mirror of
https://github.com/izzy2lost/dolphin.git
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Merge pull request #858 from shuffle2/dx-old
Add headers required by XAudio2_7 to externals.
This commit is contained in:
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/***************************************************************************
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*
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* Copyright (c) Microsoft Corporation. All rights reserved.
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*
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* File: audiodefs.h
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* Content: Basic constants and data types for audio work.
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*
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* Remarks: This header file defines all of the audio format constants and
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* structures required for XAudio2 and XACT work. Providing these
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* in a single location avoids certain dependency problems in the
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* legacy audio headers (mmreg.h, mmsystem.h, ksmedia.h).
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*
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* NOTE: Including the legacy headers after this one may cause a
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* compilation error, because they define some of the same types
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* defined here without preprocessor guards to avoid multiple
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* definitions. If a source file needs one of the old headers,
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* it must include it before including audiodefs.h.
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*
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***************************************************************************/
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#ifndef __AUDIODEFS_INCLUDED__
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#define __AUDIODEFS_INCLUDED__
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#include <windef.h> // For WORD, DWORD, etc.
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#pragma pack(push, 1) // Pack structures to 1-byte boundaries
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/**************************************************************************
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*
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* WAVEFORMATEX: Base structure for many audio formats. Format-specific
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* extensions can be defined for particular formats by using a non-zero
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* cbSize value and adding extra fields to the end of this structure.
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*
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***************************************************************************/
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#ifndef _WAVEFORMATEX_
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#define _WAVEFORMATEX_
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typedef struct tWAVEFORMATEX
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{
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WORD wFormatTag; // Integer identifier of the format
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WORD nChannels; // Number of audio channels
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DWORD nSamplesPerSec; // Audio sample rate
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DWORD nAvgBytesPerSec; // Bytes per second (possibly approximate)
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WORD nBlockAlign; // Size in bytes of a sample block (all channels)
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WORD wBitsPerSample; // Size in bits of a single per-channel sample
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WORD cbSize; // Bytes of extra data appended to this struct
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} WAVEFORMATEX;
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#endif
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// Defining pointer types outside of the #if block to make sure they are
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// defined even if mmreg.h or mmsystem.h is #included before this file
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typedef WAVEFORMATEX *PWAVEFORMATEX, *NPWAVEFORMATEX, *LPWAVEFORMATEX;
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typedef const WAVEFORMATEX *PCWAVEFORMATEX, *LPCWAVEFORMATEX;
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/**************************************************************************
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*
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* WAVEFORMATEXTENSIBLE: Extended version of WAVEFORMATEX that should be
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* used as a basis for all new audio formats. The format tag is replaced
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* with a GUID, allowing new formats to be defined without registering a
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* format tag with Microsoft. There are also new fields that can be used
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* to specify the spatial positions for each channel and the bit packing
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* used for wide samples (e.g. 24-bit PCM samples in 32-bit containers).
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*
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***************************************************************************/
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#ifndef _WAVEFORMATEXTENSIBLE_
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#define _WAVEFORMATEXTENSIBLE_
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typedef struct
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{
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WAVEFORMATEX Format; // Base WAVEFORMATEX data
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union
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{
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WORD wValidBitsPerSample; // Valid bits in each sample container
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WORD wSamplesPerBlock; // Samples per block of audio data; valid
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// if wBitsPerSample=0 (but rarely used).
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WORD wReserved; // Zero if neither case above applies.
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} Samples;
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DWORD dwChannelMask; // Positions of the audio channels
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GUID SubFormat; // Format identifier GUID
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} WAVEFORMATEXTENSIBLE;
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#endif
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typedef WAVEFORMATEXTENSIBLE *PWAVEFORMATEXTENSIBLE, *LPWAVEFORMATEXTENSIBLE;
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typedef const WAVEFORMATEXTENSIBLE *PCWAVEFORMATEXTENSIBLE, *LPCWAVEFORMATEXTENSIBLE;
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/**************************************************************************
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*
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* Define the most common wave format tags used in WAVEFORMATEX formats.
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*
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***************************************************************************/
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#ifndef WAVE_FORMAT_PCM // Pulse Code Modulation
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// If WAVE_FORMAT_PCM is not defined, we need to define some legacy types
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// for compatibility with the Windows mmreg.h / mmsystem.h header files.
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// Old general format structure (information common to all formats)
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typedef struct waveformat_tag
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{
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WORD wFormatTag;
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WORD nChannels;
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DWORD nSamplesPerSec;
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DWORD nAvgBytesPerSec;
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WORD nBlockAlign;
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} WAVEFORMAT, *PWAVEFORMAT, NEAR *NPWAVEFORMAT, FAR *LPWAVEFORMAT;
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// Specific format structure for PCM data
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typedef struct pcmwaveformat_tag
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{
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WAVEFORMAT wf;
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WORD wBitsPerSample;
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} PCMWAVEFORMAT, *PPCMWAVEFORMAT, NEAR *NPPCMWAVEFORMAT, FAR *LPPCMWAVEFORMAT;
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#define WAVE_FORMAT_PCM 0x0001
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#endif
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#ifndef WAVE_FORMAT_ADPCM // Microsoft Adaptive Differental PCM
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// Replicate the Microsoft ADPCM type definitions from mmreg.h.
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typedef struct adpcmcoef_tag
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{
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short iCoef1;
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short iCoef2;
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} ADPCMCOEFSET;
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#pragma warning(push)
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#pragma warning(disable:4200) // Disable zero-sized array warnings
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typedef struct adpcmwaveformat_tag {
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WAVEFORMATEX wfx;
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WORD wSamplesPerBlock;
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WORD wNumCoef;
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ADPCMCOEFSET aCoef[]; // Always 7 coefficient pairs for MS ADPCM
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} ADPCMWAVEFORMAT;
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#pragma warning(pop)
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#define WAVE_FORMAT_ADPCM 0x0002
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#endif
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// Other frequently used format tags
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#ifndef WAVE_FORMAT_UNKNOWN
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#define WAVE_FORMAT_UNKNOWN 0x0000 // Unknown or invalid format tag
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#endif
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#ifndef WAVE_FORMAT_IEEE_FLOAT
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#define WAVE_FORMAT_IEEE_FLOAT 0x0003 // 32-bit floating-point
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#endif
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#ifndef WAVE_FORMAT_MPEGLAYER3
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#define WAVE_FORMAT_MPEGLAYER3 0x0055 // ISO/MPEG Layer3
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#endif
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#ifndef WAVE_FORMAT_DOLBY_AC3_SPDIF
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#define WAVE_FORMAT_DOLBY_AC3_SPDIF 0x0092 // Dolby Audio Codec 3 over S/PDIF
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#endif
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#ifndef WAVE_FORMAT_WMAUDIO2
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#define WAVE_FORMAT_WMAUDIO2 0x0161 // Windows Media Audio
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#endif
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#ifndef WAVE_FORMAT_WMAUDIO3
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#define WAVE_FORMAT_WMAUDIO3 0x0162 // Windows Media Audio Pro
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#endif
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#ifndef WAVE_FORMAT_WMASPDIF
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#define WAVE_FORMAT_WMASPDIF 0x0164 // Windows Media Audio over S/PDIF
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#endif
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#ifndef WAVE_FORMAT_EXTENSIBLE
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#define WAVE_FORMAT_EXTENSIBLE 0xFFFE // All WAVEFORMATEXTENSIBLE formats
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#endif
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/**************************************************************************
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*
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* Define the most common wave format GUIDs used in WAVEFORMATEXTENSIBLE
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* formats. Note that including the Windows ksmedia.h header after this
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* one will cause build problems; this cannot be avoided, since ksmedia.h
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* defines these macros without preprocessor guards.
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*
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***************************************************************************/
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#ifdef __cplusplus // uuid() and __uuidof() are only available in C++
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#ifndef KSDATAFORMAT_SUBTYPE_PCM
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struct __declspec(uuid("00000001-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_PCM_STRUCT;
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#define KSDATAFORMAT_SUBTYPE_PCM __uuidof(KSDATAFORMAT_SUBTYPE_PCM_STRUCT)
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#endif
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#ifndef KSDATAFORMAT_SUBTYPE_ADPCM
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struct __declspec(uuid("00000002-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT;
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#define KSDATAFORMAT_SUBTYPE_ADPCM __uuidof(KSDATAFORMAT_SUBTYPE_ADPCM_STRUCT)
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#endif
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#ifndef KSDATAFORMAT_SUBTYPE_IEEE_FLOAT
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struct __declspec(uuid("00000003-0000-0010-8000-00aa00389b71")) KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT;
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#define KSDATAFORMAT_SUBTYPE_IEEE_FLOAT __uuidof(KSDATAFORMAT_SUBTYPE_IEEE_FLOAT_STRUCT)
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#endif
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#endif
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/**************************************************************************
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*
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* Speaker positions used in the WAVEFORMATEXTENSIBLE dwChannelMask field.
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*
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***************************************************************************/
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#ifndef SPEAKER_FRONT_LEFT
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#define SPEAKER_FRONT_LEFT 0x00000001
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#define SPEAKER_FRONT_RIGHT 0x00000002
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#define SPEAKER_FRONT_CENTER 0x00000004
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#define SPEAKER_LOW_FREQUENCY 0x00000008
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#define SPEAKER_BACK_LEFT 0x00000010
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#define SPEAKER_BACK_RIGHT 0x00000020
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#define SPEAKER_FRONT_LEFT_OF_CENTER 0x00000040
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#define SPEAKER_FRONT_RIGHT_OF_CENTER 0x00000080
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#define SPEAKER_BACK_CENTER 0x00000100
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#define SPEAKER_SIDE_LEFT 0x00000200
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#define SPEAKER_SIDE_RIGHT 0x00000400
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#define SPEAKER_TOP_CENTER 0x00000800
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#define SPEAKER_TOP_FRONT_LEFT 0x00001000
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#define SPEAKER_TOP_FRONT_CENTER 0x00002000
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#define SPEAKER_TOP_FRONT_RIGHT 0x00004000
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#define SPEAKER_TOP_BACK_LEFT 0x00008000
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#define SPEAKER_TOP_BACK_CENTER 0x00010000
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#define SPEAKER_TOP_BACK_RIGHT 0x00020000
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#define SPEAKER_RESERVED 0x7FFC0000
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#define SPEAKER_ALL 0x80000000
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#define _SPEAKER_POSITIONS_
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#endif
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#ifndef SPEAKER_STEREO
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#define SPEAKER_MONO (SPEAKER_FRONT_CENTER)
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#define SPEAKER_STEREO (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
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#define SPEAKER_2POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY)
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#define SPEAKER_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
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#define SPEAKER_QUAD (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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#define SPEAKER_4POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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#define SPEAKER_5POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
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#define SPEAKER_7POINT1 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | SPEAKER_FRONT_RIGHT_OF_CENTER)
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#define SPEAKER_5POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
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#define SPEAKER_7POINT1_SURROUND (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT | SPEAKER_SIDE_RIGHT)
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#endif
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#pragma pack(pop)
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#endif // #ifndef __AUDIODEFS_INCLUDED__
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// comdecl.h: Macros to facilitate COM interface and GUID declarations.
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// Copyright (c) Microsoft Corporation. All rights reserved.
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#ifndef _COMDECL_H_
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#define _COMDECL_H_
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#ifndef _XBOX
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#include <basetyps.h> // For standard COM interface macros
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#else
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#pragma warning(push)
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#pragma warning(disable:4061)
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#include <xtl.h> // Required by xobjbase.h
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#include <xobjbase.h> // Special definitions for Xbox build
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#pragma warning(pop)
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#endif
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// The DEFINE_CLSID() and DEFINE_IID() macros defined below allow COM GUIDs to
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// be declared and defined in such a way that clients can obtain the GUIDs using
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// either the __uuidof() extension or the old-style CLSID_Foo / IID_IFoo names.
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// If using the latter approach, the client can also choose whether to get the
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// GUID definitions by defining the INITGUID preprocessor constant or by linking
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// to a GUID library. This works in either C or C++.
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#ifdef __cplusplus
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#define DECLSPEC_UUID_WRAPPER(x) __declspec(uuid(#x))
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#ifdef INITGUID
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \
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EXTERN_C const GUID DECLSPEC_SELECTANY CLSID_##className = __uuidof(className)
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \
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EXTERN_C const GUID DECLSPEC_SELECTANY IID_##interfaceName = __uuidof(interfaceName)
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#else // INITGUID
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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class DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) className; \
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EXTERN_C const GUID CLSID_##className
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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interface DECLSPEC_UUID_WRAPPER(l##-##w1##-##w2##-##b1##b2##-##b3##b4##b5##b6##b7##b8) interfaceName; \
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EXTERN_C const GUID IID_##interfaceName
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#endif // INITGUID
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#else // __cplusplus
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#define DEFINE_CLSID(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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#define DEFINE_IID(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
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DEFINE_GUID(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8)
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#endif // __cplusplus
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#endif // #ifndef _COMDECL_H_
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/*==========================================================================;
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*
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*
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* File: dxsdkver.h
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* Content: DirectX SDK Version Include File
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*
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****************************************************************************/
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#ifndef _DXSDKVER_H_
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#define _DXSDKVER_H_
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#define _DXSDK_PRODUCT_MAJOR 9
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#define _DXSDK_PRODUCT_MINOR 29
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#define _DXSDK_BUILD_MAJOR 1962
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#define _DXSDK_BUILD_MINOR 0
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#endif // _DXSDKVER_H_
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Load Diff
@@ -45,7 +45,7 @@
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<ClCompile Include="WaveFile.cpp" />
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<ClCompile Include="XAudio2Stream.cpp" />
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<ClCompile Include="XAudio2_7Stream.cpp">
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<AdditionalIncludeDirectories Condition="Exists('$(DXSDK_DIR)')">$(DXSDK_DIR)Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(ExternalsDir)XAudio2_7;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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@@ -2,28 +2,15 @@
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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// Note that this file *and this file only* must also have %DXSDK_DIR%/Include prepended
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// to its include path in order fetch dxsdkver.h and XAudio2.h from the DXSDK
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// instead of other possible places. This may be accomplished by adding the path to
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// the AdditionalIncludeDirectories for this file via msbuild.
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// Note that this file *and this file only* must include XAudio2.h from the old
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// DXSDK instead of other possible places.
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#include <XAudio2_7/XAudio2.h>
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#include "AudioCommon/AudioCommon.h"
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#include "AudioCommon/XAudio2_7Stream.h"
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#include "Common/Event.h"
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#ifdef HAVE_DXSDK
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#include <dxsdkver.h>
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#if (_DXSDK_PRODUCT_MAJOR == 9) && (_DXSDK_PRODUCT_MINOR == 29) && (_DXSDK_BUILD_MAJOR == 1962) && (_DXSDK_BUILD_MINOR == 0)
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||||
#define HAVE_DXSDK_JUNE_2010
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#else
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#pragma message("You have DirectX SDK installed, but it is not the expected version (June 2010). Update it to build this module.")
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||||
#endif
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||||
#endif
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||||
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||||
#ifdef HAVE_DXSDK_JUNE_2010
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||||
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#include <XAudio2.h>
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struct StreamingVoiceContext2_7 : public IXAudio2VoiceCallback
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{
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||||
private:
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||||
@@ -260,28 +247,3 @@ void XAudio2_7::Stop()
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||||
m_xaudio2_dll = nullptr;
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||||
}
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||||
}
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||||
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||||
#else
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struct StreamingVoiceContext2_7 {};
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struct IXAudio2 {};
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struct IXAudio2MasteringVoice {};
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||||
void XAudio2_7::ReleaseIXAudio2(IXAudio2* ptr) {}
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||||
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||||
XAudio2_7::XAudio2_7(CMixer *mixer)
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||||
: SoundStream(mixer)
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||||
, m_mastering_voice(nullptr)
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||||
, m_volume(1.0f)
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||||
, m_cleanup_com(false)
|
||||
{}
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||||
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||||
XAudio2_7::~XAudio2_7() {}
|
||||
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||||
bool XAudio2_7::Start() { return SoundStream::Start(); }
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||||
void XAudio2_7::Stop() {}
|
||||
void XAudio2_7::Update() {}
|
||||
void XAudio2_7::Clear(bool mute) {}
|
||||
void XAudio2_7::SetVolume(int volume) {}
|
||||
bool XAudio2_7::InitLibrary() { return false; }
|
||||
|
||||
#endif
|
||||
|
||||
@@ -5,10 +5,11 @@
|
||||
// This audio backend uses XAudio2 via XAudio2_7.dll
|
||||
// This version of the library is included in the June 2010 DirectX SDK and
|
||||
// works on all versions of Windows, however the SDK and/or redist must be
|
||||
// seperately installed.
|
||||
// separately installed.
|
||||
// Therefore this backend is available iff:
|
||||
// * SDK is available at compile-time
|
||||
// * runtime dll is available at runtime
|
||||
// Dolphin ships the relevant SDK headers in Externals, so it's always available.
|
||||
|
||||
#pragma once
|
||||
|
||||
|
||||
@@ -47,8 +47,6 @@
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<!--Allow compile-time testing of whether DXSDK (aka DX before integration into VS) is present-->
|
||||
<PreprocessorDefinitions Condition="Exists('$(DXSDK_DIR)')">HAVE_DXSDK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>PSAPI_VERSION=1;_M_X86=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
|
||||
Reference in New Issue
Block a user