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https://github.com/izzy2lost/dolphin.git
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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -1,60 +0,0 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
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||||
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
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||||
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// ------------------------------------------
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// The plugins has to define these functions
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// ------------------------------------------
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#ifndef _BPFUNCTIONS_H_
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#define _BPFUNCTIONS_H_
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#include "BPMemory.h"
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#include "VideoCommon.h"
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namespace BPFunctions
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{
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enum
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{
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CONFIG_ISWII = 0,
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CONFIG_DISABLEFOG,
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CONFIG_SHOWEFBREGIONS
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};
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void FlushPipeline();
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void SetGenerationMode(const Bypass &bp);
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void SetScissor(const Bypass &bp);
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void SetLineWidth(const Bypass &bp);
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void SetDepthMode(const Bypass &bp);
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void SetBlendMode(const Bypass &bp);
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void SetDitherMode(const Bypass &bp);
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void SetLogicOpMode(const Bypass &bp);
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void SetColorMask(const Bypass &bp);
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float GetRendererTargetScaleX();
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float GetRendererTargetScaleY();
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void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf);
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void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight);
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void ClearScreen(const Bypass &bp, const TRectangle &multirc);
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void RestoreRenderState(const Bypass &bp);
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u8 *GetPointer(const u32 &address);
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bool GetConfig(const int &type);
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void SetSamplerState(const Bypass &bp);
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void SetInterlacingMode(const Bypass &bp);
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};
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#endif // _BPFUNCTIONS_H_
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@@ -1,68 +0,0 @@
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Common.h"
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#include "BPMemory.h"
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//BP state
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// STATE_TO_SAVE
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BPMemory bpmem;
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// The plugin must implement this.
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void BPWritten(const Bypass& bp);
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// Call browser: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg()
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void LoadBPReg(u32 value0)
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{
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//handle the mask register
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int opcode = value0 >> 24;
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int oldval = ((u32*)&bpmem)[opcode];
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int newval = (oldval & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
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int changes = (oldval ^ newval) & 0xFFFFFF;
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Bypass bp = {opcode, changes, newval};
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//reset the mask register
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if (opcode != 0xFE)
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bpmem.bpMask = 0xFFFFFF;
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BPWritten(bp);
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}
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// Called when loading a saved state.
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// Needs more testing though.
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void BPReload()
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{
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for (int i = 0; i < 254; i++)
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{
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switch (i) {
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case 0x41:
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case 0x45: //GXSetDrawDone
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case 0x52:
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case 0x65:
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case 0x67: // set gp metric?
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case BPMEM_PE_TOKEN_ID:
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case BPMEM_PE_TOKEN_INT_ID:
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// Cases in which we DON'T want to reload the BP
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continue;
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default:
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Bypass bp = {i, 0xFFFFFF, ((u32*)&bpmem)[i]};
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BPWritten(bp);
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}
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}
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,27 +0,0 @@
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// Copyright (C) 2003-2009 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _BPSTRUCTS_H_
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#define _BPSTRUCTS_H_
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#include "BPMemory.h"
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void BPInit();
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void LoadBPReg(u32 value0);
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void BPReload();
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#endif // _BPSTRUCTS_H_
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@@ -35,7 +35,7 @@
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#include "XFMemory.h"
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#include "CPMemory.h"
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#include "BPMemory.h"
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#include "SUMemory.h"
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#include "Fifo.h"
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#include "DataReader.h"
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@@ -267,7 +267,7 @@ static void Decode()
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case GX_LOAD_BP_REG: //0x61
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{
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u32 cmd = DataReadU32();
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LoadBPReg(cmd);
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LoadSUReg(cmd);
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INCSTAT(stats.thisFrame.numBPLoads);
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}
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break;
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@@ -22,63 +22,63 @@
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#include "Profiler.h"
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#include "PixelShaderGen.h"
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#include "XFMemory.h" // for texture projection mode
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#include "BPMemory.h"
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#include "SUMemory.h"
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// Mash together all the inputs that contribute to the code of a generated pixel shader into
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// a unique identifier, basically containing all the bits. Yup, it's a lot ....
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void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable)
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{
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u32 projtexcoords = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; i++) {
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if (bpmem.tevorders[i/2].getEnable(i&1)) {
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int texcoord = bpmem.tevorders[i/2].getTexCoord(i&1);
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for (u32 i = 0; i < (u32)sumem.genMode.numtevstages + 1; i++) {
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if (sumem.tevorders[i/2].getEnable(i&1)) {
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int texcoord = sumem.tevorders[i/2].getTexCoord(i&1);
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if (xfregs.texcoords[texcoord].texmtxinfo.projection )
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projtexcoords |= 1 << texcoord;
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}
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}
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uid.values[0] = (u32)bpmem.genMode.numtevstages |
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((u32)bpmem.genMode.numindstages << 4) |
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((u32)bpmem.genMode.numtexgens << 7) |
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uid.values[0] = (u32)sumem.genMode.numtevstages |
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((u32)sumem.genMode.numindstages << 4) |
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((u32)sumem.genMode.numtexgens << 7) |
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((u32)dstAlphaEnable << 11) |
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((u32)((bpmem.alphaFunc.hex >> 16) & 0xff) << 12) |
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((u32)((sumem.alphaFunc.hex >> 16) & 0xff) << 12) |
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(projtexcoords << 20) |
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((u32)bpmem.ztex2.op << 28);
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((u32)sumem.ztex2.op << 28);
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uid.values[0] = (uid.values[0] & ~0x0ff00000) | (projtexcoords << 20);
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// swap table
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for (int i = 0; i < 8; i += 2)
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((u8*)&uid.values[1])[i/2] = (bpmem.tevksel[i].hex & 0xf) | ((bpmem.tevksel[i + 1].hex & 0xf) << 4);
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((u8*)&uid.values[1])[i/2] = (sumem.tevksel[i].hex & 0xf) | ((sumem.tevksel[i + 1].hex & 0xf) << 4);
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uid.values[2] = s_texturemask;
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uid.values[3] = (u32)bpmem.fog.c_proj_fsel.fsel |
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((u32)bpmem.fog.c_proj_fsel.proj << 3);
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uid.values[3] = (u32)sumem.fog.c_proj_fsel.fsel |
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((u32)sumem.fog.c_proj_fsel.proj << 3);
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int hdr = 4;
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u32* pcurvalue = &uid.values[hdr];
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages+1; ++i) {
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TevStageCombiner::ColorCombiner &cc = bpmem.combiners[i].colorC;
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TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[i].alphaC;
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for (u32 i = 0; i < (u32)sumem.genMode.numtevstages+1; ++i) {
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TevStageCombiner::ColorCombiner &cc = sumem.combiners[i].colorC;
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TevStageCombiner::AlphaCombiner &ac = sumem.combiners[i].alphaC;
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u32 val0 = cc.hex&0xffffff;
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u32 val1 = ac.hex&0xffffff;
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val0 |= bpmem.tevksel[i/2].getKC(i&1)<<24;
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val1 |= bpmem.tevksel[i/2].getKA(i&1)<<24;
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val0 |= sumem.tevksel[i/2].getKC(i&1)<<24;
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val1 |= sumem.tevksel[i/2].getKA(i&1)<<24;
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pcurvalue[0] = val0;
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pcurvalue[1] = val1;
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pcurvalue += 2;
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}
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for (u32 i = 0; i < ((u32)bpmem.genMode.numtevstages+1)/2; ++i) {
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for (u32 i = 0; i < ((u32)sumem.genMode.numtevstages+1)/2; ++i) {
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u32 val0, val1;
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if (bpmem.tevorders[i].hex & 0x40)
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val0 = bpmem.tevorders[i].hex & 0x3ff;
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if (sumem.tevorders[i].hex & 0x40)
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val0 = sumem.tevorders[i].hex & 0x3ff;
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else
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val0 = bpmem.tevorders[i].hex & 0x380;
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if (bpmem.tevorders[i].hex & 0x40000)
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val1 = (bpmem.tevorders[i].hex & 0x3ff000) >> 12;
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val0 = sumem.tevorders[i].hex & 0x380;
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if (sumem.tevorders[i].hex & 0x40000)
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val1 = (sumem.tevorders[i].hex & 0x3ff000) >> 12;
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else
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val1 = (bpmem.tevorders[i].hex & 0x380000) >> 12;
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val1 = (sumem.tevorders[i].hex & 0x380000) >> 12;
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switch (i % 3) {
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case 0: pcurvalue[0] = val0|(val1<<10); break;
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@@ -87,27 +87,27 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
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}
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}
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if ((bpmem.genMode.numtevstages + 1) & 1) { // odd
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if ((sumem.genMode.numtevstages + 1) & 1) { // odd
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u32 val0;
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if (bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x40)
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val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex&0x3ff;
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if (sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x40)
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val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex&0x3ff;
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else
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val0 = bpmem.tevorders[bpmem.genMode.numtevstages/2].hex & 0x380;
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val0 = sumem.tevorders[sumem.genMode.numtevstages/2].hex & 0x380;
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switch (bpmem.genMode.numtevstages % 3) {
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switch (sumem.genMode.numtevstages % 3) {
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case 0: pcurvalue[0] = val0; break;
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case 1: pcurvalue[0] |= val0 << 20; break;
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case 2: pcurvalue[1] |= val0 << 10; pcurvalue++; break;
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}
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}
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if ((bpmem.genMode.numtevstages % 3) != 2)
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if ((sumem.genMode.numtevstages % 3) != 2)
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++pcurvalue;
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uid.tevstages = (u32)(pcurvalue-&uid.values[0]-hdr);
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for (u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
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u32 val = bpmem.tevind[i].hex & 0x1fffff; // 21 bits
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for (u32 i = 0; i < sumem.genMode.numindstages; ++i) {
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u32 val = sumem.tevind[i].hex & 0x1fffff; // 21 bits
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switch (i%3) {
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case 0: pcurvalue[0] = val; break;
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case 1: pcurvalue[0] |= val << 21; pcurvalue[1] = val >> 11; ++pcurvalue; break;
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@@ -121,9 +121,9 @@ void GetPixelShaderId(PIXELSHADERUID &uid, u32 s_texturemask, u32 dstAlphaEnable
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// old tev->pixelshader notes
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//
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// color for this stage (alpha, color) is given by bpmem.tevorders[0].colorchan0
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// konstant for this stage (alpha, color) is given by bpmem.tevksel
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// inputs are given by bpmem.combiners[0].colorC.a/b/c/d << could be current chan color
|
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// color for this stage (alpha, color) is given by sumem.tevorders[0].colorchan0
|
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// konstant for this stage (alpha, color) is given by sumem.tevksel
|
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// inputs are given by sumem.combiners[0].colorC.a/b/c/d << could be current chan color
|
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// according to GXTevColorArg table above
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// output is given by .outreg
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// tevtemp is set according to swapmodetables and
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@@ -356,13 +356,13 @@ static char text[16384];
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static void BuildSwapModeTable()
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{
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//bpmem.tevregs[0].
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//sumem.tevregs[0].
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for (int i = 0; i < 4; i++)
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{
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swapModeTable[i][0] = swapColors[bpmem.tevksel[i*2].swap1];
|
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swapModeTable[i][1] = swapColors[bpmem.tevksel[i*2].swap2];
|
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swapModeTable[i][2] = swapColors[bpmem.tevksel[i*2+1].swap1];
|
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swapModeTable[i][3] = swapColors[bpmem.tevksel[i*2+1].swap2];
|
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swapModeTable[i][0] = swapColors[sumem.tevksel[i*2].swap1];
|
||||
swapModeTable[i][1] = swapColors[sumem.tevksel[i*2].swap2];
|
||||
swapModeTable[i][2] = swapColors[sumem.tevksel[i*2+1].swap1];
|
||||
swapModeTable[i][3] = swapColors[sumem.tevksel[i*2+1].swap2];
|
||||
swapModeTable[i][4] = 0;
|
||||
}
|
||||
}
|
||||
@@ -373,19 +373,19 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
DVSTARTPROFILE();
|
||||
|
||||
BuildSwapModeTable();
|
||||
int numStages = bpmem.genMode.numtevstages + 1;
|
||||
int numTexgen = bpmem.genMode.numtexgens;
|
||||
int numStages = sumem.genMode.numtevstages + 1;
|
||||
int numTexgen = sumem.genMode.numtexgens;
|
||||
|
||||
char *p = text;
|
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WRITE(p, "//Pixel Shader for TEV stages\n");
|
||||
WRITE(p, "//%i TEV stages, %i texgens, %i IND stages\n",
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numStages, numTexgen, bpmem.genMode.numindstages);
|
||||
numStages, numTexgen, sumem.genMode.numindstages);
|
||||
|
||||
int nIndirectStagesUsed = 0;
|
||||
if (bpmem.genMode.numindstages > 0) {
|
||||
if (sumem.genMode.numindstages > 0) {
|
||||
for (int i = 0; i < numStages; ++i) {
|
||||
if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<bpmem.tevind[i].bt;
|
||||
if (sumem.tevind[i].IsActive() && sumem.tevind[i].bt < sumem.genMode.numindstages) {
|
||||
nIndirectStagesUsed |= 1<<sumem.tevind[i].bt;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -462,9 +462,9 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
}
|
||||
|
||||
// indirect texture map lookup
|
||||
for(u32 i = 0; i < bpmem.genMode.numindstages; ++i) {
|
||||
for(u32 i = 0; i < sumem.genMode.numindstages; ++i) {
|
||||
if (nIndirectStagesUsed & (1<<i)) {
|
||||
int texcoord = bpmem.tevindref.getTexCoord(i);
|
||||
int texcoord = sumem.tevindref.getTexCoord(i);
|
||||
|
||||
if (texcoord < numTexgen) {
|
||||
WRITE(p, "tempcoord=uv%d.xy * "I_INDTEXSCALE"[%d].%s;\n", texcoord, i/2, (i&1)?"zw":"xy");
|
||||
@@ -475,7 +475,7 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
|
||||
char buffer[32];
|
||||
sprintf(buffer, "float3 indtex%d", i);
|
||||
SampleTexture(p, buffer, "tempcoord", "abg", bpmem.tevindref.getTexMap(i), texture_mask);
|
||||
SampleTexture(p, buffer, "tempcoord", "abg", sumem.tevindref.getTexMap(i), texture_mask);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -495,17 +495,17 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
WRITE(p, "float zCoord = "I_ZBIAS"[1].x + (clipPos.z / clipPos.w) * "I_ZBIAS"[1].y;\n");
|
||||
|
||||
// use the texture input of the last texture stage (textemp), hopefully this has been read and is in correct format...
|
||||
if (bpmem.ztex2.op == ZTEXTURE_ADD) {
|
||||
if (sumem.ztex2.op == ZTEXTURE_ADD) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w + zCoord);\n");
|
||||
}
|
||||
else if (bpmem.ztex2.op == ZTEXTURE_REPLACE) {
|
||||
else if (sumem.ztex2.op == ZTEXTURE_REPLACE) {
|
||||
WRITE(p, "depth = frac(dot("I_ZBIAS"[0].xyzw, textemp.xyzw) + "I_ZBIAS"[1].w);\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "depth = zCoord;\n");
|
||||
}
|
||||
|
||||
//if (bpmem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
//if (sumem.genMode.numindstages ) WRITE(p, "prev.rg = indtex0.xy;\nprev.b = 0;\n");
|
||||
|
||||
if (!WriteAlphaTest(p, HLSL)) {
|
||||
// alpha test will always fail, so restart the shader and just make it an empty function
|
||||
@@ -530,13 +530,13 @@ const char *GeneratePixelShader(u32 texture_mask, bool dstAlphaEnable, bool HLSL
|
||||
|
||||
static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
{
|
||||
char *rasswap = swapModeTable[bpmem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[bpmem.combiners[n].alphaC.tswap];
|
||||
char *rasswap = swapModeTable[sumem.combiners[n].alphaC.rswap];
|
||||
char *texswap = swapModeTable[sumem.combiners[n].alphaC.tswap];
|
||||
|
||||
|
||||
int texcoord = bpmem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < bpmem.genMode.numtexgens;
|
||||
bool bHasIndStage = bpmem.tevind[n].IsActive() && bpmem.tevind[n].bt < bpmem.genMode.numindstages;
|
||||
int texcoord = sumem.tevorders[n/2].getTexCoord(n&1);
|
||||
bool bHasTexCoord = (u32)texcoord < sumem.genMode.numtexgens;
|
||||
bool bHasIndStage = sumem.tevind[n].IsActive() && sumem.tevind[n].bt < sumem.genMode.numindstages;
|
||||
|
||||
// HACK to handle cases where the tex gen is not enabled
|
||||
if (!bHasTexCoord) {
|
||||
@@ -545,46 +545,46 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
|
||||
if (bHasIndStage) {
|
||||
// perform the indirect op on the incoming regular coordinates using indtex%d as the offset coords
|
||||
if (bpmem.tevind[n].bs != ITBA_OFF) {
|
||||
if (sumem.tevind[n].bs != ITBA_OFF) {
|
||||
// write the bump alpha
|
||||
|
||||
if (bpmem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
if (sumem.tevind[n].fmt == ITF_8) {
|
||||
WRITE(p, "alphabump = indtex%d.%s %s;\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]);
|
||||
}
|
||||
else {
|
||||
// donkopunchstania: really bad way to do this
|
||||
// cannot always use fract because fract(1.0) is 0.0 when it needs to be 1.0
|
||||
// omitting fract seems to work as well
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs]);
|
||||
WRITE(p, "if (indtex%d.%s >= 1.0f )\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs]);
|
||||
WRITE(p, " alphabump = 1.0f;\n");
|
||||
WRITE(p, "else\n");
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", bpmem.tevind[n].bt,
|
||||
tevIndAlphaSel[bpmem.tevind[n].bs], tevIndAlphaScale[bpmem.tevind[n].fmt]);
|
||||
WRITE(p, " alphabump = fract ( indtex%d.%s %s );\n", sumem.tevind[n].bt,
|
||||
tevIndAlphaSel[sumem.tevind[n].bs], tevIndAlphaScale[sumem.tevind[n].fmt]);
|
||||
}
|
||||
}
|
||||
|
||||
// format
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, bpmem.tevind[n].bt, tevIndFmtScale[bpmem.tevind[n].fmt]);
|
||||
WRITE(p, "float3 indtevcrd%d = indtex%d * %s;\n", n, sumem.tevind[n].bt, tevIndFmtScale[sumem.tevind[n].fmt]);
|
||||
|
||||
// bias
|
||||
if (bpmem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[bpmem.tevind[n].bias], tevIndBiasAdd[bpmem.tevind[n].fmt]);
|
||||
if (sumem.tevind[n].bias != ITB_NONE )
|
||||
WRITE(p, "indtevcrd%d.%s += %s;\n", n, tevIndBiasField[sumem.tevind[n].bias], tevIndBiasAdd[sumem.tevind[n].fmt]);
|
||||
|
||||
// multiply by offset matrix and scale
|
||||
if (bpmem.tevind[n].mid != 0) {
|
||||
if (bpmem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-1);
|
||||
if (sumem.tevind[n].mid != 0) {
|
||||
if (sumem.tevind[n].mid <= 3) {
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-1);
|
||||
WRITE(p, "float2 indtevtrans%d = float2(dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d), dot("I_INDTEXMTX"[%d].xyz, indtevcrd%d));\n",
|
||||
n, mtxidx, n, mtxidx+1, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-5);
|
||||
else if (sumem.tevind[n].mid <= 7 && bHasTexCoord) { // s matrix
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-5);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.xx;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else if (bpmem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
|
||||
int mtxidx = 2*(bpmem.tevind[n].mid-9);
|
||||
else if (sumem.tevind[n].mid <= 11 && bHasTexCoord) { // t matrix
|
||||
int mtxidx = 2*(sumem.tevind[n].mid-9);
|
||||
WRITE(p, "float2 indtevtrans%d = "I_INDTEXMTX"[%d].ww * uv%d.xy * indtevcrd%d.yy;\n", n, mtxidx, texcoord, n);
|
||||
}
|
||||
else {
|
||||
@@ -598,28 +598,28 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
// wrapping
|
||||
|
||||
// wrap S
|
||||
if (bpmem.tevind[n].sw == ITW_OFF) {
|
||||
if (sumem.tevind[n].sw == ITW_OFF) {
|
||||
WRITE(p, "wrappedcoord.x = uv%d.x;\n", texcoord);
|
||||
}
|
||||
else if (bpmem.tevind[n].sw == ITW_0) {
|
||||
else if (sumem.tevind[n].sw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.x = 0.0f;\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].sw]);
|
||||
WRITE(p, "wrappedcoord.x = fmod( uv%d.x, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].sw]);
|
||||
}
|
||||
|
||||
// wrap T
|
||||
if (bpmem.tevind[n].tw == ITW_OFF) {
|
||||
if (sumem.tevind[n].tw == ITW_OFF) {
|
||||
WRITE(p, "wrappedcoord.y = uv%d.y;\n", texcoord);
|
||||
}
|
||||
else if (bpmem.tevind[n].tw == ITW_0) {
|
||||
else if (sumem.tevind[n].tw == ITW_0) {
|
||||
WRITE(p, "wrappedcoord.y = 0.0f;\n");
|
||||
}
|
||||
else {
|
||||
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[bpmem.tevind[n].tw]);
|
||||
WRITE(p, "wrappedcoord.y = fmod( uv%d.y, %s );\n", texcoord, tevIndWrapStart[sumem.tevind[n].tw]);
|
||||
}
|
||||
|
||||
if (bpmem.tevind[n].fb_addprev) {
|
||||
if (sumem.tevind[n].fb_addprev) {
|
||||
// add previous tevcoord
|
||||
WRITE(p, "tevcoord.xy += wrappedcoord + indtevtrans%d;\n", n);
|
||||
}
|
||||
@@ -628,10 +628,10 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
}
|
||||
}
|
||||
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[bpmem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
WRITE(p, "rastemp=%s.%s;\n",tevRasTable[sumem.tevorders[n/2].getColorChan(n&1)],rasswap);
|
||||
|
||||
if (bpmem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = bpmem.tevorders[n/2].getTexMap(n&1);
|
||||
if (sumem.tevorders[n/2].getEnable(n&1)) {
|
||||
int texmap = sumem.tevorders[n/2].getTexMap(n&1);
|
||||
if(!bHasIndStage) {
|
||||
// calc tevcord
|
||||
if(bHasTexCoord) {
|
||||
@@ -646,11 +646,11 @@ static void WriteStage(char *&p, int n, u32 texture_mask)
|
||||
else
|
||||
WRITE(p, "textemp=float4(1,1,1,1);\n");
|
||||
|
||||
int kc = bpmem.tevksel[n/2].getKC(n&1);
|
||||
int ka = bpmem.tevksel[n/2].getKA(n&1);
|
||||
int kc = sumem.tevksel[n/2].getKC(n&1);
|
||||
int ka = sumem.tevksel[n/2].getKA(n&1);
|
||||
|
||||
TevStageCombiner::ColorCombiner &cc = bpmem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = bpmem.combiners[n].alphaC;
|
||||
TevStageCombiner::ColorCombiner &cc = sumem.combiners[n].colorC;
|
||||
TevStageCombiner::AlphaCombiner &ac = sumem.combiners[n].alphaC;
|
||||
|
||||
bool bCKonst = cc.a == TEVCOLORARG_KONST || cc.b == TEVCOLORARG_KONST || cc.c == TEVCOLORARG_KONST || cc.d == TEVCOLORARG_KONST;
|
||||
bool bAKonst = ac.a == TEVALPHAARG_KONST || ac.b == TEVALPHAARG_KONST || ac.c == TEVALPHAARG_KONST || ac.d == TEVALPHAARG_KONST;
|
||||
@@ -797,8 +797,8 @@ static void WriteAlphaCompare(char *&p, int num, int comp)
|
||||
|
||||
static bool WriteAlphaTest(char *&p, bool HLSL)
|
||||
{
|
||||
u32 op = bpmem.alphaFunc.logic;
|
||||
u32 comp[2] = {bpmem.alphaFunc.comp0,bpmem.alphaFunc.comp1};
|
||||
u32 op = sumem.alphaFunc.logic;
|
||||
u32 comp[2] = {sumem.alphaFunc.comp0,sumem.alphaFunc.comp1};
|
||||
|
||||
//first kill all the simple cases
|
||||
switch(op) {
|
||||
@@ -839,26 +839,26 @@ static bool WriteAlphaTest(char *&p, bool HLSL)
|
||||
else {
|
||||
WRITE(p, "discard( ");
|
||||
}
|
||||
WriteAlphaCompare(p, 0, bpmem.alphaFunc.comp0);
|
||||
WriteAlphaCompare(p, 0, sumem.alphaFunc.comp0);
|
||||
|
||||
// negated because testing the inverse condition
|
||||
switch (bpmem.alphaFunc.logic) {
|
||||
switch (sumem.alphaFunc.logic) {
|
||||
case 0: WRITE(p, " || "); break; // and
|
||||
case 1: WRITE(p, " && "); break; // or
|
||||
case 2: WRITE(p, " == "); break; // xor
|
||||
case 3: WRITE(p, " != "); break; // xnor
|
||||
}
|
||||
WriteAlphaCompare(p, 1, bpmem.alphaFunc.comp1);
|
||||
WriteAlphaCompare(p, 1, sumem.alphaFunc.comp1);
|
||||
WRITE(p, ");\n");
|
||||
return true;
|
||||
}
|
||||
|
||||
static void WriteFog(char *&p)
|
||||
{
|
||||
bool enabled = bpmem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
bool enabled = sumem.fog.c_proj_fsel.fsel == 0 ? false : true;
|
||||
|
||||
if (enabled) {
|
||||
if (bpmem.fog.c_proj_fsel.proj == 0) {
|
||||
if (sumem.fog.c_proj_fsel.proj == 0) {
|
||||
// perspective
|
||||
// ze = A/(B - Zs)
|
||||
WRITE (p, " float ze = "I_FOG"[1].x / ("I_FOG"[1].y - depth);\n");
|
||||
@@ -871,7 +871,7 @@ static void WriteFog(char *&p)
|
||||
WRITE (p, " float fog = clamp(ze - "I_FOG"[1].z, 0.0f, 1.0f);\n");
|
||||
}
|
||||
|
||||
switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
switch (sumem.fog.c_proj_fsel.fsel) {
|
||||
case 2: // linear
|
||||
// empty
|
||||
break;
|
||||
|
||||
@@ -99,7 +99,7 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
static float ffrac = 255.0f/256.0f;
|
||||
float ftemp[4];
|
||||
switch (bpmem.ztex2.type)
|
||||
switch (sumem.ztex2.type)
|
||||
{
|
||||
case 0:
|
||||
// 8 bits
|
||||
@@ -122,7 +122,7 @@ void PixelShaderManager::SetConstants()
|
||||
|
||||
if (s_bZBiasChanged || s_bDepthRangeChanged)
|
||||
{
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", bpmem.zcontrol.pixel_format, bpmem.ztex2.type, lastZBias);
|
||||
//ERROR_LOG("pixel=%x,%x, bias=%x\n", sumem.zcontrol.pixel_format, sumem.ztex2.type, lastZBias);
|
||||
SetPSConstant4f(C_ZBIAS+1, lastDepthRange[0] / 16777216.0f, lastDepthRange[1] / 16777216.0f, 0, (float)( (((int)lastZBias<<8)>>8))/16777216.0f);
|
||||
s_bZBiasChanged = s_bDepthRangeChanged = false;
|
||||
}
|
||||
@@ -137,8 +137,8 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
for (u32 i = 0; i < 2; ++i)
|
||||
{
|
||||
f[2 * i] = bpmem.texscale[0].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[0].getScaleT(i & 1);
|
||||
f[2 * i] = sumem.texscale[0].getScaleS(i & 1);
|
||||
f[2 * i + 1] = sumem.texscale[0].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
}
|
||||
SetPSConstant4fv(C_INDTEXSCALE, f);
|
||||
@@ -146,8 +146,8 @@ void PixelShaderManager::SetConstants()
|
||||
|
||||
if (s_nIndTexScaleChanged & 0x0c) {
|
||||
for (u32 i = 2; i < 4; ++i) {
|
||||
f[2 * i] = bpmem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = bpmem.texscale[1].getScaleT(i & 1);
|
||||
f[2 * i] = sumem.texscale[1].getScaleS(i & 1);
|
||||
f[2 * i + 1] = sumem.texscale[1].getScaleT(i & 1);
|
||||
PRIM_LOG("tex indscale%d: %f %f\n", i, f[2 * i], f[2 * i + 1]);
|
||||
}
|
||||
SetPSConstant4fv(C_INDTEXSCALE+1, &f[4]);
|
||||
@@ -162,28 +162,28 @@ void PixelShaderManager::SetConstants()
|
||||
{
|
||||
if (s_nIndTexMtxChanged & (1 << i))
|
||||
{
|
||||
int scale = ((u32)bpmem.indmtx[i].col0.s0 << 0) |
|
||||
((u32)bpmem.indmtx[i].col1.s1 << 2) |
|
||||
((u32)bpmem.indmtx[i].col2.s2 << 4);
|
||||
int scale = ((u32)sumem.indmtx[i].col0.s0 << 0) |
|
||||
((u32)sumem.indmtx[i].col1.s1 << 2) |
|
||||
((u32)sumem.indmtx[i].col2.s2 << 4);
|
||||
float fscale = powf(2.0f, (float)(scale - 17)) / 1024.0f;
|
||||
|
||||
// xyz - static matrix
|
||||
// TODO w - dynamic matrix scale / 256...... somehow / 4 works better
|
||||
// rev 2972 - now using / 256.... verify that this works
|
||||
SetPSConstant4f(C_INDTEXMTX + 2 * i,
|
||||
bpmem.indmtx[i].col0.ma * fscale,
|
||||
bpmem.indmtx[i].col1.mc * fscale,
|
||||
bpmem.indmtx[i].col2.me * fscale,
|
||||
sumem.indmtx[i].col0.ma * fscale,
|
||||
sumem.indmtx[i].col1.mc * fscale,
|
||||
sumem.indmtx[i].col2.me * fscale,
|
||||
fscale * 4.0f);
|
||||
SetPSConstant4f(C_INDTEXMTX + 2 * i + 1,
|
||||
bpmem.indmtx[i].col0.mb * fscale,
|
||||
bpmem.indmtx[i].col1.md * fscale,
|
||||
bpmem.indmtx[i].col2.mf * fscale,
|
||||
sumem.indmtx[i].col0.mb * fscale,
|
||||
sumem.indmtx[i].col1.md * fscale,
|
||||
sumem.indmtx[i].col2.mf * fscale,
|
||||
fscale * 4.0f);
|
||||
|
||||
PRIM_LOG("indmtx%d: scale=%f, mat=(%f %f %f; %f %f %f)\n", i,
|
||||
1024.0f*fscale, bpmem.indmtx[i].col0.ma * fscale, bpmem.indmtx[i].col1.mc * fscale, bpmem.indmtx[i].col2.me * fscale,
|
||||
bpmem.indmtx[i].col0.mb * fscale, bpmem.indmtx[i].col1.md * fscale, bpmem.indmtx[i].col2.mf * fscale, fscale);
|
||||
1024.0f*fscale, sumem.indmtx[i].col0.ma * fscale, sumem.indmtx[i].col1.mc * fscale, sumem.indmtx[i].col2.me * fscale,
|
||||
sumem.indmtx[i].col0.mb * fscale, sumem.indmtx[i].col1.md * fscale, sumem.indmtx[i].col2.mf * fscale, fscale);
|
||||
}
|
||||
}
|
||||
s_nIndTexMtxChanged = 0;
|
||||
@@ -191,15 +191,15 @@ void PixelShaderManager::SetConstants()
|
||||
|
||||
if (s_bFogColorChanged)
|
||||
{
|
||||
SetPSConstant4f(C_FOG, bpmem.fog.color.r / 255.0f, bpmem.fog.color.g / 255.0f, bpmem.fog.color.b / 255.0f, 0);
|
||||
SetPSConstant4f(C_FOG, sumem.fog.color.r / 255.0f, sumem.fog.color.g / 255.0f, sumem.fog.color.b / 255.0f, 0);
|
||||
s_bFogColorChanged = false;
|
||||
}
|
||||
|
||||
if (s_bFogParamChanged)
|
||||
{
|
||||
float a = bpmem.fog.a.GetA() * ((float)(1 << bpmem.fog.b_shift));
|
||||
float b = ((float)bpmem.fog.b_magnitude / 8388638) * ((float)(1 << (bpmem.fog.b_shift - 1)));
|
||||
SetPSConstant4f(C_FOG + 1, a, b, bpmem.fog.c_proj_fsel.GetC(), 0);
|
||||
float a = sumem.fog.a.GetA() * ((float)(1 << sumem.fog.b_shift));
|
||||
float b = ((float)sumem.fog.b_magnitude / 8388638) * ((float)(1 << (sumem.fog.b_shift - 1)));
|
||||
SetPSConstant4f(C_FOG + 1, a, b, sumem.fog.c_proj_fsel.GetC(), 0);
|
||||
s_bFogParamChanged = false;
|
||||
}
|
||||
for (int i = 0; i < 8; i++)
|
||||
@@ -214,7 +214,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
float fdims[4];
|
||||
if (s_texturemask & (1 << texid))
|
||||
{
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
TCoordInfo& tc = sumem.texcoords[texid];
|
||||
fdims[0] = (float)(lastTexDims[texid] & 0xffff);
|
||||
fdims[1] = (float)((lastTexDims[texid] >> 16) & 0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1 + 1)*lastCustomTexScale[texid][0];
|
||||
@@ -222,7 +222,7 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
}
|
||||
else
|
||||
{
|
||||
TCoordInfo& tc = bpmem.texcoords[texid];
|
||||
TCoordInfo& tc = sumem.texcoords[texid];
|
||||
fdims[0] = 1.0f / (float)(lastTexDims[texid] & 0xffff);
|
||||
fdims[1] = 1.0f / (float)((lastTexDims[texid] >> 16) & 0xfff);
|
||||
fdims[2] = (float)(tc.s.scale_minus_1 + 1) * lastCustomTexScale[texid][0];
|
||||
@@ -235,10 +235,10 @@ void PixelShaderManager::SetPSTextureDims(int texid)
|
||||
|
||||
void PixelShaderManager::SetColorChanged(int type, int num)
|
||||
{
|
||||
int r = bpmem.tevregs[num].low.a;
|
||||
int a = bpmem.tevregs[num].low.b;
|
||||
int b = bpmem.tevregs[num].high.a;
|
||||
int g = bpmem.tevregs[num].high.b;
|
||||
int r = sumem.tevregs[num].low.a;
|
||||
int a = sumem.tevregs[num].low.b;
|
||||
int b = sumem.tevregs[num].high.a;
|
||||
int g = sumem.tevregs[num].high.b;
|
||||
float *pf = &lastRGBAfull[type][num][0];
|
||||
pf[0] = (float)r / 255.0f;
|
||||
pf[1] = (float)g / 255.0f;
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
#ifndef _PIXELSHADERMANAGER_H
|
||||
#define _PIXELSHADERMANAGER_H
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "PixelShaderGen.h"
|
||||
|
||||
void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4);
|
||||
|
||||
@@ -3,11 +3,11 @@
|
||||
Import('env')
|
||||
|
||||
files = [
|
||||
'BPMemory.cpp',
|
||||
'SUMemory.cpp',
|
||||
'CPMemory.cpp',
|
||||
'XFMemory.cpp',
|
||||
'XFStructs.cpp',
|
||||
'BPStructs.cpp',
|
||||
'SUStructs.cpp',
|
||||
'memcpy_amd.cpp',
|
||||
'LookUpTables.cpp',
|
||||
'OpcodeDecoding.cpp',
|
||||
|
||||
@@ -29,7 +29,7 @@
|
||||
#include "Statistics.h"
|
||||
#include "VertexLoaderManager.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "DataReader.h"
|
||||
#include "NativeVertexWriter.h"
|
||||
|
||||
@@ -539,7 +539,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
|
||||
}
|
||||
g_nativeVertexFmt = m_NativeFmt;
|
||||
|
||||
if (bpmem.genMode.cullmode == 3 && primitive < 5)
|
||||
if (sumem.genMode.cullmode == 3 && primitive < 5)
|
||||
{
|
||||
// if cull mode is none, ignore triangles and quads
|
||||
DataSkip(count * m_VertexSize);
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
#include "Profiler.h"
|
||||
#include "NativeVertexFormat.h"
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "VertexShaderGen.h"
|
||||
|
||||
// Mash together all the inputs that contribute to the code of a generated vertex shader into
|
||||
@@ -42,8 +42,8 @@ void GetVertexShaderId(VERTEXSHADERUID& vid, u32 components)
|
||||
}
|
||||
|
||||
// fog
|
||||
vid.values[1] |= (((u32)bpmem.fog.c_proj_fsel.fsel & 3) << 30);
|
||||
vid.values[2] |= (((u32)bpmem.fog.c_proj_fsel.fsel >> 2) << 30);
|
||||
vid.values[1] |= (((u32)sumem.fog.c_proj_fsel.fsel & 3) << 30);
|
||||
vid.values[2] |= (((u32)sumem.fog.c_proj_fsel.fsel >> 2) << 30);
|
||||
|
||||
u32* pcurvalue = &vid.values[3];
|
||||
for (int i = 0; i < xfregs.numTexGens; ++i) {
|
||||
@@ -81,8 +81,8 @@ const char *GenerateVertexShader(u32 components)
|
||||
text[sizeof(text) - 1] = 0x7C; // canary
|
||||
DVSTARTPROFILE();
|
||||
|
||||
_assert_( bpmem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( bpmem.genMode.numcolchans == xfregs.nNumChans);
|
||||
_assert_( sumem.genMode.numtexgens == xfregs.numTexGens);
|
||||
_assert_( sumem.genMode.numcolchans == xfregs.nNumChans);
|
||||
|
||||
u32 lightMask = 0;
|
||||
if (xfregs.nNumChans > 0)
|
||||
@@ -432,8 +432,8 @@ const char *GenerateVertexShader(u32 components)
|
||||
WRITE(p, "o.tex3.w = o.pos.w;\n");
|
||||
}
|
||||
|
||||
// if (bpmem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (bpmem.fog.c_proj_fsel.fsel) {
|
||||
// if (sumem.fog.c_proj_fsel.fsel != 0) {
|
||||
// switch (sumem.fog.c_proj_fsel.fsel) {
|
||||
// case 1: // linear
|
||||
// break;
|
||||
// case 4: // exp
|
||||
|
||||
@@ -25,7 +25,7 @@
|
||||
|
||||
#include "VertexShaderGen.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "VideoCommon.h"
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
#include "VideoState.h"
|
||||
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "CPMemory.h"
|
||||
#include "XFMemory.h"
|
||||
#include "TextureDecoder.h"
|
||||
@@ -26,7 +26,7 @@
|
||||
static void DoState(PointerWrap &p)
|
||||
{
|
||||
// BP Memory
|
||||
p.Do(bpmem);
|
||||
p.Do(sumem);
|
||||
// CP Memory
|
||||
p.DoArray(arraybases, 16);
|
||||
p.DoArray(arraystrides, 16);
|
||||
|
||||
@@ -428,14 +428,6 @@
|
||||
<Filter
|
||||
Name="Sections"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\CPMemory.cpp"
|
||||
>
|
||||
@@ -444,6 +436,26 @@
|
||||
RelativePath=".\Src\CPMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUFunctions.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUMemory.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUMemory.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SUStructs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\XFMemory.cpp"
|
||||
>
|
||||
@@ -609,18 +621,26 @@
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.h"
|
||||
<Filter
|
||||
Name="Decoding"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\BPStructs.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath=".\Src\DataReader.h"
|
||||
>
|
||||
@@ -657,26 +677,10 @@
|
||||
RelativePath=".\Src\NativeVertexWriter.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\OpcodeDecoding.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\SConscript"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\TextureDecoder.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Src\VertexLoaderManager.cpp"
|
||||
>
|
||||
|
||||
@@ -1180,7 +1180,7 @@
|
||||
Name="Decoder"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\Src\BPFunctions.cpp"
|
||||
RelativePath=".\Src\SUFunctions.cpp"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
|
||||
@@ -1,336 +0,0 @@
|
||||
// Copyright (C) 2003-2009 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include "BPFunctions.h"
|
||||
#include "D3DBase.h"
|
||||
#include "Config.h"
|
||||
#include "Common.h"
|
||||
#include "TextureCache.h"
|
||||
#include "VertexManager.h"
|
||||
#include "VertexShaderManager.h"
|
||||
#include "Utils.h"
|
||||
|
||||
|
||||
bool textureChanged[8];
|
||||
|
||||
const bool renderFog = false;
|
||||
|
||||
using namespace D3D;
|
||||
|
||||
// State translation lookup tables
|
||||
static const D3DBLEND d3dSrcFactors[8] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_DESTCOLOR,
|
||||
D3DBLEND_INVDESTCOLOR,
|
||||
D3DBLEND_SRCALPHA,
|
||||
D3DBLEND_INVSRCALPHA,
|
||||
D3DBLEND_DESTALPHA,
|
||||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
static const D3DBLEND d3dDestFactors[8] =
|
||||
{
|
||||
D3DBLEND_ZERO,
|
||||
D3DBLEND_ONE,
|
||||
D3DBLEND_SRCCOLOR,
|
||||
D3DBLEND_INVSRCCOLOR,
|
||||
D3DBLEND_SRCALPHA,
|
||||
D3DBLEND_INVSRCALPHA,
|
||||
D3DBLEND_DESTALPHA,
|
||||
D3DBLEND_INVDESTALPHA
|
||||
};
|
||||
|
||||
static const D3DCULL d3dCullModes[4] =
|
||||
{
|
||||
D3DCULL_NONE,
|
||||
D3DCULL_CCW,
|
||||
D3DCULL_CW,
|
||||
D3DCULL_CCW
|
||||
};
|
||||
|
||||
static const D3DCMPFUNC d3dCmpFuncs[8] =
|
||||
{
|
||||
D3DCMP_NEVER,
|
||||
D3DCMP_LESS,
|
||||
D3DCMP_EQUAL,
|
||||
D3DCMP_LESSEQUAL,
|
||||
D3DCMP_GREATER,
|
||||
D3DCMP_NOTEQUAL,
|
||||
D3DCMP_GREATEREQUAL,
|
||||
D3DCMP_ALWAYS
|
||||
};
|
||||
|
||||
static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] =
|
||||
{
|
||||
D3DTEXF_NONE,
|
||||
D3DTEXF_POINT,
|
||||
D3DTEXF_ANISOTROPIC,
|
||||
D3DTEXF_LINEAR, //reserved
|
||||
};
|
||||
|
||||
static const D3DTEXTUREADDRESS d3dClamps[4] =
|
||||
{
|
||||
D3DTADDRESS_CLAMP,
|
||||
D3DTADDRESS_WRAP,
|
||||
D3DTADDRESS_MIRROR,
|
||||
D3DTADDRESS_WRAP //reserved
|
||||
};
|
||||
|
||||
namespace BPFunctions
|
||||
{
|
||||
|
||||
void FlushPipeline()
|
||||
{
|
||||
VertexManager::Flush();
|
||||
}
|
||||
|
||||
void SetGenerationMode(const Bypass &bp)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
|
||||
|
||||
if (bpmem.genMode.cullmode == 3)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
}
|
||||
|
||||
void SetScissor(const Bypass &bp)
|
||||
{
|
||||
Renderer::SetScissorRect();
|
||||
}
|
||||
void SetLineWidth(const Bypass &bp)
|
||||
{
|
||||
// We can't change line width in D3D unless we use ID3DXLine
|
||||
float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
|
||||
Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
|
||||
}
|
||||
void SetDepthMode(const Bypass &bp)
|
||||
{
|
||||
if (bpmem.zmode.testenable)
|
||||
{
|
||||
// dev->SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
// dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
||||
// dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
|
||||
|
||||
Renderer::SetRenderState(D3DRS_ZENABLE, TRUE);
|
||||
Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
|
||||
Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// if the test is disabled write is disabled too
|
||||
// dev->SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
// dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
|
||||
Renderer::SetRenderState(D3DRS_ZENABLE, FALSE);
|
||||
Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
|
||||
}
|
||||
|
||||
//if (!bpmem.zmode.updateenable)
|
||||
// Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
|
||||
}
|
||||
void SetBlendMode(const Bypass &bp)
|
||||
{
|
||||
if (bp.changes & 1)
|
||||
Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
|
||||
|
||||
D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
|
||||
D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
|
||||
|
||||
if (bp.changes & 0x700)
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
|
||||
if (bp.changes & 0xE0) {
|
||||
if (!bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
}
|
||||
if (bp.changes & 0x800)
|
||||
{
|
||||
if (bpmem.blendmode.subtract)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
|
||||
}
|
||||
else
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_SRCBLEND, src);
|
||||
Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
|
||||
}
|
||||
|
||||
Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
|
||||
}
|
||||
}
|
||||
void SetDitherMode(const Bypass &bp)
|
||||
{
|
||||
Renderer::SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
|
||||
}
|
||||
void SetLogicOpMode(const Bypass &bp)
|
||||
{
|
||||
// Logic op blending. D3D can't do this but can fake some modes.
|
||||
}
|
||||
void SetColorMask(const Bypass &bp)
|
||||
{
|
||||
DWORD write = 0;
|
||||
if (bpmem.blendmode.alphaupdate)
|
||||
write = D3DCOLORWRITEENABLE_ALPHA;
|
||||
if (bpmem.blendmode.colorupdate)
|
||||
write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
|
||||
|
||||
Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
|
||||
}
|
||||
float GetRendererTargetScaleX()
|
||||
{
|
||||
return Renderer::GetXScale();
|
||||
}
|
||||
float GetRendererTargetScaleY()
|
||||
{
|
||||
return Renderer::GetYScale();
|
||||
}
|
||||
void CopyEFB(const Bypass &bp, const TRectangle &rc, const u32 &address, const bool &fromZBuffer, const bool &isIntensityFmt, const u32 ©fmt, const bool &scaleByHalf)
|
||||
{
|
||||
RECT rec = { rc.left, rc.top, rc.right, rc.bottom };
|
||||
TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rec);
|
||||
}
|
||||
|
||||
void RenderToXFB(const Bypass &bp, const TRectangle &multirc, const float &yScale, const float &xfbLines, u8* pXFB, const u32 &dstWidth, const u32 &dstHeight)
|
||||
{
|
||||
Renderer::SwapBuffers();
|
||||
PRIM_LOG("Renderer::SwapBuffers()");
|
||||
g_VideoInitialize.pCopiedToXFB();
|
||||
}
|
||||
void ClearScreen(const Bypass &bp, const TRectangle &multirc)
|
||||
{
|
||||
// it seems that the GC is able to alpha blend on color-fill
|
||||
// we cant do that so if alpha is != 255 we skip it
|
||||
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
|
||||
// Since clear operations use the source rectangle, we have to do
|
||||
// regular renders
|
||||
DWORD clearflags = 0;
|
||||
D3DCOLOR col = 0;
|
||||
float clearZ = 0;
|
||||
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
{
|
||||
if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
|
||||
col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
// clearflags |= D3DCLEAR_TARGET; set to break animal crossing :p
|
||||
}
|
||||
|
||||
// clear z-buffer
|
||||
if (bpmem.zmode.updateenable)
|
||||
{
|
||||
clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
|
||||
if (clearZ > 1.0f) clearZ = 1.0f;
|
||||
if (clearZ < 0.0f) clearZ = 0.0f;
|
||||
clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
|
||||
}
|
||||
|
||||
D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
|
||||
}
|
||||
|
||||
void RestoreRenderState(const Bypass &bp)
|
||||
{
|
||||
//Renderer::SetRenderMode(Renderer::RM_Normal);
|
||||
}
|
||||
|
||||
bool GetConfig(const int &type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case CONFIG_ISWII:
|
||||
return g_VideoInitialize.bWii;
|
||||
case CONFIG_DISABLEFOG:
|
||||
return false;
|
||||
case CONFIG_SHOWEFBREGIONS:
|
||||
return false;
|
||||
default:
|
||||
PanicAlert("GetConfig Error: Unknown Config Type!");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
u8 *GetPointer(const u32 &address)
|
||||
{
|
||||
return g_VideoInitialize.pGetMemoryPointer(address);
|
||||
}
|
||||
void SetSamplerState(const Bypass &bp)
|
||||
{
|
||||
FourTexUnits &tex = bpmem.tex[(bp.address & 0xE0) == 0xA0];
|
||||
int stage = (bp.address & 3);//(addr>>4)&2;
|
||||
TexMode0 &tm0 = tex.texMode0[stage];
|
||||
|
||||
D3DTEXTUREFILTERTYPE min, mag, mip;
|
||||
if (g_Config.bForceFiltering)
|
||||
{
|
||||
min = mag = mip = D3DTEXF_LINEAR;
|
||||
}
|
||||
else
|
||||
{
|
||||
min = (tm0.min_filter & 4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
|
||||
mip = d3dMipFilters[tm0.min_filter & 3];
|
||||
}
|
||||
if ((bp.address & 0xE0) == 0xA0)
|
||||
stage += 4;
|
||||
|
||||
if (g_Config.bForceMaxAniso)
|
||||
{
|
||||
mag = D3DTEXF_ANISOTROPIC;
|
||||
mip = D3DTEXF_ANISOTROPIC;
|
||||
min = D3DTEXF_ANISOTROPIC;
|
||||
}
|
||||
dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
|
||||
dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
|
||||
|
||||
dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY, 16);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSU, d3dClamps[tm0.wrap_s]);
|
||||
dev->SetSamplerState(stage, D3DSAMP_ADDRESSV, d3dClamps[tm0.wrap_t]);
|
||||
//wip
|
||||
//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
|
||||
//char temp[256];
|
||||
//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
|
||||
//g_VideoInitialize.pLog(temp);
|
||||
}
|
||||
void SetInterlacingMode(const Bypass &bp)
|
||||
{
|
||||
// TODO
|
||||
}
|
||||
};
|
||||
@@ -25,7 +25,7 @@
|
||||
#include "PixelShaderManager.h"
|
||||
#include "PixelShaderCache.h"
|
||||
#include "VertexLoader.h"
|
||||
#include "BPMemory.h"
|
||||
#include "SUMemory.h"
|
||||
#include "XFMemory.h"
|
||||
|
||||
#include <Cg/cg.h>
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
#include "VertexManager.h"
|
||||
#include "Render.h"
|
||||
#include "OpcodeDecoding.h"
|
||||
#include "BPStructs.h"
|
||||
#include "SUStructs.h"
|
||||
#include "XFStructs.h"
|
||||
#include "D3DPostprocess.h"
|
||||
#include "D3DUtil.h"
|
||||
@@ -386,7 +386,7 @@ void Renderer::SwapBuffers()
|
||||
D3D::dev->SetRenderState(D3DRS_SCISSORTESTENABLE, false);
|
||||
|
||||
D3D::dev->Clear(0, 0, D3DCLEAR_TARGET, 0x101010, 0, 0);
|
||||
u32 clearColor = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
|
||||
u32 clearColor = (sumem.clearcolorAR << 16) | sumem.clearcolorGB;
|
||||
// clearColor |= 0x003F003F;
|
||||
// D3D::BeginFrame(true,clearColor,1.0f);
|
||||
D3D::BeginFrame(false, clearColor, 1.0f);
|
||||
@@ -441,13 +441,13 @@ void Renderer::SetViewport(float* _Viewport)
|
||||
|
||||
void Renderer::SetScissorRect()
|
||||
{
|
||||
int xoff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int yoff = bpmem.scissorOffset.y * 2 - 342;
|
||||
int xoff = sumem.scissorOffset.x * 2 - 342;
|
||||
int yoff = sumem.scissorOffset.y * 2 - 342;
|
||||
RECT rc;
|
||||
rc.left = (int)((float)bpmem.scissorTL.x - xoff - 342);
|
||||
rc.top = (int)((float)bpmem.scissorTL.y - yoff - 342);
|
||||
rc.right = (int)((float)bpmem.scissorBR.x - xoff - 341);
|
||||
rc.bottom = (int)((float)bpmem.scissorBR.y - yoff - 341);
|
||||
rc.left = (int)((float)sumem.scissorTL.x - xoff - 342);
|
||||
rc.top = (int)((float)sumem.scissorTL.y - yoff - 342);
|
||||
rc.right = (int)((float)sumem.scissorBR.x - xoff - 341);
|
||||
rc.bottom = (int)((float)sumem.scissorBR.y - yoff - 341);
|
||||
|
||||
rc.left = (int)(rc.left * xScale);
|
||||
rc.top = (int)(rc.top * yScale);
|
||||
@@ -588,8 +588,8 @@ void UpdateViewport()
|
||||
|
||||
// Keep aspect ratio at 4:3
|
||||
// rawViewport[0] = 320, rawViewport[1] = -240
|
||||
int scissorXOff = bpmem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = bpmem.scissorOffset.y * 2 - 342;
|
||||
int scissorXOff = sumem.scissorOffset.x * 2 - 342;
|
||||
int scissorYOff = sumem.scissorOffset.y * 2 - 342;
|
||||
float fourThree = 4.0f / 3.0f;
|
||||
// These were commented out to fix "unreferenced local variable" compiler warnings.
|
||||
// float wAdj, hAdj;
|
||||
|
||||
@@ -213,7 +213,7 @@ TextureCache::TCacheEntry *TextureCache::Load(int stage, u32 address, int width,
|
||||
entry.w = width;
|
||||
entry.h = height;
|
||||
entry.fmt = format;
|
||||
entry.mode = bpmem.tex[stage > 3].texMode0[stage & 3];
|
||||
entry.mode = sumem.tex[stage > 3].texMode0[stage & 3];
|
||||
|
||||
if (g_Config.bDumpTextures)
|
||||
{ // dump texture to file
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user