Merge pull request #9624 from JosJuice/input-override

Add new "input override" system for TAS input and Android touch controls
This commit is contained in:
JMC47
2022-10-03 16:25:40 -04:00
committed by GitHub
62 changed files with 1762 additions and 857 deletions
@@ -280,9 +280,6 @@ public final class NativeLibrary
public static native void SetMotionSensorsEnabled(boolean accelerometerEnabled,
boolean gyroscopeEnabled);
// Angle is in radians and should be non-negative
public static native double GetInputRadiusAtAngle(int emu_pad_id, int stick, double angle);
/**
* Gets the Dolphin version string.
*
@@ -0,0 +1,84 @@
// SPDX-License-Identifier: GPL-2.0-or-later
package org.dolphinemu.dolphinemu.features.input.model;
public final class InputOverrider
{
public static final class ControlId
{
public static final int GCPAD_A_BUTTON = 0;
public static final int GCPAD_B_BUTTON = 1;
public static final int GCPAD_X_BUTTON = 2;
public static final int GCPAD_Y_BUTTON = 3;
public static final int GCPAD_Z_BUTTON = 4;
public static final int GCPAD_START_BUTTON = 5;
public static final int GCPAD_DPAD_UP = 6;
public static final int GCPAD_DPAD_DOWN = 7;
public static final int GCPAD_DPAD_LEFT = 8;
public static final int GCPAD_DPAD_RIGHT = 9;
public static final int GCPAD_L_DIGITAL = 10;
public static final int GCPAD_R_DIGITAL = 11;
public static final int GCPAD_L_ANALOG = 12;
public static final int GCPAD_R_ANALOG = 13;
public static final int GCPAD_MAIN_STICK_X = 14;
public static final int GCPAD_MAIN_STICK_Y = 15;
public static final int GCPAD_C_STICK_X = 16;
public static final int GCPAD_C_STICK_Y = 17;
public static final int WIIMOTE_A_BUTTON = 18;
public static final int WIIMOTE_B_BUTTON = 19;
public static final int WIIMOTE_ONE_BUTTON = 20;
public static final int WIIMOTE_TWO_BUTTON = 21;
public static final int WIIMOTE_PLUS_BUTTON = 22;
public static final int WIIMOTE_MINUS_BUTTON = 23;
public static final int WIIMOTE_HOME_BUTTON = 24;
public static final int WIIMOTE_DPAD_UP = 25;
public static final int WIIMOTE_DPAD_DOWN = 26;
public static final int WIIMOTE_DPAD_LEFT = 27;
public static final int WIIMOTE_DPAD_RIGHT = 28;
public static final int WIIMOTE_IR_X = 29;
public static final int WIIMOTE_IR_Y = 30;
public static final int NUNCHUK_C_BUTTON = 31;
public static final int NUNCHUK_Z_BUTTON = 32;
public static final int NUNCHUK_STICK_X = 33;
public static final int NUNCHUK_STICK_Y = 34;
public static final int CLASSIC_A_BUTTON = 35;
public static final int CLASSIC_B_BUTTON = 36;
public static final int CLASSIC_X_BUTTON = 37;
public static final int CLASSIC_Y_BUTTON = 38;
public static final int CLASSIC_ZL_BUTTON = 39;
public static final int CLASSIC_ZR_BUTTON = 40;
public static final int CLASSIC_PLUS_BUTTON = 41;
public static final int CLASSIC_MINUS_BUTTON = 42;
public static final int CLASSIC_HOME_BUTTON = 43;
public static final int CLASSIC_DPAD_UP = 44;
public static final int CLASSIC_DPAD_DOWN = 45;
public static final int CLASSIC_DPAD_LEFT = 46;
public static final int CLASSIC_DPAD_RIGHT = 47;
public static final int CLASSIC_L_DIGITAL = 48;
public static final int CLASSIC_R_DIGITAL = 49;
public static final int CLASSIC_L_ANALOG = 50;
public static final int CLASSIC_R_ANALOG = 51;
public static final int CLASSIC_LEFT_STICK_X = 52;
public static final int CLASSIC_LEFT_STICK_Y = 53;
public static final int CLASSIC_RIGHT_STICK_X = 54;
public static final int CLASSIC_RIGHT_STICK_Y = 55;
}
public static native void registerGameCube(int controllerIndex);
public static native void registerWii(int controllerIndex);
public static native void unregisterGameCube(int controllerIndex);
public static native void unregisterWii(int controllerIndex);
public static native void setControlState(int controllerIndex, int control, double state);
public static native void clearControlState(int controllerIndex, int control);
// Angle is in radians and should be non-negative
public static native double getGateRadiusAtAngle(int emuPadId, int stick, double angle);
}
@@ -40,8 +40,7 @@ public enum IntSetting implements AbstractIntSetting
InputOverlayPointer.MODE_FOLLOW),
MAIN_DOUBLE_TAP_BUTTON(Settings.FILE_DOLPHIN, Settings.SECTION_INI_ANDROID_OVERLAY_BUTTONS,
"DoubleTapButton",
InputOverlayPointer.DOUBLE_TAP_OPTIONS.get(InputOverlayPointer.DOUBLE_TAP_A)),
"DoubleTapButton", NativeLibrary.ButtonType.WIIMOTE_BUTTON_A),
SYSCONF_LANGUAGE(Settings.FILE_SYSCONF, "IPL", "LNG", 0x01),
SYSCONF_SOUND_MODE(Settings.FILE_SYSCONF, "IPL", "SND", 0x01),
@@ -138,6 +138,15 @@ public final class EmulationFragment extends Fragment implements SurfaceHolder.C
super.onPause();
}
@Override
public void onDestroy()
{
if (mInputOverlay != null)
mInputOverlay.onDestroy();
super.onDestroy();
}
@Override
public void onDetach()
{
File diff suppressed because it is too large Load Diff
@@ -18,8 +18,9 @@ import android.view.MotionEvent;
*/
public final class InputOverlayDrawableButton
{
// The ID identifying what type of button this Drawable represents.
private int mButtonType;
// The legacy ID identifying what type of button this Drawable represents.
private int mLegacyId;
private int mControl;
private int mTrackId;
private int mPreviousTouchX, mPreviousTouchY;
private int mControlPositionX, mControlPositionY;
@@ -35,28 +36,33 @@ public final class InputOverlayDrawableButton
* @param res {@link Resources} instance.
* @param defaultStateBitmap {@link Bitmap} to use with the default state Drawable.
* @param pressedStateBitmap {@link Bitmap} to use with the pressed state Drawable.
* @param buttonType Identifier for this type of button.
* @param legacyId Legacy identifier (ButtonType) for this type of button.
* @param control Control ID for this type of button.
*/
public InputOverlayDrawableButton(Resources res, Bitmap defaultStateBitmap,
Bitmap pressedStateBitmap, int buttonType)
Bitmap pressedStateBitmap, int legacyId, int control)
{
mTrackId = -1;
mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
mPressedStateBitmap = new BitmapDrawable(res, pressedStateBitmap);
mButtonType = buttonType;
mLegacyId = legacyId;
mControl = control;
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
}
/**
* Gets this InputOverlayDrawableButton's button ID.
*
* @return this InputOverlayDrawableButton's button ID.
* Gets this InputOverlayDrawableButton's legacy button ID.
*/
public int getId()
public int getLegacyId()
{
return mButtonType;
return mLegacyId;
}
public int getControl()
{
return mControl;
}
public void setTrackId(int trackId)
@@ -18,8 +18,9 @@ import android.view.MotionEvent;
*/
public final class InputOverlayDrawableDpad
{
// The ID identifying what type of button this Drawable represents.
private int[] mButtonType = new int[4];
// The legacy ID identifying what type of button this Drawable represents.
private int mLegacyId;
private int[] mControls = new int[4];
private int mTrackId;
private int mPreviousTouchX, mPreviousTouchY;
private int mControlPositionX, mControlPositionY;
@@ -47,17 +48,15 @@ public final class InputOverlayDrawableDpad
* @param defaultStateBitmap {@link Bitmap} of the default state.
* @param pressedOneDirectionStateBitmap {@link Bitmap} of the pressed state in one direction.
* @param pressedTwoDirectionsStateBitmap {@link Bitmap} of the pressed state in two direction.
* @param buttonUp Identifier for the up button.
* @param buttonDown Identifier for the down button.
* @param buttonLeft Identifier for the left button.
* @param buttonRight Identifier for the right button.
* @param legacyId Legacy identifier (ButtonType) for the up button.
* @param upControl Control identifier for the up button.
* @param downControl Control identifier for the down button.
* @param leftControl Control identifier for the left button.
* @param rightControl Control identifier for the right button.
*/
public InputOverlayDrawableDpad(Resources res,
Bitmap defaultStateBitmap,
Bitmap pressedOneDirectionStateBitmap,
Bitmap pressedTwoDirectionsStateBitmap,
int buttonUp, int buttonDown,
int buttonLeft, int buttonRight)
public InputOverlayDrawableDpad(Resources res, Bitmap defaultStateBitmap,
Bitmap pressedOneDirectionStateBitmap, Bitmap pressedTwoDirectionsStateBitmap,
int legacyId, int upControl, int downControl, int leftControl, int rightControl)
{
mTrackId = -1;
mDefaultStateBitmap = new BitmapDrawable(res, defaultStateBitmap);
@@ -67,10 +66,11 @@ public final class InputOverlayDrawableDpad
mWidth = mDefaultStateBitmap.getIntrinsicWidth();
mHeight = mDefaultStateBitmap.getIntrinsicHeight();
mButtonType[0] = buttonUp;
mButtonType[1] = buttonDown;
mButtonType[2] = buttonLeft;
mButtonType[3] = buttonRight;
mLegacyId = legacyId;
mControls[0] = upControl;
mControls[1] = downControl;
mControls[2] = leftControl;
mControls[3] = rightControl;
}
public void draw(Canvas canvas)
@@ -127,14 +127,17 @@ public final class InputOverlayDrawableDpad
}
}
/**
* Gets one of the InputOverlayDrawableDpad's button IDs.
*
* @return the requested InputOverlayDrawableDpad's button ID.
*/
public int getId(int direction)
public int getLegacyId()
{
return mButtonType[direction];
return mLegacyId;
}
/**
* Gets one of the InputOverlayDrawableDpad's control IDs.
*/
public int getControl(int direction)
{
return mControls[direction];
}
public void setTrackId(int trackId)
@@ -12,7 +12,7 @@ import android.graphics.Rect;
import android.graphics.drawable.BitmapDrawable;
import android.view.MotionEvent;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.features.input.model.InputOverrider;
import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
/**
@@ -21,10 +21,12 @@ import org.dolphinemu.dolphinemu.features.settings.model.BooleanSetting;
*/
public final class InputOverlayDrawableJoystick
{
private final int[] axisIDs = {0, 0, 0, 0};
private final float[] axises = {0f, 0f};
private float mCurrentX = 0.0f;
private float mCurrentY = 0.0f;
private int trackId = -1;
private final int mJoystickType;
private final int mJoystickLegacyId;
private final int mJoystickXControl;
private final int mJoystickYControl;
private int mControlPositionX, mControlPositionY;
private int mPreviousTouchX, mPreviousTouchY;
private final int mWidth;
@@ -47,16 +49,17 @@ public final class InputOverlayDrawableJoystick
* @param bitmapInnerPressed {@link Bitmap} which represents the pressed inner movable part of the joystick.
* @param rectOuter {@link Rect} which represents the outer joystick bounds.
* @param rectInner {@link Rect} which represents the inner joystick bounds.
* @param joystick Identifier for which joystick this is.
* @param legacyId Legacy identifier (ButtonType) for which joystick this is.
* @param xControl The control which the x value of the joystick will be written to.
* @param yControl The control which the y value of the joystick will be written to.
*/
public InputOverlayDrawableJoystick(Resources res, Bitmap bitmapOuter, Bitmap bitmapInnerDefault,
Bitmap bitmapInnerPressed, Rect rectOuter, Rect rectInner, int joystick)
Bitmap bitmapInnerPressed, Rect rectOuter, Rect rectInner, int legacyId, int xControl,
int yControl)
{
axisIDs[0] = joystick + 1;
axisIDs[1] = joystick + 2;
axisIDs[2] = joystick + 3;
axisIDs[3] = joystick + 4;
mJoystickType = joystick;
mJoystickLegacyId = legacyId;
mJoystickXControl = xControl;
mJoystickYControl = yControl;
mOuterBitmap = new BitmapDrawable(res, bitmapOuter);
mDefaultStateInnerBitmap = new BitmapDrawable(res, bitmapInnerDefault);
@@ -76,13 +79,13 @@ public final class InputOverlayDrawableJoystick
}
/**
* Gets this InputOverlayDrawableJoystick's button ID.
* Gets this InputOverlayDrawableJoystick's legacy ID.
*
* @return this InputOverlayDrawableJoystick's button ID.
* @return this InputOverlayDrawableJoystick's legacy ID.
*/
public int getId()
public int getLegacyId()
{
return mJoystickType;
return mJoystickLegacyId;
}
public void draw(Canvas canvas)
@@ -125,7 +128,7 @@ public final class InputOverlayDrawableJoystick
{
pressed = true;
mPressedState = false;
axises[0] = axises[1] = 0.0f;
mCurrentX = mCurrentY = 0.0f;
mOuterBitmap.setAlpha(mOpacity);
mBoundsBoxBitmap.setAlpha(0);
setVirtBounds(new Rect(mOrigBounds.left, mOrigBounds.top, mOrigBounds.right,
@@ -153,10 +156,8 @@ public final class InputOverlayDrawableJoystick
maxX -= getVirtBounds().centerX();
touchY -= getVirtBounds().centerY();
maxY -= getVirtBounds().centerY();
final float AxisX = touchX / maxX;
final float AxisY = touchY / maxY;
axises[0] = AxisY;
axises[1] = AxisX;
mCurrentX = touchX / maxX;
mCurrentY = touchY / maxY;
SetInnerBounds();
}
@@ -193,36 +194,40 @@ public final class InputOverlayDrawableJoystick
}
}
public float[] getAxisValues()
public float getX()
{
float[] joyaxises = {0f, 0f, 0f, 0f};
joyaxises[1] = Math.min(axises[0], 1.0f);
joyaxises[0] = Math.min(axises[0], 0.0f);
joyaxises[3] = Math.min(axises[1], 1.0f);
joyaxises[2] = Math.min(axises[1], 0.0f);
return joyaxises;
return mCurrentX;
}
public int[] getAxisIDs()
public float getY()
{
return axisIDs;
return mCurrentY;
}
public int getXControl()
{
return mJoystickXControl;
}
public int getYControl()
{
return mJoystickYControl;
}
private void SetInnerBounds()
{
double y = axises[0];
double x = axises[1];
double x = mCurrentX;
double y = mCurrentY;
double angle = Math.atan2(y, x) + Math.PI + Math.PI;
double radius = Math.hypot(y, x);
double maxRadius = NativeLibrary.GetInputRadiusAtAngle(0, mJoystickType, angle);
double maxRadius = InputOverrider.getGateRadiusAtAngle(0, mJoystickXControl, angle);
if (radius > maxRadius)
{
y = maxRadius * Math.sin(angle);
x = maxRadius * Math.cos(angle);
axises[0] = (float) y;
axises[1] = (float) x;
mCurrentY = (float) y;
mCurrentX = (float) x;
}
int pixelX = getVirtBounds().centerX() + (int) (x * (getVirtBounds().width() / 2));
@@ -7,22 +7,20 @@ import android.os.Handler;
import android.view.MotionEvent;
import org.dolphinemu.dolphinemu.NativeLibrary;
import org.dolphinemu.dolphinemu.features.input.model.InputOverrider;
import java.util.ArrayList;
public class InputOverlayPointer
{
public static final int DOUBLE_TAP_A = 0;
public static final int DOUBLE_TAP_B = 1;
public static final int DOUBLE_TAP_2 = 2;
public static final int DOUBLE_TAP_CLASSIC_A = 3;
public static final int MODE_DISABLED = 0;
public static final int MODE_FOLLOW = 1;
public static final int MODE_DRAG = 2;
private final float[] axes = {0f, 0f};
private final float[] oldaxes = {0f, 0f};
private float mCurrentX = 0.0f;
private float mCurrentY = 0.0f;
private float mOldX = 0.0f;
private float mOldY = 0.0f;
private float mGameCenterX;
private float mGameCenterY;
@@ -36,7 +34,7 @@ public class InputOverlayPointer
private boolean mRecenter;
private boolean doubleTap = false;
private int doubleTapButton;
private int mDoubleTapControl;
private int trackId = -1;
public static ArrayList<Integer> DOUBLE_TAP_OPTIONS = new ArrayList<>();
@@ -49,9 +47,9 @@ public class InputOverlayPointer
DOUBLE_TAP_OPTIONS.add(NativeLibrary.ButtonType.CLASSIC_BUTTON_A);
}
public InputOverlayPointer(Rect surfacePosition, int button, int mode, boolean recenter)
public InputOverlayPointer(Rect surfacePosition, int doubleTapControl, int mode, boolean recenter)
{
doubleTapButton = button;
mDoubleTapControl = doubleTapControl;
mMode = mode;
mRecenter = recenter;
@@ -112,15 +110,15 @@ public class InputOverlayPointer
if (mMode == MODE_FOLLOW)
{
axes[0] = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv;
axes[1] = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv;
mCurrentX = (event.getX(event.findPointerIndex(trackId)) - mGameCenterX) * mGameWidthHalfInv;
mCurrentY = (event.getY(event.findPointerIndex(trackId)) - mGameCenterY) * mGameHeightHalfInv;
}
else if (mMode == MODE_DRAG)
{
axes[0] = oldaxes[0] +
(event.getY(event.findPointerIndex(trackId)) - mTouchStartY) * mGameHeightHalfInv;
axes[1] = oldaxes[1] +
mCurrentX = mOldX +
(event.getX(event.findPointerIndex(trackId)) - mTouchStartX) * mGameWidthHalfInv;
mCurrentY = mOldY +
(event.getY(event.findPointerIndex(trackId)) - mTouchStartY) * mGameHeightHalfInv;
}
}
@@ -130,11 +128,9 @@ public class InputOverlayPointer
{
if (doubleTap)
{
NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.PRESSED);
new Handler()
.postDelayed(() -> NativeLibrary.onGamePadEvent(NativeLibrary.TouchScreenDevice,
doubleTapButton, NativeLibrary.ButtonState.RELEASED), 50);
InputOverrider.setControlState(0, mDoubleTapControl, 1.0);
new Handler().postDelayed(() -> InputOverrider.setControlState(0, mDoubleTapControl, 0.0),
50);
}
else
{
@@ -146,23 +142,23 @@ public class InputOverlayPointer
private void updateOldAxes()
{
oldaxes[0] = axes[0];
oldaxes[1] = axes[1];
mOldX = mCurrentX;
mOldY = mCurrentY;
}
private void reset()
{
axes[0] = axes[1] = oldaxes[0] = oldaxes[1] = 0f;
mCurrentX = mCurrentY = mOldX = mOldY = 0.0f;
}
public float[] getAxisValues()
public float getX()
{
float[] iraxes = {0f, 0f, 0f, 0f};
iraxes[1] = axes[0];
iraxes[0] = axes[0];
iraxes[3] = axes[1];
iraxes[2] = axes[1];
return iraxes;
return mCurrentX;
}
public float getY()
{
return mCurrentY;
}
public void setMode(int mode)
+1
View File
@@ -10,6 +10,7 @@ add_library(main SHARED
GameList/GameFile.cpp
GameList/GameFile.h
GameList/GameFileCache.cpp
Input/InputOverrider.cpp
IniFile.cpp
MainAndroid.cpp
RiivolutionPatches.cpp
@@ -0,0 +1,62 @@
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <jni.h>
#include "InputCommon/ControllerInterface/Touch/InputOverrider.h"
extern "C" {
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_registerGameCube(
JNIEnv*, jclass, int controller_index)
{
ciface::Touch::RegisterGameCubeInputOverrider(controller_index);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_registerWii(JNIEnv*, jclass,
int controller_index)
{
ciface::Touch::RegisterWiiInputOverrider(controller_index);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_unregisterGameCube(
JNIEnv*, jclass, int controller_index)
{
ciface::Touch::UnregisterGameCubeInputOverrider(controller_index);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_unregisterWii(
JNIEnv*, jclass, int controller_index)
{
ciface::Touch::UnregisterWiiInputOverrider(controller_index);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_setControlState(
JNIEnv*, jclass, int controller_index, int control, double state)
{
ciface::Touch::SetControlState(controller_index, static_cast<ciface::Touch::ControlID>(control),
state);
}
JNIEXPORT void JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_clearControlState(
JNIEnv*, jclass, int controller_index, int control)
{
ciface::Touch::ClearControlState(controller_index,
static_cast<ciface::Touch::ControlID>(control));
}
JNIEXPORT double JNICALL
Java_org_dolphinemu_dolphinemu_features_input_model_InputOverrider_getGateRadiusAtAngle(
JNIEnv*, jclass, int controller_index, int stick, double angle)
{
const auto casted_stick = static_cast<ciface::Touch::ControlID>(stick);
return ciface::Touch::GetGateRadiusAtAngle(controller_index, casted_stick, angle);
}
};
-7
View File
@@ -302,13 +302,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetMotionSen
ciface::Android::SetMotionSensorsEnabled(accelerometer_enabled, gyroscope_enabled);
}
JNIEXPORT double JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetInputRadiusAtAngle(
JNIEnv*, jclass, int emu_pad_id, int stick, double angle)
{
const auto casted_stick = static_cast<ButtonManager::ButtonType>(stick);
return ButtonManager::GetInputRadiusAtAngle(emu_pad_id, casted_stick, angle);
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetVersionString(JNIEnv* env,
jclass)
{
+20 -34
View File
@@ -36,62 +36,47 @@ static const u16 trigger_bitmasks[] = {
static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT,
PAD_BUTTON_RIGHT};
static const char* const named_buttons[] = {"A", "B", "X", "Y", "Z", "Start"};
static const char* const named_triggers[] = {
// i18n: The left trigger button (labeled L on real controllers)
_trans("L"),
// i18n: The right trigger button (labeled R on real controllers)
_trans("R"),
// i18n: The left trigger button (labeled L on real controllers) used as an analog input
_trans("L-Analog"),
// i18n: The right trigger button (labeled R on real controllers) used as an analog input
_trans("R-Analog")};
GCPad::GCPad(const unsigned int index) : m_index(index)
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (const char* named_button : named_buttons)
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
for (const char* named_button : {A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON, Z_BUTTON})
{
const bool is_start = named_button == std::string("Start");
const ControllerEmu::Translatability translate =
is_start ? ControllerEmu::Translate : ControllerEmu::DoNotTranslate;
// i18n: The START/PAUSE button on GameCube controllers
std::string ui_name = is_start ? _trans("START") : named_button;
m_buttons->AddInput(translate, named_button, std::move(ui_name));
m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
}
// i18n: The START/PAUSE button on GameCube controllers
m_buttons->AddInput(ControllerEmu::Translate, START_BUTTON, _trans("START"));
// sticks
groups.emplace_back(m_main_stick = new ControllerEmu::OctagonAnalogStick(
"Main Stick", _trans("Control Stick"), MAIN_STICK_GATE_RADIUS));
MAIN_STICK_GROUP, _trans("Control Stick"), MAIN_STICK_GATE_RADIUS));
groups.emplace_back(m_c_stick = new ControllerEmu::OctagonAnalogStick(
"C-Stick", _trans("C Stick"), C_STICK_GATE_RADIUS));
C_STICK_GROUP, _trans("C Stick"), C_STICK_GATE_RADIUS));
// triggers
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (const char* named_trigger : named_triggers)
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(TRIGGERS_GROUP));
for (const char* named_trigger : {L_DIGITAL, R_DIGITAL, L_ANALOG, R_ANALOG})
{
m_triggers->AddInput(ControllerEmu::Translate, named_trigger);
}
// rumble
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(RUMBLE_GROUP));
m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
// Microphone
groups.emplace_back(m_mic = new ControllerEmu::Buttons(_trans("Microphone")));
groups.emplace_back(m_mic = new ControllerEmu::Buttons(MIC_GROUP));
m_mic->AddInput(ControllerEmu::Translate, _trans("Button"));
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
for (const char* named_direction : named_directions)
{
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
}
// options
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(OPTIONS_GROUP));
m_options->AddSetting(
&m_always_connected_setting,
// i18n: Treat a controller as always being connected regardless of what
@@ -138,14 +123,15 @@ GCPadStatus GCPad::GetInput() const
const auto lock = GetStateLock();
GCPadStatus pad = {};
if (!(m_always_connected_setting.GetValue() || IsDefaultDeviceConnected()))
if (!(m_always_connected_setting.GetValue() || IsDefaultDeviceConnected() ||
m_input_override_function))
{
pad.isConnected = false;
return pad;
}
// buttons
m_buttons->GetState(&pad.button, button_bitmasks);
m_buttons->GetState(&pad.button, button_bitmasks, m_input_override_function);
// set analog A/B analog to full or w/e, prolly not needed
if (pad.button & PAD_BUTTON_A)
@@ -154,20 +140,20 @@ GCPadStatus GCPad::GetInput() const
pad.analogB = 0xFF;
// dpad
m_dpad->GetState(&pad.button, dpad_bitmasks);
m_dpad->GetState(&pad.button, dpad_bitmasks, m_input_override_function);
// sticks
const auto main_stick_state = m_main_stick->GetState();
const auto main_stick_state = m_main_stick->GetState(m_input_override_function);
pad.stickX = MapFloat<u8>(main_stick_state.x, GCPadStatus::MAIN_STICK_CENTER_X, 1);
pad.stickY = MapFloat<u8>(main_stick_state.y, GCPadStatus::MAIN_STICK_CENTER_Y, 1);
const auto c_stick_state = m_c_stick->GetState();
const auto c_stick_state = m_c_stick->GetState(m_input_override_function);
pad.substickX = MapFloat<u8>(c_stick_state.x, GCPadStatus::C_STICK_CENTER_X, 1);
pad.substickY = MapFloat<u8>(c_stick_state.y, GCPadStatus::C_STICK_CENTER_Y, 1);
// triggers
std::array<ControlState, 2> triggers;
m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data());
m_triggers->GetState(&pad.button, trigger_bitmasks, triggers.data(), m_input_override_function);
pad.triggerLeft = MapFloat<u8>(triggers[0], 0);
pad.triggerRight = MapFloat<u8>(triggers[1], 0);
+27
View File
@@ -5,6 +5,8 @@
#include <string>
#include "Common/Common.h"
#include "InputCommon/ControllerEmu/ControlGroup/ControlGroup.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
#include "InputCommon/ControllerEmu/Setting/NumericSetting.h"
@@ -49,6 +51,31 @@ public:
static constexpr ControlState MAIN_STICK_GATE_RADIUS = 0.7937125;
static constexpr ControlState C_STICK_GATE_RADIUS = 0.7221375;
static constexpr const char* BUTTONS_GROUP = _trans("Buttons");
static constexpr const char* MAIN_STICK_GROUP = "Main Stick";
static constexpr const char* C_STICK_GROUP = "C-Stick";
static constexpr const char* DPAD_GROUP = _trans("D-Pad");
static constexpr const char* TRIGGERS_GROUP = _trans("Triggers");
static constexpr const char* RUMBLE_GROUP = _trans("Rumble");
static constexpr const char* MIC_GROUP = _trans("Microphone");
static constexpr const char* OPTIONS_GROUP = _trans("Options");
static constexpr const char* A_BUTTON = "A";
static constexpr const char* B_BUTTON = "B";
static constexpr const char* X_BUTTON = "X";
static constexpr const char* Y_BUTTON = "Y";
static constexpr const char* Z_BUTTON = "Z";
static constexpr const char* START_BUTTON = "Start";
// i18n: The left trigger button (labeled L on real controllers)
static constexpr const char* L_DIGITAL = _trans("L");
// i18n: The right trigger button (labeled R on real controllers)
static constexpr const char* R_DIGITAL = _trans("R");
// i18n: The left trigger button (labeled L on real controllers) used as an analog input
static constexpr const char* L_ANALOG = _trans("L-Analog");
// i18n: The right trigger button (labeled R on real controllers) used as an analog input
static constexpr const char* R_ANALOG = _trans("R-Analog");
private:
ControllerEmu::Buttons* m_buttons;
ControllerEmu::AnalogStick* m_main_stick;
@@ -119,8 +119,6 @@ int CSIDevice_GCController::RunBuffer(u8* buffer, int request_length)
void CSIDevice_GCController::HandleMoviePadStatus(int device_number, GCPadStatus* pad_status)
{
Movie::CallGCInputManip(pad_status, device_number);
Movie::SetPolledDevice();
if (NetPlay_GetInput(device_number, pad_status))
{
+4 -2
View File
@@ -5,6 +5,7 @@
#include <algorithm>
#include <cmath>
#include <optional>
#include "Common/MathUtil.h"
#include "Core/Config/SYSCONFSettings.h"
@@ -221,9 +222,10 @@ WiimoteCommon::AccelData ConvertAccelData(const Common::Vec3& accel, u16 zero_g,
u16(std::clamp(std::lround(scaled_accel.z + zero_g), 0l, MAX_VALUE))});
}
void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed)
void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group,
const ControllerEmu::InputOverrideFunction& override_func, float time_elapsed)
{
const auto cursor = ir_group->GetState(true);
const auto cursor = ir_group->GetState(true, override_func);
if (!cursor.IsVisible())
{
+3 -1
View File
@@ -15,6 +15,7 @@
#include "InputCommon/ControllerEmu/ControlGroup/IMUCursor.h"
#include "InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.h"
#include "InputCommon/ControllerEmu/ControlGroup/Tilt.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace WiimoteEmu
{
@@ -81,7 +82,8 @@ void ApproachAngleWithAccel(RotationalState* state, const Common::Vec3& target,
void EmulateShake(PositionalState* state, ControllerEmu::Shake* shake_group, float time_elapsed);
void EmulateTilt(RotationalState* state, ControllerEmu::Tilt* tilt_group, float time_elapsed);
void EmulateSwing(MotionState* state, ControllerEmu::Force* swing_group, float time_elapsed);
void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group, float time_elapsed);
void EmulatePoint(MotionState* state, ControllerEmu::Cursor* ir_group,
const ControllerEmu::InputOverrideFunction& override_func, float time_elapsed);
void EmulateIMUCursor(IMUCursorState* state, ControllerEmu::IMUCursor* imu_ir_group,
ControllerEmu::IMUAccelerometer* imu_accelerometer_group,
ControllerEmu::IMUGyroscope* imu_gyroscope_group, float time_elapsed);
@@ -39,34 +39,11 @@ constexpr std::array<u16, 9> classic_button_bitmasks{{
Classic::BUTTON_HOME,
}};
constexpr std::array<std::string_view, 9> classic_button_names{{
"A",
"B",
"X",
"Y",
"ZL",
"ZR",
"-",
"+",
"Home",
}};
constexpr std::array<u16, 2> classic_trigger_bitmasks{{
Classic::TRIGGER_L,
Classic::TRIGGER_R,
}};
constexpr std::array<const char*, 4> classic_trigger_names{{
// i18n: The left trigger button (labeled L on real controllers)
_trans("L"),
// i18n: The right trigger button (labeled R on real controllers)
_trans("R"),
// i18n: The left trigger button (labeled L on real controllers) used as an analog input
_trans("L-Analog"),
// i18n: The right trigger button (labeled R on real controllers) used as an analog input
_trans("R-Analog"),
}};
constexpr std::array<u16, 4> classic_dpad_bitmasks{{
Classic::PAD_UP,
Classic::PAD_DOWN,
@@ -77,30 +54,30 @@ constexpr std::array<u16, 4> classic_dpad_bitmasks{{
Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
{
// buttons
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
for (auto& button_name : classic_button_names)
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
for (auto& button_name :
{A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON, ZL_BUTTON, ZR_BUTTON, MINUS_BUTTON, PLUS_BUTTON})
{
std::string_view ui_name = (button_name == "Home") ? "HOME" : button_name;
m_buttons->AddInput(ControllerEmu::DoNotTranslate, std::string(button_name),
std::string(ui_name));
m_buttons->AddInput(ControllerEmu::DoNotTranslate, button_name);
}
m_buttons->AddInput(ControllerEmu::DoNotTranslate, HOME_BUTTON, "HOME");
// sticks
constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / CAL_STICK_RANGE;
constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / CAL_STICK_RADIUS;
groups.emplace_back(m_left_stick =
new ControllerEmu::OctagonAnalogStick(_trans("Left Stick"), gate_radius));
groups.emplace_back(
m_right_stick = new ControllerEmu::OctagonAnalogStick(_trans("Right Stick"), gate_radius));
new ControllerEmu::OctagonAnalogStick(LEFT_STICK_GROUP, gate_radius));
groups.emplace_back(m_right_stick =
new ControllerEmu::OctagonAnalogStick(RIGHT_STICK_GROUP, gate_radius));
// triggers
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(_trans("Triggers")));
for (const char* trigger_name : classic_trigger_names)
groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(TRIGGERS_GROUP));
for (const char* trigger_name : {L_DIGITAL, R_DIGITAL, L_ANALOG, R_ANALOG})
{
m_triggers->AddInput(ControllerEmu::Translate, trigger_name);
}
// dpad
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(_trans("D-Pad")));
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
for (const char* named_direction : named_directions)
{
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
@@ -113,20 +90,22 @@ void Classic::BuildDesiredExtensionState(DesiredExtensionState* target_state)
// left stick
{
const ControllerEmu::AnalogStick::StateData left_stick_state = m_left_stick->GetState();
const ControllerEmu::AnalogStick::StateData left_stick_state =
m_left_stick->GetState(m_input_override_function);
const u8 x = static_cast<u8>(LEFT_STICK_CENTER + (left_stick_state.x * LEFT_STICK_RADIUS));
const u8 y = static_cast<u8>(LEFT_STICK_CENTER + (left_stick_state.y * LEFT_STICK_RADIUS));
const u8 x = MapFloat<u8>(left_stick_state.x, LEFT_STICK_CENTER, 0, LEFT_STICK_RANGE);
const u8 y = MapFloat<u8>(left_stick_state.y, LEFT_STICK_CENTER, 0, LEFT_STICK_RANGE);
classic_data.SetLeftStick({x, y});
}
// right stick
{
const ControllerEmu::AnalogStick::StateData right_stick_data = m_right_stick->GetState();
const ControllerEmu::AnalogStick::StateData right_stick_data =
m_right_stick->GetState(m_input_override_function);
const u8 x = static_cast<u8>(RIGHT_STICK_CENTER + (right_stick_data.x * RIGHT_STICK_RADIUS));
const u8 y = static_cast<u8>(RIGHT_STICK_CENTER + (right_stick_data.y * RIGHT_STICK_RADIUS));
const u8 x = MapFloat<u8>(right_stick_data.x, RIGHT_STICK_CENTER, 0, RIGHT_STICK_RANGE);
const u8 y = MapFloat<u8>(right_stick_data.y, RIGHT_STICK_CENTER, 0, RIGHT_STICK_RANGE);
classic_data.SetRightStick({x, y});
}
@@ -135,19 +114,20 @@ void Classic::BuildDesiredExtensionState(DesiredExtensionState* target_state)
// triggers
{
ControlState trigs[2] = {0, 0};
m_triggers->GetState(&buttons, classic_trigger_bitmasks.data(), trigs);
ControlState triggers[2] = {0, 0};
m_triggers->GetState(&buttons, classic_trigger_bitmasks.data(), triggers,
m_input_override_function);
const u8 lt = static_cast<u8>(trigs[0] * TRIGGER_RANGE);
const u8 rt = static_cast<u8>(trigs[1] * TRIGGER_RANGE);
const u8 lt = MapFloat<u8>(triggers[0], 0, 0, TRIGGER_RANGE);
const u8 rt = MapFloat<u8>(triggers[1], 0, 0, TRIGGER_RANGE);
classic_data.SetLeftTrigger(lt);
classic_data.SetRightTrigger(rt);
}
// buttons and dpad
m_buttons->GetState(&buttons, classic_button_bitmasks.data());
m_dpad->GetState(&buttons, classic_dpad_bitmasks.data());
m_buttons->GetState(&buttons, classic_button_bitmasks.data(), m_input_override_function);
m_dpad->GetState(&buttons, classic_dpad_bitmasks.data(), m_input_override_function);
classic_data.SetButtons(buttons);
@@ -205,16 +205,42 @@ public:
static constexpr u8 STICK_GATE_RADIUS = 0x61;
static constexpr u8 CAL_STICK_CENTER = 0x80;
static constexpr u8 CAL_STICK_RANGE = 0x7f;
static constexpr u8 CAL_STICK_RADIUS = 0x7f;
static constexpr u8 CAL_STICK_RANGE = 0xff;
static constexpr u8 LEFT_STICK_CENTER = CAL_STICK_CENTER >> (CAL_STICK_BITS - LEFT_STICK_BITS);
static constexpr u8 LEFT_STICK_RADIUS = CAL_STICK_RANGE >> (CAL_STICK_BITS - LEFT_STICK_BITS);
static constexpr u8 LEFT_STICK_RANGE = CAL_STICK_RANGE >> (CAL_STICK_BITS - LEFT_STICK_BITS);
static constexpr u8 RIGHT_STICK_CENTER = CAL_STICK_CENTER >> (CAL_STICK_BITS - RIGHT_STICK_BITS);
static constexpr u8 RIGHT_STICK_RADIUS = CAL_STICK_RANGE >> (CAL_STICK_BITS - RIGHT_STICK_BITS);
static constexpr u8 RIGHT_STICK_RANGE = CAL_STICK_RANGE >> (CAL_STICK_BITS - RIGHT_STICK_BITS);
static constexpr u8 TRIGGER_RANGE = 0x1F;
static constexpr const char* BUTTONS_GROUP = _trans("Buttons");
static constexpr const char* LEFT_STICK_GROUP = _trans("Left Stick");
static constexpr const char* RIGHT_STICK_GROUP = _trans("Right Stick");
static constexpr const char* TRIGGERS_GROUP = _trans("Triggers");
static constexpr const char* DPAD_GROUP = _trans("D-Pad");
static constexpr const char* A_BUTTON = "A";
static constexpr const char* B_BUTTON = "B";
static constexpr const char* X_BUTTON = "X";
static constexpr const char* Y_BUTTON = "Y";
static constexpr const char* ZL_BUTTON = "ZL";
static constexpr const char* ZR_BUTTON = "ZR";
static constexpr const char* MINUS_BUTTON = "-";
static constexpr const char* PLUS_BUTTON = "+";
static constexpr const char* HOME_BUTTON = "Home";
// i18n: The left trigger button (labeled L on real controllers)
static constexpr const char* L_DIGITAL = _trans("L");
// i18n: The right trigger button (labeled R on real controllers)
static constexpr const char* R_DIGITAL = _trans("R");
// i18n: The left trigger button (labeled L on real controllers) used as an analog input
static constexpr const char* L_ANALOG = _trans("L-Analog");
// i18n: The right trigger button (labeled R on real controllers) used as an analog input
static constexpr const char* R_ANALOG = _trans("R-Analog");
private:
ControllerEmu::Buttons* m_buttons;
ControllerEmu::MixedTriggers* m_triggers;
@@ -44,12 +44,12 @@ void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_st
// the "Drawsome" game expects you to go "off screen" a bit to access some menu items.
constexpr u16 MIN_Y = 0x15ff + 0x100;
constexpr u16 MAX_Y = 0x00;
constexpr double CENTER_X = (MAX_X + MIN_X) / 2.0;
constexpr double CENTER_Y = (MAX_Y + MIN_Y) / 2.0;
constexpr u16 CENTER_X = (MAX_X + MIN_X + 1) / 2;
constexpr u16 CENTER_Y = (MAX_Y + MIN_Y + 1) / 2;
const auto stylus_state = m_stylus->GetState();
const auto stylus_x = u16(std::lround(CENTER_X + stylus_state.x * (MAX_X - CENTER_X)));
const auto stylus_y = u16(std::lround(CENTER_Y + stylus_state.y * (MAX_Y - CENTER_Y)));
const auto stylus_state = m_stylus->GetState(m_input_override_function);
const u16 stylus_x = MapFloat<u16>(stylus_state.x, CENTER_X, MIN_X, MAX_X);
const u16 stylus_y = MapFloat<u16>(-stylus_state.y, CENTER_Y, MAX_Y, MIN_Y);
tablet_data.stylus_x1 = u8(stylus_x);
tablet_data.stylus_x2 = u8(stylus_x >> 8);
@@ -74,8 +74,8 @@ void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_st
// Pressure (0 - 0x7ff):
constexpr u16 MAX_PRESSURE = 0x7ff;
const auto touch_state = m_touch->GetState();
const auto pressure = u16(std::lround(touch_state.data[0] * MAX_PRESSURE));
const auto touch_state = m_touch->GetState(m_input_override_function);
const u16 pressure = MapFloat<u16>(touch_state.data[0], 0, 0, MAX_PRESSURE);
tablet_data.pressure1 = u8(pressure);
tablet_data.pressure2 = u8(pressure >> 8);

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