Merge remote-tracking branch 'shuffle2/vc12'

Conflicts:
	Source/Core/Common/Common.vcxproj
	Source/Core/Common/Common.vcxproj.filters
This commit is contained in:
comex
2013-10-31 16:51:56 -04:00
391 changed files with 104559 additions and 35674 deletions
+13 -35
View File
@@ -1,41 +1,19 @@
#ignore thumbnails created by windows
# Ignore files created by windows
Thumbs.db
#Ignore files built by Visual Studio
*.obj
*.exe
*.pdb
*.user
*.aps
*.pch
*.vspscc
*_i.c
*_p.c
*.ncb
*.suo
*.tlb
*.tlh
*.bak
*.cache
*.ilk
*.log
[Bb]in
[Dd]ebug/
*.lib
*.sbr
obj/
[Rr]elease*/
_ReSharper*/
[Tt]est[Rr]esult*
Binary
# Ignore files created by OS X
.DS_Store
# Ignore autogenerated source files
Source/Core/Common/Src/scmrev.h
# Ignore files output by build
/[Bb]uild/
/[Bb]inary/
# Ignore files created by visual studio
*.ipch
*.opensdf
*.sdf
[Bb]uild
*.ipch
.sconsign.dblite
Externals/scons-local/*
.DS_Store
*.suo
*.vcxproj.user
# Ignore files created by posix people
*~
#Ignore transifix configuration directory
# Ignore transifix configuration directory
.tx
-3
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@@ -1,3 +0,0 @@
[patterns]
Data/User/Wii/**.* = BIN
** = native
-25
View File
@@ -1,25 +0,0 @@
syntax:glob
Binary
*.obj
*.pdb
*.idb
*.ilk
*.pch
*.sdf
*.suo
*.vcxproj.*.user
*/Win32/Release
*/Win32/DebugFast
*/Win32/Debug
*/x64/Release
*/x64/DebugFast
*/x64/Debug
Source/ipch
BuildLog.htm
Source/Core/Common/Src/svnrev.h
Externals/wxWidgets/build/msw/*/Release
Externals/wxWidgets/build/msw/*/DebugFast
Externals/wxWidgets/build/msw/*/Debug
*.svn*
Data/User/GameConfig
Data/User/Shaders
+13 -105
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@@ -1,14 +1,6 @@
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<Configuration>DebugFast</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@@ -27,129 +19,45 @@
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<ProjectGuid>{CD3D4C3C-1027-4D33-B047-AEC7B56D0BF6}</ProjectGuid>
<RootNamespace>Bochs_disasm</RootNamespace>
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<ItemGroup>
<Text Include="CMakeLists.txt" />
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<ItemGroup>
<ClInclude Include="config.h" />
<ClInclude Include="disasm.h" />
<ClInclude Include="dis_tables.h" />
<ClInclude Include="PowerPCDisasm.h" />
<ClInclude Include="stdafx.h" />
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<ItemGroup>
<ClCompile Include="dis_decode.cpp" />
<ClCompile Include="dis_groups.cpp" />
<ClCompile Include="PowerPCDisasm.cpp" />
<ClCompile Include="resolve.cpp" />
<ClCompile Include="stdafx.cpp" />
<ClCompile Include="syntax.cpp" />
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<None Include="CMakeLists.txt" />
<None Include="dis_tables.inl" />
<None Include="opcodes.inl" />
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+8 -118
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@@ -1,14 +1,6 @@
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Configuration>DebugFast</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@@ -28,129 +20,27 @@
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<ProjectGuid>{AA862E5E-A993-497A-B6A0-0E8E94B10050}</ProjectGuid>
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+10
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+1144 -214
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+49 -17
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@@ -362,6 +362,26 @@ extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
#define GLX_GPU_NUM_RB_AMD 0x21A7
#define GLX_GPU_NUM_SPI_AMD 0x21A8
typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
#endif /* GLX_AMD_gpu_association */
@@ -555,6 +575,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
#endif /* GLX_ATI_render_texture */
/* --------------------------- GLX_EXT_buffer_age -------------------------- */
#ifndef GLX_EXT_buffer_age
#define GLX_EXT_buffer_age 1
#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
#endif /* GLX_EXT_buffer_age */
/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
#ifndef GLX_EXT_create_context_es2_profile
@@ -962,10 +993,10 @@ typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoC
#endif /* GLX_NV_video_capture */
/* ---------------------------- GLX_NV_video_out --------------------------- */
/* -------------------------- GLX_NV_video_output -------------------------- */
#ifndef GLX_NV_video_out
#define GLX_NV_video_out 1
#ifndef GLX_NV_video_output
#define GLX_NV_video_output 1
#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
@@ -992,9 +1023,9 @@ typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf,
#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
#define GLXEW_NV_video_out GLXEW_GET_VAR(__GLXEW_NV_video_out)
#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
#endif /* GLX_NV_video_out */
#endif /* GLX_NV_video_output */
/* -------------------------- GLX_OML_swap_method -------------------------- */
@@ -1047,16 +1078,6 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
#ifndef GLX_SGIS_color_range
#define GLX_SGIS_color_range 1
#define GLX_MIN_RED_SGIS 0
#define GLX_MAX_GREEN_SGIS 0
#define GLX_MIN_BLUE_SGIS 0
#define GLX_MAX_ALPHA_SGIS 0
#define GLX_MIN_GREEN_SGIS 0
#define GLX_MIN_ALPHA_SGIS 0
#define GLX_MAX_RED_SGIS 0
#define GLX_EXTENDED_RANGE_SGIS 0
#define GLX_MAX_BLUE_SGIS 0
#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
#endif /* GLX_SGIS_color_range */
@@ -1393,7 +1414,7 @@ typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window,
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
#define GLXEW_FUN_EXPORT
#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
#define GLXEW_VAR_EXPORT
#else
#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
@@ -1420,6 +1441,16 @@ GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
@@ -1555,6 +1586,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
@@ -1580,7 +1612,7 @@ GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_out;
GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+24
View File
@@ -446,6 +446,28 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_ARB_render_texture */
/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
#ifndef WGL_ARB_robustness_application_isolation
#define WGL_ARB_robustness_application_isolation 1
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
#endif /* WGL_ARB_robustness_application_isolation */
/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
#ifndef WGL_ARB_robustness_share_group_isolation
#define WGL_ARB_robustness_share_group_isolation 1
#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
#endif /* WGL_ARB_robustness_share_group_isolation */
/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
#ifndef WGL_ATI_pixel_format_float
@@ -1323,6 +1345,8 @@ WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+1207 -56
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+722 -25
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+13 -102
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@@ -1,14 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="DebugFast|Win32">
<Configuration>DebugFast</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="DebugFast|x64">
<Configuration>DebugFast</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
@@ -27,122 +19,41 @@
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D8890B98-26F7-4CFF-BBFB-B95F371B5F20}</ProjectGuid>
<RootNamespace>LZO</RootNamespace>
<ProjectGuid>{AB993F38-C31D-4897-B139-A620C42BC565}</ProjectGuid>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<PropertyGroup Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'">
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
<ConfigurationType>StaticLibrary</ConfigurationType>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\CodeGen_Debug.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\CodeGen_Release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\CodeGen_DebugFast.props" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\Source\VSProps\Base.props" />
<Import Project="..\..\Source\VSProps\CodeGen_DebugFast.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile />
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile />
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile />
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile />
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
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</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="lzoconf.h" />
<ClInclude Include="lzodefs.h" />
<ClInclude Include="minilzo.h" />
</ItemGroup>
<ItemGroup>
<Text Include="CMakeLists.txt" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="minilzo.c" />
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
<None Include="README.LZO" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
-30
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@@ -1,30 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="lzoconf.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="minilzo.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="lzodefs.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<Filter Include="Header Files">
<UniqueIdentifier>{a40ddc0f-650c-440f-9a85-52fd8dc26122}</UniqueIdentifier>
</Filter>
<Filter Include="Source Files">
<UniqueIdentifier>{65dbafef-bdb1-4bbc-8ebc-08f69f8f5f3a}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="minilzo.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<None Include="CMakeLists.txt" />
</ItemGroup>
</Project>
-94
View File
@@ -1,94 +0,0 @@
/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997-2006 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
Sam Lantinga
slouken@libsdl.org
*/
/* Main include header for the SDL library */
#ifndef _SDL_H
#define _SDL_H
#include "SDL_main.h"
#include "SDL_stdinc.h"
#include "SDL_audio.h"
#include "SDL_cdrom.h"
#include "SDL_cpuinfo.h"
#include "SDL_endian.h"
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_loadso.h"
#include "SDL_mutex.h"
#include "SDL_rwops.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_video.h"
#include "SDL_version.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
extern "C" {
#endif
/* As of version 0.5, SDL is loaded dynamically into the application */
/* These are the flags which may be passed to SDL_Init() -- you should
specify the subsystems which you will be using in your application.
*/
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020
#define SDL_INIT_CDROM 0x00000100
#define SDL_INIT_JOYSTICK 0x00000200
#define SDL_INIT_NOPARACHUTE 0x00100000 /* Don't catch fatal signals */
#define SDL_INIT_EVENTTHREAD 0x01000000 /* Not supported on all OS's */
#define SDL_INIT_EVERYTHING 0x0000FFFF
/* This function loads the SDL dynamically linked library and initializes
* the subsystems specified by 'flags' (and those satisfying dependencies)
* Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
* signal handlers for some commonly ignored fatal signals (like SIGSEGV)
*/
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/* This function initializes specific SDL subsystems */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
/* This function cleans up specific SDL subsystems */
extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags);
/* This function returns mask of the specified subsystems which have
been initialized.
If 'flags' is 0, it returns a mask of all initialized subsystems.
*/
extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags);
/* This function cleans up all initialized subsystems and unloads the
* dynamically linked library. You should call it upon all exit conditions.
*/
extern DECLSPEC void SDLCALL SDL_Quit(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif /* _SDL_H */

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