mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge 'master' into shader-uids-awesome.
Conflicts: Source/Core/VideoCommon/Src/BPMemory.h Source/Core/VideoCommon/Src/LightingShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Core/VideoCommon/Src/PixelShaderGen.h Source/Core/VideoCommon/Src/PixelShaderManager.cpp Source/Core/VideoCommon/Src/VertexShaderGen.cpp Source/Core/VideoCommon/Src/VertexShaderGen.h
This commit is contained in:
+70
-23
@@ -5,6 +5,8 @@ cmake_minimum_required(VERSION 2.6)
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option(ANDROID "Enables a build for Android" OFF)
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option(USE_EGL "Enables EGL OpenGL Interface" OFF)
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option(USE_X11 "Enables X11 Support" ON)
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option(USE_WAYLAND "Enables Wayland Support" OFF)
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option(USE_GLES "Enables GLES And EGL, disables OGL" OFF)
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option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
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@@ -114,6 +116,8 @@ if(${CMAKE_SYSTEM_PROCESSOR} MATCHES "^arm")
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add_definitions(-marm -march=armv7-a)
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add_definitions(-D_M_ARM=1)
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add_definitions(-D_M_GENERIC=1)
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# Set generic options so you don't have to pass anything to cmake to build ARM
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set(USE_GLES 1)
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endif()
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# Set these next two lines to test generic
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@@ -168,8 +172,8 @@ if(APPLE)
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set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin)
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# Some of our code contains Objective C constructs.
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c -stdlib=libc++")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -x objective-c++ -stdlib=libc++")
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# Avoid mistaking an object file for a source file on the link command line.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -x none")
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@@ -180,10 +184,10 @@ if(APPLE)
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# This is inserted into the Info.plist as well.
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# Note that the SDK determines the maximum version of which optional
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# features can be used, not the minimum required version to run.
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set(OSX_MIN_VERSION "10.5.4")
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set(OSX_MIN_VERSION "10.7")
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set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
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set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
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set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
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set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.7.sdk")
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set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk")
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if(EXISTS "${SYSROOT_PATH}/")
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set(TARGET_SYSROOT ${SYSROOT_PATH})
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elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
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@@ -197,8 +201,8 @@ if(APPLE)
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# This avoids a warning when linking with QuickTime.
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-no_arch_warnings")
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# Specify target CPUs.
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set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -mssse3")
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set(TARGET_FLAGS "${TARGET_FLAGS} -Xarch_x86_64 -march=core2")
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set(TARGET_FLAGS "${TARGET_FLAGS} -mssse3")
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set(TARGET_FLAGS "${TARGET_FLAGS} -march=core2")
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# Target flags apply to both C and C++ compilation.
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# CMake passes these to the compiler on the link command line as well.
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${TARGET_FLAGS}")
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@@ -247,9 +251,9 @@ if(CMAKE_BUILD_TYPE STREQUAL Debug)
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set(wxWidgets_USE_DEBUG ON CACHE BOOL "Use wxWidgets Debugging")
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endif(CMAKE_BUILD_TYPE STREQUAL Debug)
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if(CMAKE_BUILD_TYPE STREQUAL Release)
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if(CMAKE_BUILD_TYPE STREQUAL Release AND NOT APPLE)
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add_definitions(-fomit-frame-pointer)
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endif(CMAKE_BUILD_TYPE STREQUAL Release)
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endif()
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if(FASTLOG)
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add_definitions(-DDEBUGFAST)
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@@ -263,16 +267,28 @@ if(USE_GLES)
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add_definitions(-DUSE_EGL=1)
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set(USE_EGL True)
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endif()
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# For now Wayland and EGL are tied to each other.
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# The alternative would be an shm path
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if(USE_WAYLAND)
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add_definitions(-DUSE_EGL)
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set(USE_EGL 1)
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endif()
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if(USE_EGL)
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message("EGL OpenGL interface enabled")
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add_definitions(-DUSE_EGL=1)
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else()
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# Using GLX
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set(USE_X11 1)
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set(USE_WAYLAND 0)
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endif()
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add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
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if(ANDROID)
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message("Building for Android")
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add_definitions(-DANDROID)
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set(USE_X11 0)
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set(USE_WAYLAND 0)
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endif()
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########################################
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# Dependency checking
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@@ -348,29 +364,53 @@ if(NOT ANDROID)
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message("OpenAL NOT found, disabling OpenAL sound backend")
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endif(OPENAL_FOUND)
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if(UNIX AND NOT APPLE)
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# Note: The convention is to check USE_X11 or USE_WAYLAND where needed.
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# This is where we detect platforms and set the variables accordingly.
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pkg_check_modules(WAYLAND wayland-egl wayland-client wayland-cursor)
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if(USE_WAYLAND AND WAYLAND_FOUND)
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pkg_check_modules(XKBCOMMON xkbcommon)
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if(XKBCOMMON_FOUND)
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set(USE_WAYLAND 1)
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add_definitions(-DHAVE_WAYLAND)
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include_directories(${WAYLAND_INCLUDE_DIR})
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message("Wayland support enabled")
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endif(XKBCOMMON_FOUND)
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else()
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set(USE_WAYLAND 0)
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message("Wayland support disabled")
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add_definitions(-DHAVE_WAYLAND=0)
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endif(USE_WAYLAND AND WAYLAND_FOUND)
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# Note: We do not need to explicitly check for X11 as it is done in the cmake
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# FindOpenGL module on linux.
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if(UNIX AND NOT APPLE)
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if(X11_FOUND)
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if(USE_X11 AND X11_FOUND)
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set(USE_X11 1)
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add_definitions(-DHAVE_X11=1)
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include_directories(${X11_INCLUDE_DIR})
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message("X11 found")
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message("X11 support enabled")
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else()
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message(FATAL_ERROR "X11 is required but not found")
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endif(X11_FOUND)
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else()
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add_definitions(-DHAVE_X11=0)
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set(USE_X11 0)
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SET(X11_FOUND "")
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message("X11 support disabled")
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add_definitions(-DHAVE_X11=0)
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endif(USE_X11 AND X11_FOUND)
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if (NOT USE_WAYLAND AND NOT USE_X11)
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message(FATAL_ERROR "\n"
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"No suitable display platform found\n"
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"Requires wayland or x11 to run")
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endif()
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endif()
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if(X11_FOUND)
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if(USE_X11)
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check_lib(XRANDR Xrandr)
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if(XRANDR_FOUND)
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add_definitions(-DHAVE_XRANDR=1)
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else()
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add_definitions(-DHAVE_XRANDR=0)
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endif(XRANDR_FOUND)
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endif()
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if(XRANDR_FOUND)
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add_definitions(-DHAVE_XRANDR=1)
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else()
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add_definitions(-DHAVE_XRANDR=0)
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endif(XRANDR_FOUND)
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if(ENCODE_FRAMEDUMPS)
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check_libav()
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endif()
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@@ -442,6 +482,13 @@ else()
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set(LZO lzo2)
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endif()
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if(ANDROID)
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message("Using static libpng from Externals")
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add_subdirectory(Externals/libpng)
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include_directories(Externals/libpng)
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set(PNG libpng)
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endif()
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if(OPENAL_FOUND)
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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check_lib(SOUNDTOUCH SoundTouch soundtouch/soundtouch.h QUIET)
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@@ -2,7 +2,7 @@
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[Core] Values set here will override the main dolphin settings.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Needs LLE audio for sound ingame.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -2,7 +2,7 @@
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[Core] Values set here will override the main dolphin settings.
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Needs LLE audio for sound ingame.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -15,7 +15,6 @@ PH_ZFar =
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[Gecko]
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[Core]
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MMU = 1
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VBeam = 1
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BlockMerging = 1
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[Video_Settings]
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@@ -15,7 +15,6 @@ PH_ZFar =
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[Gecko]
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[Core]
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MMU = 1
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VBeam = 1
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BlockMerging = 1
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[Video_Settings]
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@@ -15,7 +15,6 @@ PH_ZFar =
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[Gecko]
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[Core]
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MMU = 1
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VBeam = 1
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BlockMerging = 1
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[Video_Settings]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need lle audio to be fixed.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need lle audio to be fixed.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need lle audio to be fixed.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need lle audio to be fixed.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
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EmulationIssues = Videos are messed up, skip them.
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
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EmulationIssues = Videos are messed up, skip them.
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
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EmulationIssues = Videos are messed up, skip them.
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
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EmulationIssues = Videos are messed up, skip them.
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -2,7 +2,7 @@
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
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EmulationIssues = Videos are messed up, skip them.
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EmulationStateId = 4
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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@@ -2,7 +2,7 @@
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[Core] Values set here will override the main dolphin settings.
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationIssues = Sound issues need LLE audio to be fixed and the videos are messed up.
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EmulationIssues = Videos are messed up, skip them.
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EmulationStateId = 4
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Needs LLE audio for proper sound.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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[ActionReplay] Add action replay cheats here.
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[Video]
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@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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EmulationIssues = Needs LLE audio for proper sound.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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||||
[ActionReplay] Add action replay cheats here.
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||||
[Video]
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||||
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||||
@@ -3,7 +3,7 @@
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TLBHack = 1
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[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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EmulationStateId = 4
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||||
EmulationIssues = Needs LLE audio for proper sound.
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EmulationIssues =
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[OnFrame] Add memory patches to be applied every frame here.
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||||
[ActionReplay] Add action replay cheats here.
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||||
[Video]
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||||
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||||
@@ -3,7 +3,7 @@
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TLBHack = 1
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||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
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||||
EmulationStateId = 4
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||||
EmulationIssues = Needs LLE audio for proper sound.
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||||
EmulationIssues =
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||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user