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OGL: Properly reset the attributeless VAO.
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@@ -143,4 +143,7 @@ void OpenGL_DeleteAttributelessVAO()
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{
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glDeleteVertexArrays(1, &attributelessVAO);
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glDeleteBuffers(1, &attributelessVBO);
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attributelessVAO = 0;
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attributelessVBO = 0;
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}
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