set svn:eol-style=native for Plugins/**.cpp

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
bushing
2008-12-08 05:25:12 +00:00
parent 9146b9b261
commit 901fe7c00f
142 changed files with 43834 additions and 43834 deletions
+59 -59
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@@ -1,59 +1,59 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
CConfig g_Config;
CConfig::CConfig()
{
Load();
}
void CConfig::LoadDefaults()
{
m_EnableHLEAudio = true;
m_EnableDTKMusic = true;
m_Interpolation = true;
}
void CConfig::Load()
{
// first load defaults
LoadDefaults();
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
file.Get("Config", "Interpolation", &m_Interpolation, true);
}
void CConfig::Save()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "Interpolation", m_Interpolation);
file.Save(FULL_CONFIG_DIR "DSP.ini");
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "IniFile.h"
#include "Config.h"
CConfig g_Config;
CConfig::CConfig()
{
Load();
}
void CConfig::LoadDefaults()
{
m_EnableHLEAudio = true;
m_EnableDTKMusic = true;
m_Interpolation = true;
}
void CConfig::Load()
{
// first load defaults
LoadDefaults();
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
file.Get("Config", "Interpolation", &m_Interpolation, true);
}
void CConfig::Save()
{
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "Interpolation", m_Interpolation);
file.Save(FULL_CONFIG_DIR "DSP.ini");
}
+85 -85
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@@ -1,85 +1,85 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "resource.h"
#include "Config.h"
#include "ConfigDlg.h"
LRESULT
CConfigDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
// Load config settings
g_Config.Load();
// Center window
//CenterWindow(this->GetParent());
CenterWindow(GetParent());
// Get button handles
m_buttonEnableHLEAudio = GetDlgItem(IDC_ENABLE_HLE_AUDIO);
m_buttonEnableDTKMusic = GetDlgItem(IDC_ENABLE_DTK_MUSIC);
m_buttonEnableThrottle = GetDlgItem(IDC_ENABLE_THROTTLE);
m_comboSampleRate = GetDlgItem(IDC_SAMPLERATE);
// Update checkboxes
m_buttonEnableHLEAudio.SetCheck(g_Config.m_EnableHLEAudio ? BST_CHECKED : BST_UNCHECKED);
m_buttonEnableDTKMusic.SetCheck(g_Config.m_EnableDTKMusic ? BST_CHECKED : BST_UNCHECKED);
m_buttonEnableThrottle.SetCheck(g_Config.m_EnableThrottle ? BST_CHECKED : BST_UNCHECKED);
m_comboSampleRate.AddString("44100");
m_comboSampleRate.AddString("48000");
m_comboSampleRate.SetCurSel(g_Config.m_SampleRate == 44100 ? 0 : 1);
// Add tooltips
CToolTipCtrl ToolTips;
ToolTips.Create(m_hWnd);
ToolTips.Activate(true);
ToolTips.SetMaxTipWidth(220); // limit the width
ToolTips.SetDelayTime(TTDT_AUTOPOP, 20 * 1000); // give us time to read it
CToolInfo tiHLE(TTF_SUBCLASS, m_buttonEnableHLEAudio, 0, NULL,
"This is the most common sound type");
CToolInfo tiDTK(TTF_SUBCLASS, m_buttonEnableDTKMusic, 0, NULL,
"This is sometimes used to play music tracks from the disc");
CToolInfo tiOther(TTF_SUBCLASS, m_buttonEnableThrottle, 0, NULL,
"This is sometimes used together with pre-rendered movies. Disabling this"
" also disables the speed throttle that is causes. Meaning that"
" there will be no upper limit on your FPS.");
ToolTips.AddTool(tiHLE);
ToolTips.AddTool(tiDTK);
ToolTips.AddTool(tiOther);
return(TRUE);
}
LRESULT
CConfigDlg::OnCloseCmd(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
// Save settings
if (wID == IDOK)
{
g_Config.m_EnableHLEAudio = (m_buttonEnableHLEAudio.GetCheck() == BST_CHECKED) ? true : false;
g_Config.m_EnableDTKMusic = (m_buttonEnableDTKMusic.GetCheck() == BST_CHECKED) ? true : false;
g_Config.m_EnableThrottle = (m_buttonEnableThrottle.GetCheck() == BST_CHECKED) ? true : false;
g_Config.m_SampleRate = (m_comboSampleRate.GetCurSel() == 0 ? 44100 : 48000);
g_Config.Save();
}
EndDialog(wID);
g_Config.Save();
return(0);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "resource.h"
#include "Config.h"
#include "ConfigDlg.h"
LRESULT
CConfigDlg::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/)
{
// Load config settings
g_Config.Load();
// Center window
//CenterWindow(this->GetParent());
CenterWindow(GetParent());
// Get button handles
m_buttonEnableHLEAudio = GetDlgItem(IDC_ENABLE_HLE_AUDIO);
m_buttonEnableDTKMusic = GetDlgItem(IDC_ENABLE_DTK_MUSIC);
m_buttonEnableThrottle = GetDlgItem(IDC_ENABLE_THROTTLE);
m_comboSampleRate = GetDlgItem(IDC_SAMPLERATE);
// Update checkboxes
m_buttonEnableHLEAudio.SetCheck(g_Config.m_EnableHLEAudio ? BST_CHECKED : BST_UNCHECKED);
m_buttonEnableDTKMusic.SetCheck(g_Config.m_EnableDTKMusic ? BST_CHECKED : BST_UNCHECKED);
m_buttonEnableThrottle.SetCheck(g_Config.m_EnableThrottle ? BST_CHECKED : BST_UNCHECKED);
m_comboSampleRate.AddString("44100");
m_comboSampleRate.AddString("48000");
m_comboSampleRate.SetCurSel(g_Config.m_SampleRate == 44100 ? 0 : 1);
// Add tooltips
CToolTipCtrl ToolTips;
ToolTips.Create(m_hWnd);
ToolTips.Activate(true);
ToolTips.SetMaxTipWidth(220); // limit the width
ToolTips.SetDelayTime(TTDT_AUTOPOP, 20 * 1000); // give us time to read it
CToolInfo tiHLE(TTF_SUBCLASS, m_buttonEnableHLEAudio, 0, NULL,
"This is the most common sound type");
CToolInfo tiDTK(TTF_SUBCLASS, m_buttonEnableDTKMusic, 0, NULL,
"This is sometimes used to play music tracks from the disc");
CToolInfo tiOther(TTF_SUBCLASS, m_buttonEnableThrottle, 0, NULL,
"This is sometimes used together with pre-rendered movies. Disabling this"
" also disables the speed throttle that is causes. Meaning that"
" there will be no upper limit on your FPS.");
ToolTips.AddTool(tiHLE);
ToolTips.AddTool(tiDTK);
ToolTips.AddTool(tiOther);
return(TRUE);
}
LRESULT
CConfigDlg::OnCloseCmd(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/)
{
// Save settings
if (wID == IDOK)
{
g_Config.m_EnableHLEAudio = (m_buttonEnableHLEAudio.GetCheck() == BST_CHECKED) ? true : false;
g_Config.m_EnableDTKMusic = (m_buttonEnableDTKMusic.GetCheck() == BST_CHECKED) ? true : false;
g_Config.m_EnableThrottle = (m_buttonEnableThrottle.GetCheck() == BST_CHECKED) ? true : false;
g_Config.m_SampleRate = (m_comboSampleRate.GetCurSel() == 0 ? 44100 : 48000);
g_Config.Save();
}
EndDialog(wID);
g_Config.Save();
return(0);
}
@@ -1,90 +1,90 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
#include "PCHW/DSoundStream.h"
#endif
#include "DSPHandler.h"
CDSPHandler* CDSPHandler::m_pInstance = NULL;
CDSPHandler::CDSPHandler()
: m_pUCode(NULL),
m_bHalt(false),
m_bAssertInt(false)
{
SetUCode(UCODE_ROM);
m_DSPControl.DSPHalt = 1;
m_DSPControl.DSPInit = 1;
}
CDSPHandler::~CDSPHandler()
{
delete m_pUCode;
m_pUCode = NULL;
}
void CDSPHandler::Update()
{
if (m_pUCode != NULL)
m_pUCode->Update();
}
unsigned short CDSPHandler::WriteControlRegister(unsigned short _Value)
{
UDSPControl Temp(_Value);
if (Temp.DSPReset)
{
SetUCode(UCODE_ROM);
Temp.DSPReset = 0;
}
if (Temp.DSPInit == 0)
{
// copy 128 byte from ARAM 0x000000 to IMEM
SetUCode(UCODE_INIT_AUDIO_SYSTEM);
Temp.DSPInitCode = 0;
// MessageBox(NULL, "UCODE_INIT_AUDIO_SYSTEM", "DSP-HLE", MB_OK);
}
m_DSPControl.Hex = Temp.Hex;
return m_DSPControl.Hex;
}
unsigned short CDSPHandler::ReadControlRegister()
{
return m_DSPControl.Hex;
}
void CDSPHandler::SendMailToDSP(u32 _uMail)
{
if (m_pUCode != NULL)
m_pUCode->HandleMail(_uMail);
}
IUCode* CDSPHandler::GetUCode()
{
return m_pUCode;
}
void CDSPHandler::SetUCode(u32 _crc)
{
delete m_pUCode;
m_pUCode = NULL;
m_MailHandler.Clear();
m_pUCode = UCodeFactory(_crc, m_MailHandler);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifdef _WIN32
#include "PCHW/DSoundStream.h"
#endif
#include "DSPHandler.h"
CDSPHandler* CDSPHandler::m_pInstance = NULL;
CDSPHandler::CDSPHandler()
: m_pUCode(NULL),
m_bHalt(false),
m_bAssertInt(false)
{
SetUCode(UCODE_ROM);
m_DSPControl.DSPHalt = 1;
m_DSPControl.DSPInit = 1;
}
CDSPHandler::~CDSPHandler()
{
delete m_pUCode;
m_pUCode = NULL;
}
void CDSPHandler::Update()
{
if (m_pUCode != NULL)
m_pUCode->Update();
}
unsigned short CDSPHandler::WriteControlRegister(unsigned short _Value)
{
UDSPControl Temp(_Value);
if (Temp.DSPReset)
{
SetUCode(UCODE_ROM);
Temp.DSPReset = 0;
}
if (Temp.DSPInit == 0)
{
// copy 128 byte from ARAM 0x000000 to IMEM
SetUCode(UCODE_INIT_AUDIO_SYSTEM);
Temp.DSPInitCode = 0;
// MessageBox(NULL, "UCODE_INIT_AUDIO_SYSTEM", "DSP-HLE", MB_OK);
}
m_DSPControl.Hex = Temp.Hex;
return m_DSPControl.Hex;
}
unsigned short CDSPHandler::ReadControlRegister()
{
return m_DSPControl.Hex;
}
void CDSPHandler::SendMailToDSP(u32 _uMail)
{
if (m_pUCode != NULL)
m_pUCode->HandleMail(_uMail);
}
IUCode* CDSPHandler::GetUCode()
{
return m_pUCode;
}
void CDSPHandler::SetUCode(u32 _crc)
{
delete m_pUCode;
m_pUCode = NULL;
m_MailHandler.Clear();
m_pUCode = UCodeFactory(_crc, m_MailHandler);
}
@@ -1,85 +1,85 @@
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
// includes
#include <iostream>
#include <fstream>
#include <sstream>
#ifndef _WIN32
#include <stdlib.h>
#endif
#include "Debugger.h"
#include "PBView.h"
#include "IniFile.h"
#include "FileUtil.h"
#include "StringUtil.h"
#include "FileSearch.h"
#include "../Logging/Console.h" // open and close console
// Make the wxTextCtrls scroll with each other
void CDebugger::DoScrollBlocks()
{
// ShowPosition = in letters
// GetScrollPos = number of lines from the top
// GetLineLength = letters in one line
// SetScrollPos = only set the scrollbar, doesn't update the text,
// Update() or Refresh() doesn't help
double pos = m_bl95->GetScrollPos(wxVERTICAL)*(m_bl95->GetLineLength(0)+12.95); // annoying :(
m_bl0->ShowPosition((int)pos);
/*
if(GetAsyncKeyState(VK_NUMPAD1))
A -= 0.1;
else if(GetAsyncKeyState(VK_NUMPAD2))
A += 0.11;
wprintf("GetScrollPos:%i GetScrollRange:%i GetPosition:%i GetLastPosition:%i GetMaxWidth:%i \
GetLineLength:%i XYToPosition:%i\n \
GetScrollPos * GetLineLength + GetScrollRange:%i A:%f\n",
m_bl95->GetScrollPos(wxVERTICAL), m_bl95->GetScrollRange(wxVERTICAL),
m_bl95->GetPosition().y, m_bl95->GetLastPosition(), m_bl95->GetMaxWidth(),
m_bl95->GetLineLength(0), m_bl95->XYToPosition(0,25),
pos, A
);
for (int i = 0; i < 127; ++i)
{
m_bl0->AppendText(wxString::Format("%02i|68 : 01a70144\n", i));
m_bl95->AppendText(wxString::Format("%i Mouse\n", i));
}*/
}
void CDebugger::ScrollBlocksMouse(wxMouseEvent& event)
{
DoScrollBlocks();
event.Skip(); // otherwise we remove the regular behavior, for example scrolling
}
void CDebugger::ScrollBlocksCursor(wxScrollWinEvent& event)
{
DoScrollBlocks();
event.Skip(); // otherwise we remove the regular behavior, for example scrolling
}
// ==============
//////////////////////////////////////////////////////////////////////////////////////////
//
// Licensetype: GNU General Public License (GPL)
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
//
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
//
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//
//////////////////////////////////////////////////////////////////////////////////////////
// includes
#include <iostream>
#include <fstream>
#include <sstream>
#ifndef _WIN32
#include <stdlib.h>
#endif
#include "Debugger.h"
#include "PBView.h"
#include "IniFile.h"
#include "FileUtil.h"
#include "StringUtil.h"
#include "FileSearch.h"
#include "../Logging/Console.h" // open and close console
// Make the wxTextCtrls scroll with each other
void CDebugger::DoScrollBlocks()
{
// ShowPosition = in letters
// GetScrollPos = number of lines from the top
// GetLineLength = letters in one line
// SetScrollPos = only set the scrollbar, doesn't update the text,
// Update() or Refresh() doesn't help
double pos = m_bl95->GetScrollPos(wxVERTICAL)*(m_bl95->GetLineLength(0)+12.95); // annoying :(
m_bl0->ShowPosition((int)pos);
/*
if(GetAsyncKeyState(VK_NUMPAD1))
A -= 0.1;
else if(GetAsyncKeyState(VK_NUMPAD2))
A += 0.11;
wprintf("GetScrollPos:%i GetScrollRange:%i GetPosition:%i GetLastPosition:%i GetMaxWidth:%i \
GetLineLength:%i XYToPosition:%i\n \
GetScrollPos * GetLineLength + GetScrollRange:%i A:%f\n",
m_bl95->GetScrollPos(wxVERTICAL), m_bl95->GetScrollRange(wxVERTICAL),
m_bl95->GetPosition().y, m_bl95->GetLastPosition(), m_bl95->GetMaxWidth(),
m_bl95->GetLineLength(0), m_bl95->XYToPosition(0,25),
pos, A
);
for (int i = 0; i < 127; ++i)
{
m_bl0->AppendText(wxString::Format("%02i|68 : 01a70144\n", i));
m_bl95->AppendText(wxString::Format("%i Mouse\n", i));
}*/
}
void CDebugger::ScrollBlocksMouse(wxMouseEvent& event)
{
DoScrollBlocks();
event.Skip(); // otherwise we remove the regular behavior, for example scrolling
}
void CDebugger::ScrollBlocksCursor(wxScrollWinEvent& event)
{
DoScrollBlocks();
event.Skip(); // otherwise we remove the regular behavior, for example scrolling
}
// ==============
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,168 +1,168 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "PBView.h"
#include <iostream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
// ---------------------------------------------------------------------------------------
// external declarations
extern const char* GetGRPName(unsigned int index);
// No buttons or events so far
BEGIN_EVENT_TABLE(CPBView, wxListCtrl)
END_EVENT_TABLE()
// ---------------------------------------------------------------------------------------
CPBView::CPBView(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
: wxListCtrl(parent, id, pos, size, style)
{
InsertColumn(1, wxT("upd4"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd3"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd2"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd1"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd0"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("r_lo"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("r_hi"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("ratio"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("frac"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("coef"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("src_t"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("form"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("isstr"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("yn2"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("yn1"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("pred_s"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("isloop"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("volr"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("voll"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("loopto"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("end"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(0, wxT("pos"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(0, wxT("run"), wxLIST_FORMAT_RIGHT, 50);
InsertColumn(0, wxT("Block"), wxLIST_FORMAT_CENTER, 40);
SetFont(wxFont(8, wxSWISS, wxNORMAL, wxNORMAL, false, wxT("Segoe UI")));
for (int i = 0; i < 64; i++)
{
// Print values from 0 to 63
char buffer [33];
sprintf(buffer, "%02i", i);
int Item = InsertItem(0, wxString::FromAscii(buffer));
wxListItem item;
item.SetId(Item);
item.SetBackgroundColour(0xFFFFFF);
item.SetData(i);
SetItem(item);
}
// This is a wx call that leads to MSWDrawSubItem
Refresh();
}
void
CPBView::Update()
{
Refresh();
}
bool
CPBView::MSWDrawSubItem(wxPaintDC& rPainDC, int item, int subitem)
{
bool Result = false;
// don't change 0, it has the block values
if(subitem > 0)
{
#ifdef __WXMSW__ // what's this? should I use that?
const wxChar* bgColor = _T("#ffffff");
wxBrush bgBrush(bgColor);
wxPen bgPen(bgColor);
wxRect SubItemRect;
this->GetSubItemRect(item, subitem, SubItemRect);
rPainDC.SetBrush(bgBrush);
rPainDC.SetPen(bgPen);
rPainDC.DrawRectangle(SubItemRect);
#endif
// A somewhat primitive attempt to show the playing history for a certain block.
wxString text;
if(subitem == 1)
{
char cbuff [33];
sprintf(cbuff, "%08i", m_CachedRegs[subitem][item]);
std::string c = cbuff;
int n[8];
for (int j = 0; j < 8; j++)
{
n[j] = atoi( c.substr(j, 1).c_str());
// 149 = dot, 160 = space
if (n[j] == 1){
n[j] = 149;} else {n[j] = 160;}
}
// pretty neat huh?
text.Printf(wxT("%c%c%c%c%c%c%c%c"), n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]);
}
else
{
text.Printf(wxT("0x%08x"), m_CachedRegs[subitem][item]);
}
#ifdef __WXMSW__
rPainDC.DrawText(text, SubItemRect.GetLeft() + 10, SubItemRect.GetTop() + 4);
#else
// May not show up pretty in !Win32
rPainDC.DrawText(text, 10, 4);
#endif
return(true);
}
else
{
// what does this mean?
return(Result);
}
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "PBView.h"
#include <iostream>
#include <string>
#include <stdio.h>
#include <stdlib.h>
// ---------------------------------------------------------------------------------------
// external declarations
extern const char* GetGRPName(unsigned int index);
// No buttons or events so far
BEGIN_EVENT_TABLE(CPBView, wxListCtrl)
END_EVENT_TABLE()
// ---------------------------------------------------------------------------------------
CPBView::CPBView(wxWindow* parent, const wxWindowID id, const wxPoint& pos, const wxSize& size, long style)
: wxListCtrl(parent, id, pos, size, style)
{
InsertColumn(1, wxT("upd4"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd3"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd2"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd1"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("upd0"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("r_lo"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("r_hi"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("ratio"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("frac"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("coef"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("src_t"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("form"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("isstr"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("yn2"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("yn1"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("pred_s"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("isloop"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("volr"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("voll"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("loopto"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(1, wxT("end"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(0, wxT("pos"), wxLIST_FORMAT_LEFT, 90);
InsertColumn(0, wxT("run"), wxLIST_FORMAT_RIGHT, 50);
InsertColumn(0, wxT("Block"), wxLIST_FORMAT_CENTER, 40);
SetFont(wxFont(8, wxSWISS, wxNORMAL, wxNORMAL, false, wxT("Segoe UI")));
for (int i = 0; i < 64; i++)
{
// Print values from 0 to 63
char buffer [33];
sprintf(buffer, "%02i", i);
int Item = InsertItem(0, wxString::FromAscii(buffer));
wxListItem item;
item.SetId(Item);
item.SetBackgroundColour(0xFFFFFF);
item.SetData(i);
SetItem(item);
}
// This is a wx call that leads to MSWDrawSubItem
Refresh();
}
void
CPBView::Update()
{
Refresh();
}
bool
CPBView::MSWDrawSubItem(wxPaintDC& rPainDC, int item, int subitem)
{
bool Result = false;
// don't change 0, it has the block values
if(subitem > 0)
{
#ifdef __WXMSW__ // what's this? should I use that?
const wxChar* bgColor = _T("#ffffff");
wxBrush bgBrush(bgColor);
wxPen bgPen(bgColor);
wxRect SubItemRect;
this->GetSubItemRect(item, subitem, SubItemRect);
rPainDC.SetBrush(bgBrush);
rPainDC.SetPen(bgPen);
rPainDC.DrawRectangle(SubItemRect);
#endif
// A somewhat primitive attempt to show the playing history for a certain block.
wxString text;
if(subitem == 1)
{
char cbuff [33];
sprintf(cbuff, "%08i", m_CachedRegs[subitem][item]);
std::string c = cbuff;
int n[8];
for (int j = 0; j < 8; j++)
{
n[j] = atoi( c.substr(j, 1).c_str());
// 149 = dot, 160 = space
if (n[j] == 1){
n[j] = 149;} else {n[j] = 160;}
}
// pretty neat huh?
text.Printf(wxT("%c%c%c%c%c%c%c%c"), n[0],n[1],n[2],n[3],n[4],n[5],n[6],n[7]);
}
else
{
text.Printf(wxT("0x%08x"), m_CachedRegs[subitem][item]);
}
#ifdef __WXMSW__
rPainDC.DrawText(text, SubItemRect.GetLeft() + 10, SubItemRect.GetTop() + 4);
#else
// May not show up pretty in !Win32
rPainDC.DrawText(text, 10, 4);
#endif
return(true);
}
else
{
// what does this mean?
return(Result);
}
}
+85 -85
View File
@@ -1,85 +1,85 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdarg.h>
#include <stdio.h>
#include "Globals.h"
#include "Common.h"
void __Log(int, const char *fmt, ...)
{
DebugLog(fmt);
}
void __Log_(int v, const char *fmt, ...)
{
char Msg[512];
va_list ap;
va_start(ap, fmt);
vsprintf(Msg, fmt, ap);
va_end(ap);
g_dspInitialize.pLog(Msg, v);
}
void DebugLog(const char* _fmt, ...)
{
#if defined(_DEBUG) || defined(DEBUGFAST)
//if(strncmp (_fmt, "AX", 2)) // match = 0, in that case this is ignored
{
char Msg[512];
va_list ap;
va_start(ap, _fmt);
vsprintf(Msg, _fmt, ap);
va_end(ap);
g_dspInitialize.pLog(Msg, 0);
}
#endif
}
extern u8* g_pMemory;
// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
#define RAM_MASK 0x1FFFFFF
u8 Memory_Read_U8(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return g_pMemory[_uAddress];
}
u16 Memory_Read_U16(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
}
u32 Memory_Read_U32(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
}
float Memory_Read_Float(u32 _uAddress)
{
u32 uTemp = Memory_Read_U32(_uAddress);
return *(float*)&uTemp;
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <stdarg.h>
#include <stdio.h>
#include "Globals.h"
#include "Common.h"
void __Log(int, const char *fmt, ...)
{
DebugLog(fmt);
}
void __Log_(int v, const char *fmt, ...)
{
char Msg[512];
va_list ap;
va_start(ap, fmt);
vsprintf(Msg, fmt, ap);
va_end(ap);
g_dspInitialize.pLog(Msg, v);
}
void DebugLog(const char* _fmt, ...)
{
#if defined(_DEBUG) || defined(DEBUGFAST)
//if(strncmp (_fmt, "AX", 2)) // match = 0, in that case this is ignored
{
char Msg[512];
va_list ap;
va_start(ap, _fmt);
vsprintf(Msg, _fmt, ap);
va_end(ap);
g_dspInitialize.pLog(Msg, 0);
}
#endif
}
extern u8* g_pMemory;
// TODO: Wii support? Most likely audio data still must be in the old 24MB TRAM.
#define RAM_MASK 0x1FFFFFF
u8 Memory_Read_U8(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return g_pMemory[_uAddress];
}
u16 Memory_Read_U16(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return Common::swap16(*(u16*)&g_pMemory[_uAddress]);
}
u32 Memory_Read_U32(u32 _uAddress)
{
_uAddress &= RAM_MASK;
return Common::swap32(*(u32*)&g_pMemory[_uAddress]);
}
float Memory_Read_Float(u32 _uAddress)
{
u32 uTemp = Memory_Read_U32(_uAddress);
return *(float*)&uTemp;
}
@@ -1,226 +1,226 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// --------------------
// Includes
#include <string>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#endif
#include "../Debugger/Debugger.h"
extern CDebugger* m_frame;
// --------------------
// On and off
bool g_consoleEnable = true;
//int gSaveFile = 0;
#define DEBUG_HLE
// --------------------
// Settings
int nFiles = 4;
// --------------------
// Create handles
#ifdef DEBUG_HLE
FILE* __fStdOut[4]; // you have to update this manually, we can't place a nFiles in there
#endif
#ifdef _WIN32
HANDLE __hStdOut = NULL;
#endif
// =======================================================================================
/* Start console window - width and height is the size of console window, if you specify
fname, the output will also be written to this file. TODO: Close the file pointer when the app
is closed */
// -------------
void startConsoleWin(int width, int height, char* fname)
{
#if defined(DEBUG_HLE) && defined(_WIN32)
AllocConsole();
SetConsoleTitle(fname);
__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD co = {width,height};
SetConsoleScreenBufferSize(__hStdOut, co);
SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
// ---------------------------------------------------------------------------------------
// Write to a file
if(fname)
{
for(int i = 0; i < nFiles; i++)
{
// Edit the log file name
std::string FileEnding = ".log";
std::string FileName = fname;
char buffer[33]; itoa(i, buffer, 10); // convert number to string
std::string FullFilename = (FileName + buffer + FileEnding);
__fStdOut[i] = fopen(FullFilename.c_str(), "w");
}
}
// ---------------
#endif
}
// ---------------------------------------------------------------------------------------
// File printf function
int aprintf(int a, char *fmt, ...)
{
#if defined(DEBUG_HLE) && defined(_WIN32)
if(m_frame->gSaveFile)
{
char s[5000]; // WARNING: mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 5000, fmt, argptr); // remember to update this value to
va_end(argptr);
// ---------------------------------------------------------------------------------------
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
//to make it work
fprintf(__fStdOut[a], s);
// -------------
return(cnt);
}
else
{
return 0;
}
#else
return 0;
#endif
}
// ---------------------------------------------------------------------------------------
// Printf to screen function
int wprintf(const char *fmt, ...)
{
#if defined(DEBUG_HLE) && defined(_WIN32)
char s[1024*20]; // Warning, mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 1024*20, fmt, argptr);
va_end(argptr);
DWORD cCharsWritten;
// ---------------------------------------------------------------------------------------
if(__hStdOut)
{
WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
}
// -------------
return(cnt);
#else
return 0;
#endif
}
// ---------------------------------------------------------------------------------------
// Clear console screen
void ClearScreen()
{
#if defined(DEBUG_HLE) && defined(_WIN32)
if(g_consoleEnable)
{
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
}
#endif
}
// ---------------------------------------------------------------------------------------
// Get window handle of console window to be able to resize it
#if defined(DEBUG_HLE) && defined(_WIN32)
HWND GetConsoleHwnd(void)
{
#define MY_BUFSIZE 1024 // Buffer size for console window titles.
HWND hwndFound; // This is what is returned to the caller.
char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
// WindowTitle.
char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
// WindowTitle.
// Fetch current window title.
GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
// Format a "unique" NewWindowTitle.
wsprintf(pszNewWindowTitle,"%d/%d",
GetTickCount(),
GetCurrentProcessId());
// Change current window title.
SetConsoleTitle(pszNewWindowTitle);
// Ensure window title has been updated.
Sleep(40);
// Look for NewWindowTitle.
hwndFound = FindWindow(NULL, pszNewWindowTitle);
// Restore original window title.
SetConsoleTitle(pszOldWindowTitle);
return(hwndFound);
}
#endif // win32
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// --------------------
// Includes
#include <string>
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#endif
#include "../Debugger/Debugger.h"
extern CDebugger* m_frame;
// --------------------
// On and off
bool g_consoleEnable = true;
//int gSaveFile = 0;
#define DEBUG_HLE
// --------------------
// Settings
int nFiles = 4;
// --------------------
// Create handles
#ifdef DEBUG_HLE
FILE* __fStdOut[4]; // you have to update this manually, we can't place a nFiles in there
#endif
#ifdef _WIN32
HANDLE __hStdOut = NULL;
#endif
// =======================================================================================
/* Start console window - width and height is the size of console window, if you specify
fname, the output will also be written to this file. TODO: Close the file pointer when the app
is closed */
// -------------
void startConsoleWin(int width, int height, char* fname)
{
#if defined(DEBUG_HLE) && defined(_WIN32)
AllocConsole();
SetConsoleTitle(fname);
__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
COORD co = {width,height};
SetConsoleScreenBufferSize(__hStdOut, co);
SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
// ---------------------------------------------------------------------------------------
// Write to a file
if(fname)
{
for(int i = 0; i < nFiles; i++)
{
// Edit the log file name
std::string FileEnding = ".log";
std::string FileName = fname;
char buffer[33]; itoa(i, buffer, 10); // convert number to string
std::string FullFilename = (FileName + buffer + FileEnding);
__fStdOut[i] = fopen(FullFilename.c_str(), "w");
}
}
// ---------------
#endif
}
// ---------------------------------------------------------------------------------------
// File printf function
int aprintf(int a, char *fmt, ...)
{
#if defined(DEBUG_HLE) && defined(_WIN32)
if(m_frame->gSaveFile)
{
char s[5000]; // WARNING: mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 5000, fmt, argptr); // remember to update this value to
va_end(argptr);
// ---------------------------------------------------------------------------------------
if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
//to make it work
fprintf(__fStdOut[a], s);
// -------------
return(cnt);
}
else
{
return 0;
}
#else
return 0;
#endif
}
// ---------------------------------------------------------------------------------------
// Printf to screen function
int wprintf(const char *fmt, ...)
{
#if defined(DEBUG_HLE) && defined(_WIN32)
char s[1024*20]; // Warning, mind this value
va_list argptr;
int cnt;
va_start(argptr, fmt);
cnt = vsnprintf(s, 1024*20, fmt, argptr);
va_end(argptr);
DWORD cCharsWritten;
// ---------------------------------------------------------------------------------------
if(__hStdOut)
{
WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
}
// -------------
return(cnt);
#else
return 0;
#endif
}
// ---------------------------------------------------------------------------------------
// Clear console screen
void ClearScreen()
{
#if defined(DEBUG_HLE) && defined(_WIN32)
if(g_consoleEnable)
{
COORD coordScreen = { 0, 0 };
DWORD cCharsWritten;
CONSOLE_SCREEN_BUFFER_INFO csbi;
DWORD dwConSize;
HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE);
GetConsoleScreenBufferInfo(hConsole, &csbi);
dwConSize = csbi.dwSize.X * csbi.dwSize.Y;
FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize,
coordScreen, &cCharsWritten);
GetConsoleScreenBufferInfo(hConsole, &csbi);
FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize,
coordScreen, &cCharsWritten);
SetConsoleCursorPosition(hConsole, coordScreen);
}
#endif
}
// ---------------------------------------------------------------------------------------
// Get window handle of console window to be able to resize it
#if defined(DEBUG_HLE) && defined(_WIN32)
HWND GetConsoleHwnd(void)
{
#define MY_BUFSIZE 1024 // Buffer size for console window titles.
HWND hwndFound; // This is what is returned to the caller.
char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
// WindowTitle.
char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
// WindowTitle.
// Fetch current window title.
GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
// Format a "unique" NewWindowTitle.
wsprintf(pszNewWindowTitle,"%d/%d",
GetTickCount(),
GetCurrentProcessId());
// Change current window title.
SetConsoleTitle(pszNewWindowTitle);
// Ensure window title has been updated.
Sleep(40);
// Look for NewWindowTitle.
hwndFound = FindWindow(NULL, pszNewWindowTitle);
// Restore original window title.
SetConsoleTitle(pszOldWindowTitle);
return(hwndFound);
}
#endif // win32
File diff suppressed because it is too large Load Diff
@@ -1,96 +1,96 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "MailHandler.h"
CMailHandler::CMailHandler()
{
}
CMailHandler::~CMailHandler()
{
Clear();
}
void CMailHandler::PushMail(u32 _Mail)
{
m_Mails.push(_Mail);
Update();
}
u16 CMailHandler::ReadDSPMailboxHigh()
{
// check if we have a mail for the core
if (!m_Mails.empty())
{
u16 result = (m_Mails.front() >> 16) & 0xFFFF;
Update();
return result;
}
return 0x00;
}
u16 CMailHandler::ReadDSPMailboxLow()
{
// check if we have a mail for the core
if (!m_Mails.empty())
{
u16 result = m_Mails.front() & 0xFFFF;
m_Mails.pop();
Update();
return(result);
}
return 0x00;
}
void CMailHandler::Clear()
{
while (!m_Mails.empty())
m_Mails.pop();
}
bool CMailHandler::IsEmpty()
{
return m_Mails.empty();
}
void CMailHandler::Halt(bool _Halt)
{
if (_Halt)
{
Clear();
m_Mails.push(0x80544348);
}
Update();
}
void CMailHandler::Update()
{
if (!IsEmpty())
{
// g_dspInitialize.pGenerateDSPInterrupt();
}
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "MailHandler.h"
CMailHandler::CMailHandler()
{
}
CMailHandler::~CMailHandler()
{
Clear();
}
void CMailHandler::PushMail(u32 _Mail)
{
m_Mails.push(_Mail);
Update();
}
u16 CMailHandler::ReadDSPMailboxHigh()
{
// check if we have a mail for the core
if (!m_Mails.empty())
{
u16 result = (m_Mails.front() >> 16) & 0xFFFF;
Update();
return result;
}
return 0x00;
}
u16 CMailHandler::ReadDSPMailboxLow()
{
// check if we have a mail for the core
if (!m_Mails.empty())
{
u16 result = m_Mails.front() & 0xFFFF;
m_Mails.pop();
Update();
return(result);
}
return 0x00;
}
void CMailHandler::Clear()
{
while (!m_Mails.empty())
m_Mails.pop();
}
bool CMailHandler::IsEmpty()
{
return m_Mails.empty();
}
void CMailHandler::Halt(bool _Halt)
{
if (_Halt)
{
Clear();
m_Mails.push(0x80544348);
}
Update();
}
void CMailHandler::Update()
{
if (!IsEmpty())
{
// g_dspInitialize.pGenerateDSPInterrupt();
}
}
@@ -1,248 +1,248 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include <mmsystem.h>
#include <dsound.h>
#include "DSoundStream.h"
namespace DSound
{
#define BUFSIZE 32768
#define MAXWAIT 70 //ms
CRITICAL_SECTION soundCriticalSection;
HANDLE soundSyncEvent;
HANDLE hThread;
StreamCallback callback;
IDirectSound8* ds;
IDirectSoundBuffer* dsBuffer;
int bufferSize; //i bytes
int totalRenderedBytes;
int sampleRate;
// playback position
int currentPos;
int lastPos;
short realtimeBuffer[1024 * 1024];
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
inline int FIX128(int x)
{
return(x & (~127));
}
int DSound_GetSampleRate()
{
return(sampleRate);
}
bool CreateBuffer()
{
PCMWAVEFORMAT pcmwf;
DSBUFFERDESC dsbdesc;
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = 2;
pcmwf.wf.nSamplesPerSec = sampleRate;
pcmwf.wf.nBlockAlign = 4;
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
pcmwf.wBitsPerSample = 16;
//buffer description
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
{
dsBuffer->SetCurrentPosition(0);
return(true);
}
else
{
// Failed.
dsBuffer = NULL;
return(false);
}
}
bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
char* soundData, // Start of our data.
DWORD dwSoundBytes) // Size of block to copy.
{
void* ptr1, * ptr2;
DWORD numBytes1, numBytes2;
// Obtain memory address of write block. This will be in two parts if the block wraps around.
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
// If the buffer was lost, restore and retry lock.
if (DSERR_BUFFERLOST == hr)
{
dsBuffer->Restore();
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
}
if (SUCCEEDED(hr))
{
memcpy(ptr1, soundData, numBytes1);
if (ptr2 != 0)
{
memcpy(ptr2, soundData + numBytes1, numBytes2);
}
// Release the data back to DirectSound.
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
return(true);
}
return(false);
}
inline int ModBufferSize(int x)
{
return((x + bufferSize) % bufferSize);
}
// The audio thread.
DWORD WINAPI soundThread(void*)
{
currentPos = 0;
lastPos = 0;
// Prefill buffer?
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
while (!threadData)
{
// No blocking inside the csection
EnterCriticalSection(&soundCriticalSection);
dsBuffer->GetCurrentPosition((DWORD*)&currentPos, 0);
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
if (numBytesToRender >= 256)
{
if (numBytesToRender > sizeof(realtimeBuffer))
MessageBox(0,"soundThread: too big render call",0,0);
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
currentPos = ModBufferSize(lastPos + numBytesToRender);
totalRenderedBytes += numBytesToRender;
lastPos = currentPos;
}
LeaveCriticalSection(&soundCriticalSection);
WaitForSingleObject(soundSyncEvent, MAXWAIT);
}
dsBuffer->Stop();
return(0); //hurra!
}
bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
{
callback = _callback;
threadData = 0;
sampleRate = _sampleRate;
//no security attributes, automatic resetting, init state nonset, untitled
soundSyncEvent = CreateEvent(0, false, false, 0);
//vi initierar den...........
InitializeCriticalSection(&soundCriticalSection);
//vi vill ha access till DSOUND så...
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
return false;
ds->SetCooperativeLevel(window, DSSCL_NORMAL);
if (!CreateBuffer())
{
return false;
}
DWORD num1;
short* p1;
dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
memset(p1, 0, num1);
dsBuffer->Unlock(p1, num1, 0, 0);
totalRenderedBytes = -bufferSize;
DWORD h;
hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
return true;
}
void DSound_UpdateSound()
{
SetEvent(soundSyncEvent);
}
void DSound_StopSound()
{
EnterCriticalSection(&soundCriticalSection);
threadData = 1;
// kick the thread if it's waiting
SetEvent(soundSyncEvent);
LeaveCriticalSection(&soundCriticalSection);
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
dsBuffer->Release();
ds->Release();
CloseHandle(soundSyncEvent);
soundSyncEvent = INVALID_HANDLE_VALUE;
hThread = INVALID_HANDLE_VALUE;
}
int DSound_GetCurSample()
{
EnterCriticalSection(&soundCriticalSection);
int playCursor;
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
LeaveCriticalSection(&soundCriticalSection);
return(playCursor);
}
float DSound_GetTimer()
{
return((float)DSound_GetCurSample() * (1.0f / (4.0f * sampleRate)));
}
} // namespace
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include <mmsystem.h>
#include <dsound.h>
#include "DSoundStream.h"
namespace DSound
{
#define BUFSIZE 32768
#define MAXWAIT 70 //ms
CRITICAL_SECTION soundCriticalSection;
HANDLE soundSyncEvent;
HANDLE hThread;
StreamCallback callback;
IDirectSound8* ds;
IDirectSoundBuffer* dsBuffer;
int bufferSize; //i bytes
int totalRenderedBytes;
int sampleRate;
// playback position
int currentPos;
int lastPos;
short realtimeBuffer[1024 * 1024];
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
inline int FIX128(int x)
{
return(x & (~127));
}
int DSound_GetSampleRate()
{
return(sampleRate);
}
bool CreateBuffer()
{
PCMWAVEFORMAT pcmwf;
DSBUFFERDESC dsbdesc;
memset(&pcmwf, 0, sizeof(PCMWAVEFORMAT));
memset(&dsbdesc, 0, sizeof(DSBUFFERDESC));
pcmwf.wf.wFormatTag = WAVE_FORMAT_PCM;
pcmwf.wf.nChannels = 2;
pcmwf.wf.nSamplesPerSec = sampleRate;
pcmwf.wf.nBlockAlign = 4;
pcmwf.wf.nAvgBytesPerSec = pcmwf.wf.nSamplesPerSec * pcmwf.wf.nBlockAlign;
pcmwf.wBitsPerSample = 16;
//buffer description
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
{
dsBuffer->SetCurrentPosition(0);
return(true);
}
else
{
// Failed.
dsBuffer = NULL;
return(false);
}
}
bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
char* soundData, // Start of our data.
DWORD dwSoundBytes) // Size of block to copy.
{
void* ptr1, * ptr2;
DWORD numBytes1, numBytes2;
// Obtain memory address of write block. This will be in two parts if the block wraps around.
HRESULT hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
// If the buffer was lost, restore and retry lock.
if (DSERR_BUFFERLOST == hr)
{
dsBuffer->Restore();
hr = dsBuffer->Lock(dwOffset, dwSoundBytes, &ptr1, &numBytes1, &ptr2, &numBytes2, 0);
}
if (SUCCEEDED(hr))
{
memcpy(ptr1, soundData, numBytes1);
if (ptr2 != 0)
{
memcpy(ptr2, soundData + numBytes1, numBytes2);
}
// Release the data back to DirectSound.
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
return(true);
}
return(false);
}
inline int ModBufferSize(int x)
{
return((x + bufferSize) % bufferSize);
}
// The audio thread.
DWORD WINAPI soundThread(void*)
{
currentPos = 0;
lastPos = 0;
// Prefill buffer?
//writeDataToBuffer(0,realtimeBuffer,bufferSize);
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
while (!threadData)
{
// No blocking inside the csection
EnterCriticalSection(&soundCriticalSection);
dsBuffer->GetCurrentPosition((DWORD*)&currentPos, 0);
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
if (numBytesToRender >= 256)
{
if (numBytesToRender > sizeof(realtimeBuffer))
MessageBox(0,"soundThread: too big render call",0,0);
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
currentPos = ModBufferSize(lastPos + numBytesToRender);
totalRenderedBytes += numBytesToRender;
lastPos = currentPos;
}
LeaveCriticalSection(&soundCriticalSection);
WaitForSingleObject(soundSyncEvent, MAXWAIT);
}
dsBuffer->Stop();
return(0); //hurra!
}
bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
{
callback = _callback;
threadData = 0;
sampleRate = _sampleRate;
//no security attributes, automatic resetting, init state nonset, untitled
soundSyncEvent = CreateEvent(0, false, false, 0);
//vi initierar den...........
InitializeCriticalSection(&soundCriticalSection);
//vi vill ha access till DSOUND så...
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
return false;
ds->SetCooperativeLevel(window, DSSCL_NORMAL);
if (!CreateBuffer())
{
return false;
}
DWORD num1;
short* p1;
dsBuffer->Lock(0, bufferSize, (void* *)&p1, &num1, 0, 0, 0);
memset(p1, 0, num1);
dsBuffer->Unlock(p1, num1, 0, 0);
totalRenderedBytes = -bufferSize;
DWORD h;
hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
return true;
}
void DSound_UpdateSound()
{
SetEvent(soundSyncEvent);
}
void DSound_StopSound()
{
EnterCriticalSection(&soundCriticalSection);
threadData = 1;
// kick the thread if it's waiting
SetEvent(soundSyncEvent);
LeaveCriticalSection(&soundCriticalSection);
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
dsBuffer->Release();
ds->Release();
CloseHandle(soundSyncEvent);
soundSyncEvent = INVALID_HANDLE_VALUE;
hThread = INVALID_HANDLE_VALUE;
}
int DSound_GetCurSample()
{
EnterCriticalSection(&soundCriticalSection);
int playCursor;
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
LeaveCriticalSection(&soundCriticalSection);
return(playCursor);
}
float DSound_GetTimer()
{
return((float)DSound_GetCurSample() * (1.0f / (4.0f * sampleRate)));
}
} // namespace
+183 -183
View File
@@ -1,183 +1,183 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// This queue solution is temporary. I'll implement something more efficient later.
#include <queue>
#include "../Config.h"
#include "../Globals.h"
#include "../DSPHandler.h"
#include "../Logging/Console.h"
#include "Thread.h"
#include "Mixer.h"
#include "FixedSizeQueue.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
namespace {
Common::CriticalSection push_sync;
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
const int queue_minlength = 1024 * 4;
const int queue_maxlength = 1024 * 28;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
} // namespace
volatile bool mixer_HLEready = false;
volatile int queue_size = 0;
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
{
// silence
memset(buffer, 0, numSamples * 2 * sizeof(short));
// first get the DTK Music
if (g_Config.m_EnableDTKMusic)
{
g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
}
//if this was called directly from the HLE, and not by timeout
if (g_Config.m_EnableHLEAudio && mixer_HLEready)
{
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
if (pUCode != NULL)
pUCode->MixAdd(buffer, numSamples);
}
push_sync.Enter();
int count = 0;
while (queue_size > queue_minlength && count < numSamples * 2) {
int x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
queue_size-=2;
}
push_sync.Leave();
}
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
// static FILE *f;
// if (!f)
// f = fopen("d:\\hello.raw", "wb");
// fwrite(buffer, num_stereo_samples * 4, 1, f);
if (queue_size == 0)
{
queue_size = queue_minlength;
for (int i = 0; i < queue_minlength; i++)
sample_queue.push((s16)0);
}
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
#ifdef _WIN32
if (! (GetAsyncKeyState(VK_TAB)) && g_Config.m_EnableThrottle) {
/* This is only needed for non-AX sound, currently directly streamed and
DTK sound. For AX we call DSound_UpdateSound in AXTask() for example. */
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength) {
sleep(0);
}
#endif
//convert into config option?
const int mode = 2;
push_sync.Enter();
while (num_stereo_samples)
{
acc += sample_rate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(buffer++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(buffer++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
queue_size += 2;
}
push_sync.Leave();
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// This queue solution is temporary. I'll implement something more efficient later.
#include <queue>
#include "../Config.h"
#include "../Globals.h"
#include "../DSPHandler.h"
#include "../Logging/Console.h"
#include "Thread.h"
#include "Mixer.h"
#include "FixedSizeQueue.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
namespace {
Common::CriticalSection push_sync;
// On real hardware, this fifo is much, much smaller. But timing is also tighter than under Windows, so...
const int queue_minlength = 1024 * 4;
const int queue_maxlength = 1024 * 28;
FixedSizeQueue<s16, queue_maxlength> sample_queue;
} // namespace
volatile bool mixer_HLEready = false;
volatile int queue_size = 0;
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
{
// silence
memset(buffer, 0, numSamples * 2 * sizeof(short));
// first get the DTK Music
if (g_Config.m_EnableDTKMusic)
{
g_dspInitialize.pGetAudioStreaming(buffer, numSamples);
}
//if this was called directly from the HLE, and not by timeout
if (g_Config.m_EnableHLEAudio && mixer_HLEready)
{
IUCode* pUCode = CDSPHandler::GetInstance().GetUCode();
if (pUCode != NULL)
pUCode->MixAdd(buffer, numSamples);
}
push_sync.Enter();
int count = 0;
while (queue_size > queue_minlength && count < numSamples * 2) {
int x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
x = buffer[count];
x += sample_queue.front();
if (x > 32767) x = 32767;
if (x < -32767) x = -32767;
buffer[count++] = x;
sample_queue.pop();
queue_size-=2;
}
push_sync.Leave();
}
void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
// static FILE *f;
// if (!f)
// f = fopen("d:\\hello.raw", "wb");
// fwrite(buffer, num_stereo_samples * 4, 1, f);
if (queue_size == 0)
{
queue_size = queue_minlength;
for (int i = 0; i < queue_minlength; i++)
sample_queue.push((s16)0);
}
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
#ifdef _WIN32
if (! (GetAsyncKeyState(VK_TAB)) && g_Config.m_EnableThrottle) {
/* This is only needed for non-AX sound, currently directly streamed and
DTK sound. For AX we call DSound_UpdateSound in AXTask() for example. */
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength) {
sleep(0);
}
#endif
//convert into config option?
const int mode = 2;
push_sync.Enter();
while (num_stereo_samples)
{
acc += sample_rate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(buffer++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(buffer++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
queue_size += 2;
}
push_sync.Leave();
}
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
@@ -1,62 +1,62 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "../DSPHandler.h"
#include "UCodes.h"
#include "UCode_CARD.h"
CUCode_CARD::CUCode_CARD(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
{
DebugLog("CUCode_CARD - initialized");
m_rMailHandler.PushMail(DSP_INIT);
}
CUCode_CARD::~CUCode_CARD()
{
m_rMailHandler.Clear();
}
void CUCode_CARD::Update()
{
// check if we have to sent something
if (!m_rMailHandler.IsEmpty())
{
g_dspInitialize.pGenerateDSPInterrupt();
}
}
void CUCode_CARD::HandleMail(u32 _uMail)
{
if (_uMail == 0xFF000000) // unlock card
{
// m_Mails.push(0x00000001); // ACK (actualy anything != 0)
}
else
{
DebugLog("CUCode_CARD - unknown cmd: %x (size %i)", _uMail);
}
m_rMailHandler.PushMail(DSP_DONE);
CDSPHandler::GetInstance().SetUCode(UCODE_ROM);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "../DSPHandler.h"
#include "UCodes.h"
#include "UCode_CARD.h"
CUCode_CARD::CUCode_CARD(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
{
DebugLog("CUCode_CARD - initialized");
m_rMailHandler.PushMail(DSP_INIT);
}
CUCode_CARD::~CUCode_CARD()
{
m_rMailHandler.Clear();
}
void CUCode_CARD::Update()
{
// check if we have to sent something
if (!m_rMailHandler.IsEmpty())
{
g_dspInitialize.pGenerateDSPInterrupt();
}
}
void CUCode_CARD::HandleMail(u32 _uMail)
{
if (_uMail == 0xFF000000) // unlock card
{
// m_Mails.push(0x00000001); // ACK (actualy anything != 0)
}
else
{
DebugLog("CUCode_CARD - unknown cmd: %x (size %i)", _uMail);
}
m_rMailHandler.PushMail(DSP_DONE);
CDSPHandler::GetInstance().SetUCode(UCODE_ROM);
}
@@ -1,53 +1,53 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "../DSPHandler.h"
#include "UCodes.h"
#include "UCode_InitAudioSystem.h"
CUCode_InitAudioSystem::CUCode_InitAudioSystem(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_BootTask_numSteps(0)
, m_NextParameter(0)
, IsInitialized(false)
{
DebugLog("CUCode_InitAudioSystem - initialized");
}
CUCode_InitAudioSystem::~CUCode_InitAudioSystem()
{}
void CUCode_InitAudioSystem::Init()
{}
void CUCode_InitAudioSystem::Update()
{
if (m_rMailHandler.IsEmpty())
{
m_rMailHandler.PushMail(0x80544348);
// HALT
}
}
void CUCode_InitAudioSystem::HandleMail(u32 _uMail)
{}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "../DSPHandler.h"
#include "UCodes.h"
#include "UCode_InitAudioSystem.h"
CUCode_InitAudioSystem::CUCode_InitAudioSystem(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_BootTask_numSteps(0)
, m_NextParameter(0)
, IsInitialized(false)
{
DebugLog("CUCode_InitAudioSystem - initialized");
}
CUCode_InitAudioSystem::~CUCode_InitAudioSystem()
{}
void CUCode_InitAudioSystem::Init()
{}
void CUCode_InitAudioSystem::Update()
{
if (m_rMailHandler.IsEmpty())
{
m_rMailHandler.PushMail(0x80544348);
// HALT
}
}
void CUCode_InitAudioSystem::HandleMail(u32 _uMail)
{}
@@ -1,161 +1,161 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "UCodes.h"
#include "UCode_Jac.h"
#include "../MailHandler.h"
CUCode_Jac::CUCode_Jac(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_bListInProgress(false)
{
DebugLog("CUCode_Jac: init");
m_rMailHandler.PushMail(0xDCD10000);
m_rMailHandler.PushMail(0x80000000);
}
CUCode_Jac::~CUCode_Jac()
{
m_rMailHandler.Clear();
}
void CUCode_Jac::HandleMail(u32 _uMail)
{
// this is prolly totally bullshit and should work like the zelda one...
// but i am to lazy to change it atm
if (m_bListInProgress == false)
{
// get the command to find out how much steps it has
switch (_uMail & 0xFFFF)
{
// release halt
case 0x00:
// m_Mails.push(0x80000000);
g_dspInitialize.pGenerateDSPInterrupt();
break;
case 0x40:
m_step = 0;
((u32*)m_Buffer)[m_step++] = _uMail;
m_bListInProgress = true;
m_numSteps = 5;
break;
case 0x2000:
case 0x4000:
m_step = 0;
((u32*)m_Buffer)[m_step++] = _uMail;
m_bListInProgress = true;
m_numSteps = 3;
break;
default:
PanicAlert("UCode Jac");
DebugLog("UCode Jac - unknown cmd: %x", _uMail & 0xFFFF);
break;
}
}
else
{
((u32*)m_Buffer)[m_step] = _uMail;
m_step++;
if (m_step == m_numSteps)
{
ExecuteList();
m_bListInProgress = false;
}
}
}
void CUCode_Jac::Update()
{
// check if we have to sent something
/* if (!g_MailHandler.empty())
{
g_dspInitialize.pGenerateDSPInterrupt();
}*/
}
void CUCode_Jac::ExecuteList()
{
// begin with the list
m_readOffset = 0;
u16 cmd = Read16();
u16 sync = Read16();
DebugLog("==============================================================================");
DebugLog("UCode Jac - execute dlist (cmd: 0x%04x : sync: 0x%04x)", cmd, sync);
switch (cmd)
{
// ==============================================================================
// DsetupTable
// ==============================================================================
case 0x40:
{
u32 tmp[4];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
tmp[3] = Read32();
DebugLog("DsetupTable");
DebugLog("???: 0x%08x", tmp[0]);
DebugLog("DSPRES_FILTER (size: 0x40): 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
DebugLog("???: 0x%08x", tmp[3]);
}
break;
// ==============================================================================
// UpdateDSPChannel
// ==============================================================================
case 0x2000:
case 0x4000: // animal crossing
{
u32 tmp[3];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
DebugLog("UpdateDSPChannel");
DebugLog("audiomemory: 0x%08x", tmp[0]);
DebugLog("audiomemory: 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x40): 0x%08x", tmp[2]);
}
break;
default:
PanicAlert("UCode Jac unknown cmd: %s (size %i)", cmd, m_numSteps);
DebugLog("Jac UCode - unknown cmd: %x (size %i)", cmd, m_numSteps);
break;
}
// sync, we are rdy
m_rMailHandler.PushMail(DSP_SYNC);
m_rMailHandler.PushMail(0xF3550000 | sync);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "UCodes.h"
#include "UCode_Jac.h"
#include "../MailHandler.h"
CUCode_Jac::CUCode_Jac(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_bListInProgress(false)
{
DebugLog("CUCode_Jac: init");
m_rMailHandler.PushMail(0xDCD10000);
m_rMailHandler.PushMail(0x80000000);
}
CUCode_Jac::~CUCode_Jac()
{
m_rMailHandler.Clear();
}
void CUCode_Jac::HandleMail(u32 _uMail)
{
// this is prolly totally bullshit and should work like the zelda one...
// but i am to lazy to change it atm
if (m_bListInProgress == false)
{
// get the command to find out how much steps it has
switch (_uMail & 0xFFFF)
{
// release halt
case 0x00:
// m_Mails.push(0x80000000);
g_dspInitialize.pGenerateDSPInterrupt();
break;
case 0x40:
m_step = 0;
((u32*)m_Buffer)[m_step++] = _uMail;
m_bListInProgress = true;
m_numSteps = 5;
break;
case 0x2000:
case 0x4000:
m_step = 0;
((u32*)m_Buffer)[m_step++] = _uMail;
m_bListInProgress = true;
m_numSteps = 3;
break;
default:
PanicAlert("UCode Jac");
DebugLog("UCode Jac - unknown cmd: %x", _uMail & 0xFFFF);
break;
}
}
else
{
((u32*)m_Buffer)[m_step] = _uMail;
m_step++;
if (m_step == m_numSteps)
{
ExecuteList();
m_bListInProgress = false;
}
}
}
void CUCode_Jac::Update()
{
// check if we have to sent something
/* if (!g_MailHandler.empty())
{
g_dspInitialize.pGenerateDSPInterrupt();
}*/
}
void CUCode_Jac::ExecuteList()
{
// begin with the list
m_readOffset = 0;
u16 cmd = Read16();
u16 sync = Read16();
DebugLog("==============================================================================");
DebugLog("UCode Jac - execute dlist (cmd: 0x%04x : sync: 0x%04x)", cmd, sync);
switch (cmd)
{
// ==============================================================================
// DsetupTable
// ==============================================================================
case 0x40:
{
u32 tmp[4];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
tmp[3] = Read32();
DebugLog("DsetupTable");
DebugLog("???: 0x%08x", tmp[0]);
DebugLog("DSPRES_FILTER (size: 0x40): 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
DebugLog("???: 0x%08x", tmp[3]);
}
break;
// ==============================================================================
// UpdateDSPChannel
// ==============================================================================
case 0x2000:
case 0x4000: // animal crossing
{
u32 tmp[3];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
DebugLog("UpdateDSPChannel");
DebugLog("audiomemory: 0x%08x", tmp[0]);
DebugLog("audiomemory: 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x40): 0x%08x", tmp[2]);
}
break;
default:
PanicAlert("UCode Jac unknown cmd: %s (size %i)", cmd, m_numSteps);
DebugLog("Jac UCode - unknown cmd: %x (size %i)", cmd, m_numSteps);
break;
}
// sync, we are rdy
m_rMailHandler.PushMail(DSP_SYNC);
m_rMailHandler.PushMail(0xF3550000 | sync);
}
@@ -1,112 +1,112 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "../DSPHandler.h"
#include "UCodes.h"
#include "UCode_ROM.h"
CUCode_Rom::CUCode_Rom(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_BootTask_numSteps(0)
, m_NextParameter(0)
{
DebugLog("UCode_Rom - initialized");
m_rMailHandler.Clear();
m_rMailHandler.PushMail(0x8071FEED);
}
CUCode_Rom::~CUCode_Rom()
{}
void CUCode_Rom::Update()
{}
void CUCode_Rom::HandleMail(u32 _uMail)
{
if (m_NextParameter == 0)
{
// wait for beginning of UCode
if ((_uMail & 0xFFFF0000) != 0x80F30000)
{
u32 Message = 0xFEEE0000 | (_uMail & 0xFFFF);
m_rMailHandler.PushMail(Message);
}
else
{
m_NextParameter = _uMail;
}
}
else
{
switch (m_NextParameter)
{
case 0x80F3A001:
m_CurrentUCode.m_RAMAddress = _uMail;
break;
case 0x80F3A002:
m_CurrentUCode.m_Length = _uMail;
break;
case 0x80F3C002:
m_CurrentUCode.m_IMEMAddress = _uMail;
break;
case 0x80F3B002:
m_CurrentUCode.m_Unk = _uMail;
break;
case 0x80F3D001:
{
m_CurrentUCode.m_StartPC = _uMail;
BootUCode();
return; // FIXES THE OVERWRITE
}
break;
}
// THE GODDAMN OVERWRITE WAS HERE. Without the return above, since BootUCode may delete "this", well ...
m_NextParameter = 0;
}
}
void CUCode_Rom::BootUCode()
{
// simple non-scientific crc invented by ector :P
// too annoying to change now, and probably good enough anyway
u32 crc = 0;
for (u32 i = 0; i < m_CurrentUCode.m_Length; i++)
{
crc ^= Memory_Read_U8(m_CurrentUCode.m_RAMAddress + i);
//let's rol
crc = (crc << 3) | (crc >> 29);
}
DebugLog("CurrentUCode SOURCE Addr: 0x%08x", m_CurrentUCode.m_RAMAddress);
DebugLog("CurrentUCode Length: 0x%08x", m_CurrentUCode.m_Length);
DebugLog("CurrentUCode DEST Addr: 0x%08x", m_CurrentUCode.m_IMEMAddress);
DebugLog("CurrentUCode ???: 0x%08x", m_CurrentUCode.m_Unk);
DebugLog("CurrentUCode init_vector: 0x%08x", m_CurrentUCode.m_StartPC);
DebugLog("CurrentUCode CRC: 0x%08x", crc);
DebugLog("BootTask - done");
CDSPHandler::GetInstance().SetUCode(crc);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "../Globals.h"
#include "../DSPHandler.h"
#include "UCodes.h"
#include "UCode_ROM.h"
CUCode_Rom::CUCode_Rom(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_BootTask_numSteps(0)
, m_NextParameter(0)
{
DebugLog("UCode_Rom - initialized");
m_rMailHandler.Clear();
m_rMailHandler.PushMail(0x8071FEED);
}
CUCode_Rom::~CUCode_Rom()
{}
void CUCode_Rom::Update()
{}
void CUCode_Rom::HandleMail(u32 _uMail)
{
if (m_NextParameter == 0)
{
// wait for beginning of UCode
if ((_uMail & 0xFFFF0000) != 0x80F30000)
{
u32 Message = 0xFEEE0000 | (_uMail & 0xFFFF);
m_rMailHandler.PushMail(Message);
}
else
{
m_NextParameter = _uMail;
}
}
else
{
switch (m_NextParameter)
{
case 0x80F3A001:
m_CurrentUCode.m_RAMAddress = _uMail;
break;
case 0x80F3A002:
m_CurrentUCode.m_Length = _uMail;
break;
case 0x80F3C002:
m_CurrentUCode.m_IMEMAddress = _uMail;
break;
case 0x80F3B002:
m_CurrentUCode.m_Unk = _uMail;
break;
case 0x80F3D001:
{
m_CurrentUCode.m_StartPC = _uMail;
BootUCode();
return; // FIXES THE OVERWRITE
}
break;
}
// THE GODDAMN OVERWRITE WAS HERE. Without the return above, since BootUCode may delete "this", well ...
m_NextParameter = 0;
}
}
void CUCode_Rom::BootUCode()
{
// simple non-scientific crc invented by ector :P
// too annoying to change now, and probably good enough anyway
u32 crc = 0;
for (u32 i = 0; i < m_CurrentUCode.m_Length; i++)
{
crc ^= Memory_Read_U8(m_CurrentUCode.m_RAMAddress + i);
//let's rol
crc = (crc << 3) | (crc >> 29);
}
DebugLog("CurrentUCode SOURCE Addr: 0x%08x", m_CurrentUCode.m_RAMAddress);
DebugLog("CurrentUCode Length: 0x%08x", m_CurrentUCode.m_Length);
DebugLog("CurrentUCode DEST Addr: 0x%08x", m_CurrentUCode.m_IMEMAddress);
DebugLog("CurrentUCode ???: 0x%08x", m_CurrentUCode.m_Unk);
DebugLog("CurrentUCode init_vector: 0x%08x", m_CurrentUCode.m_StartPC);
DebugLog("CurrentUCode CRC: 0x%08x", crc);
DebugLog("BootTask - done");
CDSPHandler::GetInstance().SetUCode(crc);
}
@@ -1,181 +1,181 @@
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Games that uses this UCode:
// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
#include "../Globals.h"
#include "UCodes.h"
#include "UCode_Zelda.h"
#include "../MailHandler.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
#include "../PCHW/Mixer.h"
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_numSteps(0)
, m_bListInProgress(false)
, m_step(0)
, m_readOffset(0)
{
DebugLog("UCode_Zelda - add boot mails for handshake");
m_rMailHandler.PushMail(DSP_INIT);
m_rMailHandler.PushMail(0x80000000); // handshake
memset(m_Buffer, 0, sizeof(m_Buffer));
}
CUCode_Zelda::~CUCode_Zelda()
{
m_rMailHandler.Clear();
}
void CUCode_Zelda::Update()
{
// check if we have to sent something
if (!m_rMailHandler.IsEmpty())
g_dspInitialize.pGenerateDSPInterrupt();
}
void CUCode_Zelda::HandleMail(u32 _uMail)
{
if (m_bListInProgress == false)
{
m_bListInProgress = true;
m_numSteps = _uMail;
m_step = 0;
}
else
{
if (m_step < 0 || m_step >= sizeof(m_Buffer)/4)
PanicAlert("m_step out of range");
((u32*)m_Buffer)[m_step] = _uMail;
m_step++;
if (m_step == m_numSteps)
{
ExecuteList();
m_bListInProgress = false;
}
}
}
void CUCode_Zelda::MixAdd(short* buffer, int size)
{
//TODO(XK): Zelda UCode MixAdd?
}
void CUCode_Zelda::ExecuteList()
{
// begin with the list
m_readOffset = 0;
u32 Temp = Read32();
u32 Command = (Temp >> 24) & 0x7f;
u32 Sync = Temp >> 16;
DebugLog("==============================================================================");
DebugLog("Zelda UCode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
switch (Command)
{
// DsetupTable ... zelda ww jumps to 0x0095
case 0x01:
{
u32 tmp[4];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
tmp[3] = Read32();
DebugLog("DsetupTable");
DebugLog("???: 0x%08x", tmp[0]);
DebugLog("DSPRES_FILTER (size: 0x40): 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
DebugLog("???: 0x%08x", tmp[3]);
}
break;
// SyncFrame ... zelda ww jumps to 0x0243
case 0x02:
{
u32 tmp[3];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
// We're ready to mix
mixer_HLEready = true;
#ifdef _WIN32
DebugLog("Update the SoundThread to be in sync");
DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
#endif
DebugLog("DsyncFrame");
DebugLog("???: 0x%08x", tmp[0]);
DebugLog("???: 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
}
break;
/*
case 0x03: break; // dunno ... zelda ww jmps to 0x0073
case 0x04: break; // dunno ... zelda ww jmps to 0x0580
case 0x05: break; // dunno ... zelda ww jmps to 0x0592
case 0x06: break; // dunno ... zelda ww jmps to 0x0469
case 0x07: break; // dunno ... zelda ww jmps to 0x044d
case 0x08: break; // Mixer ... zelda ww jmps to 0x0485
case 0x09: break; // dunno ... zelda ww jmps to 0x044d
*/
// DsetDolbyDelay ... zelda ww jumps to 0x00b2
case 0x0d:
{
u32 tmp[2];
tmp[0] = Read32();
tmp[1] = Read32();
DebugLog("DSetDolbyDelay");
DebugLog("DOLBY2_DELAY_BUF (size 0x960): 0x%08x", tmp[0]);
DebugLog("DSPRES_FILTER (size 0x500): 0x%08x", tmp[1]);
}
break;
// Set VARAM
case 0x0e:
// MessageBox(NULL, "Zelda VARAM", "cmd", MB_OK);
break;
// default ... zelda ww jumps to 0x0043
default:
PanicAlert("Zelda UCode - unknown cmd: %x (size %i)", Command, m_numSteps);
break;
}
// sync, we are rdy
m_rMailHandler.PushMail(DSP_SYNC);
m_rMailHandler.PushMail(0xF3550000 | Sync);
}
// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
// Games that uses this UCode:
// Zelda: The Windwaker, Mario Sunshine, Mario Kart, Twilight Princess
#include "../Globals.h"
#include "UCodes.h"
#include "UCode_Zelda.h"
#include "../MailHandler.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
#include "../PCHW/Mixer.h"
CUCode_Zelda::CUCode_Zelda(CMailHandler& _rMailHandler)
: IUCode(_rMailHandler)
, m_numSteps(0)
, m_bListInProgress(false)
, m_step(0)
, m_readOffset(0)
{
DebugLog("UCode_Zelda - add boot mails for handshake");
m_rMailHandler.PushMail(DSP_INIT);
m_rMailHandler.PushMail(0x80000000); // handshake
memset(m_Buffer, 0, sizeof(m_Buffer));
}
CUCode_Zelda::~CUCode_Zelda()
{
m_rMailHandler.Clear();
}
void CUCode_Zelda::Update()
{
// check if we have to sent something
if (!m_rMailHandler.IsEmpty())
g_dspInitialize.pGenerateDSPInterrupt();
}
void CUCode_Zelda::HandleMail(u32 _uMail)
{
if (m_bListInProgress == false)
{
m_bListInProgress = true;
m_numSteps = _uMail;
m_step = 0;
}
else
{
if (m_step < 0 || m_step >= sizeof(m_Buffer)/4)
PanicAlert("m_step out of range");
((u32*)m_Buffer)[m_step] = _uMail;
m_step++;
if (m_step == m_numSteps)
{
ExecuteList();
m_bListInProgress = false;
}
}
}
void CUCode_Zelda::MixAdd(short* buffer, int size)
{
//TODO(XK): Zelda UCode MixAdd?
}
void CUCode_Zelda::ExecuteList()
{
// begin with the list
m_readOffset = 0;
u32 Temp = Read32();
u32 Command = (Temp >> 24) & 0x7f;
u32 Sync = Temp >> 16;
DebugLog("==============================================================================");
DebugLog("Zelda UCode - execute dlist (cmd: 0x%04x : sync: 0x%04x)", Command, Sync);
switch (Command)
{
// DsetupTable ... zelda ww jumps to 0x0095
case 0x01:
{
u32 tmp[4];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
tmp[3] = Read32();
DebugLog("DsetupTable");
DebugLog("???: 0x%08x", tmp[0]);
DebugLog("DSPRES_FILTER (size: 0x40): 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
DebugLog("???: 0x%08x", tmp[3]);
}
break;
// SyncFrame ... zelda ww jumps to 0x0243
case 0x02:
{
u32 tmp[3];
tmp[0] = Read32();
tmp[1] = Read32();
tmp[2] = Read32();
// We're ready to mix
mixer_HLEready = true;
#ifdef _WIN32
DebugLog("Update the SoundThread to be in sync");
DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
#endif
DebugLog("DsyncFrame");
DebugLog("???: 0x%08x", tmp[0]);
DebugLog("???: 0x%08x", tmp[1]);
DebugLog("DSPADPCM_FILTER (size: 0x500): 0x%08x", tmp[2]);
}
break;
/*
case 0x03: break; // dunno ... zelda ww jmps to 0x0073
case 0x04: break; // dunno ... zelda ww jmps to 0x0580
case 0x05: break; // dunno ... zelda ww jmps to 0x0592
case 0x06: break; // dunno ... zelda ww jmps to 0x0469
case 0x07: break; // dunno ... zelda ww jmps to 0x044d
case 0x08: break; // Mixer ... zelda ww jmps to 0x0485
case 0x09: break; // dunno ... zelda ww jmps to 0x044d
*/
// DsetDolbyDelay ... zelda ww jumps to 0x00b2
case 0x0d:
{
u32 tmp[2];
tmp[0] = Read32();
tmp[1] = Read32();
DebugLog("DSetDolbyDelay");
DebugLog("DOLBY2_DELAY_BUF (size 0x960): 0x%08x", tmp[0]);
DebugLog("DSPRES_FILTER (size 0x500): 0x%08x", tmp[1]);
}
break;
// Set VARAM
case 0x0e:
// MessageBox(NULL, "Zelda VARAM", "cmd", MB_OK);
break;
// default ... zelda ww jumps to 0x0043
default:
PanicAlert("Zelda UCode - unknown cmd: %x (size %i)", Command, m_numSteps);
break;
}
// sync, we are rdy
m_rMailHandler.PushMail(DSP_SYNC);
m_rMailHandler.PushMail(0xF3550000 | Sync);
}

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