Merge pull request #1869 from Stevoisiak/GeneralConsistency

Minor consistency changes
This commit is contained in:
Ryan Houdek
2015-01-21 13:46:53 -06:00
68 changed files with 203 additions and 203 deletions
+1 -1
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@@ -132,7 +132,7 @@ void OpenALStream::SoundLoop()
#if defined(__APPLE__)
bool float32_capable = false;
const ALenum AL_FORMAT_STEREO_FLOAT32 = 0;
// OSX does not have the alext AL_FORMAT_51CHN32 yet.
// OS X does not have the alext AL_FORMAT_51CHN32 yet.
surround_capable = false;
const ALenum AL_FORMAT_51CHN32 = 0;
#else
+3 -3
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@@ -149,11 +149,11 @@ CPUInfo::CPUInfo()
Detect();
}
// Detects the various cpu features
// Detects the various CPU features
void CPUInfo::Detect()
{
// Set some defaults here
// When ARMv8 cpus come out, these need to be updated.
// When ARMv8 CPUs come out, these need to be updated.
HTT = false;
#ifdef _M_ARM_64
OS64bit = true;
@@ -251,7 +251,7 @@ void CPUInfo::Detect()
#endif
}
// Turn the cpu info into a string we can show
// Turn the CPU info into a string we can show
std::string CPUInfo::Summarize()
{
std::string sum;
+2 -2
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@@ -390,7 +390,7 @@ public:
void MCR(u32 coproc, u32 opc1, ARMReg Rt, u32 CRn, u32 CRm, u32 opc2 = 0);
// Do nothing
void NOP(int count = 1); //nop padding - TODO: fast nop slides, for amd and intel (check their manuals)
void NOP(int count = 1); //nop padding - TODO: fast nop slides, for AMD and Intel (check their manuals)
#ifdef CALL
#undef CALL
@@ -476,7 +476,7 @@ public:
void UBFX(ARMReg dest, ARMReg op2, u8 lsb, u8 width);
void CLZ(ARMReg rd, ARMReg rm);
// Using just MSR here messes with our defines on the PPC side of stuff (when this code was in dolphin...)
// Using just MSR here messes with our defines on the PPC side of stuff (when this code was in Dolphin...)
// Just need to put an underscore here, bit annoying.
void _MSR (bool nzcvq, bool g, Operand2 op2);
void _MSR (bool nzcvq, bool g, ARMReg src);
+1 -1
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@@ -81,7 +81,7 @@ private:
#define GC_ALIGNED16_DECL(x) __declspec(align(16)) x
#define GC_ALIGNED64_DECL(x) __declspec(align(64)) x
// Since they are always around on windows
// Since they are always around on Windows
#define HAVE_WX 1
#define HAVE_OPENAL 1
+1 -1
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@@ -108,7 +108,7 @@ inline u64 _rotr64(u64 x, unsigned int shift)
#define snprintf _snprintf
#define vscprintf _vscprintf
// 64 bit offsets for windows
// 64 bit offsets for Windows
#define fseeko _fseeki64
#define ftello _ftelli64
#define atoll _atoi64
+1 -1
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@@ -31,7 +31,7 @@
#endif
#endif
// Shared data dirs (Sys and shared User for linux)
// Shared data dirs (Sys and shared User for Linux)
#ifdef _WIN32
#define SYSDATA_DIR "Sys"
#elif defined __APPLE__
+1 -1
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@@ -40,7 +40,7 @@ typedef int32_t s32;
typedef int64_t s64;
#endif
// For using windows lock code
// For using Windows lock code
#define TCHAR char
#define LONG int
+4 -4
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@@ -469,7 +469,7 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
FindClose(hFind);
return foundEntries;
}
// windows loop
// Windows loop
do
{
FSTEntry entry;
@@ -481,7 +481,7 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
if (!dirp)
return 0;
// non windows loop
// non Windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
FSTEntry entry;
@@ -538,7 +538,7 @@ bool DeleteDirRecursively(const std::string &directory)
return false;
}
// windows loop
// Windows loop
do
{
const std::string virtualName(TStrToUTF8(ffd.cFileName));
@@ -548,7 +548,7 @@ bool DeleteDirRecursively(const std::string &directory)
if (!dirp)
return false;
// non windows loop
// non Windows loop
while (!readdir_r(dirp, &dirent, &result) && result)
{
const std::string virtualName = result->d_name;
+1 -1
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@@ -218,7 +218,7 @@ bool SplitPath(const std::string& full_path, std::string* _pPath, std::string* _
return false;
size_t dir_end = full_path.find_last_of("/"
// windows needs the : included for something like just "C:" to be considered a directory
// Windows needs the : included for something like just "C:" to be considered a directory
#ifdef _WIN32
":"
#endif
+1 -1
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@@ -32,7 +32,7 @@ int CurrentThreadId();
void SetThreadAffinity(std::thread::native_handle_type thread, u32 mask);
void SetCurrentThreadAffinity(u32 mask);
// TODO: doesn't work on windows with (count > 2)
// TODO: doesn't work on Windows with (count > 2)
class Barrier
{
public:
+3 -3
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@@ -374,7 +374,7 @@ void XEmitter::JMPptr(const OpArg &arg2)
}
//Can be used to trap other processors, before overwriting their code
// not used in dolphin
// not used in Dolphin
void XEmitter::JMPself()
{
Write8(0xEB);
@@ -968,8 +968,8 @@ void XEmitter::WriteShift(int bits, OpArg dest, OpArg &shift, int ext)
Write8((u8)shift.offset);
}
// large rotates and shift are slower on intel than amd
// intel likes to rotate by 1, and the op is smaller too
// large rotates and shift are slower on Intel than AMD
// Intel likes to rotate by 1, and the op is smaller too
void XEmitter::ROL(int bits, OpArg dest, OpArg shift) {WriteShift(bits, dest, shift, 0);}
void XEmitter::ROR(int bits, OpArg dest, OpArg shift) {WriteShift(bits, dest, shift, 1);}
void XEmitter::RCL(int bits, OpArg dest, OpArg shift) {WriteShift(bits, dest, shift, 2);}
+1 -1
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@@ -375,7 +375,7 @@ static bool batchdecrypt(u32 *codes, u16 size)
getbitstring(tmparray,tmparray2+5,2); // Region
// Grab gameid and region from the last decrypted code
// TODO: Maybe check this against dolphin's GameID? - "code is for wrong game" type msg
// TODO: Maybe check this against Dolphin's GameID? - "code is for wrong game" type msg
//gameid = tmparray2[1];
//region = tmparray2[5];
+1 -1
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@@ -901,7 +901,7 @@ bool RunCode(const ARCode &arcode)
default:
LogInfo("ZCode: Unknown");
PanicAlertT("Zero code unknown to dolphin: %08x", zcode);
PanicAlertT("Zero code unknown to Dolphin: %08x", zcode);
return false;
break;
}
+2 -2
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@@ -374,7 +374,7 @@ void EmuThread()
{
Wiimote::Initialize(s_window_handle, !s_state_filename.empty());
// Activate wiimotes which don't have source set to "None"
// Activate Wiimotes which don't have source set to "None"
for (unsigned int i = 0; i != MAX_BBMOTES; ++i)
if (g_wiimote_sources[i])
GetUsbPointer()->AccessWiiMote(i | 0x100)->Activate(true);
@@ -440,7 +440,7 @@ void EmuThread()
// The EmuThread is thus an idle thread, which sleeps while
// waiting for the program to terminate. Without this extra
// thread, the video backend window hangs in single core mode
// because noone is pumping messages.
// because no one is pumping messages.
Common::SetCurrentThreadName("Emuthread - Idle");
// Spawn the CPU+GPU thread
+4 -4
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@@ -44,7 +44,7 @@ static s16 ADPCM_Step(u32& _rSamplePos)
_rSamplePos++;
// The advanced interpolation (linear, polyphase,...) is done by the UCode,
// The advanced interpolation (linear, polyphase,...) is done by the ucode,
// so we don't need to bother with it here.
return val;
}
@@ -87,7 +87,7 @@ void dsp_write_aram_d3(u16 value)
// Zelda ucode writes a bunch of zeros to ARAM through d3 during
// initialization. Don't know if it ever does it later, too.
// Pikmin 2 Wii writes non-stop to 0x10008000-0x1000801f (non-zero values too)
// Zelda TP WII writes non-stop to 0x10000000-0x1000001f (non-zero values too)
// Zelda TP Wii writes non-stop to 0x10000000-0x1000001f (non-zero values too)
u32 Address = (g_dsp.ifx_regs[DSP_ACCAH] << 16) | g_dsp.ifx_regs[DSP_ACCAL];
switch (g_dsp.ifx_regs[DSP_FORMAT])
@@ -116,7 +116,7 @@ u16 dsp_read_accelerator()
// let's do the "hardware" decode DSP_FORMAT is interesting - the Zelda
// ucode seems to indicate that the bottom two bits specify the "read size"
// and the address multiplier. The bits above that may be things like sign
// extention and do/do not use ADPCM. It also remains to be figured out
// extension and do/do not use ADPCM. It also remains to be figured out
// whether there's a difference between the usual accelerator "read
// address" and 0xd3.
switch (g_dsp.ifx_regs[DSP_FORMAT])
@@ -152,7 +152,7 @@ u16 dsp_read_accelerator()
// TODO: Take GAIN into account
// adpcm = 0, pcm8 = 0x100, pcm16 = 0x800
// games using pcm8 : Phoenix Wright Ace Attorney (Wiiware), Megaman 9-10 (WiiWare)
// games using pcm8 : Phoenix Wright Ace Attorney (WiiWare), Megaman 9-10 (WiiWare)
// games using pcm16: GC Sega games, ...
// Check for loop.
+2 -2
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@@ -34,7 +34,7 @@ namespace Ext
inline bool IsSameMemArea(u16 a, u16 b)
{
//LM: tested on WII
// LM: tested on Wii
if ((a>>10)==(b>>10))
return true;
else
@@ -532,7 +532,7 @@ void applyWriteBackLog()
// then 0 | ext output = ext output and if it did then bitwise or is still the
// right thing to do
// Only needed for cases when mainop and extended are modifying the same ACC
// Games are not doing that + in motorola (similar dsp) dox this is forbidden to do.
// Games are not doing that + in motorola (similar DSP) dox this is forbidden to do.
void zeroWriteBackLog()
{
#ifdef PRECISE_BACKLOG
+1 -1
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@@ -48,7 +48,7 @@ void WriteCR(u16 val)
else if (val == 4)
{
// HAX!
// OSInitAudioSystem ucode should send this mail - not dsp core itself
// OSInitAudioSystem ucode should send this mail - not DSP core itself
INFO_LOG(DSPLLE,"DSP_CONTROL INIT");
init_hax = true;
val |= 0x800;
+1 -1
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@@ -509,7 +509,7 @@ void DSPEmitter::decrease_addr_reg(int reg)
// EAX - destination address
// ECX - Base of dram
// ECX - Base of DRAM
void DSPEmitter::dmem_write(X64Reg value)
{
// if (saddr == 0)
+1 -1
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@@ -121,7 +121,7 @@ void GetStringVA(std::string& _rOutBuffer, u32 strReg)
}
case 'p':
// Override, so 64bit dolphin prints 32bit pointers, since the ppc is 32bit :)
// Override, so 64bit Dolphin prints 32bit pointers, since the ppc is 32bit :)
_rOutBuffer += StringFromFormat("%x", (u32)Parameter);
break;
+10 -10
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@@ -184,7 +184,7 @@ static DSPEmulator *dsp_emulator;
static int dsp_slice = 0;
static bool dsp_is_lle = false;
//time given to lle dsp on every read of the high bits in a mailbox
// time given to LLE DSP on every read of the high bits in a mailbox
static const int DSP_MAIL_SLICE=72;
void DoState(PointerWrap &p)
@@ -245,7 +245,7 @@ void Init(bool hle)
}
else
{
// On the GC, ARAM is accessible only through this interface.
// On the GameCube, ARAM is accessible only through this interface.
g_ARAM.wii_mode = false;
g_ARAM.size = ARAM_SIZE;
g_ARAM.mask = ARAM_MASK;
@@ -366,7 +366,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
// Not really sure if this is correct, but it works...
// Kind of a hack because DSP_CONTROL_MASK should make this bit
// only viewable to dsp emulator
// only viewable to DSP emulator
if (val & 1 /*DSPReset*/)
{
g_audioDMA.AudioDMAControl.Hex = 0;
@@ -480,15 +480,15 @@ void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type)
CoreTiming::ScheduleEvent_Threadsafe_Immediate(et_GenerateDSPInterrupt, type);
}
// called whenever SystemTimers thinks the dsp deserves a few more cycles
// called whenever SystemTimers thinks the DSP deserves a few more cycles
void UpdateDSPSlice(int cycles)
{
if (dsp_is_lle)
{
//use up the rest of the slice(if any)
// use up the rest of the slice(if any)
dsp_emulator->DSP_Update(dsp_slice);
dsp_slice %= 6;
//note the new budget
// note the new budget
dsp_slice += cycles;
}
else
@@ -588,7 +588,7 @@ static void Do_ARAM_DMA()
}
else
{
// Assuming no external ARAM installed; returns zeroes on out of bounds reads (verified on real HW)
// Assuming no external ARAM installed; returns zeros on out of bounds reads (verified on real HW)
while (g_arDMA.Cnt.count)
{
Memory::Write_U64(0, g_arDMA.MMAddr);
@@ -646,7 +646,7 @@ static void Do_ARAM_DMA()
// (shuffle2) I still don't believe that this hack is actually needed... :(
// Maybe the Wii Sports ucode is processed incorrectly?
// (LM) It just means that dsp reads via '0xffdd' on WII can end up in EXRAM or main RAM
// (LM) It just means that DSP reads via '0xffdd' on Wii can end up in EXRAM or main RAM
u8 ReadARAM(u32 _iAddress)
{
//NOTICE_LOG(DSPINTERFACE, "ReadARAM 0x%08x", _iAddress);
@@ -665,8 +665,8 @@ u8 ReadARAM(u32 _iAddress)
void WriteARAM(u8 value, u32 _uAddress)
{
//NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
//TODO: verify this on WII
// NOTICE_LOG(DSPINTERFACE, "WriteARAM 0x%08x", _uAddress);
// TODO: verify this on Wii
g_ARAM.ptr[_uAddress & g_ARAM.mask] = value;
}

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