mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge branch 'master' into wii-usb
This commit is contained in:
+1
-3
@@ -27,9 +27,7 @@ obj/
|
||||
[Rr]elease*/
|
||||
_ReSharper*/
|
||||
[Tt]est[Rr]esult*
|
||||
Binary/Win32
|
||||
Binary/x64
|
||||
Binary/Darwin*
|
||||
Binary
|
||||
Source/Core/Common/Src/scmrev.h
|
||||
*.opensdf
|
||||
*.sdf
|
||||
|
||||
+33
-28
@@ -6,12 +6,8 @@ cmake_minimum_required(VERSION 2.6)
|
||||
# Update compiler before calling project()
|
||||
if (APPLE)
|
||||
# Use clang compiler
|
||||
set(CMAKE_C_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang")
|
||||
set(CMAKE_CXX_COMPILER "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++")
|
||||
if (NOT EXISTS "${CMAKE_CXX_COMPILER}")
|
||||
set(CMAKE_C_COMPILER "clang")
|
||||
set(CMAKE_CXX_COMPILER "clang++")
|
||||
endif()
|
||||
set(CMAKE_C_COMPILER "clang")
|
||||
set(CMAKE_CXX_COMPILER "clang++")
|
||||
endif()
|
||||
project(dolphin-emu)
|
||||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_SOURCE_DIR}/CMakeTests)
|
||||
@@ -126,10 +122,6 @@ if(UNIX AND NOT APPLE)
|
||||
endif()
|
||||
|
||||
if(APPLE)
|
||||
# Ignore MacPorts and Fink and any other locally installed packages that
|
||||
# might prevent building a distributable binary.
|
||||
set(CMAKE_SYSTEM_PREFIX_PATH /usr)
|
||||
set(ENV{PATH} /usr/bin:/bin:/usr/sbin:/sbin)
|
||||
|
||||
# Some of our code contains Objective C constructs.
|
||||
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -x objective-c")
|
||||
@@ -144,7 +136,7 @@ if(APPLE)
|
||||
# This is inserted into the Info.plist as well.
|
||||
# Note that the SDK determines the maximum version of which optional
|
||||
# features can be used, not the minimum required version to run.
|
||||
set(OSX_MIN_VERSION "10.5.4")
|
||||
set(OSX_MIN_VERSION "10.6")
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION}")
|
||||
set(SYSROOT_LEGACY_PATH "/Developer/SDKs/MacOSX10.6.sdk")
|
||||
set(SYSROOT_PATH "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk")
|
||||
@@ -153,9 +145,9 @@ if(APPLE)
|
||||
elseif(EXISTS "${SYSROOT_LEGACY_PATH}/")
|
||||
set(TARGET_SYSROOT ${SYSROOT_LEGACY_PATH})
|
||||
endif()
|
||||
if(${TARGET_SYSROOT})
|
||||
if(TARGET_SYSROOT)
|
||||
set(TARGET_FLAGS "${TARGET_FLAGS} -isysroot ${TARGET_SYSROOT}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-syslibroot,${TARGET_SYSROOT}")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -mmacosx-version-min=${OSX_MIN_VERSION} -Wl,-syslibroot,${TARGET_SYSROOT}")
|
||||
endif()
|
||||
# Do not warn about frameworks that are not available on all architectures.
|
||||
# This avoids a warning when linking with QuickTime.
|
||||
@@ -218,6 +210,7 @@ if(FASTLOG)
|
||||
add_definitions(-DDEBUGFAST)
|
||||
endif()
|
||||
|
||||
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||||
|
||||
########################################
|
||||
# Dependency checking
|
||||
@@ -392,17 +385,26 @@ else()
|
||||
endif()
|
||||
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSDL OPTIONAL)
|
||||
include(FindSDL2 OPTIONAL)
|
||||
endif()
|
||||
if(SDL_FOUND)
|
||||
message("Using shared SDL")
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
else(SDL_FOUND)
|
||||
# TODO: Use the prebuilt one on Windows
|
||||
message("Using static SDL from Externals")
|
||||
include_directories(Externals/SDL Externals/SDL/include)
|
||||
add_subdirectory(Externals/SDL)
|
||||
endif(SDL_FOUND)
|
||||
if(SDL2_FOUND)
|
||||
message("Using shared SDL2")
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
else(SDL2_FOUND)
|
||||
# SDL2 not found, try SDL
|
||||
if(NOT ${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
||||
include(FindSDL OPTIONAL)
|
||||
endif()
|
||||
if(SDL_FOUND)
|
||||
message("Using shared SDL")
|
||||
include_directories(${SDL_INCLUDE_DIR})
|
||||
else(SDL_FOUND)
|
||||
# TODO: Use the prebuilt one on Windows
|
||||
message("Using static SDL from Externals")
|
||||
include_directories(Externals/SDL Externals/SDL/include)
|
||||
add_subdirectory(Externals/SDL)
|
||||
endif(SDL_FOUND)
|
||||
endif(SDL2_FOUND)
|
||||
|
||||
set(SFML_FIND_VERSION TRUE)
|
||||
set(SFML_FIND_VERSION_MAJOR 1)
|
||||
@@ -478,7 +480,7 @@ endif()
|
||||
option(DISABLE_WX "Disable wxWidgets (use CLI interface)" OFF)
|
||||
if(NOT DISABLE_WX)
|
||||
include(FindwxWidgets OPTIONAL)
|
||||
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv)
|
||||
FIND_PACKAGE(wxWidgets COMPONENTS core aui adv gl)
|
||||
|
||||
if(wxWidgets_FOUND)
|
||||
EXECUTE_PROCESS(
|
||||
@@ -489,8 +491,13 @@ if(NOT DISABLE_WX)
|
||||
ERROR_QUIET
|
||||
)
|
||||
message("Found wxWidgets version ${wxWidgets_VERSION}")
|
||||
if(${wxWidgets_VERSION} VERSION_LESS "2.9.4")
|
||||
message("At least 2.9.4 is required; ignoring found version")
|
||||
if(UNIX AND NOT APPLE)
|
||||
set(wxMIN_VERSION "2.9.3")
|
||||
else()
|
||||
set(wxMIN_VERSION "2.9.4")
|
||||
endif()
|
||||
if(${wxWidgets_VERSION} VERSION_LESS ${wxMIN_VERSION})
|
||||
message("At least ${wxMIN_VERSION} is required; ignoring found version")
|
||||
unset(wxWidgets_FOUND)
|
||||
endif()
|
||||
endif(wxWidgets_FOUND)
|
||||
@@ -567,8 +574,6 @@ file(WRITE ${PROJECT_BINARY_DIR}/Source/Core/Common/Src/scmrev.h
|
||||
include_directories("${PROJECT_BINARY_DIR}/Source/Core/Common/Src")
|
||||
|
||||
|
||||
add_definitions(-D_FILE_OFFSET_BITS=64 -D_LARGEFILE_SOURCE)
|
||||
|
||||
########################################
|
||||
# Optional Targets
|
||||
# TODO: Add DSPSpy and TestSuite.
|
||||
|
||||
@@ -55,8 +55,8 @@ endmacro()
|
||||
|
||||
macro(check_libav)
|
||||
if(PKG_CONFIG_FOUND)
|
||||
pkg_check_modules(LIBAV libavcodec>=53.5.0 libavformat>=53.2.0
|
||||
libswscale>=2.0.0 libavutil>=51.7.0)
|
||||
pkg_check_modules(LIBAV libavcodec>=53.35.0 libavformat>=53.21.0
|
||||
libswscale>=2.1.0 libavutil>=51.22.1)
|
||||
else()
|
||||
message("pkg-config is required to check for libav")
|
||||
endif()
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
# Locate SDL2 library
|
||||
# This module defines
|
||||
# SDL2_LIBRARY, the name of the library to link against
|
||||
# SDL2_FOUND, if false, do not try to link to SDL2
|
||||
# SDL2_INCLUDE_DIR, where to find SDL.h
|
||||
#
|
||||
# This module responds to the the flag:
|
||||
# SDL2_BUILDING_LIBRARY
|
||||
# If this is defined, then no SDL2_main will be linked in because
|
||||
# only applications need main().
|
||||
# Otherwise, it is assumed you are building an application and this
|
||||
# module will attempt to locate and set the the proper link flags
|
||||
# as part of the returned SDL2_LIBRARY variable.
|
||||
#
|
||||
# Don't forget to include SDL2main.h and SDL2main.m your project for the
|
||||
# OS X framework based version. (Other versions link to -lSDL2main which
|
||||
# this module will try to find on your behalf.) Also for OS X, this
|
||||
# module will automatically add the -framework Cocoa on your behalf.
|
||||
#
|
||||
#
|
||||
# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
|
||||
# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
|
||||
# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
|
||||
# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
|
||||
# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
|
||||
# as appropriate. These values are used to generate the final SDL2_LIBRARY
|
||||
# variable, but when these values are unset, SDL2_LIBRARY does not get created.
|
||||
#
|
||||
#
|
||||
# $SDL2DIR is an environment variable that would
|
||||
# correspond to the ./configure --prefix=$SDL2DIR
|
||||
# used in building SDL2.
|
||||
# l.e.galup 9-20-02
|
||||
#
|
||||
# Modified by Eric Wing.
|
||||
# Added code to assist with automated building by using environmental variables
|
||||
# and providing a more controlled/consistent search behavior.
|
||||
# Added new modifications to recognize OS X frameworks and
|
||||
# additional Unix paths (FreeBSD, etc).
|
||||
# Also corrected the header search path to follow "proper" SDL2 guidelines.
|
||||
# Added a search for SDL2main which is needed by some platforms.
|
||||
# Added a search for threads which is needed by some platforms.
|
||||
# Added needed compile switches for MinGW.
|
||||
#
|
||||
# On OSX, this will prefer the Framework version (if found) over others.
|
||||
# People will have to manually change the cache values of
|
||||
# SDL2_LIBRARY to override this selection or set the CMake environment
|
||||
# CMAKE_INCLUDE_PATH to modify the search paths.
|
||||
#
|
||||
# Note that the header path has changed from SDL2/SDL.h to just SDL.h
|
||||
# This needed to change because "proper" SDL2 convention
|
||||
# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
|
||||
# reasons because not all systems place things in SDL2/ (see FreeBSD).
|
||||
#
|
||||
# Ported by Johnny Patterson. This is a literal port for SDL2 of the FindSDL.cmake
|
||||
# module with the minor edit of changing "SDL" to "SDL2" where necessary. This
|
||||
# was not created for redistribution, and exists temporarily pending official
|
||||
# SDL2 CMake modules.
|
||||
|
||||
#=============================================================================
|
||||
# Copyright 2003-2009 Kitware, Inc.
|
||||
#
|
||||
# Distributed under the OSI-approved BSD License (the "License");
|
||||
# see accompanying file Copyright.txt for details.
|
||||
#
|
||||
# This software is distributed WITHOUT ANY WARRANTY; without even the
|
||||
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
# See the License for more information.
|
||||
#=============================================================================
|
||||
# (To distribute this file outside of CMake, substitute the full
|
||||
# License text for the above reference.)
|
||||
|
||||
FIND_PATH(SDL2_INCLUDE_DIR SDL.h
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES include/SDL2 include
|
||||
PATHS
|
||||
~/Library/Frameworks
|
||||
/Library/Frameworks
|
||||
/usr/local/include/SDL2
|
||||
/usr/include/SDL2
|
||||
/sw # Fink
|
||||
/opt/local # DarwinPorts
|
||||
/opt/csw # Blastwave
|
||||
/opt
|
||||
)
|
||||
#MESSAGE("SDL2_INCLUDE_DIR is ${SDL2_INCLUDE_DIR}")
|
||||
|
||||
FIND_LIBRARY(SDL2_LIBRARY_TEMP
|
||||
NAMES SDL2
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
|
||||
#MESSAGE("SDL2_LIBRARY_TEMP is ${SDL2_LIBRARY_TEMP}")
|
||||
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
# Non-OS X framework versions expect you to also dynamically link to
|
||||
# SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
|
||||
# seem to provide SDL2main for compatibility even though they don't
|
||||
# necessarily need it.
|
||||
FIND_LIBRARY(SDL2MAIN_LIBRARY
|
||||
NAMES SDL2main
|
||||
HINTS
|
||||
$ENV{SDL2DIR}
|
||||
PATH_SUFFIXES lib64 lib
|
||||
PATHS
|
||||
/sw
|
||||
/opt/local
|
||||
/opt/csw
|
||||
/opt
|
||||
)
|
||||
ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# SDL2 may require threads on your system.
|
||||
# The Apple build may not need an explicit flag because one of the
|
||||
# frameworks may already provide it.
|
||||
# But for non-OSX systems, I will use the CMake Threads package.
|
||||
IF(NOT APPLE)
|
||||
FIND_PACKAGE(Threads)
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# MinGW needs an additional library, mwindows
|
||||
# It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
|
||||
# (Actually on second look, I think it only needs one of the m* libraries.)
|
||||
IF(MINGW)
|
||||
SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
|
||||
ENDIF(MINGW)
|
||||
|
||||
SET(SDL2_FOUND "NO")
|
||||
IF(SDL2_LIBRARY_TEMP)
|
||||
# For SDL2main
|
||||
IF(NOT SDL2_BUILDING_LIBRARY)
|
||||
IF(SDL2MAIN_LIBRARY)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(SDL2MAIN_LIBRARY)
|
||||
ENDIF(NOT SDL2_BUILDING_LIBRARY)
|
||||
|
||||
# For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
|
||||
# CMake doesn't display the -framework Cocoa string in the UI even
|
||||
# though it actually is there if I modify a pre-used variable.
|
||||
# I think it has something to do with the CACHE STRING.
|
||||
# So I use a temporary variable until the end so I can set the
|
||||
# "real" variable in one-shot.
|
||||
IF(APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
|
||||
ENDIF(APPLE)
|
||||
|
||||
# For threads, as mentioned Apple doesn't need this.
|
||||
# In fact, there seems to be a problem if I used the Threads package
|
||||
# and try using this line, so I'm just skipping it entirely for OS X.
|
||||
IF(NOT APPLE)
|
||||
SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
|
||||
ENDIF(NOT APPLE)
|
||||
|
||||
# For MinGW library
|
||||
IF(MINGW)
|
||||
SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
|
||||
ENDIF(MINGW)
|
||||
|
||||
# Set the final string here so the GUI reflects the final state.
|
||||
SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
|
||||
# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
|
||||
SET(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
|
||||
|
||||
SET(SDL2_FOUND "YES")
|
||||
ENDIF(SDL2_LIBRARY_TEMP)
|
||||
|
||||
INCLUDE(FindPackageHandleStandardArgs)
|
||||
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
|
||||
REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
|
||||
@@ -0,0 +1,16 @@
|
||||
# GAXE5D - The Ant Bully
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues =
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
@@ -15,3 +15,6 @@ PH_ZFar = 1.99998
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
@@ -15,3 +15,6 @@ PH_ZFar = 1.99998
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
|
||||
SafeTextureCacheColorSamples = 512
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# GIQE78 - The Incredibles 2
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Needs real XFB for videos to show up(r6898)
|
||||
EmulationStateId = 3
|
||||
EmulationIssues = Needs real XFB for videos to show up.
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
$Master Code
|
||||
|
||||
@@ -1,7 +1,16 @@
|
||||
# GITE01 - Geist
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationIssues = Very slow
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
@@ -1,6 +1,16 @@
|
||||
# GITP01 - Geist
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
TLBHack = 1
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 1
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
|
||||
@@ -1,7 +1,18 @@
|
||||
# GW2E78 - WWE Day of Reckoning 2
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 1
|
||||
EmulationIssues = DSP/ARAM/Audio Streaming problem
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for created fighters.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
# GW2P78 - WWE Day of Reckoning 2
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 1
|
||||
EmulationIssues = DSP/ARAM/Audio Streaming problem
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for created fighters.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -1,7 +1,18 @@
|
||||
# GWPE78 - WWE Day of Reckoning
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 3
|
||||
EmulationIssues =
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for created fighters.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
# GWPJG2 - WWE Day of Reckoning
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for created fighters.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
@@ -0,0 +1,18 @@
|
||||
# GWPP78 - WWE Day of Reckoning
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Needs Efb to Ram for created fighters.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
@@ -4,11 +4,6 @@
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = needs the frame cheats from ini
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
+$Patches
|
||||
0x800FDCC0:dword:0x60000000
|
||||
0x800FB0F0:dword:0x60000000
|
||||
0x800FDF20:dword:0x60000000
|
||||
0x8002363C:dword:0x60000000
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
$(m)
|
||||
C4116318 00000800
|
||||
|
||||
@@ -4,11 +4,6 @@
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = goes to before race with framepatch
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
+$Patches
|
||||
0x800FDAD8:dword:0x60000000
|
||||
0x800FAF08:dword:0x60000000
|
||||
0x800FDD38:dword:0x60000000
|
||||
0x800235F0:dword:0x60000000
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
|
||||
@@ -0,0 +1,18 @@
|
||||
# R3DES5 - Dream Pinball 3d
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Automatic framelimit is problematic.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
@@ -0,0 +1,18 @@
|
||||
# R3DPS5 - Dream Pinball 3d
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = Automatic framelimit is problematic.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Settings]
|
||||
UseXFB = True
|
||||
UseRealXFB = True
|
||||
@@ -0,0 +1,18 @@
|
||||
# R8AE01 - Pokepark Wii
|
||||
[Core] Values set here will override the main dolphin settings.
|
||||
[EmuState] The Emulation State. 1 is worst, 5 is best, 0 is not set.
|
||||
EmulationStateId = 4
|
||||
EmulationIssues = NPCs sporadically disappear. Needs Efb to Ram for photos.
|
||||
[OnFrame] Add memory patches to be applied every frame here.
|
||||
[ActionReplay] Add action replay cheats here.
|
||||
[Video]
|
||||
ProjectionHack = 0
|
||||
PH_SZNear = 0
|
||||
PH_SZFar = 0
|
||||
PH_ExtraParam = 0
|
||||
PH_ZNear =
|
||||
PH_ZFar =
|
||||
[Gecko]
|
||||
[Video_Hacks]
|
||||
EFBToTextureEnable = False
|
||||
EFBCopyEnable = True
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user