mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Formatting cleanup for VideoCommon.
Block braces on new lines. Also killed off trailing whitespace and dangling elses. Spaced some things out to make them more readable (only in places where it looked like a bit of a clusterfuck).
This commit is contained in:
@@ -89,8 +89,10 @@ bool AVIDump::CreateFile()
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return false;
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}
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if (!m_fileCount) {
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if (!SetCompressionOptions()) {
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if (!m_fileCount)
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{
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if (!SetCompressionOptions())
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{
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NOTICE_LOG(VIDEO, "SetCompressionOptions failed");
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Stop();
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return false;
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@@ -87,17 +87,17 @@
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#define BPMEM_FOGPARAM3 0xF1
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#define BPMEM_FOGCOLOR 0xF2
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#define BPMEM_ALPHACOMPARE 0xF3
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#define BPMEM_BIAS 0xF4
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#define BPMEM_ZTEX2 0xF5
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#define BPMEM_BIAS 0xF4
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#define BPMEM_ZTEX2 0xF5
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#define BPMEM_TEV_KSEL 0xF6 // 0xF6 + 8
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#define BPMEM_BP_MASK 0xFE
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// Tev/combiner things
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#define TEVSCALE_1 0
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#define TEVSCALE_2 1
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#define TEVSCALE_4 2
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#define TEVSCALE_1 0
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#define TEVSCALE_2 1
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#define TEVSCALE_4 2
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#define TEVDIVIDE_2 3
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#define TEVCMP_R8 0
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@@ -136,22 +136,22 @@
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#define TEVCOLORARG_ZERO 15
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#define TEVALPHAARG_APREV 0
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#define TEVALPHAARG_A0 1
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#define TEVALPHAARG_A1 2
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#define TEVALPHAARG_A2 3
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#define TEVALPHAARG_TEXA 4
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#define TEVALPHAARG_RASA 5
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#define TEVALPHAARG_A0 1
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#define TEVALPHAARG_A1 2
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#define TEVALPHAARG_A2 3
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#define TEVALPHAARG_TEXA 4
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#define TEVALPHAARG_RASA 5
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#define TEVALPHAARG_KONST 6
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#define TEVALPHAARG_ZERO 7
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#define TEVALPHAARG_ZERO 7
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#define ALPHACMP_NEVER 0
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#define ALPHACMP_LESS 1
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#define ALPHACMP_EQUAL 2
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#define ALPHACMP_LEQUAL 3
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#define ALPHACMP_NEVER 0
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#define ALPHACMP_LESS 1
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#define ALPHACMP_EQUAL 2
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#define ALPHACMP_LEQUAL 3
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#define ALPHACMP_GREATER 4
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#define ALPHACMP_NEQUAL 5
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#define ALPHACMP_GEQUAL 6
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#define ALPHACMP_ALWAYS 7
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#define ALPHACMP_NEQUAL 5
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#define ALPHACMP_GEQUAL 6
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#define ALPHACMP_ALWAYS 7
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enum Compare
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{
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@@ -313,26 +313,26 @@ struct TevStageCombiner
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#define ITF_3 3
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#define ITB_NONE 0
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#define ITB_S 1
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#define ITB_T 2
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#define ITB_ST 3
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#define ITB_U 4
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#define ITB_SU 5
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#define ITB_TU 6
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#define ITB_STU 7
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#define ITB_S 1
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#define ITB_T 2
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#define ITB_ST 3
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#define ITB_U 4
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#define ITB_SU 5
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#define ITB_TU 6
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#define ITB_STU 7
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#define ITBA_OFF 0
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#define ITBA_S 1
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#define ITBA_T 2
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#define ITBA_U 3
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#define ITBA_S 1
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#define ITBA_T 2
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#define ITBA_U 3
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#define ITW_OFF 0
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#define ITW_256 1
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#define ITW_128 2
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#define ITW_64 3
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#define ITW_32 4
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#define ITW_16 5
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#define ITW_0 6
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#define ITW_64 3
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#define ITW_32 4
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#define ITW_16 5
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#define ITW_0 6
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// several discoveries:
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// GXSetTevIndBumpST(tevstage, indstage, matrixind)
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@@ -366,7 +366,7 @@ struct TevStageCombiner
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u32 unused : 11;
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};
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bool IsActive() { return (hex&0x17fe00)!=0; }
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bool IsActive() { return (hex & 0x17fe00) != 0; }
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};
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union TwoTevStageOrders
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@@ -464,7 +464,7 @@ union TexImage0
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{
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struct
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{
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u32 width : 10; //actually w-1
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u32 width : 10; //actually w-1
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u32 height : 10; //actually h-1
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u32 format : 4;
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};
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@@ -542,14 +542,14 @@ union ZTex2
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struct FourTexUnits
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{
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TexMode0 texMode0[4];
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TexMode1 texMode1[4];
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TexImage0 texImage0[4];
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TexImage1 texImage1[4];
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TexImage2 texImage2[4];
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TexImage3 texImage3[4];
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TexTLUT texTlut[4];
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u32 unknown[4];
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TexMode0 texMode0[4];
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TexMode1 texMode1[4];
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TexImage0 texImage0[4];
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TexImage1 texImage1[4];
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TexImage2 texImage2[4];
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TexImage3 texImage3[4];
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TexTLUT texTlut[4];
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u32 unknown[4];
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};
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@@ -646,7 +646,8 @@ union FogParam0
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u32 sign : 1;
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};
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float GetA() {
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float GetA()
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{
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union { u32 i; float f; } dummy;
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dummy.i = ((u32)sign << 31) | ((u32)exponent << 23) | ((u32)mantissa << 12); // scale mantissa from 11 to 23 bits
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return dummy.f;
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@@ -667,7 +668,8 @@ union FogParam3
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};
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// amount to subtract from eyespacez after range adjustment
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float GetC() {
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float GetC()
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{
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union { u32 i; float f; } dummy;
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dummy.i = ((u32)c_sign << 31) | ((u32)c_exp << 23) | ((u32)c_mant << 12); // scale mantissa from 11 to 23 bits
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return dummy.f;
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@@ -906,7 +908,8 @@ union UPE_Copy
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union BPU_PreloadTileInfo
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{
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u32 hex;
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struct {
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struct
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{
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u32 count : 15;
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u32 type : 2;
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};
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@@ -102,7 +102,9 @@ void BPWritten(const BPCmd& bp)
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if (!mapTexFound)
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{
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if (bp.address != BPMEM_TEV_COLOR_ENV && bp.address != BPMEM_TEV_ALPHA_ENV)
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{
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numWrites = 0;
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}
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else if (++numWrites >= 100) // seem that if 100 consecutive BP writes are called to either of these addresses in ZTP,
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{ // then it is safe to assume the map texture address is currently loaded into the BP memory
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mapTexAddress = bpmem.tex[0].texImage3[0].hex << 5;
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@@ -193,15 +195,19 @@ void BPWritten(const BPCmd& bp)
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PRIM_LOG("blendmode: en=%d, open=%d, colupd=%d, alphaupd=%d, dst=%d, src=%d, sub=%d, mode=%d",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable, bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate,
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bpmem.blendmode.dstfactor, bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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// Set LogicOp Blending Mode
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if (bp.changes & 2)
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SetLogicOpMode();
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// Set Dithering Mode
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if (bp.changes & 4)
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SetDitherMode();
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// Set Blending Mode
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if (bp.changes & 0xFF1)
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SetBlendMode();
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// Set Color Mask
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if (bp.changes & 0x18)
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SetColorMask();
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@@ -413,32 +419,35 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_CLEARBBOX1:
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case BPMEM_CLEARBBOX2:
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{
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if(g_ActiveConfig.bUseBBox)
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{
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// Don't compute bounding box if this frame is being skipped!
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// Wrong but valid values are better than bogus values...
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if(g_bSkipCurrentFrame)
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break;
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if(g_ActiveConfig.bUseBBox)
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{
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// Don't compute bounding box if this frame is being skipped!
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// Wrong but valid values are better than bogus values...
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if(g_bSkipCurrentFrame)
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break;
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if (bp.address == BPMEM_CLEARBBOX1) {
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int right = bp.newvalue >> 10;
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int left = bp.newvalue & 0x3ff;
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if (bp.address == BPMEM_CLEARBBOX1)
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{
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int right = bp.newvalue >> 10;
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int left = bp.newvalue & 0x3ff;
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// We should only set these if bbox is calculated properly.
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PixelEngine::bbox[0] = left;
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PixelEngine::bbox[1] = right;
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PixelEngine::bbox_active = true;
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} else {
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int bottom = bp.newvalue >> 10;
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int top = bp.newvalue & 0x3ff;
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// We should only set these if bbox is calculated properly.
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PixelEngine::bbox[0] = left;
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PixelEngine::bbox[1] = right;
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PixelEngine::bbox_active = true;
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}
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else
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{
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int bottom = bp.newvalue >> 10;
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int top = bp.newvalue & 0x3ff;
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// We should only set these if bbox is calculated properly.
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PixelEngine::bbox[2] = top;
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PixelEngine::bbox[3] = bottom;
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PixelEngine::bbox_active = true;
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// We should only set these if bbox is calculated properly.
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PixelEngine::bbox[2] = top;
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PixelEngine::bbox[3] = bottom;
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PixelEngine::bbox_active = true;
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}
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}
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}
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}
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break;
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case BPMEM_TEXINVALIDATE:
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// TODO: Needs some restructuring in TextureCacheBase.
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@@ -446,7 +455,8 @@ void BPWritten(const BPCmd& bp)
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case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
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OnPixelFormatChange();
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if(bp.changes & 7) {
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if(bp.changes & 7)
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{
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SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
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g_renderer->SetColorMask(); // alpha writing needs to be disabled if the new pixel format doesn't have an alpha channel
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}
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@@ -88,7 +88,9 @@ union TVtxDesc
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u32 Tex7Coord : 2;
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u32 :31;
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};
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struct {
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struct
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{
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u32 Hex0, Hex1;
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};
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};
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@@ -115,13 +115,13 @@ void Init()
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fifo.CPCmdIdle = 1;
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fifo.CPReadIdle = 1;
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fifo.bFF_Breakpoint = 0;
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fifo.bFF_HiWatermark = 0;
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fifo.bFF_HiWatermark = 0;
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fifo.bFF_HiWatermarkInt = 0;
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fifo.bFF_LoWatermark = 0;
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fifo.bFF_LoWatermark = 0;
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fifo.bFF_LoWatermarkInt = 0;
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interruptSet = false;
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interruptWaiting = false;
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interruptWaiting = false;
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interruptFinishWaiting = false;
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interruptTokenWaiting = false;
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@@ -131,7 +131,7 @@ void Init()
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isHiWatermarkActive = false;
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isLoWatermarkActive = false;
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et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
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et_UpdateInterrupts = CoreTiming::RegisterEvent("CPInterrupt", UpdateInterrupts_Wrapper);
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}
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void Read16(u16& _rReturnValue, const u32 _Address)
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@@ -139,7 +139,7 @@ void Read16(u16& _rReturnValue, const u32 _Address)
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INFO_LOG(COMMANDPROCESSOR, "(r): 0x%08x", _Address);
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switch (_Address & 0xFFF)
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{
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case STATUS_REGISTER:
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case STATUS_REGISTER:
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SetCpStatusRegister();
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_rReturnValue = m_CPStatusReg.Hex;
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return;
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@@ -166,22 +166,30 @@ void Read16(u16& _rReturnValue, const u32 _Address)
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case FIFO_RW_DISTANCE_LO:
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if (IsOnThread())
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{
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if(fifo.CPWritePointer >= fifo.SafeCPReadPointer)
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_rReturnValue = ReadLow (fifo.CPWritePointer - fifo.SafeCPReadPointer);
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else
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_rReturnValue = ReadLow (fifo.CPEnd - fifo.SafeCPReadPointer + fifo.CPWritePointer - fifo.CPBase + 32);
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}
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else
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{
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_rReturnValue = ReadLow (fifo.CPReadWriteDistance);
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}
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DEBUG_LOG(COMMANDPROCESSOR, "Read FIFO_RW_DISTANCE_LO : %04x", _rReturnValue);
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return;
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case FIFO_RW_DISTANCE_HI:
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if (IsOnThread())
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{
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if(fifo.CPWritePointer >= fifo.SafeCPReadPointer)
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_rReturnValue = ReadHigh (fifo.CPWritePointer - fifo.SafeCPReadPointer);
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else
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_rReturnValue = ReadHigh (fifo.CPEnd - fifo.SafeCPReadPointer + fifo.CPWritePointer - fifo.CPBase + 32);
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}
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else
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{
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_rReturnValue = ReadHigh(fifo.CPReadWriteDistance);
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}
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DEBUG_LOG(COMMANDPROCESSOR, "Read FIFO_RW_DISTANCE_HI : %04x", _rReturnValue);
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return;
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case FIFO_WRITE_POINTER_LO:
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@@ -437,7 +445,9 @@ void STACKALIGN GatherPipeBursted()
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if (!m_CPCtrlReg.GPLinkEnable)
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{
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if (!IsOnThread())
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{
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RunGpu();
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}
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else
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{
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// In multibuffer mode is not allowed write in the same FIFO attached to the GPU.
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@@ -467,7 +477,7 @@ void STACKALIGN GatherPipeBursted()
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if (!IsOnThread())
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RunGpu();
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_assert_msg_(COMMANDPROCESSOR, fifo.CPReadWriteDistance <= fifo.CPEnd - fifo.CPBase,
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_assert_msg_(COMMANDPROCESSOR, fifo.CPReadWriteDistance <= fifo.CPEnd - fifo.CPBase,
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"FIFO is overflowed by GatherPipe !\nCPU thread is too fast!");
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// check if we are in sync
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@@ -482,13 +492,13 @@ void UpdateInterrupts(u64 userdata)
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{
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interruptSet = true;
|
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INFO_LOG(COMMANDPROCESSOR,"Interrupt set");
|
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ProcessorInterface::SetInterrupt(INT_CAUSE_CP, true);
|
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ProcessorInterface::SetInterrupt(INT_CAUSE_CP, true);
|
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}
|
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else
|
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{
|
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interruptSet = false;
|
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INFO_LOG(COMMANDPROCESSOR,"Interrupt cleared");
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ProcessorInterface::SetInterrupt(INT_CAUSE_CP, false);
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ProcessorInterface::SetInterrupt(INT_CAUSE_CP, false);
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}
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interruptWaiting = false;
|
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}
|
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@@ -510,7 +520,7 @@ void SetCpStatus(bool isCPUThread)
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fifo.bFF_HiWatermark = (fifo.CPReadWriteDistance > fifo.CPHiWatermark);
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fifo.bFF_LoWatermark = (fifo.CPReadWriteDistance < fifo.CPLoWatermark);
|
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|
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// breakpoint
|
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// breakpoint
|
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if (!isCPUThread)
|
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{
|
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if (fifo.bFF_BPEnable)
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@@ -571,7 +581,9 @@ void SetCpStatus(bool isCPUThread)
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}
|
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}
|
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else
|
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{
|
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CommandProcessor::UpdateInterrupts(userdata);
|
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}
|
||||
}
|
||||
}
|
||||
|
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|
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@@ -75,7 +75,7 @@ enum
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enum
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{
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GATHER_PIPE_SIZE = 32,
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INT_CAUSE_CP = 0x800
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INT_CAUSE_CP = 0x800
|
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};
|
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|
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// Fifo Status Register
|
||||
|
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@@ -68,6 +68,7 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
|
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static bool mouseMoveEnabled = false;
|
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static float lastMouse[2];
|
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POINT point;
|
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|
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switch(iMsg)
|
||||
{
|
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case WM_USER_KEYDOWN:
|
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@@ -99,14 +100,16 @@ void FreeLookInput( UINT iMsg, WPARAM wParam )
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break;
|
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|
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case WM_MOUSEMOVE:
|
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if (mouseLookEnabled) {
|
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if (mouseLookEnabled)
|
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{
|
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GetCursorPos(&point);
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VertexShaderManager::RotateView((point.x - lastMouse[0]) / 200.0f, (point.y - lastMouse[1]) / 200.0f);
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lastMouse[0] = (float)point.x;
|
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lastMouse[1] = (float)point.y;
|
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}
|
||||
|
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if (mouseMoveEnabled) {
|
||||
if (mouseMoveEnabled)
|
||||
{
|
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GetCursorPos(&point);
|
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VertexShaderManager::TranslateView((point.x - lastMouse[0]) / 50.0f, (point.y - lastMouse[1]) / 50.0f);
|
||||
lastMouse[0] = (float)point.x;
|
||||
|
||||
@@ -151,7 +151,8 @@ void RunGpuLoop()
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// check if we are able to run this buffer
|
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while (GpuRunningState && !CommandProcessor::interruptWaiting && fifo.bFF_GPReadEnable && fifo.CPReadWriteDistance && !AtBreakpoint())
|
||||
{
|
||||
if (!GpuRunningState) break;
|
||||
if (!GpuRunningState)
|
||||
break;
|
||||
|
||||
fifo.isGpuReadingData = true;
|
||||
CommandProcessor::isPossibleWaitingSetDrawDone = fifo.bFF_GPLinkEnable ? true : false;
|
||||
@@ -161,8 +162,10 @@ void RunGpuLoop()
|
||||
u32 readPtr = fifo.CPReadPointer;
|
||||
u8 *uData = Memory::GetPointer(readPtr);
|
||||
|
||||
if (readPtr == fifo.CPEnd) readPtr = fifo.CPBase;
|
||||
else readPtr += 32;
|
||||
if (readPtr == fifo.CPEnd)
|
||||
readPtr = fifo.CPBase;
|
||||
else
|
||||
readPtr += 32;
|
||||
|
||||
_assert_msg_(COMMANDPROCESSOR, (s32)fifo.CPReadWriteDistance - 32 >= 0 ,
|
||||
"Negative fifo.CPReadWriteDistance = %i in FIFO Loop !\nThat can produce instability in the game. Please report it.", fifo.CPReadWriteDistance - 32);
|
||||
@@ -236,8 +239,10 @@ void RunGpu()
|
||||
|
||||
//DEBUG_LOG(COMMANDPROCESSOR, "Fifo wraps to base");
|
||||
|
||||
if (fifo.CPReadPointer == fifo.CPEnd) fifo.CPReadPointer = fifo.CPBase;
|
||||
else fifo.CPReadPointer += 32;
|
||||
if (fifo.CPReadPointer == fifo.CPEnd)
|
||||
fifo.CPReadPointer = fifo.CPBase;
|
||||
else
|
||||
fifo.CPReadPointer += 32;
|
||||
|
||||
fifo.CPReadWriteDistance -= 32;
|
||||
}
|
||||
|
||||
@@ -36,7 +36,8 @@ FramebufferManagerBase::~FramebufferManagerBase()
|
||||
|
||||
const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
|
||||
{
|
||||
if (!g_ActiveConfig.bUseXFB) return NULL;
|
||||
if (!g_ActiveConfig.bUseXFB)
|
||||
return NULL;
|
||||
|
||||
if (g_ActiveConfig.bUseRealXFB)
|
||||
return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
|
||||
@@ -237,7 +238,9 @@ int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x, unsigned int backbuffe
|
||||
return x * (int)backbuffer_width / (int)FramebufferManagerBase::LastXfbWidth();
|
||||
}
|
||||
else
|
||||
{
|
||||
return x * (int)Renderer::GetTargetRectangle().GetWidth() / (int)FramebufferManagerBase::LastXfbWidth();
|
||||
}
|
||||
}
|
||||
|
||||
int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height)
|
||||
@@ -251,5 +254,7 @@ int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y, unsigned int backbuff
|
||||
return y * (int)backbuffer_height / (int)FramebufferManagerBase::LastXfbHeight();
|
||||
}
|
||||
else
|
||||
{
|
||||
return y * (int)Renderer::GetTargetRectangle().GetHeight() / (int)FramebufferManagerBase::LastXfbHeight();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,7 +92,8 @@ template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
|
||||
|
||||
template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
|
||||
{
|
||||
if(pr) {
|
||||
if(pr)
|
||||
{
|
||||
for (u32 i = 0; i < numVerts; ++i)
|
||||
{
|
||||
*Tptr++ = index + i;
|
||||
@@ -100,7 +101,9 @@ template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
|
||||
*Tptr++ = s_primitive_restart;
|
||||
numT += numVerts - 2;
|
||||
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
bool wind = false;
|
||||
for (u32 i = 2; i < numVerts; ++i)
|
||||
{
|
||||
@@ -137,8 +140,10 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
|
||||
{
|
||||
u32 i = 2;
|
||||
|
||||
if(pr) {
|
||||
for(; i<=numVerts-3; i+=3) {
|
||||
if(pr)
|
||||
{
|
||||
for(; i<=numVerts-3; i+=3)
|
||||
{
|
||||
*Tptr++ = index + i - 1;
|
||||
*Tptr++ = index + i + 0;
|
||||
*Tptr++ = index;
|
||||
@@ -148,7 +153,8 @@ template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
|
||||
numT += 3;
|
||||
}
|
||||
|
||||
for(; i<=numVerts-2; i+=2) {
|
||||
for(; i<=numVerts-2; i+=2)
|
||||
{
|
||||
*Tptr++ = index + i - 1;
|
||||
*Tptr++ = index + i + 0;
|
||||
*Tptr++ = index;
|
||||
@@ -186,18 +192,22 @@ template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
|
||||
auto const numQuads = numVerts / 4;
|
||||
for (u32 i = 0; i != numQuads; ++i)
|
||||
{
|
||||
if(pr) {
|
||||
if(pr)
|
||||
{
|
||||
*Tptr++ = index + i * 4 + 1;
|
||||
*Tptr++ = index + i * 4 + 2;
|
||||
*Tptr++ = index + i * 4 + 0;
|
||||
*Tptr++ = index + i * 4 + 3;
|
||||
*Tptr++ = s_primitive_restart;
|
||||
numT += 2;
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteTriangle<pr>(index + i * 4, index + i * 4 + 1, index + i * 4 + 2);
|
||||
WriteTriangle<pr>(index + i * 4, index + i * 4 + 2, index + i * 4 + 3);
|
||||
}
|
||||
}
|
||||
|
||||
// three vertices remaining, so render a triangle
|
||||
u32 remainingVerts = numVerts - numQuads*4;
|
||||
if(remainingVerts == 3)
|
||||
@@ -205,7 +215,9 @@ template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
|
||||
WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
|
||||
}
|
||||
else if(remainingVerts)
|
||||
{
|
||||
ERROR_LOG(VIDEO, "AddQuads: unknown count of vertices found");
|
||||
}
|
||||
}
|
||||
|
||||
// Lines
|
||||
|
||||
@@ -27,12 +27,17 @@ int GetLightingShaderId(u32* out)
|
||||
char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char* lightsName, int coloralpha)
|
||||
{
|
||||
const char* swizzle = "xyzw";
|
||||
if (coloralpha == 1 ) swizzle = "xyz";
|
||||
else if (coloralpha == 2 ) swizzle = "w";
|
||||
|
||||
if (!(chan.attnfunc & 1)) {
|
||||
// atten disabled
|
||||
switch (chan.diffusefunc) {
|
||||
if (coloralpha == 1 )
|
||||
swizzle = "xyz";
|
||||
else if (coloralpha == 2 )
|
||||
swizzle = "w";
|
||||
|
||||
if (!(chan.attnfunc & 1))
|
||||
{
|
||||
// attenuation disabled
|
||||
switch (chan.diffusefunc)
|
||||
{
|
||||
case LIGHTDIF_NONE:
|
||||
WRITE(p, "lacc.%s += %s[%d].%s;\n", swizzle, lightsName, index * 5, swizzle);
|
||||
break;
|
||||
@@ -45,8 +50,8 @@ char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
else { // spec and spot
|
||||
|
||||
else // spec and spot
|
||||
{
|
||||
if (chan.attnfunc == 3)
|
||||
{ // spot
|
||||
WRITE(p, "ldir = %s[%d + 3].xyz - pos.xyz;\n", lightsName, index * 5);
|
||||
@@ -74,13 +79,13 @@ char *GenerateLightShader(char *p, int index, const LitChannel& chan, const char
|
||||
swizzle,
|
||||
chan.diffusefunc != LIGHTDIF_SIGN ? "max(0.0f," :"(",
|
||||
lightsName,
|
||||
index * 5,
|
||||
index * 5,
|
||||
swizzle);
|
||||
break;
|
||||
default: _assert_(0);
|
||||
}
|
||||
}
|
||||
WRITE(p, "\n");
|
||||
WRITE(p, "\n");
|
||||
return p;
|
||||
}
|
||||
|
||||
@@ -98,7 +103,8 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
||||
|
||||
WRITE(p, "{\n");
|
||||
|
||||
if (color.matsource) {// from vertex
|
||||
if (color.matsource) // from vertex
|
||||
{
|
||||
if (components & (VB_HAS_COL0 << j))
|
||||
WRITE(p, "mat = %s%d;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0)
|
||||
@@ -107,10 +113,14 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
||||
WRITE(p, "mat = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
{
|
||||
WRITE(p, "mat = %s[%d];\n", materialsName, j+2);
|
||||
}
|
||||
|
||||
if (color.enablelighting) {
|
||||
if (color.ambsource) { // from vertex
|
||||
if (color.enablelighting)
|
||||
{
|
||||
if (color.ambsource) // from vertex
|
||||
{
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc = %s%d;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0 )
|
||||
@@ -119,7 +129,9 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
||||
WRITE(p, "lacc = float4(0.0f, 0.0f, 0.0f, 0.0f);\n");
|
||||
}
|
||||
else // from color
|
||||
{
|
||||
WRITE(p, "lacc = %s[%d];\n", materialsName, j);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -127,8 +139,10 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
||||
}
|
||||
|
||||
// check if alpha is different
|
||||
if (alpha.matsource != color.matsource) {
|
||||
if (alpha.matsource) {// from vertex
|
||||
if (alpha.matsource != color.matsource)
|
||||
{
|
||||
if (alpha.matsource) // from vertex
|
||||
{
|
||||
if (components & (VB_HAS_COL0<<j))
|
||||
WRITE(p, "mat.w = %s%d.w;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0)
|
||||
@@ -136,12 +150,15 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
||||
else WRITE(p, "mat.w = 1.0f;\n");
|
||||
}
|
||||
else // from color
|
||||
{
|
||||
WRITE(p, "mat.w = %s[%d].w;\n", materialsName, j+2);
|
||||
}
|
||||
}
|
||||
|
||||
if (alpha.enablelighting)
|
||||
{
|
||||
if (alpha.ambsource) {// from vertex
|
||||
if (alpha.ambsource) // from vertex
|
||||
{
|
||||
if (components & (VB_HAS_COL0<<j) )
|
||||
WRITE(p, "lacc.w = %s%d.w;\n", inColorName, j);
|
||||
else if (components & VB_HAS_COL0 )
|
||||
@@ -150,12 +167,14 @@ char *GenerateLightingShader(char *p, int components, const char* materialsName,
|
||||
WRITE(p, "lacc.w = 0.0f;\n");
|
||||
}
|
||||
else // from color
|
||||
{
|
||||
WRITE(p, "lacc.w = %s[%d].w;\n", materialsName, j);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "lacc.w = 1.0f;\n");
|
||||
}
|
||||
}
|
||||
|
||||
if(color.enablelighting && alpha.enablelighting)
|
||||
{
|
||||
|
||||
@@ -230,9 +230,13 @@ void VideoBackendHardware::DoState(PointerWrap& p)
|
||||
{
|
||||
bool software = false;
|
||||
p.Do(software);
|
||||
|
||||
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
||||
{
|
||||
// change mode to abort load of incompatible save state.
|
||||
p.SetMode(PointerWrap::MODE_VERIFY);
|
||||
}
|
||||
|
||||
VideoCommon_DoState(p);
|
||||
p.DoMarker("VideoCommon");
|
||||
|
||||
@@ -255,7 +259,8 @@ void VideoBackendHardware::DoState(PointerWrap& p)
|
||||
}
|
||||
}
|
||||
|
||||
void VideoBackendHardware::CheckInvalidState() {
|
||||
void VideoBackendHardware::CheckInvalidState()
|
||||
{
|
||||
if (m_invalid)
|
||||
{
|
||||
m_invalid = false;
|
||||
|
||||
@@ -21,7 +21,8 @@
|
||||
#include "Common.h"
|
||||
|
||||
// m_components
|
||||
enum {
|
||||
enum
|
||||
{
|
||||
VB_HAS_POSMTXIDX =(1<<1),
|
||||
VB_HAS_TEXMTXIDX0=(1<<2),
|
||||
VB_HAS_TEXMTXIDX1=(1<<3),
|
||||
|
||||
@@ -19,7 +19,8 @@ namespace OSD
|
||||
struct MESSAGE
|
||||
{
|
||||
MESSAGE() {}
|
||||
MESSAGE(const char* p, u32 dw) {
|
||||
MESSAGE(const char* p, u32 dw)
|
||||
{
|
||||
strncpy(str, p, 255);
|
||||
str[255] = '\0';
|
||||
dwTimeStamp = dw;
|
||||
@@ -45,8 +46,10 @@ public:
|
||||
{
|
||||
m_functionptr(m_data);
|
||||
}
|
||||
|
||||
CallbackType Type() { return m_type; }
|
||||
};
|
||||
|
||||
std::vector<OSDCALLBACK> m_callbacks;
|
||||
static std::list<MESSAGE> s_listMsgs;
|
||||
|
||||
@@ -57,7 +60,8 @@ void AddMessage(const char* pstr, u32 ms)
|
||||
|
||||
void DrawMessages()
|
||||
{
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages) return;
|
||||
if(!SConfig::GetInstance().m_LocalCoreStartupParameter.bOnScreenDisplayMessages)
|
||||
return;
|
||||
|
||||
if (s_listMsgs.size() > 0)
|
||||
{
|
||||
@@ -71,7 +75,8 @@ void DrawMessages()
|
||||
if (time_left < 1024)
|
||||
{
|
||||
alpha = time_left >> 2;
|
||||
if (time_left < 0) alpha = 0;
|
||||
if (time_left < 0)
|
||||
alpha = 0;
|
||||
}
|
||||
|
||||
alpha <<= 24;
|
||||
@@ -91,8 +96,11 @@ void DrawMessages()
|
||||
void ClearMessages()
|
||||
{
|
||||
std::list<MESSAGE>::iterator it = s_listMsgs.begin();
|
||||
while (it != s_listMsgs.end())
|
||||
|
||||
while (it != s_listMsgs.end())
|
||||
{
|
||||
it = s_listMsgs.erase(it);
|
||||
}
|
||||
}
|
||||
|
||||
// On-Screen Display Callbacks
|
||||
@@ -104,8 +112,10 @@ void AddCallback(CallbackType OnType, CallbackPtr FuncPtr, u32 UserData)
|
||||
void DoCallbacks(CallbackType OnType)
|
||||
{
|
||||
for (auto it = m_callbacks.begin(); it != m_callbacks.end(); ++it)
|
||||
{
|
||||
if (it->Type() == OnType)
|
||||
it->Call();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
@@ -61,7 +61,8 @@ static void StageHash(u32 stage, u32* out)
|
||||
out[3] |= bpmem.tevorders[stage/2].getEnable(stage&1);
|
||||
if (bpmem.tevorders[stage/2].getEnable(stage&1))
|
||||
{
|
||||
if (bHasIndStage) needstexcoord = true;
|
||||
if (bHasIndStage)
|
||||
needstexcoord = true;
|
||||
|
||||
out[0] |= bpmem.combiners[stage].alphaC.tswap;
|
||||
out[3] |= bpmem.tevksel[bpmem.combiners[stage].alphaC.tswap*2].swap1 << 1; // 2
|
||||
@@ -98,20 +99,27 @@ void GetPixelShaderId(PIXELSHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 compo
|
||||
bool enablePL = g_ActiveConfig.bEnablePixelLighting && g_ActiveConfig.backend_info.bSupportsPixelLighting;
|
||||
uid->values[0] |= enablePL << 10; // 1
|
||||
|
||||
if (!enablePL) uid->values[0] |= xfregs.numTexGen.numTexGens << 11; // 4
|
||||
if (!enablePL)
|
||||
{
|
||||
uid->values[0] |= xfregs.numTexGen.numTexGens << 11; // 4
|
||||
}
|
||||
|
||||
AlphaTest::TEST_RESULT alphaPreTest = bpmem.alpha_test.TestResult();
|
||||
uid->values[0] |= alphaPreTest << 15; // 2
|
||||
|
||||
// numtexgens should be <= 8
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numtexgens; ++i)
|
||||
{
|
||||
uid->values[0] |= xfregs.texMtxInfo[i].projection << (17+i); // 1
|
||||
}
|
||||
|
||||
uid->values[1] = bpmem.genMode.numindstages; // 3
|
||||
u32 indirectStagesUsed = 0;
|
||||
for (unsigned int i = 0; i < bpmem.genMode.numindstages; ++i)
|
||||
{
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
|
||||
indirectStagesUsed |= (1 << bpmem.tevind[i].bt);
|
||||
}
|
||||
|
||||
assert(indirectStagesUsed == (indirectStagesUsed & 0xF));
|
||||
|
||||
@@ -255,7 +263,7 @@ void ValidatePixelShaderIDs(API_TYPE api, PIXELSHADERUIDSAFE old_id, const std::
|
||||
//
|
||||
// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
|
||||
// konstant for this stage (alpha, color) is given by bpmem.tevksel
|
||||
// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
|
||||
// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current channel color
|
||||
// according to GXTevColorArg table above
|
||||
// output is given by .outreg
|
||||
// tevtemp is set according to swapmodetables and
|
||||
@@ -268,7 +276,7 @@ static void WriteFog(char *&p);
|
||||
|
||||
static const char *tevKSelTableC[] = // KCSEL
|
||||
{
|
||||
"1.0f,1.0f,1.0f", // 1 = 0x00
|
||||
"1.0f,1.0f,1.0f", // 1 = 0x00
|
||||
"0.875f,0.875f,0.875f", // 7_8 = 0x01
|
||||
"0.75f,0.75f,0.75f", // 3_4 = 0x02
|
||||
"0.625f,0.625f,0.625f", // 5_8 = 0x03
|
||||
@@ -407,7 +415,7 @@ static const char *tevAInputTable[] = // CA
|
||||
"rastemp", // RASA,
|
||||
"konsttemp", // KONST, (hw1 had quarter)
|
||||
"float4(0.0f, 0.0f, 0.0f, 0.0f)", // ZERO
|
||||
///aded extra values to map clamped values
|
||||
///added extra values to map clamped values
|
||||
"cprev", // APREV,
|
||||
"cc0", // A0,
|
||||
"cc1", // A1,
|
||||
@@ -827,7 +835,9 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
|
||||
}
|
||||
|
||||
if (dstAlphaMode == DSTALPHA_ALPHA_PASS)
|
||||
{
|
||||
WRITE(p, "\tocol0 = float4(prev.rgb, " I_ALPHA"[0].a);\n");
|
||||
}
|
||||
else
|
||||
{
|
||||
WriteFog(p);
|
||||
@@ -959,10 +969,14 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
WRITE(p, "float2 indtevtrans%d = " I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "float2 indtevtrans%d = float2(0.0f, 0.0f);\n", n);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "float2 indtevtrans%d = float2(0.0f, 0.0f);\n", n);
|
||||
}
|
||||
|
||||
// ---------
|
||||
// Wrapping
|
||||
@@ -1022,7 +1036,9 @@ static void WriteStage(char *&p, int n, API_TYPE ApiType)
|
||||
SampleTexture(p, "textemp", "tevcoord", texswap, texmap, ApiType);
|
||||
}
|
||||
else
|
||||
{
|
||||
WRITE(p, "textemp = float4(1.0f, 1.0f, 1.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
|
||||
if (cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST
|
||||
@@ -1226,14 +1242,14 @@ void SampleTexture(char *&p, const char *destination, const char *texcoords, con
|
||||
|
||||
static const char *tevAlphaFuncsTable[] =
|
||||
{
|
||||
"(false)", //ALPHACMP_NEVER 0
|
||||
"(prev.a <= %s - (0.25f/255.0f))", //ALPHACMP_LESS 1
|
||||
"(abs( prev.a - %s ) < (0.5f/255.0f))", //ALPHACMP_EQUAL 2
|
||||
"(prev.a < %s + (0.25f/255.0f))", //ALPHACMP_LEQUAL 3
|
||||
"(false)", //ALPHACMP_NEVER 0
|
||||
"(prev.a <= %s - (0.25f/255.0f))", //ALPHACMP_LESS 1
|
||||
"(abs( prev.a - %s ) < (0.5f/255.0f))", //ALPHACMP_EQUAL 2
|
||||
"(prev.a < %s + (0.25f/255.0f))", //ALPHACMP_LEQUAL 3
|
||||
"(prev.a >= %s + (0.25f/255.0f))", //ALPHACMP_GREATER 4
|
||||
"(abs( prev.a - %s ) >= (0.5f/255.0f))", //ALPHACMP_NEQUAL 5
|
||||
"(prev.a > %s - (0.25f/255.0f))", //ALPHACMP_GEQUAL 6
|
||||
"(true)" //ALPHACMP_ALWAYS 7
|
||||
"(abs( prev.a - %s ) >= (0.5f/255.0f))", //ALPHACMP_NEQUAL 5
|
||||
"(prev.a > %s - (0.25f/255.0f))", //ALPHACMP_GEQUAL 6
|
||||
"(true)" //ALPHACMP_ALWAYS 7
|
||||
};
|
||||
|
||||
static const char *tevAlphaFunclogicTable[] =
|
||||
@@ -1250,7 +1266,7 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
|
||||
{
|
||||
I_ALPHA"[0].r",
|
||||
I_ALPHA"[0].g"
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
// using discard then return works the same in cg and dx9 but not in dx11
|
||||
@@ -1275,7 +1291,7 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
|
||||
// or after texturing and alpha test. PC GPUs have no way to support this
|
||||
// feature properly as of 2012: depth buffer and depth test are not
|
||||
// programmable and the depth test is always done after texturing.
|
||||
// Most importantly, PC GPUs do not allow writing to the z buffer without
|
||||
// Most importantly, PC GPUs do not allow writing to the z-buffer without
|
||||
// writing a color value (unless color writing is disabled altogether).
|
||||
// We implement "depth test before texturing" by discarding the fragment
|
||||
// when the alpha test fail. This is not a correct implementation because
|
||||
@@ -1293,14 +1309,14 @@ static void WriteAlphaTest(char *&p, API_TYPE ApiType,DSTALPHA_MODE dstAlphaMode
|
||||
|
||||
static const char *tevFogFuncsTable[] =
|
||||
{
|
||||
"", //No Fog
|
||||
"", //?
|
||||
"", //Linear
|
||||
"", //?
|
||||
"\tfog = 1.0f - pow(2.0f, -8.0f * fog);\n", //exp
|
||||
"\tfog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", //exp2
|
||||
"\tfog = pow(2.0f, -8.0f * (1.0f - fog));\n", //backward exp
|
||||
"\tfog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" //backward exp2
|
||||
"", // No Fog
|
||||
"", // ?
|
||||
"", // Linear
|
||||
"", // ?
|
||||
"\tfog = 1.0f - pow(2.0f, -8.0f * fog);\n", // exp
|
||||
"\tfog = 1.0f - pow(2.0f, -8.0f * fog * fog);\n", // exp2
|
||||
"\tfog = pow(2.0f, -8.0f * (1.0f - fog));\n", // backward exp
|
||||
"\tfog = 1.0f - fog;\n fog = pow(2.0f, -8.0f * fog * fog);\n" // backward exp2
|
||||
};
|
||||
|
||||
static void WriteFog(char *&p)
|
||||
|
||||
@@ -62,23 +62,30 @@ public:
|
||||
_PIXELSHADERUID(const _PIXELSHADERUID& r)
|
||||
{
|
||||
num_values = r.num_values;
|
||||
if (safe) memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
|
||||
else memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
|
||||
|
||||
if (safe)
|
||||
memcpy(values, r.values, PIXELSHADERUID_MAX_VALUES_SAFE);
|
||||
else
|
||||
memcpy(values, r.values, r.GetNumValues() * sizeof(values[0]));
|
||||
}
|
||||
|
||||
int GetNumValues() const
|
||||
{
|
||||
if (safe) return (sizeof(values) / sizeof(u32));
|
||||
else return num_values;
|
||||
if (safe)
|
||||
return (sizeof(values) / sizeof(u32));
|
||||
else
|
||||
return num_values;
|
||||
}
|
||||
|
||||
bool operator <(const _PIXELSHADERUID& _Right) const
|
||||
{
|
||||
int N = GetNumValues();
|
||||
|
||||
if (N < _Right.GetNumValues())
|
||||
return true;
|
||||
else if (N > _Right.GetNumValues())
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
if (values[i] < _Right.values[i])
|
||||
@@ -86,22 +93,27 @@ public:
|
||||
else if (values[i] > _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool operator ==(const _PIXELSHADERUID& _Right) const
|
||||
{
|
||||
int N = GetNumValues();
|
||||
|
||||
if (N != _Right.GetNumValues())
|
||||
return false;
|
||||
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
if (values[i] != _Right.values[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
typedef _PIXELSHADERUID<false> PIXELSHADERUID;
|
||||
typedef _PIXELSHADERUID<true> PIXELSHADERUIDSAFE;
|
||||
|
||||
|
||||
@@ -74,6 +74,7 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
|
||||
Dirty();
|
||||
|
||||
for (int i = 0; i < 2; ++i)
|
||||
{
|
||||
if (s_nColorsChanged[i])
|
||||
@@ -158,8 +159,10 @@ void PixelShaderManager::SetConstants()
|
||||
SetPSConstant4fv(C_INDTEXSCALE, f);
|
||||
}
|
||||
|
||||
if (s_nIndTexScaleChanged & 0x0c) {
|
||||
for (u32 i = 2; i < 4; ++i) {
|
||||
if (s_nIndTexScaleChanged & 0x0c)
|
||||
{
|
||||
for (u32 i = 2; i < 4; ++i)
|
||||
{
|
||||
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
@@ -243,7 +246,9 @@ void PixelShaderManager::SetConstants()
|
||||
SetPSConstant4f(C_FOG + 2, ScreenSpaceCenter, (float)Renderer::EFBToScaledX((int)(2.0f * xfregs.viewport.wd)), bpmem.fogRange.K[4].HI / 256.0f,0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPSConstant4f(C_FOG + 2, 0.0f, 1.0f, 1.0f, 0.0f); // Need to update these values for older hardware that fails to divide by zero in shaders.
|
||||
}
|
||||
|
||||
s_bFogRangeAdjustChanged = false;
|
||||
}
|
||||
@@ -279,7 +284,9 @@ void PixelShaderManager::SetConstants()
|
||||
SetPSConstant4f(C_PLIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetPSConstant4fv(C_PLIGHTS+5*i+j+1, xfmemptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -347,17 +354,22 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
void PixelShaderManager::SetColorChanged(int type, int num, bool high)
|
||||
{
|
||||
float *pf = &lastRGBAfull[type][num][0];
|
||||
if (!high) {
|
||||
|
||||
if (!high)
|
||||
{
|
||||
int r = bpmem.tevregs[num].low.a;
|
||||
int a = bpmem.tevregs[num].low.b;
|
||||
pf[0] = (float)r * (1.0f / 255.0f);
|
||||
pf[3] = (float)a * (1.0f / 255.0f);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
int b = bpmem.tevregs[num].high.a;
|
||||
int g = bpmem.tevregs[num].high.b;
|
||||
pf[1] = (float)g * (1.0f / 255.0f);
|
||||
pf[2] = (float)b * (1.0f / 255.0f);
|
||||
}
|
||||
|
||||
s_nColorsChanged[type] |= 1 << num;
|
||||
PRIM_LOG("pixel %scolor%d: %f %f %f %f\n", type?"k":"", num, pf[0], pf[1], pf[2], pf[3]);
|
||||
}
|
||||
|
||||
@@ -72,7 +72,8 @@ char *Statistics::ToString(char *ptr)
|
||||
}
|
||||
|
||||
// Is this really needed?
|
||||
char *Statistics::ToStringProj(char *ptr) {
|
||||
char *Statistics::ToStringProj(char *ptr)
|
||||
{
|
||||
char *p = ptr;
|
||||
p+=sprintf(p,"Projection #: X for Raw 6=0 (X for Raw 6!=0)\n\n");
|
||||
p+=sprintf(p,"Projection 0: %f (%f) Raw 0: %f\n", stats.gproj_0, stats.g2proj_0, stats.proj_0);
|
||||
|
||||
@@ -42,9 +42,12 @@ TextureCache::TextureCache()
|
||||
temp_size = 2048 * 2048 * 4;
|
||||
if (!temp)
|
||||
temp = (u8*)AllocateAlignedMemory(temp_size, 16);
|
||||
|
||||
TexDecoder_SetTexFmtOverlayOptions(g_ActiveConfig.bTexFmtOverlayEnable, g_ActiveConfig.bTexFmtOverlayCenter);
|
||||
|
||||
if(g_ActiveConfig.bHiresTextures && !g_ActiveConfig.bDumpTextures)
|
||||
HiresTextures::Init(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strUniqueID.c_str());
|
||||
|
||||
SetHash64Function(g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures);
|
||||
}
|
||||
|
||||
@@ -125,7 +128,9 @@ void TextureCache::Cleanup()
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -143,7 +148,9 @@ void TextureCache::InvalidateRange(u32 start_address, u32 size)
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -201,7 +208,9 @@ void TextureCache::ClearRenderTargets()
|
||||
textures.erase(iter++);
|
||||
}
|
||||
else
|
||||
{
|
||||
++iter;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -547,17 +556,20 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf)
|
||||
{
|
||||
// Emulation methods:
|
||||
//
|
||||
// - EFB to RAM:
|
||||
// Encodes the requested EFB data at its native resolution to the emulated RAM using shaders.
|
||||
// Load() decodes the data from there again (using TextureDecoder) if the EFB copy is being used as a texture again.
|
||||
// Advantage: CPU can read data from the EFB copy and we don't lose any important updates to the texture
|
||||
// Disadvantage: Encoding+decoding steps often are redundant because only some games read or modify EFB copies before using them as textures.
|
||||
//
|
||||
// - EFB to texture:
|
||||
// Copies the requested EFB data to a texture object in VRAM, performing any color conversion using shaders.
|
||||
// Advantage: Works for many games, since in most cases EFB copies aren't read or modified at all before being used as a texture again.
|
||||
// Since we don't do any further encoding or decoding here, this method is much faster.
|
||||
// It also allows enhancing the visual quality by doing scaled EFB copies.
|
||||
// - hybrid EFB copies:
|
||||
//
|
||||
// - Hybrid EFB copies:
|
||||
// 1a) Whenever this function gets called, encode the requested EFB data to RAM (like EFB to RAM)
|
||||
// 1b) Set type to TCET_EC_DYNAMIC for all texture cache entries in the destination address range.
|
||||
// If EFB copy caching is enabled, further checks will (try to) prevent redundant EFB copies.
|
||||
@@ -672,8 +684,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
|
||||
}
|
||||
else
|
||||
{
|
||||
cbufid = 9;
|
||||
}
|
||||
cbufid = 9;
|
||||
}
|
||||
}
|
||||
else// alpha
|
||||
{
|
||||
|
||||
@@ -124,7 +124,8 @@ private:
|
||||
static TexCache textures;
|
||||
|
||||
// Backup configuration values
|
||||
static struct BackupConfig {
|
||||
static struct BackupConfig
|
||||
{
|
||||
int s_colorsamples;
|
||||
bool s_copy_efb_to_texture;
|
||||
bool s_copy_efb_scaled;
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user