mirror of
https://github.com/izzy2lost/dolphin.git
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Merge branch 'GLExtensions'
This commit is contained in:
+2
-18
@@ -293,6 +293,8 @@ if(ANDROID)
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set(USE_GLES3 1)
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endif()
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include_directories(Externals/GL)
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# For now GLES and EGL are tied to each other.
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# Enabling GLES also disables the OpenGL plugin.
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if(USE_GLES3)
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@@ -352,8 +354,6 @@ if(NOT ANDROID)
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if(NOT USE_GLES3)
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include(FindOpenGL)
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include_directories(${OPENGL_INCLUDE_DIR})
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add_definitions(-DGLEW_NO_GLU)
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else()
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set(X11_FOUND 1)
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endif()
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@@ -653,22 +653,6 @@ else()
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include_directories(Externals/SOIL)
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endif()
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if(WIN32)
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find_library(GLEW glew32s PATHS Externals/GLew)
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include_directories(Externals/GLew/include)
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else()
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if(NOT USE_GLES3)
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if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
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include(FindGLEW)
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endif()
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if(NOT GLEW_FOUND OR NOT GLEW_HAS_1_10_METHODS)
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message("Using static GLEW from Externals")
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add_subdirectory(Externals/GLew)
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include_directories(Externals/GLew/include)
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endif()
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endif()
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endif()
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if (ANDROID)
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message("Using static iconv from Externals")
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include_directories(Externals/libiconv-1.14/include)
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-24
@@ -1,24 +0,0 @@
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#ifndef __gl3ext_h_
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#define __gl3ext_h_
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/* $Revision: 17809 $ on $Date:: 2012-05-14 08:03:36 -0700 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* OpenGL ES 3 Extensions
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*
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* After an OES extension's interactions with OpenGl ES 3.0 have been documented,
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* its tokens and function definitions should be added to this file in a manner
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* that does not conflict with gl2ext.h or gl3.h.
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*
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* Tokens and function definitions for extensions that have become standard
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* features in OpenGL ES 3.0 will not be added to this file.
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*
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* Applications using OpenGL-ES-2-only extensions should include gl2ext.h
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*/
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#endif /* __gl3ext_h_ */
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Vendored
-30
@@ -1,30 +0,0 @@
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#ifndef __gl3platform_h_
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#define __gl3platform_h_
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/* $Revision: 18437 $ on $Date:: 2012-07-08 23:31:39 -0700 #$ */
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/*
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* This document is licensed under the SGI Free Software B License Version
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* 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
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*/
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/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
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*
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* Adopters may modify khrplatform.h and this file to suit their platform.
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* You are encouraged to submit all modifications to the Khronos group so that
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* they can be included in future versions of this file. Please submit changes
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* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
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* by filing a bug against product "OpenGL-ES" component "Registry".
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*/
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#include <KHR/khrplatform.h>
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#ifndef GL_APICALL
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#define GL_APICALL KHRONOS_APICALL
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY KHRONOS_APIENTRY
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#endif
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#endif /* __gl3platform_h_ */
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Vendored
-5
@@ -1,5 +0,0 @@
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include_directories(include)
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set(SRCS src/glew.c)
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add_library(GLEW STATIC ${SRCS})
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Vendored
-59
@@ -1,59 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\glew.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\GL\glew.h" />
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<ClInclude Include="include\GL\wglew.h" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{2A3F751D-69E9-45F2-9199-9A00BFB6CC72}</ProjectGuid>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Label="Configuration">
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<ConfigurationType>StaticLibrary</ConfigurationType>
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<PlatformToolset>v120</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\Source\VSProps\Base.props" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<ItemDefinitionGroup>
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<ClCompile>
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<PreprocessorDefinitions>GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ItemDefinitionGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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Vendored
-10
@@ -1,10 +0,0 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<ClCompile Include="src\glew.c" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="include\GL\glew.h" />
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<ClInclude Include="include\GL\wglew.h" />
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</ItemGroup>
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</Project>
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+1
@@ -16,6 +16,7 @@
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// ----------------------------------------------------------------------------
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// for compilers that support precompilation, includes "wx.h".
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#define GL_GLEXT_PROTOTYPES
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#include "wx/wxprec.h"
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#ifdef __BORLANDC__
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@@ -19,8 +19,6 @@
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#include "GLInterface.h"
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#include "Android/ButtonManager.h"
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extern void DrawButton(GLuint tex, float *coords);
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namespace ButtonManager
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{
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// Pair key is padID, BUTTONTYPE
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@@ -10,12 +10,7 @@
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#else
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#include "Thread.h"
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#ifdef ANDROID
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <EGL/egl.h>
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#include "GLInterface/EGL.h"
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#elif defined(USE_EGL) && USE_EGL
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#if defined(USE_EGL) && USE_EGL
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#include "GLInterface/EGL.h"
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#elif defined(__APPLE__)
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#include "GLInterface/AGL.h"
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@@ -23,10 +18,12 @@
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#include "GLInterface/WGL.h"
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#elif defined(HAVE_X11) && HAVE_X11
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#include "GLInterface/GLX.h"
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#include <GL/glx.h>
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#else
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#error Platform doesnt have a GLInterface
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#endif
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typedef struct {
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#if defined(USE_EGL) && USE_EGL // This is currently a X11/EGL implementation for desktop
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int screen;
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@@ -18,7 +18,6 @@
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#define _INTERFACEAGL_H_
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#ifdef __APPLE__
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#include <GL/glew.h>
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#import <AppKit/AppKit.h>
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#endif
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@@ -35,6 +35,11 @@ void cInterfaceEGL::SwapInterval(int Interval)
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eglSwapInterval(GLWin.egl_dpy, Interval);
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}
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void* cInterfaceEGL::GetProcAddress(std::string name)
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{
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return (void*)eglGetProcAddress(name.c_str());
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceEGL::Create(void *&window_handle)
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