VideoCommon: Eliminate static state in Renderer

This commit is contained in:
Stenzek
2017-03-04 16:39:50 +10:00
parent de230f3ebe
commit 277829d842
23 changed files with 99 additions and 136 deletions
+2 -2
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@@ -738,7 +738,7 @@ void SaveScreenShot()
SetState(State::Paused);
Renderer::SetScreenshot(GenerateScreenshotName());
g_renderer->SetScreenshot(GenerateScreenshotName());
if (!bPaused)
SetState(State::Running);
@@ -752,7 +752,7 @@ void SaveScreenShot(const std::string& name)
std::string filePath = GenerateScreenshotFolderPath() + name + ".png";
Renderer::SetScreenshot(filePath);
g_renderer->SetScreenshot(filePath);
if (!bPaused)
SetState(State::Running);
@@ -100,8 +100,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
FramebufferManager::FramebufferManager()
{
m_target_width = Renderer::GetTargetWidth();
m_target_height = Renderer::GetTargetHeight();
m_target_width = g_renderer->GetTargetWidth();
m_target_height = g_renderer->GetTargetHeight();
if (m_target_height < 1)
{
m_target_height = 1;
@@ -318,8 +318,8 @@ void XFBSource::CopyEFB(float Gamma)
D3D::SetPointCopySampler();
D3D::drawShadedTexQuad(
FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, Renderer::GetTargetWidth(),
Renderer::GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true),
FramebufferManager::GetEFBColorTexture()->GetSRV(), &rect, g_renderer->GetTargetWidth(),
g_renderer->GetTargetHeight(), PixelShaderCache::GetColorCopyProgram(true),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
GeometryShaderCache::GetCopyGeometryShader(), Gamma);
@@ -137,7 +137,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::SetPointCopySampler();
D3D::drawShadedTexQuad(
pEFB, targetRect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
pEFB, targetRect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
SetStaticShader(format, is_depth_copy, isIntensity, scaleByHalf),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout());
+1 -2
View File
@@ -324,8 +324,7 @@ bool Renderer::CheckForResize()
int client_height = rcWindow.bottom - rcWindow.top;
// Sanity check
if ((client_width != Renderer::GetBackbufferWidth() ||
client_height != Renderer::GetBackbufferHeight()) &&
if ((client_width != GetBackbufferWidth() || client_height != GetBackbufferHeight()) &&
client_width >= 4 && client_height >= 4)
{
return true;
+1 -1
View File
@@ -60,7 +60,7 @@ public:
void ReinterpretPixelData(unsigned int convtype) override;
static bool CheckForResize();
bool CheckForResize();
u32 GetMaxTextureSize() override;
@@ -240,7 +240,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
// Create texture copy
D3D::drawShadedTexQuad(
efbTexSRV, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
efbTexSRV, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
is_depth_copy ? PixelShaderCache::GetDepthMatrixProgram(multisampled) :
PixelShaderCache::GetColorMatrixProgram(multisampled),
VertexShaderCache::GetSimpleVertexShader(), VertexShaderCache::GetSimpleInputLayout(),
@@ -86,8 +86,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
FramebufferManager::FramebufferManager()
{
m_target_width = std::max(Renderer::GetTargetWidth(), 1);
m_target_height = std::max(Renderer::GetTargetHeight(), 1);
m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
DXGI_SAMPLE_DESC sample_desc;
sample_desc.Count = g_ActiveConfig.iMultisamples;
@@ -525,7 +525,7 @@ void XFBSource::CopyEFB(float gamma)
D3D::SetPointCopySampler();
D3D::DrawShadedTexQuad(FramebufferManager::GetEFBColorTexture(), &rect,
Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
StaticShaderCache::GetColorCopyPixelShader(true),
StaticShaderCache::GetSimpleVertexShader(),
StaticShaderCache::GetSimpleVertexShaderInputLayout(),
@@ -166,7 +166,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
D3D::SetPointCopySampler();
D3D::DrawShadedTexQuad(
efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
efb_source, target_rect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half),
StaticShaderCache::GetSimpleVertexShader(),
StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0,
+1 -1
View File
@@ -308,7 +308,7 @@ TargetRectangle Renderer::ConvertEFBRectangle(const EFBRectangle& rc)
// With D3D, we have to resize the backbuffer if the window changed
// size.
__declspec(noinline) bool Renderer::CheckForResize()
bool Renderer::CheckForResize()
{
RECT rc_window;
GetClientRect(D3D::hWnd, &rc_window);
+1 -1
View File
@@ -59,7 +59,7 @@ public:
void ReinterpretPixelData(unsigned int conv_type) override;
static bool CheckForResize();
bool CheckForResize();
u32 GetMaxTextureSize() override;
@@ -288,7 +288,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(bool is_depth_copy, const EFBRe
// Create texture copy
D3D::DrawShadedTexQuad(
efb_tex, &sourcerect, Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
efb_tex, &sourcerect, g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
is_depth_copy ? StaticShaderCache::GetDepthMatrixPixelShader(multisampled) :
StaticShaderCache::GetColorMatrixPixelShader(multisampled),
StaticShaderCache::GetSimpleVertexShader(),
+2 -2
View File
@@ -71,8 +71,8 @@ public:
Renderer();
~Renderer();
static void Init();
static void Shutdown();
void Init();
void Shutdown();
void SetBlendMode(bool forceUpdate) override;
void SetScissorRect(const EFBRectangle& rc) override;
+2 -2
View File
@@ -149,7 +149,7 @@ void VideoBackend::Video_Prepare()
ProgramShaderCache::Init();
g_texture_cache = std::make_unique<TextureCache>();
g_sampler_cache = std::make_unique<SamplerCache>();
Renderer::Init();
static_cast<Renderer*>(g_renderer.get())->Init();
TextureConverter::Init();
BoundingBox::Init();
}
@@ -166,7 +166,7 @@ void VideoBackend::Video_Cleanup()
// The following calls are NOT Thread Safe
// And need to be called from the video thread
CleanupShared();
Renderer::Shutdown();
static_cast<Renderer*>(g_renderer.get())->Shutdown();
BoundingBox::Shutdown();
TextureConverter::Shutdown();
g_sampler_cache.reset();
@@ -226,8 +226,8 @@ void FramebufferManager::DestroyEFBRenderPass()
bool FramebufferManager::CreateEFBFramebuffer()
{
m_efb_width = static_cast<u32>(std::max(Renderer::GetTargetWidth(), 1));
m_efb_height = static_cast<u32>(std::max(Renderer::GetTargetHeight(), 1));
m_efb_width = static_cast<u32>(std::max(g_renderer->GetTargetWidth(), 1));
m_efb_height = static_cast<u32>(std::max(g_renderer->GetTargetHeight(), 1));
m_efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1;
INFO_LOG(VIDEO, "EFB size: %ux%ux%u", m_efb_width, m_efb_height, m_efb_layers);
+2 -2
View File
@@ -136,8 +136,8 @@ void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
break;
case Event::SWAP_EVENT:
Renderer::Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
e.swap_event.fbHeight, rc, e.time);
g_renderer->Swap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
e.swap_event.fbHeight, rc, e.time);
break;
case Event::BBOX_READ:
+2 -2
View File
@@ -156,7 +156,7 @@ void OnPixelFormatChange()
if (!g_ActiveConfig.bEFBEmulateFormatChanges)
return;
auto old_format = Renderer::GetPrevPixelFormat();
auto old_format = g_renderer->GetPrevPixelFormat();
auto new_format = bpmem.zcontrol.pixel_format;
// no need to reinterpret pixel data in these cases
@@ -209,7 +209,7 @@ skip:
DEBUG_LOG(VIDEO, "pixelfmt: pixel=%d, zc=%d", static_cast<int>(new_format),
static_cast<int>(bpmem.zcontrol.zformat));
Renderer::StorePixelFormat(new_format);
g_renderer->StorePixelFormat(new_format);
}
void SetInterlacingMode(const BPCmd& bp)
+1 -1
View File
@@ -261,7 +261,7 @@ static void BPWritten(const BPCmd& bp)
"fbStride: %u | fbHeight: %u",
destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
bpmem.copyTexSrcWH.x + 1, destStride, height);
Renderer::RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
g_renderer->RenderToXFB(destAddr, srcRect, destStride, height, s_gammaLUT[PE_copy.gamma]);
}
// Clear the rectangular region after copying it.
@@ -253,8 +253,8 @@ int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x)
if (g_ActiveConfig.RealXFBEnabled())
return x;
return x * (int)Renderer::GetTargetRectangle().GetWidth() /
(int)FramebufferManagerBase::LastXfbWidth();
return x * static_cast<int>(g_renderer->GetTargetRectangle().GetWidth()) /
static_cast<int>(FramebufferManagerBase::LastXfbWidth());
}
int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
@@ -262,6 +262,6 @@ int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
if (g_ActiveConfig.RealXFBEnabled())
return y;
return y * (int)Renderer::GetTargetRectangle().GetHeight() /
(int)FramebufferManagerBase::LastXfbHeight();
return y * static_cast<int>(g_renderer->GetTargetRectangle().GetHeight()) /
static_cast<int>(FramebufferManagerBase::LastXfbHeight());
}
@@ -27,7 +27,6 @@ void PixelShaderManager::Init()
s_bFogRangeAdjustChanged = true;
s_bViewPortChanged = false;
SetEfbScaleChanged();
SetIndMatrixChanged(0);
SetIndMatrixChanged(1);
SetIndMatrixChanged(2);
@@ -78,7 +77,8 @@ void PixelShaderManager::SetConstants()
// so to simplify I use the hi coefficient as K in the shader taking 256 as the scale
// TODO: Shouldn't this be EFBToScaledXf?
constants.fogf[0][0] = ScreenSpaceCenter;
constants.fogf[0][1] = (float)Renderer::EFBToScaledX((int)(2.0f * xfmem.viewport.wd));
constants.fogf[0][1] =
static_cast<float>(g_renderer->EFBToScaledX(static_cast<int>(2.0f * xfmem.viewport.wd)));
constants.fogf[0][2] = bpmem.fogRange.K[4].HI / 256.0f;
}
else
@@ -161,8 +161,8 @@ void PixelShaderManager::SetViewportChanged()
void PixelShaderManager::SetEfbScaleChanged()
{
constants.efbscale[0] = 1.0f / Renderer::EFBToScaledXf(1);
constants.efbscale[1] = 1.0f / Renderer::EFBToScaledYf(1);
constants.efbscale[0] = 1.0f / g_renderer->EFBToScaledXf(1);
constants.efbscale[1] = 1.0f / g_renderer->EFBToScaledYf(1);
dirty = true;
}
-38
View File
@@ -64,39 +64,6 @@ static int OSDTime;
std::unique_ptr<Renderer> g_renderer;
std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;
Common::Event Renderer::s_screenshotCompleted;
Common::Flag Renderer::s_screenshot;
// The framebuffer size
int Renderer::s_target_width;
int Renderer::s_target_height;
// TODO: Add functionality to reinit all the render targets when the window is resized.
int Renderer::s_backbuffer_width;
int Renderer::s_backbuffer_height;
std::unique_ptr<PostProcessingShaderImplementation> Renderer::m_post_processor;
// Final surface changing
Common::Flag Renderer::s_surface_needs_change;
Common::Event Renderer::s_surface_changed;
void* Renderer::s_new_surface_handle;
TargetRectangle Renderer::target_rc;
int Renderer::s_last_efb_scale;
bool Renderer::XFBWrited;
PEControl::PixelFormat Renderer::prev_efb_format = PEControl::INVALID_FMT;
unsigned int Renderer::efb_scale_numeratorX = 1;
unsigned int Renderer::efb_scale_numeratorY = 1;
unsigned int Renderer::efb_scale_denominatorX = 1;
unsigned int Renderer::efb_scale_denominatorY = 1;
// The maximum depth that is written to the depth buffer should never exceed this value.
// This is necessary because we use a 2^24 divisor for all our depth values to prevent
// floating-point round-trip errors. However the console GPU doesn't ever write a value
@@ -118,11 +85,6 @@ Renderer::Renderer()
Renderer::~Renderer()
{
// invalidate previous efb format
prev_efb_format = PEControl::INVALID_FMT;
efb_scale_numeratorX = efb_scale_numeratorY = efb_scale_denominatorX = efb_scale_denominatorY = 1;
ShutdownFrameDumping();
if (m_frame_dump_thread.joinable())
m_frame_dump_thread.join();

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