mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Some code clean up, and take care of some compiler warnings.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5090 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -1,21 +1,21 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifdef _WIN32
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#include <windows.h>
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#endif
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@@ -39,7 +39,7 @@
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#include "CPUDetect.h"
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#include "CoreTiming.h"
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#include "Boot/Boot.h"
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#include "HW/Memmap.h"
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#include "HW/ProcessorInterface.h"
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#include "HW/GPFifo.h"
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@@ -50,31 +50,31 @@
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#include "HW/AudioInterface.h"
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#include "HW/VideoInterface.h"
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#include "HW/SystemTimers.h"
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#include "PowerPC/PowerPC.h"
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#include "PowerPC/JitCommon/JitBase.h"
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#include "PluginManager.h"
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#include "ConfigManager.h"
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#include "VolumeHandler.h"
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#include "FileMonitor.h"
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#include "MemTools.h"
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#include "Host.h"
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#include "LogManager.h"
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#include "State.h"
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#include "OnFrame.h"
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namespace Core
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{
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// Declarations and definitions
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Common::Timer Timer;
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volatile u32 DrawnFrame = 0;
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u32 DrawnVideo = 0;
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// Function forwarding
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//void Callback_VideoRequestWindowSize(int _iWidth, int _iHeight, BOOL _bFullscreen);
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void Callback_VideoLog(const TCHAR* _szMessage, int _bDoBreak);
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@@ -85,17 +85,17 @@ void Callback_DSPInterrupt();
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void Callback_PADLog(const TCHAR* _szMessage);
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void Callback_WiimoteLog(const TCHAR* _szMessage, int _v);
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void Callback_WiimoteInput(int _number, u16 _channelID, const void* _pData, u32 _Size);
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// For keyboard shortcuts.
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void Callback_KeyPress(int key, bool shift, bool control);
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TPeekMessages Callback_PeekMessages = NULL;
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TUpdateFPSDisplay g_pUpdateFPSDisplay = NULL;
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// Function declarations
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THREAD_RETURN EmuThread(void *pArg);
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void Stop();
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bool g_bStopping = false;
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bool g_bHwInit = false;
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bool g_bRealWiimote = false;
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@@ -126,39 +126,39 @@ bool PanicAlertToVideo(const char* text, bool yes_no)
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DisplayMessage(text, 3000);
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return true;
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}
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void DisplayMessage(const std::string &message, int time_in_ms)
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{
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message.c_str(),
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time_in_ms);
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}
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void DisplayMessage(const char *message, int time_in_ms)
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{
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
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CPluginManager::GetInstance().GetVideo()->Video_AddMessage(message,
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time_in_ms);
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}
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void Callback_DebuggerBreak()
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{
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CCPU::Break();
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}
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void *GetWindowHandle()
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{
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return g_pWindowHandle;
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return g_pWindowHandle;
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}
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#if defined HAVE_X11 && HAVE_X11
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void *GetXWindow()
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{
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return g_pXWindow;
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}
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{
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return g_pXWindow;
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}
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#endif
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bool GetRealWiimote()
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{
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return g_bRealWiimote;
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return g_bRealWiimote;
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}
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bool isRunning()
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@@ -265,11 +265,6 @@ void ProcessXEvents(void)
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{
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XNextEvent(dpy, &event);
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switch(event.type) {
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case KeyRelease:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if(key == XK_F4 && ((event.xkey.state & Mod1Mask) == Mod1Mask))
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Host_Message(WM_USER_STOP);
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break;
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case KeyPress:
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key = XLookupKeysym((XKeyEvent*)&event, 0);
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if (key == XK_Escape)
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@@ -312,10 +307,10 @@ THREAD_RETURN CpuThread(void *pArg)
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CPluginManager::GetInstance().GetVideo()->Video_Prepare();
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Common::SetCurrentThreadName("CPU-GPU thread");
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}
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(1); // Force to first core
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if (_CoreParameter.bUseFastMem)
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{
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#ifdef _M_X64
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@@ -325,7 +320,7 @@ THREAD_RETURN CpuThread(void *pArg)
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PanicAlert("32-bit platforms do not support fastmem yet. Report this bug.");
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#endif
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}
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// Enter CPU run loop. When we leave it - we are done.
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CCPU::Run();
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@@ -337,7 +332,7 @@ THREAD_RETURN CpuThread(void *pArg)
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}
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cpuRunloopQuit.Set();
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return 0;
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return 0;
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}
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@@ -355,21 +350,21 @@ THREAD_RETURN EmuThread(void *pArg)
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CPluginManager &Plugins = CPluginManager::GetInstance();
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if (_CoreParameter.bLockThreads)
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Common::Thread::SetCurrentThreadAffinity(2); // Force to second core
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INFO_LOG(OSREPORT, "Starting core = %s mode", _CoreParameter.bWii ? "Wii" : "Gamecube");
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INFO_LOG(OSREPORT, "CPU Thread separate = %s", _CoreParameter.bCPUThread ? "Yes" : "No");
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HW::Init();
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emuThreadGoing.Set();
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// Load the VideoPlugin
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SVideoInitialize VideoInitialize;
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SVideoInitialize VideoInitialize;
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VideoInitialize.pGetMemoryPointer = Memory::GetPointer;
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VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
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VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
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VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
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// This is first the m_Panel handle, then it is updated to have the new window handle
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VideoInitialize.pSetInterrupt = ProcessorInterface::SetInterrupt;
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VideoInitialize.pRegisterEvent = CoreTiming::RegisterEvent;
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VideoInitialize.pScheduleEvent_Threadsafe = CoreTiming::ScheduleEvent_Threadsafe;
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// This is first the m_Panel handle, then it is updated to have the new window handle
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VideoInitialize.pWindowHandle = _CoreParameter.hMainWindow;
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VideoInitialize.pLog = Callback_VideoLog;
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VideoInitialize.pSysMessage = Host_SysMessage;
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@@ -381,13 +376,13 @@ THREAD_RETURN EmuThread(void *pArg)
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VideoInitialize.pKeyPress = Callback_KeyPress;
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VideoInitialize.bWii = _CoreParameter.bWii;
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VideoInitialize.bOnThread = _CoreParameter.bCPUThread;
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VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
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VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
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VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
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VideoInitialize.Fifo_CPUBase = &ProcessorInterface::Fifo_CPUBase;
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VideoInitialize.Fifo_CPUEnd = &ProcessorInterface::Fifo_CPUEnd;
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VideoInitialize.Fifo_CPUWritePointer = &ProcessorInterface::Fifo_CPUWritePointer;
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VideoInitialize.bAutoAspectIs16_9 = _CoreParameter.bWii ? (SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.AR") ? true : false) : false;
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Plugins.GetVideo()->Initialize(&VideoInitialize); // Call the dll
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// Under linux, this is an X11 Display, not a HWND!
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g_pWindowHandle = (HWND)VideoInitialize.pWindowHandle;
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#if defined(HAVE_X11) && HAVE_X11
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@@ -396,7 +391,7 @@ THREAD_RETURN EmuThread(void *pArg)
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Callback_PeekMessages = VideoInitialize.pPeekMessages;
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g_pUpdateFPSDisplay = VideoInitialize.pUpdateFPSDisplay;
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// Load and init DSPPlugin
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// Load and init DSPPlugin
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DSPInitialize dspInit;
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dspInit.hWnd = g_pWindowHandle;
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dspInit.pARAM_Read_U8 = (u8 (__cdecl *)(const u32))DSP::ReadARAM;
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@@ -440,20 +435,20 @@ THREAD_RETURN EmuThread(void *pArg)
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// Wait for Wiiuse to find the number of connected Wiimotes
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Plugins.GetWiimote(0)->Initialize((void *)&WiimoteInitialize);
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}
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// The hardware is initialized.
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g_bHwInit = true;
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DisplayMessage("CPU: " + cpu_info.Summarize(), 8000);
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DisplayMessage(_CoreParameter.m_strFilename, 3000);
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// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
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PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
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CBoot::BootUp();
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if (g_pUpdateFPSDisplay != NULL)
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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g_pUpdateFPSDisplay(("Loading " + _CoreParameter.m_strFilename).c_str());
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// Setup our core, but can't use dynarec if we are compare server
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if (_CoreParameter.iCPUCore && (!_CoreParameter.bRunCompareServer || _CoreParameter.bRunCompareClient))
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PowerPC::SetMode(PowerPC::MODE_JIT);
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@@ -465,7 +460,7 @@ THREAD_RETURN EmuThread(void *pArg)
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#if defined(HAVE_X11) && HAVE_X11
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Common::Thread *xEventThread = NULL;
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#endif
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// ENTER THE VIDEO THREAD LOOP
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if (_CoreParameter.bCPUThread)
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{
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@@ -569,8 +564,6 @@ THREAD_RETURN EmuThread(void *pArg)
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g_bStopping = false;
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return 0;
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}
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// Set or get the running state
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@@ -579,7 +572,7 @@ void SetState(EState _State)
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switch (_State)
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{
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case CORE_UNINITIALIZED:
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Stop();
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Stop();
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break;
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case CORE_PAUSE:
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CCPU::EnableStepping(true); // Break
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@@ -592,7 +585,7 @@ void SetState(EState _State)
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break;
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}
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}
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EState GetState()
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{
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if (g_bHwInit)
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@@ -606,7 +599,7 @@ EState GetState()
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}
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return CORE_UNINITIALIZED;
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}
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static inline std::string GenerateScreenshotName()
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{
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int index = 1;
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@@ -718,7 +711,7 @@ void VideoThrottle()
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Host_UpdateStatusBar(SMessage.c_str());
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// Reset counter
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Timer.Update();
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Timer.Update();
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Common::AtomicStore(DrawnFrame, 0);
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DrawnVideo = 0;
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}
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@@ -761,7 +754,7 @@ void Callback_VideoCopiedToXFB(bool video_update)
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{
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GENERIC_LOG(LogTypes::AUDIO, (LogTypes::LOG_LEVELS)_v, _szMessage);
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}
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// Callback_DSPInterrupt
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// WARNING - THIS MAY BE EXECUTED FROM DSP THREAD
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@@ -769,7 +762,7 @@ void Callback_DSPInterrupt()
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{
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DSP::GenerateDSPInterruptFromPlugin(DSP::INT_DSP);
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}
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// Callback_PADLog
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//
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@@ -778,17 +771,17 @@ void Callback_PADLog(const TCHAR* _szMessage)
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// FIXME add levels
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INFO_LOG(SERIALINTERFACE, _szMessage);
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}
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// Callback_ISOName: Let the DSP plugin get the game name
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//
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const char *Callback_ISOName()
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{
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SCoreStartupParameter& params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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SCoreStartupParameter& params = SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (params.m_strName.length() > 0)
|
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return params.m_strName.c_str();
|
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else
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return "";
|
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return "";
|
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}
|
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|
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// Called from ANY thread!
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@@ -829,12 +822,12 @@ void Callback_KeyPress(int key, bool shift, bool control)
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Host_Message(WM_USER_PAUSE);
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#endif
|
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}
|
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|
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|
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// Callback_WiimoteLog
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//
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void Callback_WiimoteLog(const TCHAR* _szMessage, int _v)
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{
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GENERIC_LOG(LogTypes::WIIMOTE, (LogTypes::LOG_LEVELS)_v, _szMessage);
|
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}
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|
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} // Core
|
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@@ -23,11 +23,12 @@
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#include <sys/param.h>
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#endif
|
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|
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#ifdef __linux__
|
||||
#include "Common.h" // Common
|
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|
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#if defined HAVE_X11 && HAVE_X11
|
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#include <X11/Xlib.h>
|
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#endif
|
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|
||||
#include "Common.h" // Common
|
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#include "CPUDetect.h"
|
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#include "IniFile.h"
|
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#include "FileUtil.h"
|
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@@ -475,7 +476,7 @@ bool DolphinApp::OnInit()
|
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|
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// Set main parent window
|
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SetTopWindow(main_frame);
|
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#if defined __linux__
|
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#if defined HAVE_X11 && HAVE_X11
|
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XInitThreads();
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#endif
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return true;
|
||||
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@@ -36,8 +36,6 @@
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||||
extern int frameCount;
|
||||
extern int OSDChoice, OSDTime, OSDInternalW, OSDInternalH;
|
||||
|
||||
static int s_fps=0;
|
||||
|
||||
// Renderer really isn't a very good name for this class - it's more like "Misc".
|
||||
// The long term goal is to get rid of this class and replace it with others that make
|
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// more sense.
|
||||
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@@ -50,6 +50,8 @@
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||||
|
||||
#include "debugger/debugger.h"
|
||||
|
||||
int s_fps=0;
|
||||
|
||||
static int s_target_width;
|
||||
static int s_target_height;
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -79,21 +79,21 @@
|
||||
#include <sys/types.h>
|
||||
|
||||
typedef struct {
|
||||
int screen;
|
||||
int screen;
|
||||
#if defined(HAVE_COCOA) && HAVE_COCOA
|
||||
NSWindow *cocoaWin;
|
||||
NSOpenGLContext *cocoaCtx;
|
||||
NSWindow *cocoaWin;
|
||||
NSOpenGLContext *cocoaCtx;
|
||||
#elif defined(HAVE_X11) && HAVE_X11
|
||||
Window win;
|
||||
Display *dpy;
|
||||
XVisualInfo *vi;
|
||||
GLXContext ctx;
|
||||
Cursor blankCursor;
|
||||
XSetWindowAttributes attr;
|
||||
Bool fs;
|
||||
Bool doubleBuffered;
|
||||
int fullWidth, fullHeight;
|
||||
int winWidth, winHeight;
|
||||
Window win;
|
||||
Display *dpy;
|
||||
XVisualInfo *vi;
|
||||
GLXContext ctx;
|
||||
Cursor blankCursor;
|
||||
XSetWindowAttributes attr;
|
||||
Bool fs;
|
||||
Bool doubleBuffered;
|
||||
int fullWidth, fullHeight;
|
||||
int winWidth, winHeight;
|
||||
#if defined(HAVE_XRANDR) && HAVE_XRANDR
|
||||
XRRScreenConfiguration *screenConfig;
|
||||
Rotation screenRotation;
|
||||
@@ -101,13 +101,13 @@ typedef struct {
|
||||
#endif // XRANDR
|
||||
#endif // X11
|
||||
#if defined(USE_WX) && USE_WX
|
||||
wxGLCanvas *glCanvas;
|
||||
wxFrame *frame;
|
||||
wxGLContext *glCtxt;
|
||||
wxGLCanvas *glCanvas;
|
||||
wxFrame *frame;
|
||||
wxGLContext *glCtxt;
|
||||
#endif
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
unsigned int depth;
|
||||
int x, y;
|
||||
unsigned int width, height;
|
||||
unsigned int depth;
|
||||
} GLWindow;
|
||||
|
||||
extern GLWindow GLWin;
|
||||
|
||||
@@ -53,7 +53,6 @@ void SetPSConstant4f(int const_number, float f1, float f2, float f3, float f4)
|
||||
if (lastPSconstants[const_number][0] != f1 || lastPSconstants[const_number][1] != f2 ||
|
||||
lastPSconstants[const_number][2] != f3 || lastPSconstants[const_number][3] != f4)
|
||||
{
|
||||
const float f[4] = {f1, f2, f3, f4};
|
||||
glProgramEnvParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, const_number, f1, f2, f3, f4);
|
||||
lastPSconstants[const_number][0] = f1;
|
||||
lastPSconstants[const_number][1] = f2;
|
||||
|
||||
@@ -74,6 +74,8 @@
|
||||
|
||||
// Declarations and definitions
|
||||
// ----------------------------
|
||||
int s_fps=0;
|
||||
|
||||
CGcontext g_cgcontext;
|
||||
CGprofile g_cgvProf;
|
||||
CGprofile g_cgfProf;
|
||||
|
||||
@@ -361,7 +361,7 @@ void DecodeToTexture(u32 xfbAddr, int srcWidth, int srcHeight, GLuint destTextur
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, s_srcTexture);
|
||||
|
||||
// TODO: make this less slow. (How?)
|
||||
if(s_srcTextureWidth == (GLsizei)srcFmtWidth && s_srcTextureHeight == (GLsizei)srcHeight)
|
||||
if((GLsizei)s_srcTextureWidth == (GLsizei)srcFmtWidth && (GLsizei)s_srcTextureHeight == (GLsizei)srcHeight)
|
||||
{
|
||||
glTexSubImage2D(GL_TEXTURE_RECTANGLE_ARB, 0,0,0,s_srcTextureWidth, s_srcTextureHeight, GL_BGRA, GL_UNSIGNED_BYTE, srcAddr);
|
||||
}
|
||||
|
||||
@@ -262,7 +262,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
u64 texHash;
|
||||
u32 FullFormat = tex_format;
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
u32 FullFormat = (tex_format | (tlutfmt << 16));
|
||||
FullFormat = (tex_format | (tlutfmt << 16));
|
||||
if (g_ActiveConfig.bSafeTextureCache || g_ActiveConfig.bHiresTextures || g_ActiveConfig.bDumpTextures)
|
||||
{
|
||||
if ((tex_format == GX_TF_C4) || (tex_format == GX_TF_C8) || (tex_format == GX_TF_C14X2))
|
||||
@@ -299,7 +299,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
if (!g_ActiveConfig.bSafeTextureCache)
|
||||
hash_value = ((u32 *)ptr)[0];
|
||||
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && FullFormat == entry.fmt))
|
||||
if (entry.isRenderTarget || ((address == entry.addr) && (hash_value == entry.hash) && (int) FullFormat == entry.fmt))
|
||||
{
|
||||
entry.frameCount = frameCount;
|
||||
glEnable(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D);
|
||||
@@ -317,7 +317,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
// Let's reload the new texture data into the same texture,
|
||||
// instead of destroying it and having to create a new one.
|
||||
// Might speed up movie playback very, very slightly.
|
||||
if (width == entry.w && height == entry.h && FullFormat == entry.fmt)
|
||||
if (width == entry.w && height == entry.h && (int) FullFormat == entry.fmt)
|
||||
{
|
||||
glBindTexture(entry.isRectangle ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D, entry.texture);
|
||||
GL_REPORT_ERRORD();
|
||||
@@ -344,7 +344,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
int oldWidth = width;
|
||||
int oldHeight = height;
|
||||
|
||||
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, texHash, tex_format);
|
||||
sprintf(texPathTemp, "%s_%08x_%i", globals->unique_id, (unsigned int) texHash, tex_format);
|
||||
dfmt = HiresTextures::GetHiresTex(texPathTemp, &width, &height, tex_format, temp);
|
||||
|
||||
if (dfmt != PC_TEX_FMT_NONE)
|
||||
@@ -492,7 +492,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
|
||||
bCheckedDumpDir = true;
|
||||
}
|
||||
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, texHash, tex_format);
|
||||
sprintf(szTemp, "%s/%s_%08x_%i.tga",szDir, uniqueId, (unsigned int) texHash, tex_format);
|
||||
if (!File::Exists(szTemp))
|
||||
{
|
||||
SaveTexture(szTemp, target, entry.texture, expandedWidth, expandedHeight);
|
||||
@@ -648,7 +648,7 @@ void TextureMngr::CopyRenderTargetToTexture(u32 address, bool bFromZBuffer, bool
|
||||
{
|
||||
_assert_(entry.texture);
|
||||
GL_REPORT_ERRORD();
|
||||
if (entry.w == w && entry.h == h && entry.isRectangle && entry.fmt == copyfmt)
|
||||
if (entry.w == w && entry.h == h && entry.isRectangle && entry.fmt == (int) copyfmt)
|
||||
{
|
||||
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, entry.texture);
|
||||
// for some reason mario sunshine errors here...
|
||||
|
||||
@@ -299,7 +299,6 @@ void Flush()
|
||||
|
||||
// finally bind
|
||||
|
||||
int groupStart = 0;
|
||||
if (vs) VertexShaderCache::SetCurrentShader(vs->glprogid);
|
||||
if (ps) PixelShaderCache::SetCurrentShader(ps->glprogid); // Lego Star Wars crashes here.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user