Merge pull request #3794 from EmptyChaos/frame-advance-race

Core: Add synchronization to state changes (Fix Frame Step and FIFO Player -  Issue 8718)
This commit is contained in:
Mat M
2016-05-22 15:19:16 -04:00
36 changed files with 992 additions and 415 deletions
+45 -3
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@@ -7,6 +7,8 @@
#include <cstdlib>
#include <jni.h>
#include <memory>
#include <mutex>
#include <thread>
#include <android/log.h>
#include <android/native_window_jni.h>
#include <EGL/egl.h>
@@ -29,7 +31,6 @@
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteReal/WiimoteReal.h"
#include "Core/PowerPC/JitInterface.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/Profiler.h"
#include "DiscIO/Volume.h"
@@ -65,9 +66,24 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved)
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
// The Core only supports using a single Host thread.
// If multiple threads want to call host functions then they need to queue
// sequentially for access.
static std::mutex s_host_identity_lock;
Common::Event updateMainFrameEvent;
static bool s_have_wm_user_stop = false;
void Host_Message(int Id)
{
if (Id == WM_USER_JOB_DISPATCH)
{
updateMainFrameEvent.Set();
}
else if (Id == WM_USER_STOP)
{
s_have_wm_user_stop = true;
if (Core::IsRunning())
Core::QueueHostJob(&Core::Stop);
}
}
void* Host_GetRenderHandle()
@@ -388,15 +404,18 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_RUN);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_PAUSE);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SaveScreenShot("thumb");
Renderer::s_screenshotCompleted.WaitFor(std::chrono::seconds(2));
Core::Stop();
@@ -485,6 +504,7 @@ JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Supports
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveScreenShot(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SaveScreenShot();
}
@@ -529,11 +549,13 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetFilename(
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SaveState(JNIEnv *env, jobject obj, jint slot)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
State::Save(slot);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_LoadState(JNIEnv *env, jobject obj, jint slot)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
State::Load(slot);
}
@@ -560,6 +582,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_CreateUserFo
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetUserDirectory(JNIEnv *env, jobject obj, jstring jDirectory)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
std::string directory = GetJString(env, jDirectory);
g_set_userpath = directory;
UICommon::SetUserDirectory(directory);
@@ -572,6 +595,7 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetUserDi
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling(JNIEnv *env, jobject obj, jboolean enable)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
Core::SetState(Core::CORE_PAUSE);
JitInterface::ClearCache();
Profiler::g_ProfileBlocks = enable;
@@ -580,6 +604,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetProfiling
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_WriteProfileResults(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
std::string filename = File::GetUserPath(D_DUMP_IDX) + "Debug/profiler.txt";
File::CreateFullPath(filename);
JitInterface::WriteProfileResults(filename);
@@ -638,6 +663,7 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SurfaceDestr
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_RefreshWiimotes(JNIEnv *env, jobject obj)
{
std::lock_guard<std::mutex> guard(s_host_identity_lock);
WiimoteReal::Refresh();
}
@@ -651,21 +677,37 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *
RegisterMsgAlertHandler(&MsgAlert);
std::unique_lock<std::mutex> guard(s_host_identity_lock);
UICommon::SetUserDirectory(g_set_userpath);
UICommon::Init();
WiimoteReal::InitAdapterClass();
// No use running the loop when booting fails
s_have_wm_user_stop = false;
if ( BootManager::BootCore( g_filename.c_str() ) )
{
PowerPC::Start();
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
static constexpr int TIMEOUT = 10000;
static constexpr int WAIT_STEP = 25;
int time_waited = 0;
// A Core::CORE_ERROR state would be helpful here.
while (!Core::IsRunning() && time_waited < TIMEOUT && !s_have_wm_user_stop)
{
std::this_thread::sleep_for(std::chrono::milliseconds(WAIT_STEP));
time_waited += WAIT_STEP;
}
while (Core::IsRunning())
{
guard.unlock();
updateMainFrameEvent.Wait();
guard.lock();
Core::HostDispatchJobs();
}
}
Core::Shutdown();
UICommon::Shutdown();
guard.unlock();
if (surf)
{
-9
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@@ -12,9 +12,6 @@
#include "Common/Logging/Log.h"
#include "Core/ConfigManager.h"
// UGLINESS
#include "Core/PowerPC/PowerPC.h"
#if _M_SSE >= 0x301 && !(defined __GNUC__ && !defined __SSSE3__)
#include <tmmintrin.h>
#endif
@@ -121,12 +118,6 @@ unsigned int CMixer::Mix(short* samples, unsigned int num_samples, bool consider
memset(samples, 0, num_samples * 2 * sizeof(short));
if (PowerPC::GetState() != PowerPC::CPU_RUNNING)
{
// Silence
return num_samples;
}
m_dma_mixer.Mix(samples, num_samples, consider_framelimit);
m_streaming_mixer.Mix(samples, num_samples, consider_framelimit);
m_wiimote_speaker_mixer.Mix(samples, num_samples, consider_framelimit);
+1
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@@ -83,6 +83,7 @@ enum HOST_COMM
WM_USER_STOP = 10,
WM_USER_CREATE,
WM_USER_SETCURSOR,
WM_USER_JOB_DISPATCH,
};
// Used for notification on emulation state
+2 -4
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@@ -42,8 +42,7 @@ public:
return;
std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, [&]{ return m_flag.IsSet(); });
m_flag.Clear();
m_condvar.wait(lk, [&]{ return m_flag.TestAndClear(); });
}
template<class Rep, class Period>
@@ -54,8 +53,7 @@ public:
std::unique_lock<std::mutex> lk(m_mutex);
bool signaled = m_condvar.wait_for(lk, rel_time,
[&]{ return m_flag.IsSet(); });
m_flag.Clear();
[&]{ return m_flag.TestAndClear(); });
return signaled;
}
+155 -26
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@@ -5,6 +5,9 @@
#include <atomic>
#include <cctype>
#include <cstring>
#include <mutex>
#include <queue>
#include <utility>
#ifdef _WIN32
#include <windows.h>
@@ -102,6 +105,7 @@ void EmuThread();
static bool s_is_stopping = false;
static bool s_hardware_initialized = false;
static bool s_is_started = false;
static std::atomic<bool> s_is_booting{ false };
static void* s_window_handle = nullptr;
static std::string s_state_filename;
static std::thread s_emu_thread;
@@ -112,6 +116,14 @@ static bool s_request_refresh_info = false;
static int s_pause_and_lock_depth = 0;
static bool s_is_throttler_temp_disabled = false;
struct HostJob
{
std::function<void()> job;
bool run_after_stop;
};
static std::mutex s_host_jobs_lock;
static std::queue<HostJob> s_host_jobs_queue;
#ifdef ThreadLocalStorage
static ThreadLocalStorage bool tls_is_cpu_thread = false;
#else
@@ -225,6 +237,9 @@ bool Init()
s_emu_thread.join();
}
// Drain any left over jobs
HostDispatchJobs();
Core::UpdateWantDeterminism(/*initial*/ true);
INFO_LOG(OSREPORT, "Starting core = %s mode",
@@ -260,16 +275,16 @@ void Stop() // - Hammertime!
s_is_stopping = true;
// Dump left over jobs
HostDispatchJobs();
Fifo::EmulatorState(false);
INFO_LOG(CONSOLE, "Stop [Main Thread]\t\t---- Shutting down ----");
// Stop the CPU
INFO_LOG(CONSOLE, "%s", StopMessage(true, "Stop CPU").c_str());
PowerPC::Stop();
// Kick it if it's waiting (code stepping wait loop)
CPU::StepOpcode();
CPU::Stop();
if (_CoreParameter.bCPUThread)
{
@@ -313,6 +328,16 @@ void UndeclareAsCPUThread()
#endif
}
// For the CPU Thread only.
static void CPUSetInitialExecutionState()
{
QueueHostJob([]
{
SetState(SConfig::GetInstance().bBootToPause ? CORE_PAUSE : CORE_RUN);
Host_UpdateMainFrame();
});
}
// Create the CPU thread, which is a CPU + Video thread in Single Core mode.
static void CpuThread()
{
@@ -334,10 +359,20 @@ static void CpuThread()
EMM::InstallExceptionHandler(); // Let's run under memory watch
if (!s_state_filename.empty())
State::LoadAs(s_state_filename);
{
// Needs to PauseAndLock the Core
// NOTE: EmuThread should have left us in CPU_STEPPING so nothing will happen
// until after the job is serviced.
QueueHostJob([]
{
// Recheck in case Movie cleared it since.
if (!s_state_filename.empty())
State::LoadAs(s_state_filename);
});
}
s_is_started = true;
CPUSetInitialExecutionState();
#ifdef USE_GDBSTUB
#ifndef _WIN32
@@ -376,6 +411,7 @@ static void CpuThread()
static void FifoPlayerThread()
{
DeclareAsCPUThread();
const SConfig& _CoreParameter = SConfig::GetInstance();
if (_CoreParameter.bCPUThread)
@@ -388,18 +424,37 @@ static void FifoPlayerThread()
Common::SetCurrentThreadName("FIFO-GPU thread");
}
s_is_started = true;
DeclareAsCPUThread();
// Enter CPU run loop. When we leave it - we are done.
if (FifoPlayer::GetInstance().Open(_CoreParameter.m_strFilename))
{
FifoPlayer::GetInstance().Play();
if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
{
PowerPC::InjectExternalCPUCore(cpu_core.get());
s_is_started = true;
CPUSetInitialExecutionState();
CPU::Run();
s_is_started = false;
PowerPC::InjectExternalCPUCore(nullptr);
}
FifoPlayer::GetInstance().Close();
}
UndeclareAsCPUThread();
s_is_started = false;
// If we did not enter the CPU Run Loop above then run a fake one instead.
// We need to be IsRunningAndStarted() for DolphinWX to stop us.
if (CPU::GetState() != CPU::CPU_POWERDOWN)
{
s_is_started = true;
Host_Message(WM_USER_STOP);
while (CPU::GetState() != CPU::CPU_POWERDOWN)
{
if (!_CoreParameter.bCPUThread)
g_video_backend->PeekMessages();
std::this_thread::sleep_for(std::chrono::milliseconds(20));
}
s_is_started = false;
}
if (!_CoreParameter.bCPUThread)
g_video_backend->Video_Cleanup();
@@ -413,6 +468,7 @@ static void FifoPlayerThread()
void EmuThread()
{
const SConfig& core_parameter = SConfig::GetInstance();
s_is_booting.store(true);
Common::SetCurrentThreadName("Emuthread - Starting");
@@ -431,6 +487,7 @@ void EmuThread()
if (!g_video_backend->Initialize(s_window_handle))
{
s_is_booting.store(false);
PanicAlert("Failed to initialize video backend!");
Host_Message(WM_USER_STOP);
return;
@@ -445,6 +502,7 @@ void EmuThread()
if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, core_parameter.bDSPThread))
{
s_is_booting.store(false);
HW::Shutdown();
g_video_backend->Shutdown();
PanicAlert("Failed to initialize DSP emulation!");
@@ -485,9 +543,10 @@ void EmuThread()
// The hardware is initialized.
s_hardware_initialized = true;
s_is_booting.store(false);
// Boot to pause or not
Core::SetState(core_parameter.bBootToPause ? Core::CORE_PAUSE : Core::CORE_RUN);
// Set execution state to known values (CPU/FIFO/Audio Paused)
CPU::Break();
// Load GCM/DOL/ELF whatever ... we boot with the interpreter core
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
@@ -552,7 +611,7 @@ void EmuThread()
// Spawn the CPU+GPU thread
s_cpu_thread = std::thread(cpuThreadFunc);
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
while (CPU::GetState() != CPU::CPU_POWERDOWN)
{
g_video_backend->PeekMessages();
Common::SleepCurrentThread(20);
@@ -621,11 +680,17 @@ void EmuThread()
// Set or get the running state
void SetState(EState _State)
void SetState(EState state)
{
switch (_State)
// State cannot be controlled until the CPU Thread is operational
if (!IsRunningAndStarted())
return;
switch (state)
{
case CORE_PAUSE:
// NOTE: GetState() will return CORE_PAUSE immediately, even before anything has
// stopped (including the CPU).
CPU::EnableStepping(true); // Break
Wiimote::Pause();
#if defined(__LIBUSB__) || defined(_WIN32)
@@ -719,30 +784,50 @@ void RequestRefreshInfo()
s_request_refresh_info = true;
}
bool PauseAndLock(bool doLock, bool unpauseOnUnlock)
bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
{
// WARNING: PauseAndLock is not fully threadsafe so is only valid on the Host Thread
if (!IsRunning())
return true;
// let's support recursive locking to simplify things on the caller's side,
// and let's do it at this outer level in case the individual systems don't support it.
if (doLock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
if (do_lock ? s_pause_and_lock_depth++ : --s_pause_and_lock_depth)
return true;
// first pause or unpause the CPU
bool wasUnpaused = CPU::PauseAndLock(doLock, unpauseOnUnlock);
ExpansionInterface::PauseAndLock(doLock, unpauseOnUnlock);
bool was_unpaused = true;
if (do_lock)
{
// first pause the CPU
// This acquires a wrapper mutex and converts the current thread into
// a temporary replacement CPU Thread.
was_unpaused = CPU::PauseAndLock(true);
}
ExpansionInterface::PauseAndLock(do_lock, false);
// audio has to come after CPU, because CPU thread can wait for audio thread (m_throttle).
DSP::GetDSPEmulator()->PauseAndLock(doLock, unpauseOnUnlock);
DSP::GetDSPEmulator()->PauseAndLock(do_lock, false);
// video has to come after CPU, because CPU thread can wait for video thread (s_efbAccessRequested).
Fifo::PauseAndLock(doLock, unpauseOnUnlock);
Fifo::PauseAndLock(do_lock, false);
#if defined(__LIBUSB__) || defined(_WIN32)
GCAdapter::ResetRumble();
#endif
return wasUnpaused;
// CPU is unlocked last because CPU::PauseAndLock contains the synchronization
// mechanism that prevents CPU::Break from racing.
if (!do_lock)
{
// The CPU is responsible for managing the Audio and FIFO state so we use its
// mechanism to unpause them. If we unpaused the systems above when releasing
// the locks then they could call CPU::Break which would require detecting it
// and re-pausing with CPU::EnableStepping.
was_unpaused = CPU::PauseAndLock(false, unpause_on_unlock, true);
}
return was_unpaused;
}
// Display FPS info
@@ -803,7 +888,7 @@ void UpdateTitle()
float Speed = (float)(s_drawn_video.load() * (100 * 1000.0) / (VideoInterface::GetTargetRefreshRate() * ElapseTime));
// Settings are shown the same for both extended and summary info
std::string SSettings = StringFromFormat("%s %s | %s | %s", cpu_core_base->GetName(), _CoreParameter.bCPUThread ? "DC" : "SC",
std::string SSettings = StringFromFormat("%s %s | %s | %s", PowerPC::GetCPUName(), _CoreParameter.bCPUThread ? "DC" : "SC",
g_video_backend->GetDisplayName().c_str(), _CoreParameter.bDSPHLE ? "HLE" : "LLE");
std::string SFPS;
@@ -865,6 +950,9 @@ void Shutdown()
// on MSDN.
if (s_emu_thread.joinable())
s_emu_thread.join();
// Make sure there's nothing left over in case we're about to exit.
HostDispatchJobs();
}
void SetOnStoppedCallback(StoppedCallbackFunc callback)
@@ -898,4 +986,45 @@ void UpdateWantDeterminism(bool initial)
}
}
void QueueHostJob(std::function<void()> job, bool run_during_stop)
{
if (!job)
return;
bool send_message = false;
{
std::lock_guard<std::mutex> guard(s_host_jobs_lock);
send_message = s_host_jobs_queue.empty();
s_host_jobs_queue.emplace(HostJob{ std::move(job), run_during_stop });
}
// If the the queue was empty then kick the Host to come and get this job.
if (send_message)
Host_Message(WM_USER_JOB_DISPATCH);
}
void HostDispatchJobs()
{
// WARNING: This should only run on the Host Thread.
// NOTE: This function is potentially re-entrant. If a job calls
// Core::Stop for instance then we'll enter this a second time.
std::unique_lock<std::mutex> guard(s_host_jobs_lock);
while (!s_host_jobs_queue.empty())
{
HostJob job = std::move(s_host_jobs_queue.front());
s_host_jobs_queue.pop();
// NOTE: Memory ordering is important. The booting flag needs to be
// checked first because the state transition is:
// CORE_UNINITIALIZED: s_is_booting -> s_hardware_initialized
// We need to check variables in the same order as the state
// transition, otherwise we race and get transient failures.
if (!job.run_after_stop && !s_is_booting.load() && !IsRunning())
continue;
guard.unlock();
job.job();
guard.lock();
}
}
} // Core
+21 -3
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@@ -11,6 +11,7 @@
#pragma once
#include <functional>
#include <string>
#include <vector>
@@ -52,7 +53,8 @@ bool IsRunningInCurrentThread(); // this tells us whether we are running in the
bool IsCPUThread(); // this tells us whether we are the CPU thread.
bool IsGPUThread();
void SetState(EState _State);
// [NOT THREADSAFE] For use by Host only
void SetState(EState state);
EState GetState();
void SaveScreenShot();
@@ -80,13 +82,29 @@ void UpdateTitle();
// or, if doLock is false, releases a lock on that state and optionally unpauses.
// calls must be balanced (once with doLock true, then once with doLock false) but may be recursive.
// the return value of the first call should be passed in as the second argument of the second call.
bool PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
// [NOT THREADSAFE] Host only
bool PauseAndLock(bool doLock, bool unpauseOnUnlock = true);
// for calling back into UI code without introducing a dependency on it in core
typedef void(*StoppedCallbackFunc)(void);
void SetOnStoppedCallback(StoppedCallbackFunc callback);
// Run on the GUI thread when the factors change.
// Run on the Host thread when the factors change. [NOT THREADSAFE]
void UpdateWantDeterminism(bool initial = false);
// Queue an arbitrary function to asynchronously run once on the Host thread later.
// Threadsafe. Can be called by any thread, including the Host itself.
// Jobs will be executed in RELATIVE order. If you queue 2 jobs from the same thread
// then they will be executed in the order they were queued; however, there is no
// global order guarantee across threads - jobs from other threads may execute in
// between.
// NOTE: Make sure the jobs check the global state instead of assuming everything is
// still the same as when the job was queued.
// NOTE: Jobs that are not set to run during stop will be discarded instead.
void QueueHostJob(std::function<void()> job, bool run_during_stop = false);
// Should be called periodically by the Host to run pending jobs.
// WM_USER_JOB_DISPATCH will be sent when something is added to the queue.
void HostDispatchJobs();
} // namespace
@@ -10,7 +10,6 @@
#include "Core/Host.h"
#include "Core/Debugger/Debugger_SymbolMap.h"
#include "Core/Debugger/PPCDebugInterface.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
@@ -20,7 +19,7 @@
std::string PPCDebugInterface::Disassemble(unsigned int address)
{
// PowerPC::HostRead_U32 seemed to crash on shutdown
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
if (!IsAlive())
return "";
if (Core::GetState() == Core::CORE_PAUSE)
@@ -51,7 +50,7 @@ std::string PPCDebugInterface::Disassemble(unsigned int address)
void PPCDebugInterface::GetRawMemoryString(int memory, unsigned int address, char *dest, int max_size)
{
if (Core::GetState() != Core::CORE_UNINITIALIZED)
if (IsAlive())
{
if (memory || PowerPC::HostIsRAMAddress(address))
{
@@ -96,7 +95,7 @@ unsigned int PPCDebugInterface::ReadInstruction(unsigned int address)
bool PPCDebugInterface::IsAlive()
{
return Core::GetState() != Core::CORE_UNINITIALIZED;
return Core::IsRunning();
}
bool PPCDebugInterface::IsBreakpoint(unsigned int address)
+89 -39
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@@ -7,12 +7,14 @@
#include "Common/Assert.h"
#include "Common/CommonTypes.h"
#include "Common/MsgHandler.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreTiming.h"
#include "Core/Host.h"
#include "Core/FifoPlayer/FifoDataFile.h"
#include "Core/FifoPlayer/FifoPlayer.h"
#include "Core/HW/CPU.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/ProcessorInterface.h"
@@ -58,55 +60,103 @@ void FifoPlayer::Close()
m_FrameRangeEnd = 0;
}
bool FifoPlayer::Play()
class FifoPlayer::CPUCore final : public CPUCoreBase
{
if (!m_File)
return false;
if (m_File->GetFrameCount() == 0)
return false;
IsPlayingBackFifologWithBrokenEFBCopies = m_File->HasBrokenEFBCopies();
m_CurrentFrame = m_FrameRangeStart;
LoadMemory();
// This loop replaces the CPU loop that occurs when a game is run
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
public:
explicit CPUCore(FifoPlayer* parent)
: m_parent(parent)
{
if (PowerPC::GetState() == PowerPC::CPU_RUNNING)
}
CPUCore(const CPUCore&) = delete;
~CPUCore()
{
}
CPUCore& operator=(const CPUCore&) = delete;
void Init() override
{
IsPlayingBackFifologWithBrokenEFBCopies = m_parent->m_File->HasBrokenEFBCopies();
m_parent->m_CurrentFrame = m_parent->m_FrameRangeStart;
m_parent->LoadMemory();
}
void Shutdown() override
{
IsPlayingBackFifologWithBrokenEFBCopies = false;
}
void ClearCache() override
{
// Nothing to clear.
}
void SingleStep() override
{
// NOTE: AdvanceFrame() will get stuck forever in Dual Core because the FIFO
// is disabled by CPU::EnableStepping(true) so the frame never gets displayed.
PanicAlertT("Cannot SingleStep the FIFO. Use Frame Advance instead.");
}
const char* GetName() override
{
return "FifoPlayer";
}
void Run() override
{
while (CPU::GetState() == CPU::CPU_RUNNING)
{
if (m_CurrentFrame >= m_FrameRangeEnd)
switch (m_parent->AdvanceFrame())
{
if (m_Loop)
{
m_CurrentFrame = m_FrameRangeStart;
}
else
{
PowerPC::Stop();
Host_Message(WM_USER_STOP);
}
}
else
{
if (m_FrameWrittenCb)
m_FrameWrittenCb();
case CPU::CPU_POWERDOWN:
CPU::Break();
Host_Message(WM_USER_STOP);
break;
if (m_EarlyMemoryUpdates && m_CurrentFrame == m_FrameRangeStart)
WriteAllMemoryUpdates();
WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
++m_CurrentFrame;
case CPU::CPU_STEPPING:
CPU::Break();
Host_UpdateMainFrame();
break;
}
}
}
IsPlayingBackFifologWithBrokenEFBCopies = false;
private:
FifoPlayer* m_parent;
};
return true;
int FifoPlayer::AdvanceFrame()
{
if (m_CurrentFrame >= m_FrameRangeEnd)
{
if (!m_Loop)
return CPU::CPU_POWERDOWN;
// If there are zero frames in the range then sleep instead of busy spinning
if (m_FrameRangeStart >= m_FrameRangeEnd)
return CPU::CPU_STEPPING;
m_CurrentFrame = m_FrameRangeStart;
}
if (m_FrameWrittenCb)
m_FrameWrittenCb();
if (m_EarlyMemoryUpdates && m_CurrentFrame == m_FrameRangeStart)
WriteAllMemoryUpdates();
WriteFrame(m_File->GetFrame(m_CurrentFrame), m_FrameInfo[m_CurrentFrame]);
++m_CurrentFrame;
return CPU::CPU_RUNNING;
}
std::unique_ptr<CPUCoreBase> FifoPlayer::GetCPUCore()
{
if (!m_File || m_File->GetFrameCount() == 0)
return nullptr;
return std::make_unique<CPUCore>(this);
}
u32 FifoPlayer::GetFrameObjectCount()
+12 -2
View File
@@ -4,10 +4,12 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "Core/FifoPlayer/FifoPlaybackAnalyzer.h"
#include "Core/PowerPC/CPUCoreBase.h"
class FifoDataFile;
struct MemoryUpdate;
@@ -50,8 +52,12 @@ public:
bool Open(const std::string& filename);
void Close();
// Play is controlled by the state of PowerPC
bool Play();
// Returns a CPUCoreBase instance that can be injected into PowerPC as a
// pseudo-CPU. The instance is only valid while the FifoPlayer is Open().
// Returns nullptr if the FifoPlayer is not initialized correctly.
// Play/Pause/Stop of the FifoLog can be controlled normally via the
// PowerPC state.
std::unique_ptr<CPUCoreBase> GetCPUCore();
FifoDataFile *GetFile() { return m_File; }
@@ -85,8 +91,12 @@ public:
static FifoPlayer &GetInstance();
private:
class CPUCore;
FifoPlayer();
int AdvanceFrame();
void WriteFrame(const FifoFrameInfo& frame, const AnalyzedFrameInfo &info);
void WriteFramePart(u32 dataStart, u32 dataEnd, u32 &nextMemUpdate, const FifoFrameInfo& frame, const AnalyzedFrameInfo& info);
+2 -1
View File
@@ -9,6 +9,7 @@
#include "Core/ConfigManager.h"
#include "Core/Host.h"
#include "Core/HLE/HLE_Misc.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/PPCCache.h"
@@ -35,7 +36,7 @@ void HLEPanicAlert()
void HBReload()
{
// There isn't much we can do. Just stop cleanly.
PowerPC::Pause();
CPU::Break();
Host_Message(WM_USER_STOP);
}
+241 -89
View File
@@ -2,11 +2,13 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <condition_variable>
#include <mutex>
#include "AudioCommon/AudioCommon.h"
#include "Common/CommonTypes.h"
#include "Common/Event.h"
#include "Common/Logging/Log.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "Core/HW/CPU.h"
@@ -14,82 +16,177 @@
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/Fifo.h"
namespace
{
static Common::Event m_StepEvent;
static Common::Event *m_SyncEvent = nullptr;
static std::mutex m_csCpuOccupied;
}
namespace CPU
{
// CPU Thread execution state.
// Requires s_state_change_lock to modify the value.
// Read access is unsynchronized.
static State s_state = CPU_POWERDOWN;
// Synchronizes EnableStepping and PauseAndLock so only one instance can be
// active at a time. Simplifies code by eliminating several edge cases where
// the EnableStepping(true)/PauseAndLock(true) case must release the state lock
// and wait for the CPU Thread which would otherwise require additional flags.
// NOTE: When using the stepping lock, it must always be acquired first. If
// the lock is acquired after the state lock then that is guaranteed to
// deadlock because of the order inversion. (A -> X,Y; B -> Y,X; A waits for
// B, B waits for A)
static std::mutex s_stepping_lock;
// Primary lock. Protects changing s_state, requesting instruction stepping and
// pause-and-locking.
static std::mutex s_state_change_lock;
// When s_state_cpu_thread_active changes to false
static std::condition_variable s_state_cpu_idle_cvar;
// When s_state changes / s_state_paused_and_locked becomes false (for CPU Thread only)
static std::condition_variable s_state_cpu_cvar;
static bool s_state_cpu_thread_active = false;
static bool s_state_paused_and_locked = false;
static bool s_state_system_request_stepping = false;
static bool s_state_cpu_step_instruction = false;
static Common::Event* s_state_cpu_step_instruction_sync = nullptr;
void Init(int cpu_core)
{
PowerPC::Init(cpu_core);
m_SyncEvent = nullptr;
s_state = CPU_STEPPING;
}
void Shutdown()
{
Stop();
PowerPC::Shutdown();
m_SyncEvent = nullptr;
}
// Requires holding s_state_change_lock
static void FlushStepSyncEventLocked()
{
if (s_state_cpu_step_instruction_sync)
{
s_state_cpu_step_instruction_sync->Set();
s_state_cpu_step_instruction_sync = nullptr;
}
s_state_cpu_step_instruction = false;
}
void Run()
{
std::lock_guard<std::mutex> lk(m_csCpuOccupied);
Host_UpdateDisasmDialog();
while (true)
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
while (s_state != CPU_POWERDOWN)
{
switch (PowerPC::GetState())
s_state_cpu_cvar.wait(state_lock, [] { return !s_state_paused_and_locked; });
switch (s_state)
{
case PowerPC::CPU_RUNNING:
//1: enter a fast runloop
case CPU_RUNNING:
s_state_cpu_thread_active = true;
state_lock.unlock();
// Adjust PC for JIT when debugging
// SingleStep so that the "continue", "step over" and "step out" debugger functions
// work when the PC is at a breakpoint at the beginning of the block
// If watchpoints are enabled, any instruction could be a breakpoint.
if (PowerPC::GetMode() != PowerPC::MODE_INTERPRETER)
{
#ifndef ENABLE_MEM_CHECK
if (PowerPC::breakpoints.IsAddressBreakPoint(PC))
#endif
{
PowerPC::CoreMode old_mode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
PowerPC::SingleStep();
PowerPC::SetMode(old_mode);
}
}
// Enter a fast runloop
PowerPC::RunLoop();
state_lock.lock();
s_state_cpu_thread_active = false;
s_state_cpu_idle_cvar.notify_all();
break;
case PowerPC::CPU_STEPPING:
m_csCpuOccupied.unlock();
//1: wait for step command..
m_StepEvent.Wait();
m_csCpuOccupied.lock();
if (PowerPC::GetState() == PowerPC::CPU_POWERDOWN)
return;
if (PowerPC::GetState() != PowerPC::CPU_STEPPING)
case CPU_STEPPING:
// Wait for step command.
s_state_cpu_cvar.wait(state_lock, []
{
return s_state_cpu_step_instruction ||
s_state != CPU_STEPPING;
});
if (s_state != CPU_STEPPING)
{
// Signal event if the mode changes.
FlushStepSyncEventLocked();
continue;
}
if (s_state_paused_and_locked)
continue;
//3: do a step
// Do step
s_state_cpu_thread_active = true;
state_lock.unlock();
PowerPC::SingleStep();
//4: update disasm dialog
if (m_SyncEvent)
{
m_SyncEvent->Set();
m_SyncEvent = nullptr;
}
state_lock.lock();
s_state_cpu_thread_active = false;
s_state_cpu_idle_cvar.notify_all();
// Update disasm dialog
FlushStepSyncEventLocked();
Host_UpdateDisasmDialog();
break;
case PowerPC::CPU_POWERDOWN:
//1: Exit loop!!
return;
case CPU_POWERDOWN:
break;
}
}
state_lock.unlock();
Host_UpdateDisasmDialog();
}
// Requires holding s_state_change_lock
static void RunAdjacentSystems(bool running)
{
// NOTE: We're assuming these will not try to call Break or EnableStepping.
Fifo::EmulatorState(running);
AudioCommon::ClearAudioBuffer(!running);
}
void Stop()
{
PowerPC::Stop();
m_StepEvent.Set();
// Change state and wait for it to be acknowledged.
// We don't need the stepping lock because CPU_POWERDOWN is a priority state which
// will stick permanently.
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
s_state = CPU_POWERDOWN;
s_state_cpu_cvar.notify_one();
// FIXME: MsgHandler can cause this to deadlock the GUI Thread. Remove the timeout.
bool success = s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::seconds(5), []
{
return !s_state_cpu_thread_active;
});
if (!success)
ERROR_LOG(POWERPC, "CPU Thread failed to acknowledge CPU_POWERDOWN. It may be deadlocked.");
RunAdjacentSystems(false);
FlushStepSyncEventLocked();
}
bool IsStepping()
{
return PowerPC::GetState() == PowerPC::CPU_STEPPING;
return s_state == CPU_STEPPING;
}
State GetState()
{
return s_state;
}
const volatile State* GetStatePtr()
{
return &s_state;
}
void Reset()
@@ -98,87 +195,142 @@ void Reset()
void StepOpcode(Common::Event* event)
{
m_StepEvent.Set();
if (PowerPC::GetState() == PowerPC::CPU_STEPPING)
std::lock_guard<std::mutex> state_lock(s_state_change_lock);
// If we're not stepping then this is pointless
if (!IsStepping())
{
m_SyncEvent = event;
if (event)
event->Set();
return;
}
// Potential race where the previous step has not been serviced yet.
if (s_state_cpu_step_instruction_sync && s_state_cpu_step_instruction_sync != event)
s_state_cpu_step_instruction_sync->Set();
s_state_cpu_step_instruction = true;
s_state_cpu_step_instruction_sync = event;
s_state_cpu_cvar.notify_one();
}
void EnableStepping(const bool stepping)
// Requires s_state_change_lock
static bool SetStateLocked(State s)
{
if (s_state == CPU_POWERDOWN)
return false;
s_state = s;
return true;
}
void EnableStepping(bool stepping)
{
std::lock_guard<std::mutex> stepping_lock(s_stepping_lock);
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
if (stepping)
{
PowerPC::Pause();
m_StepEvent.Reset();
Fifo::EmulatorState(false);
AudioCommon::ClearAudioBuffer(true);
}
else
{
// SingleStep so that the "continue", "step over" and "step out" debugger functions
// work when the PC is at a breakpoint at the beginning of the block
// If watchpoints are enabled, any instruction could be a breakpoint.
bool could_be_bp;
#ifdef ENABLE_MEM_CHECK
could_be_bp = true;
#else
could_be_bp = PowerPC::breakpoints.IsAddressBreakPoint(PC);
#endif
if (could_be_bp && PowerPC::GetMode() != PowerPC::MODE_INTERPRETER)
SetStateLocked(CPU_STEPPING);
// Wait for the CPU Thread to leave the run loop
// FIXME: MsgHandler can cause this to deadlock the GUI Thread. Remove the timeout.
bool success = s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::seconds(5), []
{
PowerPC::CoreMode oldMode = PowerPC::GetMode();
PowerPC::SetMode(PowerPC::MODE_INTERPRETER);
PowerPC::SingleStep();
PowerPC::SetMode(oldMode);
}
PowerPC::Start();
m_StepEvent.Set();
Fifo::EmulatorState(true);
AudioCommon::ClearAudioBuffer(false);
return !s_state_cpu_thread_active;
});
if (!success)
ERROR_LOG(POWERPC, "Abandoned waiting for CPU Thread! The Core may be deadlocked.");
RunAdjacentSystems(false);
}
else if (SetStateLocked(CPU_RUNNING))
{
s_state_cpu_cvar.notify_one();
RunAdjacentSystems(true);
}
}
void Break()
{
EnableStepping(true);
std::lock_guard<std::mutex> state_lock(s_state_change_lock);
// If another thread is trying to PauseAndLock then we need to remember this
// for later to ignore the unpause_on_unlock.
if (s_state_paused_and_locked)
{
s_state_system_request_stepping = true;
return;
}
// We'll deadlock if we synchronize, the CPU may block waiting for our caller to
// finish resulting in the CPU loop never terminating.
SetStateLocked(CPU_STEPPING);
RunAdjacentSystems(false);
}
bool PauseAndLock(bool do_lock, bool unpause_on_unlock)
bool PauseAndLock(bool do_lock, bool unpause_on_unlock, bool control_adjacent)
{
static bool s_have_fake_cpu_thread;
bool wasUnpaused = !IsStepping();
// NOTE: This is protected by s_stepping_lock.
static bool s_have_fake_cpu_thread = false;
bool was_unpaused = false;
if (do_lock)
{
// we can't use EnableStepping, that would causes deadlocks with both audio and video
PowerPC::Pause();
s_stepping_lock.lock();
std::unique_lock<std::mutex> state_lock(s_state_change_lock);
s_state_paused_and_locked = true;
was_unpaused = s_state == CPU_RUNNING;
SetStateLocked(CPU_STEPPING);
// FIXME: MsgHandler can cause this to deadlock the GUI Thread. Remove the timeout.
bool success = s_state_cpu_idle_cvar.wait_for(state_lock, std::chrono::seconds(10), []
{
return !s_state_cpu_thread_active;
});
if (!success)
NOTICE_LOG(POWERPC, "Abandoned CPU Thread synchronization in CPU::PauseAndLock! We'll probably crash now.");
if (control_adjacent)
RunAdjacentSystems(false);
state_lock.unlock();
// NOTE: It would make more sense for Core::DeclareAsCPUThread() to keep a
// depth counter instead of being a boolean.
if (!Core::IsCPUThread())
{
m_csCpuOccupied.lock();
s_have_fake_cpu_thread = true;
Core::DeclareAsCPUThread();
}
else
{
s_have_fake_cpu_thread = false;
}
}
else
{
if (unpause_on_unlock)
{
PowerPC::Start();
m_StepEvent.Set();
}
// Only need the stepping lock for this
if (s_have_fake_cpu_thread)
{
Core::UndeclareAsCPUThread();
m_csCpuOccupied.unlock();
s_have_fake_cpu_thread = false;
Core::UndeclareAsCPUThread();
}
{
std::lock_guard<std::mutex> state_lock(s_state_change_lock);
if (s_state_system_request_stepping)
{
s_state_system_request_stepping = false;
}
else if (unpause_on_unlock && SetStateLocked(CPU_RUNNING))
{
was_unpaused = true;
}
s_state_paused_and_locked = false;
s_state_cpu_cvar.notify_one();
if (control_adjacent)
RunAdjacentSystems(s_state == CPU_RUNNING);
}
s_stepping_lock.unlock();
}
return wasUnpaused;
return was_unpaused;
}
}
+35 -11
View File
@@ -11,6 +11,13 @@ namespace Common {
namespace CPU
{
enum State
{
CPU_RUNNING = 0,
CPU_STEPPING = 2,
CPU_POWERDOWN = 3
};
// Init
void Init(int cpu_core);
@@ -18,32 +25,49 @@ void Init(int cpu_core);
void Shutdown();
// Starts the CPU
// To be called by the CPU Thread.
void Run();
// Causes shutdown
// Once started, CPU_POWERDOWN cannot be stopped.
// Synchronizes with the CPU Thread (waits for CPU::Run to exit).
void Stop();
// Reset
// Reset [NOT IMPLEMENTED]
void Reset();
// StepOpcode (Steps one Opcode)
void StepOpcode(Common::Event* event = nullptr);
// Enable or Disable Stepping
// Enable or Disable Stepping. [Will deadlock if called from a system thread]
void EnableStepping(bool stepping);
// Break, same as EnableStepping(true).
// Breakpoint activation for system threads. Similar to EnableStepping(true).
// NOTE: Unlike EnableStepping, this does NOT synchronize with the CPU Thread
// which enables it to avoid deadlocks but also makes it less safe so it
// should not be used by the Host.
void Break();
// Is stepping ?
// Shorthand for GetState() == CPU_STEPPING.
// WARNING: CPU_POWERDOWN will return false, not just CPU_RUNNING.
bool IsStepping();
// Waits until is stepping and is ready for a command (paused and fully idle), and acquires a lock on that state.
// or, if doLock is false, releases a lock on that state and optionally re-disables stepping.
// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
// intended (but not required) to be called from another thread,
// e.g. when the GUI thread wants to make sure everything is paused so that it can create a savestate.
// the return value is whether the CPU was unpaused before the call.
bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true);
// Get current CPU Thread State
State GetState();
// Direct State Access (Raw pointer for embedding into JIT Blocks)
// Strictly read-only. A lock is required to change the value.
const volatile State* GetStatePtr();
// Locks the CPU Thread (waiting for it to become idle).
// While this lock is held, the CPU Thread will not perform any action so it is safe to access
// PowerPC::ppcState, CoreTiming, etc. without racing the CPU Thread.
// Cannot be used recursively. Must be paired as PauseAndLock(true)/PauseAndLock(false).
// Return value for do_lock == true is whether the state was CPU_RUNNING or not.
// Return value for do_lock == false is whether the state was changed *to* CPU_RUNNING or not.
// Cannot be used by System threads as it will deadlock. It is threadsafe otherwise.
// "control_adjacent" causes PauseAndLock to behave like EnableStepping by modifying the
// state of the Audio and FIFO subsystems as well.
bool PauseAndLock(bool do_lock, bool unpause_on_unlock = true, bool control_adjacent = false);
}
+3 -4
View File
@@ -478,8 +478,8 @@ static void InsertDiscCallback(u64 userdata, s64 cyclesLate)
void ChangeDisc(const std::string& newFileName)
{
bool is_cpu = Core::IsCPUThread();
bool was_unpaused = is_cpu ? false : Core::PauseAndLock(true);
// WARNING: Can only run on Host Thread
bool was_unpaused = Core::PauseAndLock(true);
std::string* _FileName = new std::string(newFileName);
CoreTiming::ScheduleEvent(0, s_eject_disc);
CoreTiming::ScheduleEvent(500000000, s_insert_disc, (u64)_FileName);
@@ -495,8 +495,7 @@ void ChangeDisc(const std::string& newFileName)
}
Movie::g_discChange = fileName.substr(sizeofpath);
}
if (!is_cpu)
Core::PauseAndLock(false, was_unpaused);
Core::PauseAndLock(false, was_unpaused);
}
void SetLidOpen(bool open)
+1 -1
View File
@@ -102,7 +102,7 @@ bool VolumeIsValid();
// Disc detection and swapping
void SetDiscInside(bool _DiscInside);
bool IsDiscInside();
void ChangeDisc(const std::string& fileName);
void ChangeDisc(const std::string& fileName); // [NOT THREADSAFE] Host only
// DVD Access Functions
bool ChangePartition(u64 offset);
File diff suppressed because it is too large Load Diff
@@ -7,6 +7,7 @@
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h"
#include "Core/PowerPC/CachedInterpreter.h"
#include "Core/PowerPC/Gekko.h"
#include "Core/PowerPC/PowerPC.h"
@@ -32,13 +33,10 @@ void CachedInterpreter::Shutdown()
void CachedInterpreter::Run()
{
while (!PowerPC::GetState())
while (!CPU::GetState())
{
SingleStep();
}
// Let the waiting thread know we are done leaving
PowerPC::FinishStateMove();
}
void CachedInterpreter::SingleStep()
@@ -200,7 +200,7 @@ int ShowSteps = 300;
// FastRun - inspired by GCemu (to imitate the JIT so that they can be compared).
void Interpreter::Run()
{
while (!PowerPC::GetState())
while (!CPU::GetState())
{
//we have to check exceptions at branches apparently (or maybe just rfi?)
if (SConfig::GetInstance().bEnableDebugging)
@@ -279,9 +279,6 @@ void Interpreter::Run()
CoreTiming::Advance();
}
// Let the waiting thread know we are done leaving
PowerPC::FinishStateMove();
}
void Interpreter::unknown_instruction(UGeckoInstruction _inst)
+6 -3
View File
@@ -19,6 +19,7 @@
#include "Core/CoreTiming.h"
#include "Core/PatchEngine.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/CPU.h"
#include "Core/HW/GPFifo.h"
#include "Core/HW/ProcessorInterface.h"
#include "Core/PowerPC/JitInterface.h"
@@ -561,7 +562,7 @@ void Jit64::Jit(u32 em_address)
// Comment out the following to disable breakpoints (speed-up)
if (!Profiler::g_ProfileBlocks)
{
if (GetState() == CPU_STEPPING)
if (CPU::GetState() == CPU::CPU_STEPPING)
{
blockSize = 1;
@@ -800,7 +801,9 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
js.firstFPInstructionFound = true;
}
if (SConfig::GetInstance().bEnableDebugging && breakpoints.IsAddressBreakPoint(ops[i].address) && GetState() != CPU_STEPPING)
if (SConfig::GetInstance().bEnableDebugging &&
breakpoints.IsAddressBreakPoint(ops[i].address) &&
CPU::GetState() != CPU::CPU_STEPPING)
{
// Turn off block linking if there are breakpoints so that the Step Over command does not link this block.
jo.enableBlocklink = false;
@@ -812,7 +815,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
ABI_PopRegistersAndAdjustStack({}, 0);
TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
FixupBranch noBreakpoint = J_CC(CC_Z);
WriteExit(ops[i].address);
+4 -8
View File
@@ -8,6 +8,7 @@
#include "Common/x64Emitter.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/PowerPC.h"
#include "Core/PowerPC/Jit64/Jit.h"
@@ -75,12 +76,12 @@ void Jit64AsmRoutineManager::Generate()
if (SConfig::GetInstance().bEnableDebugging)
{
TEST(32, M(PowerPC::GetStatePtr()), Imm32(PowerPC::CPU_STEPPING));
TEST(32, M(CPU::GetStatePtr()), Imm32(CPU::CPU_STEPPING));
FixupBranch notStepping = J_CC(CC_Z);
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::CheckBreakPoints));
ABI_PopRegistersAndAdjustStack({}, 0);
TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
dbg_exit = J_CC(CC_NZ, true);
SetJumpTarget(notStepping);
}
@@ -208,7 +209,7 @@ void Jit64AsmRoutineManager::Generate()
// Check the state pointer to see if we are exiting
// Gets checked on at the end of every slice
TEST(32, M(PowerPC::GetStatePtr()), Imm32(0xFFFFFFFF));
TEST(32, M(CPU::GetStatePtr()), Imm32(0xFFFFFFFF));
J_CC(CC_Z, outerLoop);
//Landing pad for drec space
@@ -221,11 +222,6 @@ void Jit64AsmRoutineManager::Generate()
POP(RSP);
}
// Let the waiting thread know we are done leaving
ABI_PushRegistersAndAdjustStack({}, 0);
ABI_CallFunction(reinterpret_cast<void *>(&PowerPC::FinishStateMove));
ABI_PopRegistersAndAdjustStack({}, 0);
ABI_PopRegistersAndAdjustStack(ABI_ALL_CALLEE_SAVED, 8, 16);
RET();
@@ -12,6 +12,7 @@
#include "Common/x64Emitter.h"
#include "Core/ConfigManager.h"
#include "Core/CoreTiming.h"
#include "Core/HW/CPU.h"
#include "Core/HW/DSP.h"
#include "Core/HW/Memmap.h"
#include "Core/PowerPC/JitInterface.h"
@@ -120,7 +121,7 @@ void Jit64::lXXx(UGeckoInstruction inst)
// TODO: We shouldn't use a debug read here. It should be possible to get
// the following instructions out of the JIT state.
if (SConfig::GetInstance().bSkipIdle &&
PowerPC::GetState() != PowerPC::CPU_STEPPING &&
CPU::GetState() != CPU::CPU_STEPPING &&
inst.OPCD == 32 &&
MergeAllowedNextInstructions(2) &&
(inst.hex & 0xFFFF0000) == 0x800D0000 &&

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