE_BALANCE_BOARD == m_index)
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{
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// Prevent M+ or anything else silly from being attached to a balance board.
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// In the future if we support an emulated balance board we can force the BB "extension" here.
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return;
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}
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ExtensionNumber desired_extension_number =
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static_cast<ExtensionNumber>(m_attachments->GetSelectedAttachment());
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// const bool desired_motion_plus = m_motion_plus_setting->GetValue();
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const bool desired_motion_plus = false;
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const bool desired_motion_plus = m_motion_plus_setting.GetValue();
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// FYI: AttachExtension also connects devices to the i2c bus
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@@ -283,7 +289,7 @@ void Wiimote::HandleWriteData(const OutputReportWriteData& wd)
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if (address >= 0x0FCA && address < 0x12C0)
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{
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// TODO: Only write parts of the Mii block.
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// TODO: Use fifferent files for different wiimote numbers.
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// TODO: Use different files for different wiimote numbers.
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std::ofstream file;
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File::OpenFStream(file, File::GetUserPath(D_SESSION_WIIROOT_IDX) + "/mii.bin",
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std::ios::binary | std::ios::out);
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@@ -578,12 +584,16 @@ void Wiimote::DoState(PointerWrap& p)
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(m_is_motion_plus_attached ? m_motion_plus.GetExtPort() : m_extension_port)
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.AttachExtension(GetActiveExtension());
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m_motion_plus.DoState(p);
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GetActiveExtension()->DoState(p);
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if (m_is_motion_plus_attached)
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m_motion_plus.DoState(p);
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if (m_active_extension != ExtensionNumber::NONE)
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GetActiveExtension()->DoState(p);
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// Dynamics
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p.Do(m_swing_state);
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p.Do(m_tilt_state);
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p.Do(m_cursor_state);
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p.Do(m_shake_state);
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p.DoMarker("Wiimote");
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@@ -91,8 +91,7 @@ void Nunchuk::Update()
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EmulateTilt(&m_tilt_state, m_tilt, 1.f / ::Wiimote::UPDATE_FREQ);
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EmulateShake(&m_shake_state, m_shake, 1.f / ::Wiimote::UPDATE_FREQ);
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const auto transformation =
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GetRotationalMatrix(-m_tilt_state.angle) * GetRotationalMatrix(-m_swing_state.angle);
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const auto transformation = GetRotationalMatrix(-m_tilt_state.angle - m_swing_state.angle);
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Common::Vec3 accel = transformation * (m_swing_state.acceleration +
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Common::Vec3(0, 0, float(GRAVITY_ACCELERATION)));
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File diff suppressed because it is too large
Load Diff
@@ -7,11 +7,14 @@
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#include <array>
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#include "Common/CommonTypes.h"
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#include "Core/HW/WiimoteEmu/Dynamics.h"
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#include "Core/HW/WiimoteEmu/ExtensionPort.h"
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#include "Core/HW/WiimoteEmu/I2CBus.h"
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namespace WiimoteEmu
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{
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struct AngularVelocity;
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struct MotionPlus : public Extension
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{
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public:
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@@ -23,6 +26,9 @@ public:
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ExtensionPort& GetExtPort();
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// Vec3 is interpreted as radians/s about the x,y,z axes following the "right-hand rule".
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void PrepareInput(const Common::Vec3& angular_velocity);
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private:
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#pragma pack(push, 1)
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struct DataFormat
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@@ -49,16 +55,18 @@ private:
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struct Register
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{
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u8 controller_data[21];
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std::array<u8, 21> controller_data;
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u8 unknown_0x15[11];
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// address 0x20
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u8 calibration_data[0x20];
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std::array<u8, 0x20> calibration_data;
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u8 unknown_0x40[0x10];
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// address 0x40
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// Data is read from the extension on the passthrough port.
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std::array<u8, 0x10> passthrough_ext_calib;
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// address 0x50
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u8 cert_data[0x40];
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std::array<u8, 0x40> init_data;
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u8 unknown_0x90[0x60];
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@@ -66,33 +74,49 @@ private:
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u8 initialized;
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// address 0xF1
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u8 cert_enable;
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u8 init_stage;
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// Conduit 2 writes 1 byte to 0xf2 on calibration screen
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u8 unknown_0xf2[5];
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// address 0xF2
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// Games write 0x00 here twice to start and stop calibration.
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u8 calibration_trigger;
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// address 0xf7
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// Wii Sports Resort reads regularly
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// Value starts at 0x00 and goes up after activation (not initialization)
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// Immediately returns 0x02, even still after 15 and 30 seconds
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// After the first data read the value seems to progress to 0x4,0x8,0xc,0xe
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// More typical seems to be 2,8,c,e
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// A value of 0xe triggers the game to read 64 bytes from 0x50
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// The game claims M+ is disconnected after this read of unsatisfactory data
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u8 cert_ready;
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// address 0xF3
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u8 unknown_0xf3[3];
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u8 unknown_0xf8[2];
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// address 0xF6
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// Value is taken from the extension on the passthrough port.
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u8 passthrough_ext_id_4;
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// address 0xF7
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// Games read this value to know when the data at 0x50 is ready.
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// Value is 0x02 upon activation.
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// Real M+ changes this value from 0x4, 0x8, 0xc, and finally 0xe.
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// Games then trigger a 2nd stage via a write to 0xf1.
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// Real M+ changes this value to 0x14, 0x18, and finally 0x1a.
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// Note: The speed of this value progression seems to be
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// greatly increased by the reading of regular controller data.
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// Note: We don't progress like this. We jump to the final value as soon as possible.
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u8 init_progress;
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// address 0xF8
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// Values are taken from the extension on the passthrough port.
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u8 passthrough_ext_id_0;
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u8 passthrough_ext_id_5;
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// address 0xFA
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u8 ext_identifier[6];
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std::array<u8, 6> ext_identifier;
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};
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#pragma pack(pop)
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static_assert(sizeof(DataFormat) == 6, "Wrong size");
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static_assert(0x100 == sizeof(Register));
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static_assert(0x100 == sizeof(Register), "Wrong size");
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static const u8 INACTIVE_DEVICE_ADDR = 0x53;
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static const u8 ACTIVE_DEVICE_ADDR = 0x52;
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static constexpr u8 INACTIVE_DEVICE_ADDR = 0x53;
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static constexpr u8 ACTIVE_DEVICE_ADDR = 0x52;
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static constexpr u8 PASSTHROUGH_MODE_OFFSET = 0xfe;
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enum class PassthroughMode : u8
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{
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@@ -101,31 +125,33 @@ private:
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Classic = 0x07,
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};
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bool IsActive() const;
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enum class ActivationStatus
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{
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Inactive,
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Activating,
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Deactivating,
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Active,
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};
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void Activate();
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void Deactivate();
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void OnPassthroughModeWrite();
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ActivationStatus GetActivationStatus() const;
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PassthroughMode GetPassthroughMode() const;
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// TODO: when activated it seems the motion plus reactivates the extension
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// It sends 0x55 to 0xf0
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// It also writes 0x00 to slave:0x52 addr:0xfa for some reason
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// And starts a write to 0xfa but never writes bytes..
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// It tries to read data at 0x00 for 3 times (failing)
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// then it reads the 16 bytes of calibration at 0x20 and stops
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// TODO: if an extension is attached after activation, it also does this.
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int BusRead(u8 slave_addr, u8 addr, int count, u8* data_out) override;
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int BusWrite(u8 slave_addr, u8 addr, int count, const u8* data_in) override;
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bool ReadDeviceDetectPin() const override;
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bool IsButtonPressed() const override;
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// TODO: rename m_
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Register m_reg_data = {};
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Register reg_data = {};
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u8 m_activation_progress = {};
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// The port on the end of the motion plus:
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I2CBus i2c_bus;
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ExtensionPort m_extension_port{&i2c_bus};
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I2CBus m_i2c_bus;
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ExtensionPort m_extension_port{&m_i2c_bus};
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};
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} // namespace WiimoteEmu
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@@ -93,6 +93,7 @@ void Wiimote::Reset()
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m_eeprom.accel_calibration_1 = accel_calibration;
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m_eeprom.accel_calibration_2 = accel_calibration;
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// TODO: Is this needed?
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// Data of unknown purpose:
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constexpr std::array<u8, 24> EEPROM_DATA_16D0 = {0x00, 0x00, 0x00, 0xFF, 0x11, 0xEE, 0x00, 0x00,
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0x33, 0xCC, 0x44, 0xBB, 0x00, 0x00, 0x66, 0x99,
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@@ -106,29 +107,29 @@ void Wiimote::Reset()
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m_i2c_bus.AddSlave(&m_speaker_logic);
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m_i2c_bus.AddSlave(&m_camera_logic);
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// Reset extension connections:
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// Reset extension connections to NONE:
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m_is_motion_plus_attached = false;
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m_active_extension = ExtensionNumber::NONE;
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m_extension_port.AttachExtension(GetNoneExtension());
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m_motion_plus.GetExtPort().AttachExtension(GetNoneExtension());
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// Switch to desired M+ status and extension (if any).
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// M+ and EXT are reset on attachment.
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HandleExtensionSwap();
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// Reset sub-devices:
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// Reset sub-devices.
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m_speaker_logic.Reset();
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m_camera_logic.Reset();
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m_motion_plus.Reset();
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GetActiveExtension()->Reset();
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m_status = {};
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// TODO: This will suppress a status report on connect when an extension is already attached.
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// I am not 100% sure if this is proper.
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// This will suppress a status report on connect when an extension is already attached.
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// TODO: I am not 100% sure if this is proper.
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m_status.extension = m_extension_port.IsDeviceConnected();
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// Dynamics:
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m_swing_state = {};
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m_tilt_state = {};
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m_cursor_state = {};
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m_shake_state = {};
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}
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@@ -165,6 +166,8 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
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m_attachments->AddAttachment(std::make_unique<WiimoteEmu::Drums>());
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m_attachments->AddAttachment(std::make_unique<WiimoteEmu::Turntable>());
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m_attachments->AddSetting(&m_motion_plus_setting, {_trans("Attach MotionPlus")}, true);
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
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m_rumble->controls.emplace_back(
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@@ -193,8 +196,6 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index)
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_trans("%")},
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95, 0, 100);
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// m_options->AddSetting(&m_motion_plus_setting, {_trans("Attach MotionPlus")}, true);
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// Note: "Upright" and "Sideways" options can be enabled at the same time which produces an
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// orientation where the wiimote points towards the left with the buttons towards you.
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m_options->AddSetting(&m_upright_setting,
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@@ -310,6 +311,7 @@ void Wiimote::UpdateButtonsStatus()
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m_dpad->GetState(&m_status.buttons.hex, IsSideways() ? dpad_sideways_bitmasks : dpad_bitmasks);
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}
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// This is called every ::Wiimote::UPDATE_FREQ (200hz)
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void Wiimote::Update()
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{
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// Check if connected.
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@@ -322,6 +324,7 @@ void Wiimote::Update()
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// Data is later accessed in IsSideways and IsUpright
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m_hotkeys->GetState();
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// Update our motion simulations.
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StepDynamics();
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// Update buttons in the status struct which is sent in 99% of input reports.
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@@ -334,10 +337,22 @@ void Wiimote::Update()
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// If a new extension is requested in the GUI the change will happen here.
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HandleExtensionSwap();
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// Allow extension to perform any regular duties it may need.
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// (e.g. Nunchuk motion simulation step)
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// Input is prepared here too.
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// TODO: Separate input preparation from Update.
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GetActiveExtension()->Update();
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if (m_is_motion_plus_attached)
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{
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// M+ has some internal state that must processed.
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m_motion_plus.Update();
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}
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// Returns true if a report was sent.
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if (ProcessExtensionPortEvent())
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{
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// Extension port event occured.
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// Extension port event occurred.
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// Don't send any other reports.
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return;
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}
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@@ -403,6 +418,8 @@ void Wiimote::SendDataReport()
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// IR Camera:
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if (rpt_builder.HasIR())
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{
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// Note: Camera logic currently contains no changing state so we can just update it here.
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// If that changes this should be moved to Wiimote::Update();
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m_camera_logic.Update(GetTransformation());
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// The real wiimote reads camera data from the i2c bus starting at offset 0x37:
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@@ -416,9 +433,16 @@ void Wiimote::SendDataReport()
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// Extension port:
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if (rpt_builder.HasExt())
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{
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||||
// Update extension first as motion-plus may read from it.
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GetActiveExtension()->Update();
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m_motion_plus.Update();
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// Prepare extension input first as motion-plus may read from it.
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||||
// This currently happens in Wiimote::Update();
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// TODO: Separate extension input data preparation from Update.
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// GetActiveExtension()->PrepareInput();
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||||
if (m_is_motion_plus_attached)
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{
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// TODO: Make input preparation triggered by bus read.
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||||
m_motion_plus.PrepareInput(GetAngularVelocity());
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||||
}
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||||
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||||
u8* ext_data = rpt_builder.GetExtDataPtr();
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||||
const u8 ext_size = rpt_builder.GetExtDataSize();
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||||
@@ -658,10 +682,8 @@ void Wiimote::StepDynamics()
|
||||
{
|
||||
EmulateSwing(&m_swing_state, m_swing, 1.f / ::Wiimote::UPDATE_FREQ);
|
||||
EmulateTilt(&m_tilt_state, m_tilt, 1.f / ::Wiimote::UPDATE_FREQ);
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||||
EmulateCursor(&m_cursor_state, m_ir, 1.f / ::Wiimote::UPDATE_FREQ);
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||||
EmulateShake(&m_shake_state, m_shake, 1.f / ::Wiimote::UPDATE_FREQ);
|
||||
|
||||
// TODO: Move cursor state out of ControllerEmu::Cursor
|
||||
// const auto cursor_mtx = EmulateCursorMovement(m_ir);
|
||||
}
|
||||
|
||||
Common::Vec3 Wiimote::GetAcceleration()
|
||||
@@ -677,6 +699,8 @@ Common::Vec3 Wiimote::GetAcceleration()
|
||||
if (IsUpright())
|
||||
orientation *= Common::Matrix33::RotateX(float(MathUtil::TAU / 4));
|
||||
|
||||
// TODO: cursor accel:
|
||||
|
||||
Common::Vec3 accel =
|
||||
orientation *
|
||||
GetTransformation().Transform(
|
||||
@@ -687,15 +711,31 @@ Common::Vec3 Wiimote::GetAcceleration()
|
||||
return accel;
|
||||
}
|
||||
|
||||
Common::Vec3 Wiimote::GetAngularVelocity()
|
||||
{
|
||||
// TODO: make cursor movement produce angular velocity.
|
||||
|
||||
auto orientation = Common::Matrix33::Identity();
|
||||
|
||||
// TODO: make a function out of this:
|
||||
if (IsSideways())
|
||||
orientation *= Common::Matrix33::RotateZ(float(MathUtil::TAU / -4));
|
||||
if (IsUpright())
|
||||
orientation *= Common::Matrix33::RotateX(float(MathUtil::TAU / 4));
|
||||
|
||||
return orientation * (m_tilt_state.angular_velocity + m_swing_state.angular_velocity);
|
||||
}
|
||||
|
||||
Common::Matrix44 Wiimote::GetTransformation() const
|
||||
{
|
||||
// Includes positional and rotational effects of:
|
||||
// IR, Swing, Tilt, Shake
|
||||
|
||||
// TODO: think about and clean up matrix order, make nunchuk match.
|
||||
return Common::Matrix44::Translate(-m_shake_state.position) *
|
||||
Common::Matrix44::FromMatrix33(GetRotationalMatrix(-m_tilt_state.angle) *
|
||||
GetRotationalMatrix(-m_swing_state.angle)) *
|
||||
EmulateCursorMovement(m_ir) * Common::Matrix44::Translate(-m_swing_state.position);
|
||||
Common::Matrix44::FromMatrix33(GetRotationalMatrix(
|
||||
-m_tilt_state.angle - m_swing_state.angle - m_cursor_state.angle)) *
|
||||
Common::Matrix44::Translate(-m_swing_state.position - m_cursor_state.position);
|
||||
}
|
||||
|
||||
} // namespace WiimoteEmu
|
||||
|
||||
@@ -137,8 +137,15 @@ private:
|
||||
|
||||
void UpdateButtonsStatus();
|
||||
|
||||
// Returns simulated accelerometer data in m/s^2.
|
||||
Common::Vec3 GetAcceleration();
|
||||
// Used for simulating camera data. Does not include orientation transformations.
|
||||
|
||||
// Returns simulated gyroscope data in radians/s.
|
||||
Common::Vec3 GetAngularVelocity();
|
||||
|
||||
// Returns the transformation of the world around the wiimote.
|
||||
// Used for simulating camera data and for rotating acceleration data.
|
||||
// Does not include orientation transformations.
|
||||
Common::Matrix44 GetTransformation() const;
|
||||
|
||||
void HIDOutputReport(const void* data, u32 size);
|
||||
@@ -236,7 +243,7 @@ private:
|
||||
ControllerEmu::SettingValue<bool> m_upright_setting;
|
||||
ControllerEmu::SettingValue<double> m_battery_setting;
|
||||
ControllerEmu::SettingValue<double> m_speaker_pan_setting;
|
||||
// ControllerEmu::SettingValue<bool> m_motion_plus_setting;
|
||||
ControllerEmu::SettingValue<bool> m_motion_plus_setting;
|
||||
|
||||
SpeakerLogic m_speaker_logic;
|
||||
MotionPlus m_motion_plus;
|
||||
@@ -267,6 +274,7 @@ private:
|
||||
// Dynamics:
|
||||
MotionState m_swing_state;
|
||||
RotationalState m_tilt_state;
|
||||
MotionState m_cursor_state;
|
||||
PositionalState m_shake_state;
|
||||
};
|
||||
} // namespace WiimoteEmu
|
||||
|
||||
@@ -74,7 +74,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
|
||||
static std::thread g_save_thread;
|
||||
|
||||
// Don't forget to increase this after doing changes on the savestate system
|
||||
static const u32 STATE_VERSION = 108; // Last changed in PR 7870
|
||||
static const u32 STATE_VERSION = 109; // Last changed in PR 7861
|
||||
|
||||
// Maps savestate versions to Dolphin versions.
|
||||
// Versions after 42 don't need to be added to this list,
|
||||
|
||||
Reference in New Issue
Block a user