mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7386 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -151,8 +151,7 @@ private:
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enum HOST_COMM
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{
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// Begin at 10 in case there is already messages with wParam = 0, 1, 2 and so on
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WM_USER_PAUSE = 10,
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WM_USER_STOP,
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WM_USER_STOP = 10,
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WM_USER_CREATE,
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WM_USER_SETCURSOR,
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WM_USER_KEYDOWN,
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@@ -16,6 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "VideoBackendBase.h"
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#include "../../VideoCommon/Src/VideoConfig.h"
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// TODO: ugly
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#ifdef _WIN32
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@@ -73,3 +74,13 @@ void VideoBackend::ActivateBackend(const std::string& name)
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if (name == (*it)->GetName())
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g_video_backend = *it;
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}
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void VideoBackend::LoadConfig()
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{
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g_Config.Load(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
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}
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void VideoBackend::SaveConfig()
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{
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g_Config.Save(((File::GetUserPath(D_CONFIG_IDX) + ini_name) + ".ini").c_str());
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}
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@@ -83,6 +83,10 @@ struct SCPFifoStruct
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class VideoBackend
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{
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public:
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const char* const ini_name;
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VideoBackend(const char* _ini_name) : ini_name(_ini_name) {}
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virtual ~VideoBackend() {}
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virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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@@ -127,6 +131,9 @@ public:
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virtual writeFn16 Video_PEWrite16() = 0;
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virtual writeFn32 Video_PEWrite32() = 0;
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void LoadConfig();
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void SaveConfig();
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static void PopulateList();
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static void ClearList();
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static void ActivateBackend(const std::string& name);
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@@ -138,6 +145,9 @@ extern VideoBackend* g_video_backend;
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// inherited by dx9/dx11/ogl backends
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class VideoBackendHardware : public VideoBackend
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{
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protected:
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VideoBackendHardware(const char* _ini_name) : VideoBackend(_ini_name) {}
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void DoState(PointerWrap &p);
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void RunLoop(bool enable);
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@@ -1377,7 +1377,11 @@ void CConfigMain::OnSelectionChanged(wxCommandEvent& ev)
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void CConfigMain::OnConfig(wxCommandEvent&)
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{
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if (g_video_backend)
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{
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g_video_backend->LoadConfig();
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g_video_backend->ShowConfig(this);
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g_video_backend->SaveConfig();
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}
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}
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// Search for avaliable resolutions
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@@ -127,19 +127,10 @@ CPanel::CPanel(
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case WM_USER:
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switch(wParam)
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{
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// Pause
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case WM_USER_PAUSE:
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main_frame->DoPause();
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break;
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// Stop
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case WM_USER_STOP:
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main_frame->DoStop();
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break;
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case WM_USER_CREATE:
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break;
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case WM_USER_SETCURSOR:
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
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main_frame->RendererHasFocus() && Core::GetState() == Core::CORE_RUN)
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@@ -180,6 +171,7 @@ CPanel::CPanel(
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}
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}
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break;
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default:
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// By default let wxWidgets do what it normally does with this event
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return wxPanel::MSWWindowProc(nMsg, wParam, lParam);
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@@ -1161,7 +1161,11 @@ void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED (event))
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void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED (event))
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{
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if (g_video_backend)
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{
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g_video_backend->LoadConfig();
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g_video_backend->ShowConfig(this);
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g_video_backend->SaveConfig();
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}
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}
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void CFrame::OnConfigDSP(wxCommandEvent& WXUNUSED (event))
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@@ -29,6 +29,7 @@
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#include "Blob.h"
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#include "Core.h"
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#include "ISOProperties.h"
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#include "VideoConfigDiag.h"
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#include "IniFile.h"
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#include "FileUtil.h"
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#include "CDUtils.h"
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@@ -124,6 +125,7 @@ BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
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EVT_LIST_COL_BEGIN_DRAG(LIST_CTRL, CGameListCtrl::OnColBeginDrag)
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EVT_LIST_COL_CLICK(LIST_CTRL, CGameListCtrl::OnColumnClick)
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EVT_MENU(IDM_PROPERTIES, CGameListCtrl::OnProperties)
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EVT_MENU(IDM_GAMEVIDEOCONFIG, CGameListCtrl::OnGameVideoConfig)
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EVT_MENU(IDM_GAMEWIKI, CGameListCtrl::OnWiki)
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EVT_MENU(IDM_OPENCONTAININGFOLDER, CGameListCtrl::OnOpenContainingFolder)
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EVT_MENU(IDM_OPENSAVEFOLDER, CGameListCtrl::OnOpenSaveFolder)
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@@ -999,6 +1001,7 @@ void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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{
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wxMenu* popupMenu = new wxMenu;
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popupMenu->Append(IDM_PROPERTIES, _("&Properties"));
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popupMenu->Append(IDM_GAMEVIDEOCONFIG, _("&Graphics Configuration"));
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popupMenu->Append(IDM_GAMEWIKI, _("&Wiki"));
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popupMenu->AppendSeparator();
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@@ -1167,6 +1170,31 @@ void CGameListCtrl::OnProperties(wxCommandEvent& WXUNUSED (event))
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Update();
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}
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void CGameListCtrl::OnGameVideoConfig(wxCommandEvent&)
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{
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const GameListItem* const iso = GetSelectedISO();
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if (!iso)
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return;
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VideoConfig const vc = g_Config;
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g_Config.SetAllUndetermined();
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// ugly
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DiscIO::IVolume* const open_iso = DiscIO::CreateVolumeFromFilename(iso->GetFileName());
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std::string const unique_id = open_iso->GetUniqueID();
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std::string const ini_path = File::GetUserPath(D_GAMECONFIG_IDX) + unique_id + ".ini";
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g_Config.GameIniLoad(ini_path.c_str());
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delete open_iso;
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VideoConfigDiag vcd(this, unique_id, true);
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vcd.ShowModal();
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g_Config.GameIniSave(ini_path.c_str());
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g_Config = vc;
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}
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void CGameListCtrl::OnWiki(wxCommandEvent& WXUNUSED (event))
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{
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const GameListItem *iso = GetSelectedISO();
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@@ -98,6 +98,7 @@ private:
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void OnKeyPress(wxListEvent& event);
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void OnSize(wxSizeEvent& event);
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void OnProperties(wxCommandEvent& event);
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void OnGameVideoConfig(wxCommandEvent&);
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void OnWiki(wxCommandEvent& event);
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void OnOpenContainingFolder(wxCommandEvent& event);
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void OnOpenSaveFolder(wxCommandEvent& event);
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@@ -92,6 +92,7 @@ enum
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IDM_RESTART,
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IDM_CHANGEDISC,
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IDM_PROPERTIES,
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IDM_GAMEVIDEOCONFIG,
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IDM_GAMEWIKI,
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IDM_LOAD_WII_MENU,
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IDM_CONNECT_WIIMOTE1,
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File diff suppressed because it is too large
Load Diff
@@ -17,25 +17,40 @@
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#include <wx/panel.h>
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#include <wx/spinctrl.h>
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template <typename W>
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class BoolSetting : public W
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class SettingCheckBox : public wxCheckBox
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{
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public:
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BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip, bool &setting, bool reverse = false, long style = 0);
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SettingCheckBox(wxWindow* parent, const wxString& label, const wxString& tooltip,
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bool &setting, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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int const val = Get3StateValue();
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*reinterpret_cast<u8*>(&m_setting) = (u8)val;
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ev.Skip();
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}
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private:
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bool &m_setting;
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};
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class SettingRadioButton : public wxRadioButton
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{
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public:
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SettingRadioButton(wxWindow* parent, const wxString& label, const wxString& tooltip,
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bool &setting, bool reverse = false, long style = 0);
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void UpdateValue(wxCommandEvent& ev)
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{
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m_setting = (ev.GetInt() != 0) ^ m_reverse;
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ev.Skip();
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}
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private:
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bool &m_setting;
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const bool m_reverse;
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};
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typedef BoolSetting<wxCheckBox> SettingCheckBox;
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typedef BoolSetting<wxRadioButton> SettingRadioButton;
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template <typename T>
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class IntegerSetting : public wxSpinCtrl
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{
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@@ -47,6 +62,7 @@ public:
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m_setting = ev.GetInt();
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ev.Skip();
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}
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private:
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T& m_setting;
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};
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@@ -57,7 +73,9 @@ class SettingChoice : public wxChoice
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{
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public:
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SettingChoice(wxWindow* parent, int &setting, const wxString& tooltip, int num = 0, const wxString choices[] = NULL, long style = 0);
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void UpdateValue(wxCommandEvent& ev);
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private:
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int &m_setting;
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};
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@@ -67,9 +85,9 @@ class CGameListCtrl;
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class VideoConfigDiag : public wxDialog
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{
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public:
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VideoConfigDiag(wxWindow* parent, const std::string &title, const std::string& ininame);
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VideoConfigDiag(wxWindow* parent, const std::string &title, bool is_game_config = false);
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protected:
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private:
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void Event_Backend(wxCommandEvent &ev) { ev.Skip(); } // TODO: Query list of supported AA modes
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void Event_Adapter(wxCommandEvent &ev) { ev.Skip(); } // TODO
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@@ -90,92 +108,10 @@ protected:
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void Event_ClickClose(wxCommandEvent&);
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void Event_Close(wxCloseEvent&);
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void Event_OnProfileChange(wxCommandEvent& ev);
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// Enables/disables UI elements depending on current config - if appropriate also updates g_Config
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void OnUpdateUI(wxUpdateUIEvent& ev);
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// Refresh UI values from current config (used when reloading config)
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void SetUIValuesFromConfig();
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// Don't mess with keeping two comboboxes in sync, use only one CB instead..
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SettingChoice* profile_cb; // "General" tab
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wxStaticText* profile_text; // "Advanced" tab
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wxChoice* choice_adapter;
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wxChoice* choice_aspect;
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SettingCheckBox* widescreen_hack;
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SettingCheckBox* vsync;
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SettingChoice* anisotropic_filtering;
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wxStaticText* text_aamode;
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SettingChoice* choice_aamode;
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SettingCheckBox* native_mips;
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SettingCheckBox* efb_scaled_copy;
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SettingCheckBox* pixel_lighting;
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SettingCheckBox* pixel_depth;
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SettingCheckBox* force_filtering;
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SettingCheckBox* _3d_vision;
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wxChoice* choice_efbscale;
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SettingCheckBox* efbaccess_enable;
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SettingCheckBox* emulate_efb_format_changes;
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SettingCheckBox* efbcopy_enable;
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SettingRadioButton* efbcopy_texture;
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SettingRadioButton* efbcopy_ram;
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SettingCheckBox* cache_efb_copies;
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SettingCheckBox* stc_enable;
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wxRadioButton* stc_safe;
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wxRadioButton* stc_normal;
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wxRadioButton* stc_fast;
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SettingCheckBox* wireframe;
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SettingCheckBox* disable_lighting;
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SettingCheckBox* disable_textures;
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SettingCheckBox* disable_fog;
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SettingCheckBox* disable_dst_alpha;
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|
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SettingCheckBox* show_fps;
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SettingCheckBox* overlay_stats;
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SettingCheckBox* overlay_proj_stats;
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SettingCheckBox* texfmt_overlay;
|
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SettingCheckBox* efb_copy_regions;
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SettingCheckBox* show_shader_errors;
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SettingCheckBox* show_input_display;
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|
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SettingCheckBox* enable_xfb;
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SettingRadioButton* virtual_xfb;
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SettingRadioButton* real_xfb;
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|
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SettingCheckBox* dump_textures;
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SettingCheckBox* hires_textures;
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SettingCheckBox* dump_efb;
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SettingCheckBox* dump_frames;
|
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SettingCheckBox* free_look;
|
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SettingCheckBox* frame_dumps_via_ffv1;
|
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|
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SettingCheckBox* crop;
|
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SettingCheckBox* opencl;
|
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SettingCheckBox* dlcache;
|
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SettingCheckBox* hotkeys;
|
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SettingCheckBox* ompdecoder;
|
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wxChoice* choice_ppshader;
|
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|
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// TODO: Add options for
|
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//vconfig.bTexFmtOverlayCenter
|
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//vconfig.bAnaglyphStereo
|
||||
//vconfig.iAnaglyphStereoSeparation
|
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//vconfig.iAnaglyphFocalAngle
|
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//vconfig.bShowEFBCopyRegions
|
||||
//vconfig.iCompileDLsLevel
|
||||
|
||||
VideoConfig vconfig;
|
||||
std::string ininame;
|
||||
int cur_profile;
|
||||
const CGameListCtrl *GameListCtrl;
|
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VideoConfig& vconfig;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -685,17 +685,13 @@ PC_TexFormat GetPC_TexFormat(int texformat, int tlutfmt)
|
||||
return PC_TEX_FMT_NONE;
|
||||
}
|
||||
|
||||
//switch endianness, unswizzle
|
||||
//TODO: to save memory, don't blindly convert everything to argb8888
|
||||
//also ARGB order needs to be swapped later, to accommodate modern hardware better
|
||||
//need to add DXT support too
|
||||
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
||||
inline void SetOpenMPThreadCount(int width, int height)
|
||||
{
|
||||
#ifdef _OPENMP
|
||||
//Dont use multithreading in small Textures
|
||||
if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
|
||||
// Dont use multithreading in small Textures
|
||||
if (g_ActiveConfig.bOMPDecoder && width > 127 && height > 127)
|
||||
{
|
||||
//don't span to many threads they will kill the rest of the emu :)
|
||||
// don't span to many threads they will kill the rest of the emu :)
|
||||
omp_set_num_threads((cpu_info.num_cores + 2) / 3);
|
||||
}
|
||||
else
|
||||
@@ -703,8 +699,19 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
|
||||
omp_set_num_threads(1);
|
||||
}
|
||||
#endif
|
||||
int Wsteps4 = (width + 3) / 4;
|
||||
int Wsteps8 = (width + 7) / 8;
|
||||
}
|
||||
|
||||
//switch endianness, unswizzle
|
||||
//TODO: to save memory, don't blindly convert everything to argb8888
|
||||
//also ARGB order needs to be swapped later, to accommodate modern hardware better
|
||||
//need to add DXT support too
|
||||
PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
SetOpenMPThreadCount(width, height);
|
||||
|
||||
const int Wsteps4 = (width + 3) / 4;
|
||||
const int Wsteps8 = (width + 7) / 8;
|
||||
|
||||
switch (texformat)
|
||||
{
|
||||
case GX_TF_C4:
|
||||
@@ -967,19 +974,11 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
|
||||
|
||||
PC_TexFormat TexDecoder_Decode_RGBA(u32 * dst, const u8 * src, int width, int height, int texformat, int tlutaddr, int tlutfmt)
|
||||
{
|
||||
#ifdef _OPENMP
|
||||
if ((width > 127 && height > 127) && g_ActiveConfig.bOMPDecoder)
|
||||
{
|
||||
//don't span to many threads they will kill the rest of the emu :)
|
||||
omp_set_num_threads((cpu_info.num_cores + 2) / 3);
|
||||
}
|
||||
else
|
||||
{
|
||||
omp_set_num_threads(1);
|
||||
}
|
||||
#endif
|
||||
int Wsteps4 = (width + 3) / 4;
|
||||
int Wsteps8 = (width + 7) / 8;
|
||||
SetOpenMPThreadCount(width, height);
|
||||
|
||||
const int Wsteps4 = (width + 3) / 4;
|
||||
const int Wsteps8 = (width + 7) / 8;
|
||||
|
||||
switch (texformat)
|
||||
{
|
||||
case GX_TF_C4:
|
||||
|
||||
@@ -296,9 +296,14 @@ void VertexLoader::CompileVertexTranslator()
|
||||
|
||||
// Normals
|
||||
vtx_decl.num_normals = 0;
|
||||
if (m_VtxDesc.Normal != NOT_PRESENT) {
|
||||
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
|
||||
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3, g_Config.backend_info.bAllowSignedBytes);
|
||||
if (m_VtxDesc.Normal != NOT_PRESENT)
|
||||
{
|
||||
m_VertexSize += VertexLoader_Normal::GetSize(m_VtxDesc.Normal,
|
||||
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
|
||||
|
||||
TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal,
|
||||
m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements, m_VtxAttr.NormalIndex3);
|
||||
|
||||
if (pFunc == 0)
|
||||
{
|
||||
char temp[256];
|
||||
|
||||
@@ -104,12 +104,14 @@ void VertexLoader_Normal::Init(void)
|
||||
m_Table[NRM_INDEX16][NRM_INDICES3][NRM_NBT3][FORMAT_FLOAT] = Set(6, Normal_Index16_Float3_Indices3);
|
||||
}
|
||||
|
||||
unsigned int VertexLoader_Normal::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3)
|
||||
unsigned int VertexLoader_Normal::GetSize(unsigned int _type,
|
||||
unsigned int _format, unsigned int _elements, unsigned int _index3)
|
||||
{
|
||||
return m_Table[_type][_index3][_elements][_format].gc_size;
|
||||
}
|
||||
|
||||
TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3, bool allow_signed_bytes)
|
||||
TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type,
|
||||
unsigned int _format, unsigned int _elements, unsigned int _index3)
|
||||
{
|
||||
TPipelineFunction pFunc = m_Table[_type][_index3][_elements][_format].function;
|
||||
return pFunc;
|
||||
|
||||
@@ -29,10 +29,12 @@ public:
|
||||
static void Init(void);
|
||||
|
||||
// GetSize
|
||||
static unsigned int GetSize(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3);
|
||||
static unsigned int GetSize(unsigned int _type, unsigned int _format,
|
||||
unsigned int _elements, unsigned int _index3);
|
||||
|
||||
// GetFunction
|
||||
static TPipelineFunction GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements, unsigned int _index3, bool allow_signed_bytes);
|
||||
static TPipelineFunction GetFunction(unsigned int _type,
|
||||
unsigned int _format, unsigned int _elements, unsigned int _index3);
|
||||
|
||||
private:
|
||||
enum ENormalType
|
||||
|
||||
@@ -41,7 +41,6 @@ VideoConfig::VideoConfig()
|
||||
|
||||
// disable all features by default
|
||||
backend_info.APIType = API_NONE;
|
||||
backend_info.bAllowSignedBytes = false;
|
||||
backend_info.bUseRGBATextures = false;
|
||||
backend_info.bSupports3DVision = false;
|
||||
}
|
||||
@@ -301,86 +300,168 @@ void VideoConfig::Save(const char *ini_file)
|
||||
iniFile.Save(ini_file);
|
||||
}
|
||||
|
||||
void VideoConfig::GameIniSave(const char* default_ini, const char* game_ini)
|
||||
// haxhaxhax
|
||||
static void SetUndetermined(bool& val)
|
||||
{
|
||||
// wxWidgets doesn't provide us with a nice way to change 3-state checkboxes into 2-state ones
|
||||
// This would allow us to make the "default config" dialog layout to be 2-state based, but the
|
||||
// "game config" layout to be 3-state based (with the 3rd state being "use default")
|
||||
// Since we can't do that, we instead just save anything which differs from the default config
|
||||
// TODO: Make this less ugly
|
||||
// lul, storing a u8 inside a bool
|
||||
*reinterpret_cast<u8*>(&val) = 2;
|
||||
}
|
||||
|
||||
VideoConfig defCfg;
|
||||
defCfg.Load(default_ini);
|
||||
static void SetUndetermined(int& val)
|
||||
{
|
||||
val = -1;
|
||||
}
|
||||
|
||||
IniFile iniFile;
|
||||
iniFile.Load(game_ini);
|
||||
void VideoConfig::SetAllUndetermined()
|
||||
{
|
||||
// video hardware
|
||||
SetUndetermined(bVSync);
|
||||
SetUndetermined(iAdapter);
|
||||
|
||||
#define SET_IF_DIFFERS(section, key, member) { if ((member) != (defCfg.member)) iniFile.Set((section), (key), (member)); else iniFile.DeleteKey((section), (key)); }
|
||||
// video settings
|
||||
SetUndetermined(bWidescreenHack);
|
||||
SetUndetermined(iAspectRatio);
|
||||
SetUndetermined(bCrop);
|
||||
SetUndetermined(bUseXFB);
|
||||
SetUndetermined(bUseRealXFB);
|
||||
SetUndetermined(bUseNativeMips);
|
||||
|
||||
SET_IF_DIFFERS("Video_Hardware", "VSync", bVSync);
|
||||
SET_IF_DIFFERS("Video_Settings", "wideScreenHack", bWidescreenHack);
|
||||
SET_IF_DIFFERS("Video_Settings", "AspectRatio", iAspectRatio);
|
||||
SET_IF_DIFFERS("Video_Settings", "Crop", bCrop);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseXFB", bUseXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseRealXFB", bUseRealXFB);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseNativeMips", bUseNativeMips);
|
||||
SetUndetermined(bSafeTextureCache);
|
||||
SetUndetermined(iSafeTextureCache_ColorSamples);
|
||||
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCache", bSafeTextureCache);
|
||||
SET_IF_DIFFERS("Video_Settings", "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
SetUndetermined(bShowFPS);
|
||||
SetUndetermined(bShowInputDisplay);
|
||||
SetUndetermined(bOverlayStats);
|
||||
SetUndetermined(bOverlayProjStats);
|
||||
SetUndetermined(bShowEFBCopyRegions);
|
||||
SetUndetermined(iCompileDLsLevel);
|
||||
SetUndetermined(bDumpTextures);
|
||||
SetUndetermined(bHiresTextures);
|
||||
SetUndetermined(bDumpEFBTarget);
|
||||
SetUndetermined(bDumpFrames);
|
||||
SetUndetermined(bFreeLook);
|
||||
SetUndetermined(bUseFFV1);
|
||||
SetUndetermined(bAnaglyphStereo);
|
||||
SetUndetermined(iAnaglyphStereoSeparation);
|
||||
SetUndetermined(iAnaglyphFocalAngle);
|
||||
SetUndetermined(bEnablePixelLighting);
|
||||
SetUndetermined(bEnablePerPixelDepth);
|
||||
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowFPS", bShowFPS);
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowInputDisplay", bShowInputDisplay);
|
||||
SET_IF_DIFFERS("Video_Settings", "OverlayStats", bOverlayStats);
|
||||
SET_IF_DIFFERS("Video_Settings", "OverlayProjStats", bOverlayProjStats);
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
SET_IF_DIFFERS("Video_Settings", "DLOptimize", iCompileDLsLevel);
|
||||
SET_IF_DIFFERS("Video_Settings", "DumpTextures", bDumpTextures);
|
||||
SET_IF_DIFFERS("Video_Settings", "HiresTextures", bHiresTextures);
|
||||
SET_IF_DIFFERS("Video_Settings", "DumpEFBTarget", bDumpEFBTarget);
|
||||
SET_IF_DIFFERS("Video_Settings", "DumpFrames", bDumpFrames);
|
||||
SET_IF_DIFFERS("Video_Settings", "FreeLook", bFreeLook);
|
||||
SET_IF_DIFFERS("Video_Settings", "UseFFV1", bUseFFV1);
|
||||
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereo", bAnaglyphStereo);
|
||||
SET_IF_DIFFERS("Video_Settings", "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
SET_IF_DIFFERS("Video_Settings", "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
SET_IF_DIFFERS("Video_Settings", "EnablePixelLighting", bEnablePixelLighting);
|
||||
SET_IF_DIFFERS("Video_Settings", "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
SetUndetermined(bShowShaderErrors);
|
||||
SetUndetermined(iMultisampleMode);
|
||||
SetUndetermined(iEFBScale);
|
||||
|
||||
SET_IF_DIFFERS("Video_Settings", "ShowShaderErrors", bShowShaderErrors);
|
||||
SET_IF_DIFFERS("Video_Settings", "MSAA", iMultisampleMode);
|
||||
SET_IF_DIFFERS("Video_Settings", "EFBScale", iEFBScale); // integral
|
||||
SetUndetermined(bDstAlphaPass);
|
||||
|
||||
SET_IF_DIFFERS("Video_Settings", "DstAlphaPass", bDstAlphaPass);
|
||||
SetUndetermined(bTexFmtOverlayEnable);
|
||||
SetUndetermined(bTexFmtOverlayCenter);
|
||||
SetUndetermined(bWireFrame);
|
||||
SetUndetermined(bDisableLighting);
|
||||
SetUndetermined(bDisableTexturing);
|
||||
SetUndetermined(bDisableFog);
|
||||
|
||||
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
SET_IF_DIFFERS("Video_Settings", "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
SET_IF_DIFFERS("Video_Settings", "WireFrame", bWireFrame);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableLighting", bDisableLighting);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableTexturing", bDisableTexturing);
|
||||
SET_IF_DIFFERS("Video_Settings", "DisableFog", bDisableFog);
|
||||
|
||||
SET_IF_DIFFERS("Video_Settings", "EnableOpenCL", bEnableOpenCL);
|
||||
SetUndetermined(bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SET_IF_DIFFERS("Video_Settings", "OMPDecoder", bOMPDecoder);
|
||||
SetUndetermined(bOMPDecoder);
|
||||
#endif
|
||||
|
||||
SET_IF_DIFFERS("Video_Enhancements", "ForceFiltering", bForceFiltering);
|
||||
SET_IF_DIFFERS("Video_Enhancements", "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
SET_IF_DIFFERS("Video_Enhancements", "PostProcessingShader", sPostProcessingShader);
|
||||
SET_IF_DIFFERS("Video_Enhancements", "Enable3dVision", b3DVision);
|
||||
// video enhancements
|
||||
SetUndetermined(bForceFiltering);
|
||||
SetUndetermined(iMaxAnisotropy);
|
||||
//SetUndetermined(sPostProcessingShader);
|
||||
SetUndetermined(b3DVision);
|
||||
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBAccessEnable", bEFBAccessEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "DlistCachingEnable", bDlistCachingEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
SET_IF_DIFFERS("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
// video hacks
|
||||
SetUndetermined(bEFBAccessEnable);
|
||||
SetUndetermined(bDlistCachingEnable);
|
||||
SetUndetermined(bEFBCopyEnable);
|
||||
SetUndetermined(bOSDHotKey);
|
||||
SetUndetermined(bCopyEFBToTexture);
|
||||
SetUndetermined(bCopyEFBScaled);
|
||||
SetUndetermined(bEFBCopyCacheEnable);
|
||||
SetUndetermined(bEFBEmulateFormatChanges);
|
||||
|
||||
SET_IF_DIFFERS("Video_Hardware", "Adapter", iAdapter);
|
||||
// this doesn't belong here, o well
|
||||
backend_info = BackendInfo();
|
||||
}
|
||||
|
||||
iniFile.Save(game_ini);
|
||||
void VideoConfig::GameIniSave(const char* game_ini)
|
||||
{
|
||||
IniFile ini_file;
|
||||
ini_file.Load(game_ini);
|
||||
|
||||
// video hardware
|
||||
IniFile::Section& vid_hardware = *ini_file.GetOrCreateSection("Video_Hardware");
|
||||
SetIfDetermined(vid_hardware, "VSync", bVSync);
|
||||
SetIfDetermined(vid_hardware, "Adapter", iAdapter);
|
||||
|
||||
// video settings
|
||||
IniFile::Section& vid_settings = *ini_file.GetOrCreateSection("Video_Settings");
|
||||
SetIfDetermined(vid_settings, "wideScreenHack", bWidescreenHack);
|
||||
SetIfDetermined(vid_settings, "AspectRatio", iAspectRatio);
|
||||
SetIfDetermined(vid_settings, "Crop", bCrop);
|
||||
SetIfDetermined(vid_settings, "UseXFB", bUseXFB);
|
||||
SetIfDetermined(vid_settings, "UseRealXFB", bUseRealXFB);
|
||||
SetIfDetermined(vid_settings, "UseNativeMips", bUseNativeMips);
|
||||
|
||||
SetIfDetermined(vid_settings, "SafeTextureCache", bSafeTextureCache);
|
||||
SetIfDetermined(vid_settings, "SafeTextureCacheColorSamples", iSafeTextureCache_ColorSamples);
|
||||
|
||||
SetIfDetermined(vid_settings, "ShowFPS", bShowFPS);
|
||||
SetIfDetermined(vid_settings, "ShowInputDisplay", bShowInputDisplay);
|
||||
SetIfDetermined(vid_settings, "OverlayStats", bOverlayStats);
|
||||
SetIfDetermined(vid_settings, "OverlayProjStats", bOverlayProjStats);
|
||||
SetIfDetermined(vid_settings, "ShowEFBCopyRegions", bShowEFBCopyRegions);
|
||||
SetIfDetermined(vid_settings, "DLOptimize", iCompileDLsLevel);
|
||||
SetIfDetermined(vid_settings, "DumpTextures", bDumpTextures);
|
||||
SetIfDetermined(vid_settings, "HiresTextures", bHiresTextures);
|
||||
SetIfDetermined(vid_settings, "DumpEFBTarget", bDumpEFBTarget);
|
||||
SetIfDetermined(vid_settings, "DumpFrames", bDumpFrames);
|
||||
SetIfDetermined(vid_settings, "FreeLook", bFreeLook);
|
||||
SetIfDetermined(vid_settings, "UseFFV1", bUseFFV1);
|
||||
SetIfDetermined(vid_settings, "AnaglyphStereo", bAnaglyphStereo);
|
||||
SetIfDetermined(vid_settings, "AnaglyphStereoSeparation", iAnaglyphStereoSeparation);
|
||||
SetIfDetermined(vid_settings, "AnaglyphFocalAngle", iAnaglyphFocalAngle);
|
||||
SetIfDetermined(vid_settings, "EnablePixelLighting", bEnablePixelLighting);
|
||||
SetIfDetermined(vid_settings, "EnablePerPixelDepth", bEnablePerPixelDepth);
|
||||
|
||||
SetIfDetermined(vid_settings, "ShowShaderErrors", bShowShaderErrors);
|
||||
SetIfDetermined(vid_settings, "MSAA", iMultisampleMode);
|
||||
SetIfDetermined(vid_settings, "EFBScale", iEFBScale); // integral
|
||||
|
||||
SetIfDetermined(vid_settings, "DstAlphaPass", bDstAlphaPass);
|
||||
|
||||
SetIfDetermined(vid_settings, "TexFmtOverlayEnable", bTexFmtOverlayEnable);
|
||||
SetIfDetermined(vid_settings, "TexFmtOverlayCenter", bTexFmtOverlayCenter);
|
||||
SetIfDetermined(vid_settings, "WireFrame", bWireFrame);
|
||||
SetIfDetermined(vid_settings, "DisableLighting", bDisableLighting);
|
||||
SetIfDetermined(vid_settings, "DisableTexturing", bDisableTexturing);
|
||||
SetIfDetermined(vid_settings, "DisableFog", bDisableFog);
|
||||
|
||||
SetIfDetermined(vid_settings, "EnableOpenCL", bEnableOpenCL);
|
||||
#ifdef _OPENMP
|
||||
SetIfDetermined(vid_settings, "OMPDecoder", bOMPDecoder);
|
||||
#endif
|
||||
|
||||
// video enhancements
|
||||
IniFile::Section& vid_enhancements = *ini_file.GetOrCreateSection("Video_Enhancements");
|
||||
SetIfDetermined(vid_enhancements, "ForceFiltering", bForceFiltering);
|
||||
SetIfDetermined(vid_enhancements, "MaxAnisotropy", iMaxAnisotropy); // NOTE - this is x in (1 << x)
|
||||
//SetIfDetermined(vid_enhancements, "PostProcessingShader", sPostProcessingShader);
|
||||
SetIfDetermined(vid_enhancements, "Enable3dVision", b3DVision);
|
||||
|
||||
// video hacks
|
||||
IniFile::Section& vid_hacks = *ini_file.GetOrCreateSection("Video_Hacks");
|
||||
SetIfDetermined(vid_hacks, "EFBAccessEnable", bEFBAccessEnable);
|
||||
SetIfDetermined(vid_hacks, "DlistCachingEnable", bDlistCachingEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyEnable", bEFBCopyEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyDisableHotKey", bOSDHotKey);
|
||||
SetIfDetermined(vid_hacks, "EFBToTextureEnable", bCopyEFBToTexture);
|
||||
SetIfDetermined(vid_hacks, "EFBScaledCopy", bCopyEFBScaled);
|
||||
SetIfDetermined(vid_hacks, "EFBCopyCacheEnable", bEFBCopyCacheEnable);
|
||||
SetIfDetermined(vid_hacks, "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
|
||||
|
||||
ini_file.Save(game_ini);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -27,6 +27,7 @@
|
||||
|
||||
#include "Common.h"
|
||||
#include "VideoCommon.h"
|
||||
#include "IniFile.h"
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
@@ -66,9 +67,12 @@ struct VideoConfig
|
||||
void GameIniLoad(const char *ini_file);
|
||||
void VerifyValidity();
|
||||
void Save(const char *ini_file);
|
||||
void GameIniSave(const char* default_ini, const char* game_ini);
|
||||
void GameIniSave(const char* game_ini);
|
||||
void UpdateProjectionHack();
|
||||
|
||||
// some hacks used for per-game config
|
||||
void SetAllUndetermined();
|
||||
|
||||
// General
|
||||
bool bVSync;
|
||||
|
||||
@@ -149,7 +153,7 @@ struct VideoConfig
|
||||
int iAdapter;
|
||||
|
||||
// Static config per API
|
||||
struct
|
||||
struct BackendInfo
|
||||
{
|
||||
API_TYPE APIType;
|
||||
|
||||
@@ -159,11 +163,33 @@ struct VideoConfig
|
||||
|
||||
bool bUseRGBATextures; // used for D3D11 in TextureCache
|
||||
bool bSupports3DVision;
|
||||
bool bAllowSignedBytes; // D3D9 doesn't support signed bytes (?)
|
||||
bool bSupportsDualSourceBlend; // only supported by D3D11 and OpenGL
|
||||
bool bSupportsFormatReinterpretation;
|
||||
bool bSupportsPixelLighting;
|
||||
} backend_info;
|
||||
|
||||
// haxhaxhax
|
||||
static bool IsUndetermined(const bool& val)
|
||||
{
|
||||
// lul, storing a u8 inside a bool
|
||||
return (*reinterpret_cast<const u8*>(&val) > 1);
|
||||
}
|
||||
|
||||
static bool IsUndetermined(int val)
|
||||
{
|
||||
return (val < 0);
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
template <typename T>
|
||||
void SetIfDetermined(IniFile::Section& sect, const char* key, const T& value)
|
||||
{
|
||||
if (IsUndetermined(value))
|
||||
sect.Delete(key);
|
||||
else
|
||||
sect.Set(key, value);
|
||||
}
|
||||
};
|
||||
|
||||
extern VideoConfig g_Config;
|
||||
|
||||
@@ -9,6 +9,9 @@ namespace DX11
|
||||
|
||||
class VideoBackend : public VideoBackendHardware
|
||||
{
|
||||
public:
|
||||
VideoBackend() : VideoBackendHardware("gfx_dx11") {}
|
||||
|
||||
bool Initialize(void *&);
|
||||
void Shutdown();
|
||||
|
||||
|
||||
@@ -83,7 +83,6 @@ void InitBackendInfo()
|
||||
g_Config.backend_info.APIType = API_D3D11;
|
||||
g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
g_Config.backend_info.bAllowSignedBytes = true;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
||||
g_Config.backend_info.bSupportsPixelLighting = true;
|
||||
@@ -142,7 +141,7 @@ void VideoBackend::ShowConfig(void *_hParent)
|
||||
// Clear ppshaders string vector
|
||||
g_Config.backend_info.PPShaders.clear();
|
||||
|
||||
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"), "gfx_dx11");
|
||||
VideoConfigDiag diag((wxWindow*)_hParent, _trans("Direct3D11"));
|
||||
diag.ShowModal();
|
||||
|
||||
g_Config.backend_info.Adapters.clear();
|
||||
@@ -157,7 +156,7 @@ bool VideoBackend::Initialize(void *&window_handle)
|
||||
|
||||
frameCount = 0;
|
||||
|
||||
g_Config.Load((File::GetUserPath(D_CONFIG_IDX) + "gfx_dx11.ini").c_str());
|
||||
LoadConfig();
|
||||
g_Config.GameIniLoad(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strGameIni.c_str());
|
||||
UpdateProjectionHack(g_Config.iPhackvalue, g_Config.sPhackvalue);
|
||||
UpdateActiveConfig();
|
||||
|
||||
@@ -9,6 +9,9 @@ namespace DX9
|
||||
|
||||
class VideoBackend : public VideoBackendHardware
|
||||
{
|
||||
public:
|
||||
VideoBackend() : VideoBackendHardware("gfx_dx9") {}
|
||||
|
||||
bool Initialize(void *&);
|
||||
void Shutdown();
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user