mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
NetPlay save data synchronization
This adds the functionality of sending the host's save data (raw memory cards, as well as GCI files and Wii saves with a matching GameID) to all other clients. The data is compressed using LZO1X to greatly reduce its size while keeping compression/decompression fast. Save synchronization is enabled by default, and toggleable with a checkbox in the NetPlay dialog. On clicking start, if the option is enabled, game boot will be delayed until all players have received the save data sent by the host. If any player fails to receive it properly, boot will be cancelled to prevent desyncs.
This commit is contained in:
@@ -36,6 +36,7 @@ add_library(common
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QoSSession.cpp
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Random.cpp
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SDCardUtil.cpp
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SFMLHelper.cpp
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SettingsHandler.cpp
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StringUtil.cpp
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SymbolDB.cpp
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@@ -147,6 +147,7 @@
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<ClInclude Include="Result.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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<ClInclude Include="SFMLHelper.h" />
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<ClInclude Include="Semaphore.h" />
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<ClInclude Include="SettingsHandler.h" />
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<ClInclude Include="SPSCQueue.h" />
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@@ -210,6 +211,7 @@
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<ClCompile Include="QoSSession.cpp" />
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<ClCompile Include="Random.cpp" />
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<ClCompile Include="SDCardUtil.cpp" />
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<ClCompile Include="SFMLHelper.cpp" />
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<ClCompile Include="SettingsHandler.cpp" />
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<ClCompile Include="StringUtil.cpp" />
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<ClCompile Include="SymbolDB.cpp" />
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@@ -68,6 +68,7 @@
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<ClInclude Include="Result.h" />
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<ClInclude Include="ScopeGuard.h" />
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<ClInclude Include="SDCardUtil.h" />
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<ClInclude Include="SFMLHelper.h" />
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<ClInclude Include="SettingsHandler.h" />
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<ClInclude Include="SPSCQueue.h" />
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<ClInclude Include="StringUtil.h" />
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@@ -299,6 +300,7 @@
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<ClCompile Include="Profiler.cpp" />
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<ClCompile Include="Random.cpp" />
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<ClCompile Include="SDCardUtil.cpp" />
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<ClCompile Include="SFMLHelper.cpp" />
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<ClCompile Include="SettingsHandler.cpp" />
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<ClCompile Include="StringUtil.cpp" />
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<ClCompile Include="SymbolDB.cpp" />
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@@ -109,6 +109,7 @@
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#define GC_SRAM "SRAM.raw"
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#define GC_MEMCARDA "MemoryCardA"
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#define GC_MEMCARDB "MemoryCardB"
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#define GC_MEMCARD_NETPLAY "NetPlayTemp"
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#define WII_STATE "state.dat"
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@@ -0,0 +1,38 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/SFMLHelper.h"
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#include <SFML/Network/Packet.hpp>
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namespace Common
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{
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// This only exists as a helper for BigEndianValue
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u16 PacketReadU16(sf::Packet& packet)
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{
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u16 tmp;
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packet >> tmp;
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return tmp;
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}
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// This only exists as a helper for BigEndianValue
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u32 PacketReadU32(sf::Packet& packet)
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{
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u32 tmp;
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packet >> tmp;
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return tmp;
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}
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u64 PacketReadU64(sf::Packet& packet)
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{
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u32 low, high;
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packet >> low >> high;
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return low | (static_cast<u64>(high) << 32);
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}
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void PacketWriteU64(sf::Packet& packet, const u64 value)
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{
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packet << static_cast<u32>(value) << static_cast<u32>(value >> 32);
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}
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} // namespace Common
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@@ -0,0 +1,23 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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namespace sf
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{
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class Packet;
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}
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namespace Common
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{
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template <typename value_type>
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struct BigEndianValue;
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u16 PacketReadU16(sf::Packet& packet);
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u32 PacketReadU32(sf::Packet& packet);
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u64 PacketReadU64(sf::Packet& packet);
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void PacketWriteU64(sf::Packet& packet, u64 value);
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} // namespace Common
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@@ -36,6 +36,12 @@ const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH{{System::Main, "Core", "Memcar
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const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH{{System::Main, "Core", "MemcardBPath"}, ""};
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const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH{{System::Main, "Core", "AgpCartAPath"}, ""};
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const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH{{System::Main, "Core", "AgpCartBPath"}, ""};
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const ConfigInfo<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE{
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{System::Main, "Core", "GCIFolderAPathOverride"}, ""};
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const ConfigInfo<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE{
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{System::Main, "Core", "GCIFolderBPathOverride"}, ""};
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const ConfigInfo<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY{
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{System::Main, "Core", "GCIFolderCurrentGameOnly"}, false};
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const ConfigInfo<int> MAIN_SLOT_A{{System::Main, "Core", "SlotA"},
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ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER};
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const ConfigInfo<int> MAIN_SLOT_B{{System::Main, "Core", "SlotB"},
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@@ -37,6 +37,9 @@ extern const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH;
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extern const ConfigInfo<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
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extern const ConfigInfo<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
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extern const ConfigInfo<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const ConfigInfo<int> MAIN_SLOT_A;
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extern const ConfigInfo<int> MAIN_SLOT_B;
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extern const ConfigInfo<int> MAIN_SERIAL_PORT_1;
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@@ -6,7 +6,9 @@
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#include <memory>
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#include "Common/CommonPaths.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/NetPlayProto.h"
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@@ -39,6 +41,23 @@ public:
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layer->Set(Config::SYSCONF_PROGRESSIVE_SCAN, m_settings.m_ProgressiveScan);
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layer->Set(Config::SYSCONF_PAL60, m_settings.m_PAL60);
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if (m_settings.m_SyncSaveData)
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{
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if (!m_settings.m_IsHosting)
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{
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const std::string path = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY DIR_SEP;
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layer->Set(Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE, path + "Card A");
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layer->Set(Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE, path + "Card B");
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const std::string file = File::GetUserPath(D_GCUSER_IDX) + GC_MEMCARD_NETPLAY + "%c." +
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m_settings.m_SaveDataRegion + ".raw";
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layer->Set(Config::MAIN_MEMCARD_A_PATH, StringFromFormat(file.c_str(), 'A'));
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layer->Set(Config::MAIN_MEMCARD_B_PATH, StringFromFormat(file.c_str(), 'B'));
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}
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layer->Set(Config::MAIN_GCI_FOLDER_CURRENT_GAME_ONLY, true);
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}
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}
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void Save(Config::Layer* layer) override
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@@ -227,8 +227,6 @@ void SConfig::SaveCoreSettings(IniFile& ini)
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core->Set("AudioLatency", iLatency);
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core->Set("AudioStretch", m_audio_stretch);
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core->Set("AudioStretchMaxLatency", m_audio_stretch_max_latency);
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core->Set("MemcardAPath", m_strMemoryCardA);
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core->Set("MemcardBPath", m_strMemoryCardB);
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core->Set("AgpCartAPath", m_strGbaCartA);
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core->Set("AgpCartBPath", m_strGbaCartB);
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core->Set("SlotA", m_EXIDevice[0]);
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@@ -505,8 +503,6 @@ void SConfig::LoadCoreSettings(IniFile& ini)
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core->Get("AudioLatency", &iLatency, 20);
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core->Get("AudioStretch", &m_audio_stretch, false);
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core->Get("AudioStretchMaxLatency", &m_audio_stretch_max_latency, 80);
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core->Get("MemcardAPath", &m_strMemoryCardA);
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core->Get("MemcardBPath", &m_strMemoryCardB);
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core->Get("AgpCartAPath", &m_strGbaCartA);
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core->Get("AgpCartBPath", &m_strGbaCartB);
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core->Get("SlotA", (int*)&m_EXIDevice[0], ExpansionInterface::EXIDEVICE_MEMORYCARDFOLDER);
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@@ -947,62 +943,12 @@ bool SConfig::SetPathsAndGameMetadata(const BootParameters& boot)
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// Set up paths
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const std::string region_dir = GetDirectoryForRegion(ToGameCubeRegion(m_region));
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardA, region_dir, true);
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CheckMemcardPath(SConfig::GetInstance().m_strMemoryCardB, region_dir, false);
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m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
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m_strBootROM = GetBootROMPath(region_dir);
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return true;
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}
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void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion,
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bool isSlotA)
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{
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std::string ext("." + gameRegion + ".raw");
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if (memcardPath.empty())
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{
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// Use default memcard path if there is no user defined name
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std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
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memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
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}
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else
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{
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std::string filename = memcardPath;
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std::string region = filename.substr(filename.size() - 7, 3);
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bool hasregion = false;
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hasregion |= region.compare(USA_DIR) == 0;
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hasregion |= region.compare(JAP_DIR) == 0;
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hasregion |= region.compare(EUR_DIR) == 0;
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if (!hasregion)
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{
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// filename doesn't have region in the extension
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if (File::Exists(filename))
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{
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// If the old file exists we are polite and ask if we should copy it
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std::string oldFilename = filename;
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filename.replace(filename.size() - 4, 4, ext);
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if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
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"Region not specified\n\n"
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"Slot %c path was changed to\n"
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"%s\n"
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"Would you like to copy the old file to this new location?\n",
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isSlotA ? 'A' : 'B', isSlotA ? 'A' : 'B', filename.c_str()))
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{
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if (!File::Copy(oldFilename, filename))
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PanicAlertT("Copy failed");
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}
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}
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memcardPath = filename; // Always correct the path!
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}
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else if (region.compare(gameRegion) != 0)
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{
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// filename has region, but it's not == gameRegion
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// Just set the correct filename, the EXI Device will create it if it doesn't exist
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memcardPath = filename.replace(filename.size() - ext.size(), ext.size(), ext);
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}
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}
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}
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DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
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{
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int language_value;
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@@ -212,7 +212,6 @@ struct SConfig
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static const char* GetDirectoryForRegion(DiscIO::Region region);
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std::string GetBootROMPath(const std::string& region_directory) const;
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bool SetPathsAndGameMetadata(const BootParameters& boot);
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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@@ -223,8 +222,6 @@ struct SConfig
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static IniFile LoadLocalGameIni(const std::string& id, std::optional<u16> revision);
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static IniFile LoadGameIni(const std::string& id, std::optional<u16> revision);
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std::string m_strMemoryCardA;
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std::string m_strMemoryCardB;
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std::string m_strGbaCartA;
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std::string m_strGbaCartB;
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ExpansionInterface::TEXIDevices m_EXIDevice[3];
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@@ -448,6 +448,7 @@
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<ClInclude Include="HW\WiimoteReal\WiimoteReal.h" />
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<ClInclude Include="HW\WiimoteReal\WiimoteRealBase.h" />
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<ClInclude Include="HW\WiiSave.h" />
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<ClInclude Include="HW\WiiSaveStructs.h" />
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<ClInclude Include="HW\WII_IPC.h" />
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<ClInclude Include="IOS\Device.h" />
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<ClInclude Include="IOS\DeviceStub.h" />
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@@ -1272,6 +1272,9 @@
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<ClInclude Include="HW\WiiSave.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="HW\WiiSaveStructs.h">
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<Filter>HW %28Flipper/Hollywood%29</Filter>
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</ClInclude>
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<ClInclude Include="DSP\DSPAssembler.h">
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<Filter>DSPCore</Filter>
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</ClInclude>
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@@ -13,12 +13,14 @@
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#include "Common/ChunkFile.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/CommonTitles.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/HW/EXI/EXI.h"
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@@ -31,6 +33,7 @@
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#include "Core/HW/Sram.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayProto.h"
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#include "DiscIO/Enums.h"
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namespace ExpansionInterface
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@@ -169,24 +172,46 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
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std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);
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bool migrate = true;
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard(card_index) &&
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Movie::IsStartingFromClearSave())
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{
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strDirectoryName += "Movie" DIR_SEP;
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migrate = false;
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}
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strDirectoryName = strDirectoryName + SConfig::GetDirectoryForRegion(region) + DIR_SEP +
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StringFromFormat("Card %c", 'A' + card_index);
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const std::string path_override =
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Config::Get(card_index == 0 ? Config::MAIN_GCI_FOLDER_A_PATH_OVERRIDE :
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Config::MAIN_GCI_FOLDER_B_PATH_OVERRIDE);
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if (!path_override.empty())
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{
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strDirectoryName = path_override;
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migrate = false;
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}
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else
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{
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strDirectoryName = strDirectoryName + SConfig::GetDirectoryForRegion(region) + DIR_SEP +
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StringFromFormat("Card %c", 'A' + card_index);
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}
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const File::FileInfo file_info(strDirectoryName);
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if (!file_info.Exists()) // first use of memcard folder, migrate automatically
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if (!file_info.Exists())
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{
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MigrateFromMemcardFile(strDirectoryName + DIR_SEP, card_index);
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if (migrate) // first use of memcard folder, migrate automatically
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MigrateFromMemcardFile(strDirectoryName + DIR_SEP, card_index);
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else
|
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File::CreateFullPath(strDirectoryName + DIR_SEP);
|
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}
|
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else if (!file_info.IsDirectory())
|
||||
{
|
||||
if (File::Rename(strDirectoryName, strDirectoryName + ".original"))
|
||||
{
|
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PanicAlertT("%s was not a directory, moved to *.original", strDirectoryName.c_str());
|
||||
MigrateFromMemcardFile(strDirectoryName + DIR_SEP, card_index);
|
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if (migrate)
|
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MigrateFromMemcardFile(strDirectoryName + DIR_SEP, card_index);
|
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else
|
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File::CreateFullPath(strDirectoryName + DIR_SEP);
|
||||
}
|
||||
else // we tried but the user wants to crash
|
||||
{
|
||||
@@ -204,17 +229,21 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
|
||||
|
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void CEXIMemoryCard::SetupRawMemcard(u16 sizeMb)
|
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{
|
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std::string filename = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA :
|
||||
SConfig::GetInstance().m_strMemoryCardB;
|
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const bool is_slot_a = card_index == 0;
|
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std::string filename = is_slot_a ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
|
||||
Config::Get(Config::MAIN_MEMCARD_B_PATH);
|
||||
if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsUsingMemcard(card_index) &&
|
||||
Movie::IsStartingFromClearSave())
|
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filename = File::GetUserPath(D_GCUSER_IDX) +
|
||||
StringFromFormat("Movie%s.raw", (card_index == 0) ? "A" : "B");
|
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filename =
|
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File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", is_slot_a ? "A" : "B");
|
||||
|
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const std::string region_dir =
|
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SConfig::GetDirectoryForRegion(SConfig::ToGameCubeRegion(SConfig::GetInstance().m_region));
|
||||
MemoryCard::CheckPath(filename, region_dir, is_slot_a);
|
||||
|
||||
if (sizeMb == MemCard251Mb)
|
||||
{
|
||||
filename.insert(filename.find_last_of("."), ".251");
|
||||
}
|
||||
|
||||
memorycard = std::make_unique<MemoryCard>(filename, card_index, sizeMb);
|
||||
}
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "Common/Assert.h"
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Config/Config.h"
|
||||
#include "Common/File.h"
|
||||
#include "Common/FileSearch.h"
|
||||
#include "Common/FileUtil.h"
|
||||
@@ -23,8 +24,10 @@
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/Thread.h"
|
||||
#include "Core/Config/MainSettings.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/Core.h"
|
||||
#include "Core/NetPlayProto.h"
|
||||
|
||||
const int NO_INDEX = -1;
|
||||
static const char* MC_HDR = "MC_SYSTEM_AREA";
|
||||
@@ -121,6 +124,58 @@ int GCMemcardDirectory::LoadGCI(const std::string& file_name, bool current_game_
|
||||
return NO_INDEX;
|
||||
}
|
||||
|
||||
// This is only used by NetPlay but it made sense to put it here to keep the relevant code together
|
||||
std::vector<std::string> GCMemcardDirectory::GetFileNamesForGameID(const std::string& directory,
|
||||
const std::string& game_id)
|
||||
{
|
||||
std::vector<std::string> filenames;
|
||||
|
||||
u32 game_code = 0;
|
||||
if (game_id.length() >= 4 && game_id != "00000000")
|
||||
game_code = BE32(reinterpret_cast<const u8*>(game_id.c_str()));
|
||||
|
||||
std::vector<std::string> loaded_saves;
|
||||
for (const std::string& file_name : Common::DoFileSearch({directory}, {".gci"}))
|
||||
{
|
||||
File::IOFile gci_file(file_name, "rb");
|
||||
if (!gci_file)
|
||||
continue;
|
||||
|
||||
GCIFile gci;
|
||||
gci.m_filename = file_name;
|
||||
gci.m_dirty = false;
|
||||
if (!gci_file.ReadBytes(&gci.m_gci_header, DENTRY_SIZE))
|
||||
continue;
|
||||
|
||||
const std::string gci_filename = gci.m_gci_header.GCI_FileName();
|
||||
if (std::find(loaded_saves.begin(), loaded_saves.end(), gci_filename) != loaded_saves.end())
|
||||
continue;
|
||||
|
||||
const u16 num_blocks = BE16(gci.m_gci_header.BlockCount);
|
||||
// largest number of free blocks on a memory card
|
||||
// in reality, there are not likely any valid gci files > 251 blocks
|
||||
if (num_blocks > 2043)
|
||||
continue;
|
||||
|
||||
const u32 size = num_blocks * BLOCK_SIZE;
|
||||
const u64 file_size = gci_file.GetSize();
|
||||
if (file_size != size + DENTRY_SIZE)
|
||||
continue;
|
||||
|
||||
// There's technically other available block checks to prevent overfilling the virtual memory
|
||||
// card (see above method), but since we're only loading the saves for one GameID here, we're
|
||||
// definitely not going to run out of space.
|
||||
|
||||
if (game_code == BE32(gci.m_gci_header.Gamecode))
|
||||
{
|
||||
loaded_saves.push_back(gci_filename);
|
||||
filenames.push_back(file_name);
|
||||
}
|
||||
}
|
||||
|
||||
return filenames;
|
||||
}
|
||||
|
||||
GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u16 size_mbits,
|
||||
bool shift_jis, int game_id)
|
||||
: MemoryCardBase(slot, size_mbits), m_game_id(game_id), m_last_block(-1),
|
||||
@@ -151,7 +206,8 @@ GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u
|
||||
m_save_directory.c_str());
|
||||
break;
|
||||
}
|
||||
int index = LoadGCI(gci_file, m_saves.size() > 112);
|
||||
int index = LoadGCI(gci_file, m_saves.size() > 112 ||
|
||||
Config::Get(Config::MAIN_GCI_FOLDER_CURRENT_GAME_ONLY));
|
||||
if (index != NO_INDEX)
|
||||
{
|
||||
m_loaded_saves.push_back(m_saves.at(index).m_gci_header.GCI_FileName());
|
||||
@@ -687,8 +743,8 @@ void GCIFile::DoState(PointerWrap& p)
|
||||
void MigrateFromMemcardFile(const std::string& directory_name, int card_index)
|
||||
{
|
||||
File::CreateFullPath(directory_name);
|
||||
std::string ini_memcard = (card_index == 0) ? SConfig::GetInstance().m_strMemoryCardA :
|
||||
SConfig::GetInstance().m_strMemoryCardB;
|
||||
std::string ini_memcard = (card_index == 0) ? Config::Get(Config::MAIN_MEMCARD_A_PATH) :
|
||||
Config::Get(Config::MAIN_MEMCARD_B_PATH);
|
||||
if (File::Exists(ini_memcard))
|
||||
{
|
||||
GCMemcard memcard(ini_memcard.c_str());
|
||||
|
||||
@@ -28,6 +28,8 @@ public:
|
||||
GCMemcardDirectory(GCMemcardDirectory&&) = default;
|
||||
GCMemcardDirectory& operator=(GCMemcardDirectory&&) = default;
|
||||
|
||||
static std::vector<std::string> GetFileNamesForGameID(const std::string& directory,
|
||||
const std::string& game_id);
|
||||
void FlushToFile();
|
||||
void FlushThread();
|
||||
s32 Read(u32 src_address, s32 length, u8* dest_address) override;
|
||||
|
||||
@@ -12,10 +12,12 @@
|
||||
#include <thread>
|
||||
|
||||
#include "Common/ChunkFile.h"
|
||||
#include "Common/CommonPaths.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/File.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/MsgHandler.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/Thread.h"
|
||||
#include "Core/ConfigManager.h"
|
||||
@@ -71,6 +73,53 @@ MemoryCard::~MemoryCard()
|
||||
}
|
||||
}
|
||||
|
||||
void MemoryCard::CheckPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA)
|
||||
{
|
||||
std::string ext("." + gameRegion + ".raw");
|
||||
if (memcardPath.empty())
|
||||
{
|
||||
// Use default memcard path if there is no user defined name
|
||||
std::string defaultFilename = isSlotA ? GC_MEMCARDA : GC_MEMCARDB;
|
||||
memcardPath = File::GetUserPath(D_GCUSER_IDX) + defaultFilename + ext;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::string filename = memcardPath;
|
||||
std::string region = filename.substr(filename.size() - 7, 3);
|
||||
bool hasregion = false;
|
||||
hasregion |= region.compare(USA_DIR) == 0;
|
||||
hasregion |= region.compare(JAP_DIR) == 0;
|
||||
hasregion |= region.compare(EUR_DIR) == 0;
|
||||
if (!hasregion)
|
||||
{
|
||||
// filename doesn't have region in the extension
|
||||
if (File::Exists(filename))
|
||||
{
|
||||
// If the old file exists we are polite and ask if we should copy it
|
||||
std::string oldFilename = filename;
|
||||
filename.replace(filename.size() - 4, 4, ext);
|
||||
if (PanicYesNoT("Memory Card filename in Slot %c is incorrect\n"
|
||||
"Region not specified\n\n"
|
||||
"Slot %c path was changed to\n"
|
||||
"%s\n"
|
||||
"Would you like to copy the old file to this new location?\n",
|
||||
isSlotA ? 'A' : 'B', isSlotA ? 'A' : 'B', filename.c_str()))
|
||||
{
|
||||
if (!File::Copy(oldFilename, filename))
|
||||
PanicAlertT("Copy failed");
|
||||
}
|
||||
}
|
||||
memcardPath = filename; // Always correct the path!
|
||||
}
|
||||
else if (region.compare(gameRegion) != 0)
|
||||
{
|
||||
// filename has region, but it's not == gameRegion
|
||||
// Just set the correct filename, the EXI Device will create it if it doesn't exist
|
||||
memcardPath = filename.replace(filename.size() - ext.size(), ext.size(), ext);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MemoryCard::FlushThread()
|
||||
{
|
||||
if (!SConfig::GetInstance().bEnableMemcardSdWriting)
|
||||
|
||||
@@ -19,6 +19,7 @@ class MemoryCard : public MemoryCardBase
|
||||
public:
|
||||
MemoryCard(const std::string& filename, int card_index, u16 size_mbits = MemCard2043Mb);
|
||||
~MemoryCard();
|
||||
static void CheckPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
|
||||
void FlushThread();
|
||||
void MakeDirty();
|
||||
|
||||
|
||||
@@ -32,6 +32,7 @@
|
||||
#include "Common/StringUtil.h"
|
||||
#include "Common/Swap.h"
|
||||
#include "Core/CommonTitles.h"
|
||||
#include "Core/HW/WiiSaveStructs.h"
|
||||
#include "Core/IOS/ES/ES.h"
|
||||
#include "Core/IOS/FS/FileSystem.h"
|
||||
#include "Core/IOS/IOS.h"
|
||||
@@ -48,96 +49,6 @@ constexpr Md5 s_md5_blanker{{0x0E, 0x65, 0x37, 0x81, 0x99, 0xBE, 0x45, 0x17, 0xA
|
||||
0x45, 0x1A, 0x57, 0x93}};
|
||||
constexpr u32 s_ng_id = 0x0403AC68;
|
||||
|
||||
enum
|
||||
{
|
||||
BLOCK_SZ = 0x40,
|
||||
ICON_SZ = 0x1200,
|
||||
BNR_SZ = 0x60a0,
|
||||
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
|
||||
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
|
||||
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
|
||||
SIG_SZ = 0x40,
|
||||
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
|
||||
|
||||
BK_HDR_MAGIC = 0x426B0001,
|
||||
FILE_HDR_MAGIC = 0x03adf17e
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Header
|
||||
{
|
||||
Common::BigEndianValue<u64> tid;
|
||||
Common::BigEndianValue<u32> banner_size; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
|
||||
u8 permissions;
|
||||
u8 unk1; // maybe permissions is a be16
|
||||
std::array<u8, 0x10> md5; // md5 of plaintext header with md5 blanker applied
|
||||
Common::BigEndianValue<u16> unk2;
|
||||
u8 banner[FULL_BNR_MAX];
|
||||
};
|
||||
static_assert(sizeof(Header) == 0xf0c0, "Header has an incorrect size");
|
||||
|
||||
struct BkHeader
|
||||
{
|
||||
Common::BigEndianValue<u32> size; // 0x00000070
|
||||
// u16 magic; // 'Bk'
|
||||
// u16 magic2; // or version (0x0001)
|
||||
Common::BigEndianValue<u32> magic; // 0x426B0001
|
||||
Common::BigEndianValue<u32> ngid;
|
||||
Common::BigEndianValue<u32> number_of_files;
|
||||
Common::BigEndianValue<u32> size_of_files;
|
||||
Common::BigEndianValue<u32> unk1;
|
||||
Common::BigEndianValue<u32> unk2;
|
||||
Common::BigEndianValue<u32> total_size;
|
||||
std::array<u8, 64> unk3;
|
||||
Common::BigEndianValue<u64> tid;
|
||||
std::array<u8, 6> mac_address;
|
||||
std::array<u8, 0x12> padding;
|
||||
};
|
||||
static_assert(sizeof(BkHeader) == 0x80, "BkHeader has an incorrect size");
|
||||
|
||||
struct FileHDR
|
||||
{
|
||||
Common::BigEndianValue<u32> magic; // 0x03adf17e
|
||||
Common::BigEndianValue<u32> size;
|
||||
u8 permissions;
|
||||
u8 attrib;
|
||||
u8 type; // (1=file, 2=directory)
|
||||
std::array<char, 0x40> name;
|
||||
std::array<u8, 5> padding;
|
||||
std::array<u8, 0x10> iv;
|
||||
std::array<u8, 0x20> unk;
|
||||
};
|
||||
static_assert(sizeof(FileHDR) == 0x80, "FileHDR has an incorrect size");
|
||||
#pragma pack(pop)
|
||||
|
||||
class Storage
|
||||
{
|
||||
public:
|
||||
struct SaveFile
|
||||
{
|
||||
enum class Type : u8
|
||||
{
|
||||
File = 1,
|
||||
Directory = 2,
|
||||
};
|
||||
u8 mode, attributes;
|
||||
Type type;
|
||||
/// File name relative to the title data directory.
|
||||
std::string path;
|
||||
// Only valid for regular (i.e. non-directory) files.
|
||||
Common::Lazy<std::optional<std::vector<u8>>> data;
|
||||
};
|
||||
|
||||
virtual ~Storage() = default;
|
||||
virtual bool SaveExists() { return true; }
|
||||
virtual std::optional<Header> ReadHeader() = 0;
|
||||
virtual std::optional<BkHeader> ReadBkHeader() = 0;
|
||||
virtual std::optional<std::vector<SaveFile>> ReadFiles() = 0;
|
||||
virtual bool WriteHeader(const Header& header) = 0;
|
||||
virtual bool WriteBkHeader(const BkHeader& bk_header) = 0;
|
||||
virtual bool WriteFiles(const std::vector<SaveFile>& files) = 0;
|
||||
};
|
||||
|
||||
void StorageDeleter::operator()(Storage* p) const
|
||||
{
|
||||
delete p;
|
||||
|
||||
@@ -0,0 +1,112 @@
|
||||
// Copyright 2018 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Based off of tachtig/twintig http://git.infradead.org/?p=users/segher/wii.git
|
||||
// Copyright 2007,2008 Segher Boessenkool <segher@kernel.crashing.org>
|
||||
// Licensed under the terms of the GNU GPL, version 2
|
||||
// http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/Lazy.h"
|
||||
#include "Common/Swap.h"
|
||||
|
||||
namespace WiiSave
|
||||
{
|
||||
enum
|
||||
{
|
||||
BLOCK_SZ = 0x40,
|
||||
ICON_SZ = 0x1200,
|
||||
BNR_SZ = 0x60a0,
|
||||
FULL_BNR_MIN = 0x72a0, // BNR_SZ + 1*ICON_SZ
|
||||
FULL_BNR_MAX = 0xF0A0, // BNR_SZ + 8*ICON_SZ
|
||||
BK_LISTED_SZ = 0x70, // Size before rounding to nearest block
|
||||
SIG_SZ = 0x40,
|
||||
FULL_CERT_SZ = 0x3C0, // SIG_SZ + NG_CERT_SZ + AP_CERT_SZ + 0x80?
|
||||
|
||||
BK_HDR_MAGIC = 0x426B0001,
|
||||
FILE_HDR_MAGIC = 0x03adf17e
|
||||
};
|
||||
|
||||
#pragma pack(push, 1)
|
||||
struct Header
|
||||
{
|
||||
Common::BigEndianValue<u64> tid;
|
||||
Common::BigEndianValue<u32> banner_size; // (0x72A0 or 0xF0A0, also seen 0xBAA0)
|
||||
u8 permissions;
|
||||
u8 unk1; // maybe permissions is a be16
|
||||
std::array<u8, 0x10> md5; // md5 of plaintext header with md5 blanker applied
|
||||
Common::BigEndianValue<u16> unk2;
|
||||
u8 banner[FULL_BNR_MAX];
|
||||
};
|
||||
static_assert(sizeof(Header) == 0xf0c0, "Header has an incorrect size");
|
||||
|
||||
struct BkHeader
|
||||
{
|
||||
Common::BigEndianValue<u32> size; // 0x00000070
|
||||
// u16 magic; // 'Bk'
|
||||
// u16 magic2; // or version (0x0001)
|
||||
Common::BigEndianValue<u32> magic; // 0x426B0001
|
||||
Common::BigEndianValue<u32> ngid;
|
||||
Common::BigEndianValue<u32> number_of_files;
|
||||
Common::BigEndianValue<u32> size_of_files;
|
||||
Common::BigEndianValue<u32> unk1;
|
||||
Common::BigEndianValue<u32> unk2;
|
||||
Common::BigEndianValue<u32> total_size;
|
||||
std::array<u8, 64> unk3;
|
||||
Common::BigEndianValue<u64> tid;
|
||||
std::array<u8, 6> mac_address;
|
||||
std::array<u8, 0x12> padding;
|
||||
};
|
||||
static_assert(sizeof(BkHeader) == 0x80, "BkHeader has an incorrect size");
|
||||
|
||||
struct FileHDR
|
||||
{
|
||||
Common::BigEndianValue<u32> magic; // 0x03adf17e
|
||||
Common::BigEndianValue<u32> size;
|
||||
u8 permissions;
|
||||
u8 attrib;
|
||||
u8 type; // (1=file, 2=directory)
|
||||
std::array<char, 0x40> name;
|
||||
std::array<u8, 5> padding;
|
||||
std::array<u8, 0x10> iv;
|
||||
std::array<u8, 0x20> unk;
|
||||
};
|
||||
static_assert(sizeof(FileHDR) == 0x80, "FileHDR has an incorrect size");
|
||||
#pragma pack(pop)
|
||||
|
||||
class Storage
|
||||
{
|
||||
public:
|
||||
struct SaveFile
|
||||
{
|
||||
enum class Type : u8
|
||||
{
|
||||
File = 1,
|
||||
Directory = 2,
|
||||
};
|
||||
u8 mode, attributes;
|
||||
Type type;
|
||||
/// File name relative to the title data directory.
|
||||
std::string path;
|
||||
// Only valid for regular (i.e. non-directory) files.
|
||||
Common::Lazy<std::optional<std::vector<u8>>> data;
|
||||
};
|
||||
|
||||
virtual ~Storage() = default;
|
||||
virtual bool SaveExists() { return true; }
|
||||
virtual std::optional<Header> ReadHeader() = 0;
|
||||
virtual std::optional<BkHeader> ReadBkHeader() = 0;
|
||||
virtual std::optional<std::vector<SaveFile>> ReadFiles() = 0;
|
||||
virtual bool WriteHeader(const Header& header) = 0;
|
||||
virtual bool WriteBkHeader(const BkHeader& bk_header) = 0;
|
||||
virtual bool WriteFiles(const std::vector<SaveFile>& files) = 0;
|
||||
};
|
||||
} // namespace WiiSave
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user