nJoy: Preparation for adding new options. NOTICE: Not tested in OSX

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1665 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2008-12-26 02:42:15 +00:00
parent ce01268885
commit 92cef41968
10 changed files with 1119 additions and 642 deletions
@@ -213,12 +213,12 @@ SetTitle(wxT("Sound Debugging"));
// Basic settings
SetIcon(wxNullIcon);
SetSize(8, 8, 200, 100); // these will become the minimin sizes allowed by resizing
SetSize(8, 8, 200, 100); // These will become the minimin sizes allowed by resizing
Center();
// Declarations
wxBoxSizer * sMAIN, * sMain, *_sMail, * sBlock;
wxBoxSizer * m_MainSizer, * sMain, *_sMail, * sBlock;
wxButton* m_Upd;
wxButton* m_SelC;
@@ -511,16 +511,16 @@ SetTitle(wxT("Sound Debugging"));
// --------------------------------------------------------------------
// Main containers
// -----------------------------
sMAIN = new wxBoxSizer(wxVERTICAL);
sMAIN->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
//sMAIN->SetSizeHints(this);
m_MainSizer = new wxBoxSizer(wxVERTICAL);
m_MainSizer->Add(m_Notebook, 1, wxEXPAND | wxALL, 5);
//m_MainSizer->SetSizeHints(this);
m_PageMain->SetSizer(sMain);
m_PageMail->SetSizer(_sMail);
m_PageBlock->SetSizer(sBlock);
//sMain->Layout();
this->SetSizer(sMAIN);
this->SetSizer(m_MainSizer);
//this->Layout();
NotifyUpdate();
@@ -501,6 +501,10 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Src\Config.cpp"
>
</File>
<File
RelativePath=".\Src\nJoy.cpp"
>
@@ -509,6 +513,10 @@
RelativePath=".\Src\nJoy.h"
>
</File>
<File
RelativePath=".\Src\Rumble.cpp"
>
</File>
</Filter>
<Filter
Name="GUI"
@@ -521,6 +529,10 @@
RelativePath=".\Src\GUI\AboutBox.h"
>
</File>
<File
RelativePath=".\Src\GUI\ConfigAdvanced.cpp"
>
</File>
<File
RelativePath=".\Src\GUI\ConfigBox.cpp"
>
@@ -0,0 +1,156 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
// Enable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_INIT()
{
if (pFile)
return;
#ifdef _WIN32
char dateStr [9];
_strdate( dateStr);
char timeStr [9];
_strtime( timeStr );
#endif
pFile = fopen ("nJoy-debug.txt","wt");
fprintf(pFile, "nJoy v"INPUT_VERSION" Debug\n");
#ifdef _WIN32
fprintf(pFile, "Date: %s\nTime: %s\n", dateStr, timeStr);
#endif
fprintf(pFile, "¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\n");
}
// Disable output log
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void DEBUG_QUIT()
{
if (!pFile)
return;
#ifdef _WIN32
char timeStr [9];
_strtime(timeStr);
fprintf(pFile, "_______________\n");
fprintf(pFile, "Time: %s", timeStr);
#endif
fclose(pFile);
}
// Save settings to file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void SaveConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Set(SectionName, "l_shoulder", joysticks[i].buttons[CTL_L_SHOULDER]);
file.Set(SectionName, "r_shoulder", joysticks[i].buttons[CTL_R_SHOULDER]);
file.Set(SectionName, "a_button", joysticks[i].buttons[CTL_A_BUTTON]);
file.Set(SectionName, "b_button", joysticks[i].buttons[CTL_B_BUTTON]);
file.Set(SectionName, "x_button", joysticks[i].buttons[CTL_X_BUTTON]);
file.Set(SectionName, "y_button", joysticks[i].buttons[CTL_Y_BUTTON]);
file.Set(SectionName, "z_trigger", joysticks[i].buttons[CTL_Z_TRIGGER]);
file.Set(SectionName, "start_button", joysticks[i].buttons[CTL_START]);
file.Set(SectionName, "dpad", joysticks[i].dpad);
file.Set(SectionName, "dpad_up", joysticks[i].dpad2[CTL_D_PAD_UP]);
file.Set(SectionName, "dpad_down", joysticks[i].dpad2[CTL_D_PAD_DOWN]);
file.Set(SectionName, "dpad_left", joysticks[i].dpad2[CTL_D_PAD_LEFT]);
file.Set(SectionName, "dpad_right", joysticks[i].dpad2[CTL_D_PAD_RIGHT]);
file.Set(SectionName, "main_x", joysticks[i].axis[CTL_MAIN_X]);
file.Set(SectionName, "main_y", joysticks[i].axis[CTL_MAIN_Y]);
file.Set(SectionName, "sub_x", joysticks[i].axis[CTL_SUB_X]);
file.Set(SectionName, "sub_y", joysticks[i].axis[CTL_SUB_Y]);
file.Set(SectionName, "enabled", joysticks[i].enabled);
file.Set(SectionName, "deadzone", joysticks[i].deadzone);
file.Set(SectionName, "halfpress", joysticks[i].halfpress);
file.Set(SectionName, "joy_id", joysticks[i].ID);
file.Set(SectionName, "controllertype", joysticks[i].controllertype);
file.Set(SectionName, "eventnum", joysticks[i].eventnum);
}
file.Save("nJoy.ini");
}
// Load settings from file
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void LoadConfig()
{
IniFile file;
file.Load("nJoy.ini");
for (int i = 0; i < 4; i++)
{
char SectionName[32];
sprintf(SectionName, "PAD%i", i+1);
file.Get(SectionName, "l_shoulder", &joysticks[i].buttons[CTL_L_SHOULDER], 4);
file.Get(SectionName, "r_shoulder", &joysticks[i].buttons[CTL_R_SHOULDER], 5);
file.Get(SectionName, "a_button", &joysticks[i].buttons[CTL_A_BUTTON], 0);
file.Get(SectionName, "b_button", &joysticks[i].buttons[CTL_B_BUTTON], 1);
file.Get(SectionName, "x_button", &joysticks[i].buttons[CTL_X_BUTTON], 3);
file.Get(SectionName, "y_button", &joysticks[i].buttons[CTL_Y_BUTTON], 2);
file.Get(SectionName, "z_trigger", &joysticks[i].buttons[CTL_Z_TRIGGER], 7);
file.Get(SectionName, "start_button", &joysticks[i].buttons[CTL_START], 9);
file.Get(SectionName, "dpad", &joysticks[i].dpad, 0);
file.Get(SectionName, "dpad_up", &joysticks[i].dpad2[CTL_D_PAD_UP], 0);
file.Get(SectionName, "dpad_down", &joysticks[i].dpad2[CTL_D_PAD_DOWN], 0);
file.Get(SectionName, "dpad_left", &joysticks[i].dpad2[CTL_D_PAD_LEFT], 0);
file.Get(SectionName, "dpad_right", &joysticks[i].dpad2[CTL_D_PAD_RIGHT], 0);
file.Get(SectionName, "main_x", &joysticks[i].axis[CTL_MAIN_X], 0);
file.Get(SectionName, "main_y", &joysticks[i].axis[CTL_MAIN_Y], 1);
file.Get(SectionName, "sub_x", &joysticks[i].axis[CTL_SUB_X], 2);
file.Get(SectionName, "sub_y", &joysticks[i].axis[CTL_SUB_Y], 3);
file.Get(SectionName, "enabled", &joysticks[i].enabled, 1);
file.Get(SectionName, "deadzone", &joysticks[i].deadzone, 9);
file.Get(SectionName, "halfpress", &joysticks[i].halfpress, 6);
file.Get(SectionName, "joy_id", &joysticks[i].ID, 0);
file.Get(SectionName, "controllertype", &joysticks[i].controllertype, 0);
file.Get(SectionName, "eventnum", &joysticks[i].eventnum, 0);
}
}
@@ -0,0 +1,133 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "ConfigBox.h"
#include "../nJoy.h"
#include "Images/controller.xpm"
extern CONTROLLER_INFO *joyinfo;
extern bool emulator_running;
////////////////////////
int main_stick_x = 0;
// Set PAD status
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::PadGetStatus()
{
//
int _numPAD = 0;
if (!joysticks[_numPAD].enabled)
return;
// Clear pad status
//memset(_pPADStatus, 0, sizeof(SPADStatus));
// Get pad status
GetJoyState(_numPAD);
// Reset!
/*
int base = 0x80;
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
*/
// Set analog controllers
// Set Deadzones perhaps out of function
//int deadzone = (int)(((float)(128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
//int deadzone2 = (int)(((float)(-128.00/100.00)) * (float)(joysticks[_numPAD].deadzone+1));
// Adjust range
// The value returned by SDL_JoystickGetAxis is a signed integer (-32768 to 32768)
// The value used for the gamecube controller is an unsigned char (0 to 255)
int main_stick_x = (joystate[_numPAD].axis[CTL_MAIN_X] >> 8);
int main_stick_y = -(joystate[_numPAD].axis[CTL_MAIN_Y] >> 8);
//int sub_stick_x = (joystate[_numPAD].axis[CTL_SUB_X] >> 8);
//int sub_stick_y = -(joystate[_numPAD].axis[CTL_SUB_Y] >> 8);
if (joystate[_numPAD].buttons[CTL_A_BUTTON])
{
PanicAlert("");
//_pPADStatus->button |= PAD_BUTTON_A;
//_pPADStatus->analogA = 255; // Perhaps support pressure?
for(int i=0; i<4 ;i++)
{
m_bmpDot[i]->SetPosition(wxPoint(main_stick_x += 3, main_stick_y));
}
}
for(int i=0; i<4 ;i++)
{
//m_bmpDot[i]->SetPosition(wxPoint(main_stick_x / 4, main_stick_y / 4));
}
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::Update()
{
//PadGetStatus();
}
// Populate the advanced tab
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void ConfigBox::CreateAdvancedControls(int i)
{
m_pInStatus[i] = new wxPanel(m_Notebook, ID_INSTATUS1 + i, wxDefaultPosition, wxDefaultSize);
m_bmpSquare[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSBMP1 + i, CreateBitmap(),
//wxPoint(4, 15), wxSize(70,70));
//wxPoint(4, 20), wxDefaultSize);
wxDefaultPosition, wxDefaultSize);
m_bmpDot[i] = new wxStaticBitmap(m_pInStatus[i], ID_STATUSDOTBMP1 + i, CreateBitmapDot(),
wxPoint(40, 40), wxDefaultSize);
}
wxBitmap ConfigBox::CreateBitmap() // Create box
{
int w = 70, h = 70;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(LightGrayPen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
wxBitmap ConfigBox::CreateBitmapDot() // Create dot
{
int w = 2, h = 2;
wxBitmap bitmap(w, h);
wxMemoryDC dc;
dc.SelectObject(bitmap);
// Set outline and fill colors
wxBrush LightBlueBrush(_T("#0383f0"));
wxPen LightBluePen(_T("#80c5fd"));
wxPen LightGrayPen(_T("#909090"));
dc.SetPen(LightGrayPen);
dc.SetBrush(*wxWHITE_BRUSH);
dc.Clear();
dc.DrawRectangle(0, 0, w, h);
dc.SelectObject(wxNullBitmap);
return bitmap;
}
File diff suppressed because it is too large Load Diff
@@ -29,6 +29,7 @@
//
//////////////////////////////////////////////////////////////////////////////////////////
#ifndef __CONFIGBOX_h__
#define __CONFIGBOX_h__
@@ -45,6 +46,7 @@
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/statbmp.h>
#include <wx/gbsizer.h>
class ConfigBox : public wxDialog
@@ -53,9 +55,16 @@ class ConfigBox : public wxDialog
DECLARE_EVENT_TABLE();
public:
ConfigBox(wxWindow *parent, wxWindowID id = 1, const wxString &title = wxT("Configure: nJoy Input Plugin"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = wxDEFAULT_DIALOG_STYLE);
ConfigBox(wxWindow *parent, wxWindowID id = 1,
const wxString &title = wxT("Configure: nJoy Input Plugin"),
const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~ConfigBox();
#if wxUSE_TIMER
void OnTimer(wxTimerEvent& WXUNUSED(event)) { Update(); }
wxTimer m_timer;
#endif
private:
wxButton *m_About;
@@ -65,15 +74,21 @@ class ConfigBox : public wxDialog
wxPanel *m_Controller[4];
wxNotebook *m_Notebook;
wxPanel * m_pKeys[4], * m_pInStatus[4];
wxBitmap WxStaticBitmap1_BITMAP;
wxStaticBoxSizer * m_sKeys[4];
wxBoxSizer * m_sMain[4], * m_sSettings[4];
wxComboBox *m_Joyname[4];
wxComboBox *m_Controltype[4];
wxComboBox *m_Deadzone[4];
wxCheckBox *m_Joyattach[4];
wxStaticBoxSizer *m_gJoyname[4];
wxStaticBox *m_gJoyname[4];
wxStaticBox *m_gExtrasettings[4];
wxStaticBox *m_gControllertype[4];
wxStaticBoxSizer *m_gExtrasettings[4]; wxGridBagSizer * m_gGBExtrasettings[4]; // Settings
wxStaticBoxSizer *m_gControllertype[4];
wxStaticBoxSizer *m_gStatusIn[4];
wxTextCtrl *m_JoyShoulderL[4];
wxTextCtrl *m_JoyShoulderR[4];
@@ -130,7 +145,7 @@ class ConfigBox : public wxDialog
wxStaticText *m_textWebsite[4];
wxTextCtrl *m_PlaceholderBMP[4];
wxStaticBitmap *m_controllerimage[4];
wxStaticBitmap *m_controllerimage[4], *m_bmpSquare[4], *m_bmpDot[4];
int notebookpage;
private:
@@ -145,6 +160,10 @@ class ConfigBox : public wxDialog
ID_CONTROLLERPAGE3,
ID_CONTROLLERPAGE4,
ID_INSTATUS1, ID_INSTATUS2, ID_INSTATUS3, ID_INSTATUS4, // Advanced status
ID_KEYSPANEL1, ID_KEYSPANEL2, ID_KEYSPANEL3, ID_KEYSPANEL4,
IDC_JOYNAME,
IDC_CONTROLTYPE,
IDC_DEADZONE,
@@ -154,6 +173,8 @@ class ConfigBox : public wxDialog
IDG_EXTRASETTINGS,
IDG_CONTROLLERTYPE,
ID_CONTROLLERPICTURE,
ID_STATUSBMP1, ID_STATUSBMP2, ID_STATUSBMP3, ID_STATUSBMP4,
ID_STATUSDOTBMP1, ID_STATUSDOTBMP2, ID_STATUSDOTBMP3, ID_STATUSDOTBMP4,
ID_SHOULDER_L = 2000,
ID_SHOULDER_R,
@@ -221,8 +242,10 @@ class ConfigBox : public wxDialog
void ChangeControllertype(wxCommandEvent& event);
void OnClose(wxCloseEvent& event);
void CreateGUIControls();
void CreateGUIControls(); void CreateAdvancedControls(int i);
wxBitmap CreateBitmap(); wxBitmap CreateBitmapDot();
void PadGetStatus(); void Update();
void SetControllerAll(int controller);
void UpdateVisibleItems(int controller);
void GetControllerAll(int controller);
@@ -233,6 +256,8 @@ class ConfigBox : public wxDialog
void GetHats(int ID);
void GetAxis(wxCommandEvent& event);
void OnPaint(wxPaintEvent &event);
void SetButtonText(int id, char text[128]);
};
@@ -0,0 +1,394 @@
//////////////////////////////////////////////////////////////////////////////////////////
// Project description
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
// Name: nJoy
// Description: A Dolphin Compatible Input Plugin
//
// Author: Falcon4ever (nJoy@falcon4ever.com)
// Site: www.multigesture.net
// Copyright (C) 2003-2008 Dolphin Project.
//
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
////////////////////////
// Include
// ¯¯¯¯¯¯¯¯¯
#include "nJoy.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Enable or disable rumble. Set USE_RUMBLE_DINPUT_HACK in nJoy.h
// ¯¯¯¯¯¯¯¯¯
#ifdef USE_RUMBLE_DINPUT_HACK
bool g_rumbleEnable = FALSE;
#endif
// Rumble in windows
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
LPDIRECTINPUT8 g_pDI = NULL;
LPDIRECTINPUTDEVICE8 g_pDevice = NULL;
LPDIRECTINPUTEFFECT g_pEffect = NULL;
DWORD g_dwNumForceFeedbackAxis = 0;
INT g_nXForce = 0;
INT g_nYForce = 0;
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
HRESULT InitDirectInput(HWND hDlg);
//VOID FreeDirectInput();
BOOL CALLBACK EnumFFDevicesCallback(const DIDEVICEINSTANCE* pInst, VOID* pContext);
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext);
HRESULT SetDeviceForcesXY();
#endif
#elif defined(__linux__)
#include <sys/types.h>
#include <sys/stat.h>
#include <fcntl.h>
int fd;
char device_file_name[64];
struct ff_effect effect;
bool CanRumble = false;
#endif
//////////////////////
// Set PAD rumble. Explanation: Stop = 0, Rumble = 1
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PAD_Rumble(u8 _numPAD, unsigned int _uType, unsigned int _uStrength)
{
//if (_numPAD > 0)
// return;
// SDL can't rumble the gamepad so we need to use platform specific code
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
static int a = 0;
if ((_uType == 0) || (_uType == 2))
{
a = 0;
}
else if (_uType == 1)
{
a = _uStrength > 2 ? 8000 : 0;
}
a = int ((float)a * 0.96f);
if (!g_rumbleEnable)
{
a = 0;
}
else
{
g_nYForce = a;
SetDeviceForcesXY();
}
#endif
#elif defined(__linux__)
struct input_event event;
if (CanRumble)
{
if (_uType == 1)
{
event.type = EV_FF;
event.code = effect.id;
event.value = 1;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Play effect");
exit(1);
}
}
if ((_uType == 0) || (_uType == 2))
{
event.type = EV_FF;
event.code = effect.id;
event.value = 0;
if (write(fd, (const void*) &event, sizeof(event)) == -1) {
perror("Stop effect");
exit(1);
}
}
}
#endif
}
// Use PAD rumble
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus)
{
#ifdef _WIN32
#ifdef USE_RUMBLE_DINPUT_HACK
// Enable or disable rumble
if (joystate[_numPAD].halfpress)
if (!g_pDI)
if (FAILED(InitDirectInput(m_hWnd)))
{
MessageBox(NULL, SDL_GetError(), "Could not initialize DirectInput!", MB_ICONERROR);
g_rumbleEnable = FALSE;
//return;
}
else
{
g_rumbleEnable = TRUE;
}
if (g_rumbleEnable)
{
g_pDevice->Acquire();
if (g_pEffect) g_pEffect->Start(1, 0);
}
#endif
#elif defined(__linux__)
if (!fd)
{
sprintf(device_file_name, "/dev/input/event%d", joysticks[_numPAD].eventnum); //TODO: Make dynamic //
/* Open device */
fd = open(device_file_name, O_RDWR);
if (fd == -1) {
perror("Open device file");
//Something wrong, probably permissions, just return now
return;
}
int n_effects = 0;
if (ioctl(fd, EVIOCGEFFECTS, &n_effects) == -1) {
perror("Ioctl number of effects");
}
if (n_effects > 0)
CanRumble = true;
else
return; // Return since we can't do any effects
/* a strong rumbling effect */
effect.type = FF_RUMBLE;
effect.id = -1;
effect.u.rumble.strong_magnitude = 0x8000;
effect.u.rumble.weak_magnitude = 0;
effect.replay.length = 5000; // Set to 5 seconds, if a Game needs more for a single rumble event, it is dumb and must be a demo
effect.replay.delay = 0;
if (ioctl(fd, EVIOCSFF, &effect) == -1) {
perror("Upload effect");
CanRumble = false; //We have effects but it doesn't support the rumble we are using. This is basic rumble, should work for most
}
}
#endif
}
#ifdef _WIN32
//////////////////////////////////////////////////////////////////////////////////////////
// Rumble stuff :D!
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
//
#ifdef USE_RUMBLE_DINPUT_HACK
HRESULT InitDirectInput( HWND hDlg )
{
DIPROPDWORD dipdw;
HRESULT hr;
// Register with the DirectInput subsystem and get a pointer to a IDirectInput interface we can use.
if (FAILED(hr = DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (VOID**)&g_pDI, NULL)))
{
return hr;
}
// Look for a force feedback device we can use
if (FAILED(hr = g_pDI->EnumDevices( DI8DEVCLASS_GAMECTRL, EnumFFDevicesCallback, NULL, DIEDFL_ATTACHEDONLY | DIEDFL_FORCEFEEDBACK)))
{
return hr;
}
if (NULL == g_pDevice)
{
MessageBox(NULL, "Force feedback device not found. nJoy will now disable rumble." ,"FFConst" , MB_ICONERROR | MB_OK);
g_rumbleEnable = FALSE;
return S_OK;
}
// Set the data format to "simple joystick" - a predefined data format. A
// data format specifies which controls on a device we are interested in,
// and how they should be reported.
//
// This tells DirectInput that we will be passing a DIJOYSTATE structure to
// IDirectInputDevice8::GetDeviceState(). Even though we won't actually do
// it in this sample. But setting the data format is important so that the
// DIJOFS_* values work properly.
if (FAILED(hr = g_pDevice->SetDataFormat(&c_dfDIJoystick)))
return hr;
// Set the cooperative level to let DInput know how this device should
// interact with the system and with other DInput applications.
// Exclusive access is required in order to perform force feedback.
//if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
if (FAILED(hr = g_pDevice->SetCooperativeLevel(hDlg, DISCL_EXCLUSIVE | DISCL_FOREGROUND)))
{
return hr;
}
// Since we will be playing force feedback effects, we should disable the
// auto-centering spring.
dipdw.diph.dwSize = sizeof(DIPROPDWORD);
dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
dipdw.diph.dwObj = 0;
dipdw.diph.dwHow = DIPH_DEVICE;
dipdw.dwData = FALSE;
if (FAILED(hr = g_pDevice->SetProperty(DIPROP_AUTOCENTER, &dipdw.diph)))
return hr;
// Enumerate and count the axes of the joystick
if (FAILED(hr = g_pDevice->EnumObjects(EnumAxesCallback, (VOID*)&g_dwNumForceFeedbackAxis, DIDFT_AXIS)))
return hr;
// This simple sample only supports one or two axis joysticks
if (g_dwNumForceFeedbackAxis > 2)
g_dwNumForceFeedbackAxis = 2;
// This application needs only one effect: Applying raw forces.
DWORD rgdwAxes[2] = {DIJOFS_X, DIJOFS_Y};
LONG rglDirection[2] = {0, 0};
DICONSTANTFORCE cf = {0};
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.dwDuration = INFINITE;
eff.dwSamplePeriod = 0;
eff.dwGain = DI_FFNOMINALMAX;
eff.dwTriggerButton = DIEB_NOTRIGGER;
eff.dwTriggerRepeatInterval = 0;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rgdwAxes = rgdwAxes;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof( DICONSTANTFORCE );
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Create the prepared effect
if (FAILED(hr = g_pDevice->CreateEffect(GUID_ConstantForce, &eff, &g_pEffect, NULL)))
{
return hr;
}
if (NULL == g_pEffect)
return E_FAIL;
return S_OK;
}
VOID FreeDirectInput()
{
// Unacquire the device one last time just in case
// the app tried to exit while the device is still acquired.
if (g_pDevice)
g_pDevice->Unacquire();
// Release any DirectInput objects.
SAFE_RELEASE(g_pEffect);
SAFE_RELEASE(g_pDevice);
SAFE_RELEASE(g_pDI);
}
BOOL CALLBACK EnumFFDevicesCallback( const DIDEVICEINSTANCE* pInst, VOID* pContext )
{
LPDIRECTINPUTDEVICE8 pDevice;
HRESULT hr;
// Obtain an interface to the enumerated force feedback device.
hr = g_pDI->CreateDevice(pInst->guidInstance, &pDevice, NULL);
// If it failed, then we can't use this device for some bizarre reason.
// (Maybe the user unplugged it while we were in the middle of enumerating it.) So continue enumerating
if (FAILED(hr))
return DIENUM_CONTINUE;
// We successfully created an IDirectInputDevice8. So stop looking for another one.
g_pDevice = pDevice;
return DIENUM_STOP;
}
BOOL CALLBACK EnumAxesCallback(const DIDEVICEOBJECTINSTANCE* pdidoi, VOID* pContext)
{
DWORD* pdwNumForceFeedbackAxis = (DWORD*)pContext;
if ((pdidoi->dwFlags & DIDOI_FFACTUATOR) != 0)
(*pdwNumForceFeedbackAxis)++;
return DIENUM_CONTINUE;
}
HRESULT SetDeviceForcesXY()
{
// Modifying an effect is basically the same as creating a new one, except you need only specify the parameters you are modifying
LONG rglDirection[2] = { 0, 0 };
DICONSTANTFORCE cf;
if (g_dwNumForceFeedbackAxis == 1)
{
// If only one force feedback axis, then apply only one direction and keep the direction at zero
cf.lMagnitude = g_nXForce;
rglDirection[0] = 0;
}
else
{
// If two force feedback axis, then apply magnitude from both directions
rglDirection[0] = g_nXForce;
rglDirection[1] = g_nYForce;
cf.lMagnitude = (DWORD)sqrt((double)g_nXForce * (double)g_nXForce + (double)g_nYForce * (double)g_nYForce );
}
DIEFFECT eff;
ZeroMemory(&eff, sizeof(eff));
eff.dwSize = sizeof(DIEFFECT);
eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
eff.cAxes = g_dwNumForceFeedbackAxis;
eff.rglDirection = rglDirection;
eff.lpEnvelope = 0;
eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
eff.lpvTypeSpecificParams = &cf;
eff.dwStartDelay = 0;
// Now set the new parameters and start the effect immediately.
return g_pEffect->SetParameters(&eff, DIEP_DIRECTION | DIEP_TYPESPECIFICPARAMS | DIEP_START);
}
#endif
#endif
@@ -11,11 +11,14 @@ if not env['HAVE_SDL']:
Return()
files = [
'Config.cpp',
'nJoy.cpp',
'Rumble.cpp',
]
if padenv['HAVE_WX']:
files += [
'GUI/AboutBox.cpp',
'GUI/ConfigAdvanced.cpp',
'GUI/ConfigBox.cpp',
]
File diff suppressed because it is too large Load Diff
+30 -13
View File
@@ -47,20 +47,21 @@
#endif
#ifdef _WIN32
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib")
#include <tchar.h>
#include <math.h>
#define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#pragma comment(lib, "SDL.lib")
#pragma comment(lib, "comctl32.lib")
#include <tchar.h>
#include <math.h>
#define _CRT_SECURE_NO_WARNINGS
#define DIRECTINPUT_VERSION 0x0800
#define WIN32_LEAN_AND_MEAN
#ifdef USE_RUMBLE_DINPUT_HACK
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
#endif
#ifdef USE_RUMBLE_DINPUT_HACK
#pragma comment(lib, "dxguid.lib")
#pragma comment(lib, "dinput8.lib")
#pragma comment(lib, "winmm.lib")
#include <dinput.h>
VOID FreeDirectInput(); // Needed in both nJoy.cpp and Rumble.cpp
#endif
#endif // _WIN32
#ifdef _WIN32
@@ -75,6 +76,7 @@
#include <linux/input.h>
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Define
// ¯¯¯¯¯¯
@@ -86,6 +88,7 @@
#define RELYEAR "2008"
#define THANKYOU "`plot`, Absolute0, Aprentice, Bositman, Brice, ChaosCode, CKemu, CoDeX, Dave2001, dn, drk||Raziel, Florin, Gent, Gigaherz, Hacktarux, JegHegy, Linker, Linuzappz, Martin64, Muad, Knuckles, Raziel, Refraction, Rudy_x, Shadowprince, Snake785, Saqib, vEX, yaz0r, Zilmar, Zenogais and ZeZu."
//////////////////////////////////////////////////////////////////////////////////////////
// Structures
// ¯¯¯¯¯¯¯¯¯¯
@@ -158,6 +161,18 @@ enum
CTL_D_PAD_RIGHT
};
//////////////////////////////////////////////////////////////////////////////////////////
// Variables
// ¯¯¯¯¯¯¯¯¯
#ifndef _CONTROLLER_STATE_H
extern FILE *pFile;
extern CONTROLLER_STATE joystate[4];
extern CONTROLLER_MAPPING joysticks[4];
extern HWND m_hWnd; // Handle to window
#endif
//////////////////////////////////////////////////////////////////////////////////////////
// Custom Functions
// ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
@@ -167,5 +182,7 @@ int Search_Devices();
void DEBUG_INIT();
void DEBUG_QUIT();
void PAD_Use_Rumble(u8 _numPAD, SPADStatus* _pPADStatus); // Rumble
void SaveConfig();
void LoadConfig();