Merge pull request #12640 from jordan-woyak/sdl-cleanup

SDL: Cleanups
This commit is contained in:
Admiral H. Curtiss
2024-03-31 06:33:50 +02:00
committed by GitHub
5 changed files with 358 additions and 355 deletions
@@ -587,28 +587,25 @@ void IOWindow::UpdateOptionList()
if (m_selected_device == nullptr)
return;
const auto add_rows = [this](auto& container) {
int row = 0;
for (ciface::Core::Device::Control* control : container)
{
m_option_list->insertRow(row);
if (control->IsHidden())
m_option_list->hideRow(row);
m_option_list->setItem(row, 0,
new QTableWidgetItem(QString::fromStdString(control->GetName())));
++row;
}
};
if (m_reference->IsInput())
{
int row = 0;
for (const auto* input : m_selected_device->Inputs())
{
m_option_list->insertRow(row);
m_option_list->setItem(row, 0,
new QTableWidgetItem(QString::fromStdString(input->GetName())));
++row;
}
}
add_rows(m_selected_device->Inputs());
else
{
int row = 0;
for (const auto* output : m_selected_device->Outputs())
{
m_option_list->insertRow(row);
m_option_list->setItem(row, 0,
new QTableWidgetItem(QString::fromStdString(output->GetName())));
++row;
}
}
add_rows(m_selected_device->Outputs());
}
void IOWindow::UpdateDeviceList()
@@ -125,6 +125,11 @@ bool Device::Control::IsMatchingName(std::string_view name) const
return GetName() == name;
}
bool Device::Control::IsHidden() const
{
return false;
}
ControlState Device::FullAnalogSurface::GetState() const
{
return (1 + std::max(0.0, m_high.GetState()) - std::max(0.0, m_low.GetState())) / 2;
@@ -141,6 +146,11 @@ bool Device::FullAnalogSurface::IsDetectable() const
return m_low.IsDetectable() && m_high.IsDetectable();
}
bool Device::FullAnalogSurface::IsHidden() const
{
return m_low.IsHidden() && m_high.IsHidden();
}
bool Device::FullAnalogSurface::IsMatchingName(std::string_view name) const
{
if (Control::IsMatchingName(name))
@@ -64,6 +64,10 @@ public:
// May be overridden to allow multiple valid names.
// Useful for backwards-compatible configurations when names change.
virtual bool IsMatchingName(std::string_view name) const;
// May be overridden to hide in UI.
// Useful for backwards-compatible configurations when names change.
virtual bool IsHidden() const;
};
//
@@ -164,6 +168,7 @@ protected:
ControlState GetState() const override;
std::string GetName() const override;
bool IsDetectable() const override;
bool IsHidden() const override;
bool IsMatchingName(std::string_view name) const override;
private:
File diff suppressed because it is too large Load Diff
@@ -3,242 +3,9 @@
#pragma once
#include <SDL.h>
#include "InputCommon/ControllerInterface/CoreDevice.h"
#include "InputCommon/ControllerInterface/InputBackend.h"
namespace ciface::SDL
{
std::unique_ptr<ciface::InputBackend> CreateInputBackend(ControllerInterface* controller_interface);
class GameController : public Core::Device
{
private:
// GameController inputs
class Button : public Core::Device::Input
{
public:
std::string GetName() const override;
Button(SDL_GameController* gc, SDL_GameControllerButton button) : m_gc(gc), m_button(button) {}
ControlState GetState() const override;
bool IsMatchingName(std::string_view name) const override;
private:
SDL_GameController* const m_gc;
const SDL_GameControllerButton m_button;
};
class Axis : public Core::Device::Input
{
public:
std::string GetName() const override;
Axis(SDL_GameController* gc, Sint16 range, SDL_GameControllerAxis axis)
: m_gc(gc), m_range(range), m_axis(axis)
{
}
ControlState GetState() const override;
private:
SDL_GameController* const m_gc;
const Sint16 m_range;
const SDL_GameControllerAxis m_axis;
};
// Legacy inputs
class LegacyButton : public Core::Device::Input
{
public:
std::string GetName() const override;
LegacyButton(SDL_Joystick* js, int index, bool is_detectable)
: m_js(js), m_index(index), m_is_detectable(is_detectable)
{
}
bool IsDetectable() const override { return m_is_detectable; }
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const int m_index;
const bool m_is_detectable;
};
class LegacyAxis : public Core::Device::Input
{
public:
std::string GetName() const override;
LegacyAxis(SDL_Joystick* js, int index, s16 range, bool is_detectable)
: m_js(js), m_index(index), m_range(range), m_is_detectable(is_detectable)
{
}
bool IsDetectable() const override { return m_is_detectable; }
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const int m_index;
const s16 m_range;
const bool m_is_detectable;
};
class LegacyHat : public Input
{
public:
std::string GetName() const override;
LegacyHat(SDL_Joystick* js, int index, u8 direction, bool is_detectable)
: m_js(js), m_index(index), m_direction(direction), m_is_detectable(is_detectable)
{
}
bool IsDetectable() const override { return m_is_detectable; }
ControlState GetState() const override;
private:
SDL_Joystick* const m_js;
const int m_index;
const u8 m_direction;
const bool m_is_detectable;
};
// Rumble
class Motor : public Output
{
public:
explicit Motor(SDL_GameController* gc) : m_gc(gc) {}
std::string GetName() const override;
void SetState(ControlState state) override;
private:
SDL_GameController* const m_gc;
};
class MotorL : public Output
{
public:
explicit MotorL(SDL_GameController* gc) : m_gc(gc) {}
std::string GetName() const override;
void SetState(ControlState state) override;
private:
SDL_GameController* const m_gc;
};
class MotorR : public Output
{
public:
explicit MotorR(SDL_GameController* gc) : m_gc(gc) {}
std::string GetName() const override;
void SetState(ControlState state) override;
private:
SDL_GameController* const m_gc;
};
class HapticEffect : public Output
{
public:
HapticEffect(SDL_Haptic* haptic);
~HapticEffect();
protected:
virtual bool UpdateParameters(s16 value) = 0;
static void SetDirection(SDL_HapticDirection* dir);
SDL_HapticEffect m_effect = {};
static constexpr u16 DISABLED_EFFECT_TYPE = 0;
private:
virtual void SetState(ControlState state) override final;
void UpdateEffect();
SDL_Haptic* const m_haptic;
int m_id = -1;
};
class ConstantEffect : public HapticEffect
{
public:
ConstantEffect(SDL_Haptic* haptic);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
};
class RampEffect : public HapticEffect
{
public:
RampEffect(SDL_Haptic* haptic);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
};
class PeriodicEffect : public HapticEffect
{
public:
PeriodicEffect(SDL_Haptic* haptic, u16 waveform);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
const u16 m_waveform;
};
class LeftRightEffect : public HapticEffect
{
public:
enum class Motor : u8
{
Weak,
Strong,
};
LeftRightEffect(SDL_Haptic* haptic, Motor motor);
std::string GetName() const override;
private:
bool UpdateParameters(s16 value) override;
const Motor m_motor;
};
class MotionInput : public Input
{
public:
MotionInput(std::string name, SDL_GameController* gc, SDL_SensorType type, int index,
ControlState scale)
: m_name(std::move(name)), m_gc(gc), m_type(type), m_index(index), m_scale(scale){};
std::string GetName() const override { return m_name; };
bool IsDetectable() const override { return false; };
ControlState GetState() const override;
private:
std::string m_name;
SDL_GameController* const m_gc;
SDL_SensorType const m_type;
int const m_index;
ControlState const m_scale;
};
public:
GameController(SDL_GameController* const gamecontroller, SDL_Joystick* const joystick,
const int sdl_index);
~GameController();
std::string GetName() const override;
std::string GetSource() const override;
int GetSDLIndex() const;
private:
SDL_GameController* const m_gamecontroller;
std::string m_name;
int m_sdl_index;
SDL_Joystick* const m_joystick;
SDL_Haptic* m_haptic = nullptr;
};
} // namespace ciface::SDL