mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Added the ability to map gamepad buttons to hotkeys.
This commit is contained in:
@@ -9,6 +9,7 @@ set(SRCS ActionReplay.cpp
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ec_wii.cpp
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GeckoCodeConfig.cpp
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GeckoCode.cpp
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HotkeyManager.cpp
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MemTools.cpp
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Movie.cpp
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NetPlayClient.cpp
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@@ -94,6 +94,7 @@
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<ClCompile Include="HLE\HLE.cpp" />
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<ClCompile Include="HLE\HLE_Misc.cpp" />
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<ClCompile Include="HLE\HLE_OS.cpp" />
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<ClCompile Include="HotkeyManager.cpp" />
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<ClCompile Include="HW\AudioInterface.cpp" />
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<ClCompile Include="HW\BBA-TAP\TAP_Win32.cpp" />
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<ClCompile Include="HW\CPU.cpp" />
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@@ -305,6 +306,7 @@
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<ClInclude Include="HLE\HLE_Misc.h" />
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<ClInclude Include="HLE\HLE_OS.h" />
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<ClInclude Include="Host.h" />
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<ClInclude Include="HotkeyManager.h" />
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<ClInclude Include="HW\AudioInterface.h" />
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<ClInclude Include="HW\BBA-TAP\TAP_Win32.h" />
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<ClInclude Include="HW\CPU.h" />
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@@ -144,6 +144,7 @@
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<ClCompile Include="CoreParameter.cpp" />
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<ClCompile Include="CoreTiming.cpp" />
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<ClCompile Include="ec_wii.cpp" />
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<ClCompile Include="HotkeyManager.cpp" />
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<ClCompile Include="MemTools.cpp" />
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<ClCompile Include="Movie.cpp" />
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<ClCompile Include="NetPlayClient.cpp" />
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@@ -732,6 +733,7 @@
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<ClInclude Include="CoreTiming.h" />
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<ClInclude Include="ec_wii.h" />
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<ClInclude Include="Host.h" />
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<ClInclude Include="HotkeyManager.h" />
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<ClInclude Include="MemTools.h" />
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<ClInclude Include="Movie.h" />
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<ClInclude Include="NetPlayClient.h" />
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,41 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Core/CoreParameter.h"
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#include "InputCommon/InputConfig.h"
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struct HotkeyStatus
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{
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u32 button[6];
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s8 err;
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};
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class HotkeyManager : public ControllerEmu
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{
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public:
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HotkeyManager();
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~HotkeyManager();
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std::string GetName() const;
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void GetInput(HotkeyStatus* const hk);
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void LoadDefaults(const ControllerInterface& ciface);
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private:
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Buttons* m_keys[6];
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ControlGroup* m_options;
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};
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namespace HotkeyManagerEmu
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{
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void Initialize(void* const hwnd);
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void Shutdown();
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InputConfig* GetConfig();
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void GetStatus(u8 _port, HotkeyStatus* _pKeyboardStatus);
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bool IsPressed(int Id, bool held);
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static u32 hotkeyDown[6];
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}
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@@ -32,6 +32,7 @@
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "Core/HW/EXI.h"
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@@ -47,10 +48,13 @@
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/HotkeyDlg.h"
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/WxUtils.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "InputCommon/InputConfig.h"
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#include "VideoCommon/VideoBackendBase.h"
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#define TEXT_BOX(page, text) new wxStaticText(page, wxID_ANY, text)
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@@ -919,8 +923,34 @@ void CConfigMain::DisplaySettingsChanged(wxCommandEvent& event)
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break;
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case ID_HOTKEY_CONFIG:
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{
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HotkeyConfigDialog m_HotkeyDialog(this);
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m_HotkeyDialog.ShowModal();
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bool was_init = false;
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InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
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// check if game is running
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if (g_controller_interface.IsInit())
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{
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was_init = true;
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}
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else
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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#else
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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}
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InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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// if game isn't running
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if (!was_init)
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{
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HotkeyManagerEmu::Shutdown();
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}
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}
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// Update the GUI in case menu accelerators were changed
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main_frame->UpdateGUI();
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+261
-195
File diff suppressed because it is too large
Load Diff
@@ -47,6 +47,8 @@ class wxAuiNotebook;
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class wxAuiNotebookEvent;
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class wxListEvent;
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class wxMenuItem;
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class wxTimer;
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class wxTimerEvent;
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class wxWindow;
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class CRenderFrame : public wxFrame
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@@ -175,6 +177,7 @@ private:
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bool m_bGameLoading;
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bool m_bClosing;
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bool m_confirmStop;
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bool m_bHotkeysInit;
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std::vector<std::string> drives;
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@@ -195,6 +198,8 @@ private:
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EToolbar_Max
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};
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wxTimer* m_poll_hotkey_timer;
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wxBitmap m_Bitmaps[EToolbar_Max];
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wxBitmap m_BitmapsMenu[EToolbar_Max];
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@@ -295,6 +300,7 @@ private:
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void OnConfigAudio(wxCommandEvent& event);
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void OnConfigControllers(wxCommandEvent& event);
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void OnConfigHotkey(wxCommandEvent& event);
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void OnConfigMenuCommands(wxCommandEvent& event);
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void OnToggleFullscreen(wxCommandEvent& event);
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void OnToggleDualCore(wxCommandEvent& event);
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@@ -337,6 +343,11 @@ private:
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void OnSaveCurrentSlot(wxCommandEvent& event);
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void OnLoadCurrentSlot(wxCommandEvent& event);
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void PollHotkeys(wxTimerEvent&);
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void ParseHotkeys(wxKeyEvent &event);
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bool InitHotkeys();
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// Event table
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DECLARE_EVENT_TABLE();
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};
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@@ -46,6 +46,7 @@
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#include "Core/Core.h"
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#include "Core/CoreParameter.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/HW/CPU.h"
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@@ -238,6 +239,7 @@ wxMenuBar* CFrame::CreateMenu()
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pOptionsMenu->Append(IDM_CONFIG_AUDIO, _("&Audio Settings"));
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pOptionsMenu->Append(IDM_CONFIG_CONTROLLERS, _("&Controller Settings"));
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pOptionsMenu->Append(IDM_CONFIG_HOTKEYS, _("&Hotkey Settings"));
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pOptionsMenu->Append(IDM_CONFIG_MENU_COMMANDS, _("&Menu Accelerators"));
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if (g_pCodeWindow)
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{
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pOptionsMenu->AppendSeparator();
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@@ -1350,11 +1352,48 @@ void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED (event))
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config_dlg.Destroy();
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}
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void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigMenuCommands(wxCommandEvent& WXUNUSED(event))
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{
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HotkeyConfigDialog *m_HotkeyDialog = new HotkeyConfigDialog(this);
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m_HotkeyDialog->ShowModal();
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m_HotkeyDialog->Destroy();
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// Update the GUI in case menu accelerators were changed
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UpdateGUI();
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}
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void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED (event))
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{
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bool was_init = false;
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InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
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// check if game is running
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if (g_controller_interface.IsInit())
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{
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was_init = true;
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}
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else
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{
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#if defined(HAVE_X11) && HAVE_X11
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Window win = X11Utils::XWindowFromHandle(GetHandle());
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(win));
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#else
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HotkeyManagerEmu::Initialize(reinterpret_cast<void*>(GetHandle()));
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#endif
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}
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InputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"), 0);
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m_ConfigFrame.ShowModal();
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m_ConfigFrame.Destroy();
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// if game isn't running
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if (!was_init)
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{
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HotkeyManagerEmu::Shutdown();
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}
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// Update the GUI in case menu accelerators were changed
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UpdateGUI();
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}
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@@ -149,6 +149,7 @@ enum
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IDM_CONFIG_AUDIO,
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IDM_CONFIG_CONTROLLERS,
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IDM_CONFIG_HOTKEYS,
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IDM_CONFIG_MENU_COMMANDS,
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IDM_CONFIG_LOGGER,
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// Views
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+106
-106
@@ -185,6 +185,112 @@ void HotkeyConfigDialog::OnButtonClick(wxCommandEvent& event)
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#define HOTKEY_NUM_COLUMNS 2
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const wxString hkText[] =
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{
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_("Open"),
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_("Change Disc"),
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_("Refresh List"),
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_("Play/Pause"),
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_("Stop"),
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_("Reset"),
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_("Frame Advance"),
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_("Start Recording"),
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_("Play Recording"),
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_("Export Recording"),
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_("Read-only mode"),
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_("Toggle Fullscreen"),
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_("Take Screenshot"),
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_("Exit"),
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_("Connect Wiimote 1"),
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_("Connect Wiimote 2"),
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_("Connect Wiimote 3"),
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_("Connect Wiimote 4"),
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_("Connect Balance Board"),
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_("Volume Down"),
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_("Volume Up"),
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_("Volume Toggle Mute"),
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_("Toggle IR"),
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_("Toggle Aspect Ratio"),
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_("Toggle EFB Copies"),
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_("Toggle Fog"),
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_("Toggle Frame limit"),
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_("Decrease Frame limit"),
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_("Increase Frame limit"),
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_("Freelook Decrease Speed"),
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_("Freelook Increase Speed"),
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_("Freelook Reset Speed"),
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_("Freelook Move Up"),
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_("Freelook Move Down"),
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_("Freelook Move Left"),
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_("Freelook Move Right"),
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_("Freelook Zoom In"),
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_("Freelook Zoom Out"),
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_("Freelook Reset"),
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_("Decrease Depth"),
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_("Increase Depth"),
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_("Decrease Convergence"),
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_("Increase Convergence"),
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_("Load State Slot 1"),
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_("Load State Slot 2"),
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_("Load State Slot 3"),
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_("Load State Slot 4"),
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_("Load State Slot 5"),
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_("Load State Slot 6"),
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_("Load State Slot 7"),
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_("Load State Slot 8"),
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_("Load State Slot 9"),
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_("Load State Slot 10"),
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_("Save State Slot 1"),
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_("Save State Slot 2"),
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_("Save State Slot 3"),
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_("Save State Slot 4"),
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_("Save State Slot 5"),
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_("Save State Slot 6"),
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_("Save State Slot 7"),
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_("Save State Slot 8"),
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_("Save State Slot 9"),
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_("Save State Slot 10"),
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_("Select State Slot 1"),
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_("Select State Slot 2"),
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_("Select State Slot 3"),
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_("Select State Slot 4"),
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_("Select State Slot 5"),
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_("Select State Slot 6"),
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_("Select State Slot 7"),
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_("Select State Slot 8"),
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_("Select State Slot 9"),
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_("Select State Slot 10"),
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_("Save to selected slot"),
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_("Load from selected slot"),
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_("Load State Last 1"),
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_("Load State Last 2"),
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_("Load State Last 3"),
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_("Load State Last 4"),
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_("Load State Last 5"),
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_("Load State Last 6"),
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_("Load State Last 7"),
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_("Load State Last 8"),
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_("Save Oldest State"),
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_("Undo Load State"),
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_("Undo Save State"),
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_("Save State"),
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_("Load State"),
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};
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void HotkeyConfigDialog::CreateHotkeyGUIControls()
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{
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const wxString pageNames[] =
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@@ -193,112 +299,6 @@ void HotkeyConfigDialog::CreateHotkeyGUIControls()
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_("State Saves")
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};
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const wxString hkText[] =
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{
|
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_("Open"),
|
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_("Change Disc"),
|
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_("Refresh List"),
|
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|
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_("Play/Pause"),
|
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_("Stop"),
|
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_("Reset"),
|
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_("Frame Advance"),
|
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|
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_("Start Recording"),
|
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_("Play Recording"),
|
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_("Export Recording"),
|
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_("Read-only mode"),
|
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|
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_("Toggle Fullscreen"),
|
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_("Take Screenshot"),
|
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_("Exit"),
|
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|
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_("Connect Wiimote 1"),
|
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_("Connect Wiimote 2"),
|
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_("Connect Wiimote 3"),
|
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_("Connect Wiimote 4"),
|
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_("Connect Balance Board"),
|
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|
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_("Volume Down"),
|
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_("Volume Up"),
|
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_("Volume Toggle Mute"),
|
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|
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_("Toggle IR"),
|
||||
_("Toggle Aspect Ratio"),
|
||||
_("Toggle EFB Copies"),
|
||||
_("Toggle Fog"),
|
||||
_("Toggle Frame limit"),
|
||||
_("Decrease Frame limit"),
|
||||
_("Increase Frame limit"),
|
||||
|
||||
_("Freelook Decrease Speed"),
|
||||
_("Freelook Increase Speed"),
|
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_("Freelook Reset Speed"),
|
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_("Freelook Move Up"),
|
||||
_("Freelook Move Down"),
|
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_("Freelook Move Left"),
|
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_("Freelook Move Right"),
|
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_("Freelook Zoom In"),
|
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_("Freelook Zoom Out"),
|
||||
_("Freelook Reset"),
|
||||
|
||||
_("Decrease Depth"),
|
||||
_("Increase Depth"),
|
||||
_("Decrease Convergence"),
|
||||
_("Increase Convergence"),
|
||||
|
||||
_("Load State Slot 1"),
|
||||
_("Load State Slot 2"),
|
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_("Load State Slot 3"),
|
||||
_("Load State Slot 4"),
|
||||
_("Load State Slot 5"),
|
||||
_("Load State Slot 6"),
|
||||
_("Load State Slot 7"),
|
||||
_("Load State Slot 8"),
|
||||
_("Load State Slot 9"),
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||||
_("Load State Slot 10"),
|
||||
|
||||
_("Save State Slot 1"),
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||||
_("Save State Slot 2"),
|
||||
_("Save State Slot 3"),
|
||||
_("Save State Slot 4"),
|
||||
_("Save State Slot 5"),
|
||||
_("Save State Slot 6"),
|
||||
_("Save State Slot 7"),
|
||||
_("Save State Slot 8"),
|
||||
_("Save State Slot 9"),
|
||||
_("Save State Slot 10"),
|
||||
|
||||
_("Select State Slot 1"),
|
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_("Select State Slot 2"),
|
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_("Select State Slot 3"),
|
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_("Select State Slot 4"),
|
||||
_("Select State Slot 5"),
|
||||
_("Select State Slot 6"),
|
||||
_("Select State Slot 7"),
|
||||
_("Select State Slot 8"),
|
||||
_("Select State Slot 9"),
|
||||
_("Select State Slot 10"),
|
||||
|
||||
_("Save to selected slot"),
|
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_("Load from selected slot"),
|
||||
|
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_("Load State Last 1"),
|
||||
_("Load State Last 2"),
|
||||
_("Load State Last 3"),
|
||||
_("Load State Last 4"),
|
||||
_("Load State Last 5"),
|
||||
_("Load State Last 6"),
|
||||
_("Load State Last 7"),
|
||||
_("Load State Last 8"),
|
||||
|
||||
_("Save Oldest State"),
|
||||
_("Undo Load State"),
|
||||
_("Undo Save State"),
|
||||
_("Save State"),
|
||||
_("Load State"),
|
||||
};
|
||||
|
||||
const int page_breaks[3] = {HK_OPEN, HK_LOAD_STATE_SLOT_1, NUM_HOTKEYS};
|
||||
|
||||
// Configuration controls sizes
|
||||
|
||||
@@ -29,7 +29,7 @@ class HotkeyConfigDialog : public wxDialog
|
||||
public:
|
||||
HotkeyConfigDialog(wxWindow* parent,
|
||||
wxWindowID id = wxID_ANY,
|
||||
const wxString &title = _("Hotkey Configuration"),
|
||||
const wxString &title = _("Menu Accelerators"),
|
||||
const wxPoint& pos = wxDefaultPosition,
|
||||
const wxSize& size = wxDefaultSize,
|
||||
long style = wxDEFAULT_DIALOG_STYLE);
|
||||
|
||||
@@ -839,7 +839,7 @@ ControlGroupBox::ControlGroupBox(ControllerEmu::ControlGroup* const group, wxWin
|
||||
// Draw buttons in rows of 8
|
||||
unsigned int button_cols = group->controls.size() > 8 ? 8 : group->controls.size();
|
||||
unsigned int button_rows = ceil((float)group->controls.size() / 8.0f);
|
||||
wxBitmap bitmap(int(12 * button_cols + 1), (12 * button_rows) - (button_rows - 1));
|
||||
wxBitmap bitmap(int(12 * button_cols + 1), (11 * button_rows) + 1);
|
||||
|
||||
dc.SelectObject(bitmap);
|
||||
dc.Clear();
|
||||
@@ -1074,6 +1074,7 @@ InputConfigDialog::InputConfigDialog(wxWindow* const parent, InputConfig& config
|
||||
szr->Add(m_pad_notebook, 0, wxEXPAND|wxTOP|wxLEFT|wxRIGHT, 5);
|
||||
szr->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND|wxALL, 5);
|
||||
|
||||
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
|
||||
SetSizerAndFit(szr);
|
||||
Center();
|
||||
|
||||
|
||||
@@ -119,12 +119,12 @@ void DrawButton(unsigned int* const bitmasks, unsigned int buttons, unsigned int
|
||||
unsigned char amt = 255 - g->control_group->controls[(row * 8) + n]->control_ref->State() * 128;
|
||||
dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
|
||||
}
|
||||
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 12 - 1), 14, 12);
|
||||
dc.DrawRectangle(n * 12, (row == 0) ? 0 : (row * 11), 14, 12);
|
||||
|
||||
// text
|
||||
const std::string name = g->control_group->controls[(row * 8) + n]->name;
|
||||
// bit of hax so ZL, ZR show up as L, R
|
||||
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 12 - 1)));
|
||||
dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n * 12 + 2, 1 + ((row == 0) ? 0 : (row * 11)));
|
||||
}
|
||||
|
||||
static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
|
||||
|
||||
Reference in New Issue
Block a user