Merge pull request #2688 from sigmabeta/android-tv-ingame-menu

Android TV: Replace toolbar on EmulationActivity with a full-screen menu
This commit is contained in:
Ryan Houdek
2015-07-21 12:52:21 -05:00
14 changed files with 774 additions and 76 deletions
@@ -81,9 +81,12 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
mSurfaceView.getHolder().addCallback(this);
// If the input overlay was previously disabled, then don't show it.
if (!mPreferences.getBoolean("showInputOverlay", true))
if (mInputOverlay != null)
{
mInputOverlay.setVisibility(View.GONE);
if (!mPreferences.getBoolean("showInputOverlay", true))
{
mInputOverlay.setVisibility(View.GONE);
}
}
@@ -0,0 +1,55 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.GridLayout;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class LoadStateFragment extends Fragment implements View.OnClickListener
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".load_state";
public static final int FRAGMENT_ID = R.layout.fragment_state_load;
public static LoadStateFragment newInstance()
{
LoadStateFragment fragment = new LoadStateFragment();
// TODO Add any appropriate arguments to this fragment.
return fragment;
}
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(FRAGMENT_ID, container, false);
GridLayout grid = (GridLayout) rootView.findViewById(R.id.grid_state_slots);
for (int childIndex = 0; childIndex < grid.getChildCount(); childIndex++)
{
Button button = (Button) grid.getChildAt(childIndex);
button.setOnClickListener(this);
}
// So that item clicked to start this Fragment is no longer the focused item.
grid.requestFocus();
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
}
@@ -0,0 +1,52 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.LinearLayout;
import android.widget.TextView;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class MenuFragment extends Fragment implements View.OnClickListener
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".ingame_menu";
public static final int FRAGMENT_ID = R.layout.fragment_ingame_menu;
private TextView mTitleText;
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(FRAGMENT_ID, container, false);
LinearLayout options = (LinearLayout) rootView.findViewById(R.id.layout_options);
for (int childIndex = 0; childIndex < options.getChildCount(); childIndex++)
{
Button button = (Button) options.getChildAt(childIndex);
button.setOnClickListener(this);
}
mTitleText = (TextView) rootView.findViewById(R.id.text_game_title);
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
public void setTitleText(String title)
{
mTitleText.setText(title);
}
}
@@ -0,0 +1,55 @@
package org.dolphinemu.dolphinemu.fragments;
import android.app.Fragment;
import android.os.Bundle;
import android.support.annotation.Nullable;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.Button;
import android.widget.GridLayout;
import org.dolphinemu.dolphinemu.BuildConfig;
import org.dolphinemu.dolphinemu.R;
import org.dolphinemu.dolphinemu.activities.EmulationActivity;
public final class SaveStateFragment extends Fragment implements View.OnClickListener
{
public static final String FRAGMENT_TAG = BuildConfig.APPLICATION_ID + ".save_state";
public static final int FRAGMENT_ID = R.layout.fragment_state_save;
public static SaveStateFragment newInstance()
{
SaveStateFragment fragment = new SaveStateFragment();
// TODO Add any appropriate arguments to this fragment.
return fragment;
}
@Nullable
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState)
{
View rootView = inflater.inflate(FRAGMENT_ID, container, false);
GridLayout grid = (GridLayout) rootView.findViewById(R.id.grid_state_slots);
for (int childIndex = 0; childIndex < grid.getChildCount(); childIndex++)
{
Button button = (Button) grid.getChildAt(childIndex);
button.setOnClickListener(this);
}
// So that item clicked to start this Fragment is no longer the focused item.
grid.requestFocus();
return rootView;
}
@Override
public void onClick(View button)
{
((EmulationActivity) getActivity()).onMenuItemClicked(button.getId());
}
}
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<objectAnimator
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="1280"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
<objectAnimator
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="1"
android:interpolator="@android:interpolator/accelerate_quad"
android:duration="300"/>
</set>
@@ -0,0 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android">
<!-- This animation is used ONLY when a submenu is replaced. -->
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="translationX"
android:valueType="floatType"
android:valueFrom="0"
android:valueTo="1280"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android"
android:propertyName="alpha"
android:valueType="floatType"
android:valueFrom="1"
android:valueTo="0"
android:interpolator="@android:interpolator/decelerate_quad"
android:duration="300"/>
</set>
@@ -0,0 +1,44 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/frame_content">
<FrameLayout
android:id="@+id/frame_emulation_fragment"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:visibility="invisible"/>
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="@+id/image_screenshot"
android:transitionName="image_game_screenshot"/>
<LinearLayout
android:id="@+id/layout_ingame_menu"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="horizontal"
android:visibility="gone"
tools:visibility="visible"
android:baselineAligned="false">
<fragment
android:id="@+id/fragment_menu"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="1"
android:name="org.dolphinemu.dolphinemu.fragments.MenuFragment"
tools:layout="@layout/fragment_ingame_menu"/>
<FrameLayout
android:id="@+id/frame_submenu"
android:layout_width="0dp"
android:layout_height="match_parent"
android:layout_weight="3"/>
</LinearLayout>
</FrameLayout>
@@ -0,0 +1,14 @@
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="org.dolphinemu.dolphinemu.fragments.EmulationFragment">
<!-- This is what everything is rendered to during emulation -->
<SurfaceView
android:id="@+id/surface_emulation"
android:layout_height="match_parent"
android:layout_width="match_parent"
android:focusable="false"
android:focusableInTouchMode="false"/>
</FrameLayout>
@@ -0,0 +1,69 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="@color/dolphin_blue_dark"
tools:layout_width="250dp"
>
<TextView
android:id="@+id/text_game_title"
android:layout_width="match_parent"
android:layout_height="wrap_content"
tools:text="The Legend of Zelda: The Wind Waker"
android:textColor="@android:color/white"
android:textSize="20sp"
android:layout_margin="32dp"/>
<ScrollView
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_weight="1"
>
<LinearLayout
android:id="@+id/layout_options"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<Button
android:id="@+id/menu_take_screenshot"
android:text="@string/overlay_screenshot"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_quicksave"
android:text="@string/emulation_quicksave"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_quickload"
android:text="@string/emulation_quickload"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_emulation_save_root"
android:text="@string/overlay_savestate"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_emulation_load_root"
android:text="@string/overlay_loadstate"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_ingame_settings"
android:text="@string/settings"
style="@style/InGameMenuOption"/>
<Button
android:id="@+id/menu_exit"
android:text="@string/overlay_exit_emulation"
style="@style/InGameMenuOption"/>
</LinearLayout>
</ScrollView>
</LinearLayout>
@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#af000000"
android:orientation="vertical"
>
<GridLayout
android:id="@+id/grid_state_slots"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:columnCount="3"
android:rowCount="2"
android:layout_gravity="center">
<Button
android:id="@+id/menu_emulation_load_1"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot1"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_2"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot2"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_3"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot3"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_4"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot4"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_5"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot5"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_load_6"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot6"
style="@style/InGameMenuOption"
/>
</GridLayout>
</FrameLayout>
@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#af000000"
android:orientation="vertical"
>
<GridLayout
android:id="@+id/grid_state_slots"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:columnCount="3"
android:rowCount="2"
android:layout_gravity="center">
<Button
android:id="@+id/menu_emulation_save_1"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot1"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_2"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot2"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_3"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot3"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_4"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot4"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_5"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot5"
style="@style/InGameMenuOption"
/>
<Button
android:id="@+id/menu_emulation_save_6"
android:layout_width="128dp"
android:layout_height="128dp"
android:text="@string/overlay_slot6"
style="@style/InGameMenuOption"
/>
</GridLayout>
</FrameLayout>
@@ -66,6 +66,7 @@
<string name="overlay_slot3">Slot 3</string>
<string name="overlay_slot4">Slot 4</string>
<string name="overlay_slot5">Slot 5</string>
<string name="overlay_slot6">Slot 6</string>
<!-- Input Config Fragment -->
<string name="input_settings">Input</string>
@@ -95,9 +95,48 @@
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<style name="DolphinEmulationTvBase" parent="Theme.AppCompat.NoActionBar">
<item name="colorPrimary">@color/dolphin_blue</item>
<item name="colorPrimaryDark">@color/dolphin_blue_dark</item>
<item name="android:windowTranslucentNavigation">true</item>
<item name="android:windowBackground">@android:color/black</item>
<!--enable window content transitions-->
<item name="android:windowContentTransitions">true</item>
<item name="android:windowAllowEnterTransitionOverlap">true</item>
<item name="android:windowAllowReturnTransitionOverlap">true</item>
</style>
<!-- Inherit from the Base Dolphin Emulation Theme-->
<style name="DolphinEmulationTvWii" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_wii</item>
</style>
<style name="DolphinEmulationTvGamecube" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_gamecube</item>
</style>
<style name="DolphinEmulationTvWiiware" parent="DolphinEmulationTvBase">
<item name="colorAccent">@color/dolphin_accent_wiiware</item>
</style>
<!-- Hax to make Tablayout render icons -->
<style name="MyCustomTextAppearance" parent="TextAppearance.Design.Tab">
<item name="textAllCaps">false</item>
</style>
<style name="InGameMenuOption" parent="Widget.AppCompat.Button.Borderless">
<item name="android:textSize">16sp</item>
<item name="android:fontFamily">sans-serif-condensed</item>
<item name="android:textColor">@android:color/white</item>
<item name="android:textAllCaps">false</item>
<item name="android:layout_width">match_parent</item>
<item name="android:layout_height">48dp</item>
<item name="android:gravity">center_vertical|left</item>
<item name="android:paddingLeft">32dp</item>
<item name="android:paddingRight">32dp</item>
<item name="android:layout_margin">0dp</item>
</style>
</resources>