mirror of
https://github.com/izzy2lost/dolphin.git
synced 2026-06-19 01:16:48 -07:00
Merge pull request #3983 from JosJuice/discio-enums
Move DiscIO enums to a new file
This commit is contained in:
@@ -33,6 +33,7 @@
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#include "Core/PowerPC/Profiler.h"
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#include "Core/State.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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@@ -226,15 +227,14 @@ static int GetCountry(std::string filename)
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if (pVolume != nullptr)
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{
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DiscIO::IVolume::ECountry country = pVolume->GetCountry();
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int country = static_cast<int>(pVolume->GetCountry());
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Country Code: %i", country);
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return country;
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}
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// Return UNKNOWN
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return 13;
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return static_cast<int>(DiscIO::Country::COUNTRY_UNKNOWN);
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}
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static int GetPlatform(std::string filename)
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@@ -245,13 +245,13 @@ static int GetPlatform(std::string filename)
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{
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switch (pVolume->GetVolumeType())
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{
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case DiscIO::IVolume::GAMECUBE_DISC:
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case DiscIO::Platform::GAMECUBE_DISC:
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a GameCube disc.");
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return 0;
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case DiscIO::IVolume::WII_DISC:
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case DiscIO::Platform::WII_DISC:
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii disc.");
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return 1;
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case DiscIO::IVolume::WII_WAD:
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case DiscIO::Platform::WII_WAD:
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__android_log_print(ANDROID_LOG_INFO, DOLPHIN_TAG, "Volume is a Wii WAD.");
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return 2;
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}
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@@ -269,13 +269,13 @@ static std::string GetTitle(std::string filename)
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if (pVolume != nullptr)
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{
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std::map<DiscIO::IVolume::ELanguage, std::string> titles = pVolume->GetLongNames();
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std::map<DiscIO::Language, std::string> titles = pVolume->GetLongNames();
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if (titles.empty())
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titles = pVolume->GetShortNames();
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/*
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bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
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DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
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bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
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DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
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auto it = titles.find(language);
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if (it != end)
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@@ -284,8 +284,8 @@ static std::string GetTitle(std::string filename)
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auto end = titles.end();
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// English tends to be a good fallback when the requested language isn't available
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// if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
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auto it = titles.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
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auto it = titles.find(DiscIO::Language::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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//}
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@@ -312,11 +312,11 @@ static std::string GetDescription(std::string filename)
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if (volume != nullptr)
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{
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std::map<DiscIO::IVolume::ELanguage, std::string> descriptions = volume->GetDescriptions();
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std::map<DiscIO::Language, std::string> descriptions = volume->GetDescriptions();
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/*
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bool is_wii_title = pVolume->GetVolumeType() != DiscIO::IVolume::GAMECUBE_DISC;
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DiscIO::IVolume::ELanguage language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
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bool is_wii_title = pVolume->GetVolumeType() != DiscIO::Platform::GAMECUBE_DISC;
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DiscIO::Language language = SConfig::GetInstance().GetCurrentLanguage(is_wii_title);
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auto it = descriptions.find(language);
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if (it != end)
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@@ -325,8 +325,8 @@ static std::string GetDescription(std::string filename)
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auto end = descriptions.end();
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// English tends to be a good fallback when the requested language isn't available
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// if (language != DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH) {
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auto it = descriptions.find(DiscIO::IVolume::ELanguage::LANGUAGE_ENGLISH);
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// if (language != DiscIO::Language::LANGUAGE_ENGLISH) {
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auto it = descriptions.find(DiscIO::Language::LANGUAGE_ENGLISH);
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if (it != end)
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return it->second;
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//}
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@@ -31,7 +31,9 @@
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/SignatureDB.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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bool CBoot::DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt)
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@@ -263,7 +265,7 @@ bool CBoot::BootUp()
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const DiscIO::IVolume& pVolume = DVDInterface::GetVolume();
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if ((pVolume.GetVolumeType() == DiscIO::IVolume::WII_DISC) != _StartupPara.bWii)
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if ((pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting ISO in wrong console mode!");
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}
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@@ -278,7 +280,7 @@ bool CBoot::BootUp()
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WII_IPC_HLE_Interface::ES_DIVerify(tmd_buffer);
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}
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_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::IVolume::WII_DISC;
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_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC;
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// HLE BS2 or not
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if (_StartupPara.bHLE_BS2)
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@@ -338,7 +340,7 @@ bool CBoot::BootUp()
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BS2Success = EmulatedBS2(dolWii);
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}
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else if ((!DVDInterface::VolumeIsValid() ||
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DVDInterface::GetVolume().GetVolumeType() != DiscIO::IVolume::WII_DISC) &&
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DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC) &&
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!_StartupPara.m_strDefaultISO.empty())
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{
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DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
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@@ -409,7 +411,7 @@ bool CBoot::BootUp()
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// Poor man's bootup
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if (_StartupPara.bWii)
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SetupWiiMemory(DiscIO::IVolume::COUNTRY_UNKNOWN);
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SetupWiiMemory(DiscIO::Country::COUNTRY_UNKNOWN);
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else
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EmulatedBS2_GC(true);
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@@ -7,7 +7,10 @@
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#include <cstdlib>
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#include <string>
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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enum class Country;
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}
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struct CountrySetting
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{
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@@ -54,5 +57,5 @@ private:
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static bool Load_BS2(const std::string& _rBootROMFilename);
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static void Load_FST(bool _bIsWii);
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static bool SetupWiiMemory(DiscIO::IVolume::ECountry country);
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static bool SetupWiiMemory(DiscIO::Country country);
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};
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@@ -20,6 +20,9 @@
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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void CBoot::RunFunction(u32 _iAddr)
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{
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PC = _iAddr;
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@@ -178,21 +181,21 @@ bool CBoot::EmulatedBS2_GC(bool skipAppLoader)
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return true;
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}
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bool CBoot::SetupWiiMemory(DiscIO::IVolume::ECountry country)
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bool CBoot::SetupWiiMemory(DiscIO::Country country)
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{
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static const CountrySetting SETTING_EUROPE = {"EUR", "PAL", "EU", "LE"};
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static const CountrySetting SETTING_USA = {"USA", "NTSC", "US", "LU"};
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static const CountrySetting SETTING_JAPAN = {"JPN", "NTSC", "JP", "LJ"};
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static const CountrySetting SETTING_KOREA = {"KOR", "NTSC", "KR", "LKH"};
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static const std::map<DiscIO::IVolume::ECountry, const CountrySetting> country_settings = {
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{DiscIO::IVolume::COUNTRY_EUROPE, SETTING_EUROPE},
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{DiscIO::IVolume::COUNTRY_USA, SETTING_USA},
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{DiscIO::IVolume::COUNTRY_JAPAN, SETTING_JAPAN},
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{DiscIO::IVolume::COUNTRY_KOREA, SETTING_KOREA},
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static const std::map<DiscIO::Country, const CountrySetting> country_settings = {
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{DiscIO::Country::COUNTRY_EUROPE, SETTING_EUROPE},
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{DiscIO::Country::COUNTRY_USA, SETTING_USA},
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{DiscIO::Country::COUNTRY_JAPAN, SETTING_JAPAN},
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{DiscIO::Country::COUNTRY_KOREA, SETTING_KOREA},
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// TODO: Determine if Taiwan have their own specific settings.
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// Also determine if there are other specific settings
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// for other countries.
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{DiscIO::IVolume::COUNTRY_TAIWAN, SETTING_JAPAN}};
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{DiscIO::Country::COUNTRY_TAIWAN, SETTING_JAPAN}};
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auto entryPos = country_settings.find(country);
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const CountrySetting& country_setting =
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(entryPos != country_settings.end()) ?
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@@ -333,7 +336,7 @@ bool CBoot::EmulatedBS2_Wii()
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INFO_LOG(BOOT, "Faking Wii BS2...");
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// Setup Wii memory
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DiscIO::IVolume::ECountry country_code = DiscIO::IVolume::COUNTRY_UNKNOWN;
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DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
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if (DVDInterface::VolumeIsValid())
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country_code = DVDInterface::GetVolume().GetCountry();
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if (SetupWiiMemory(country_code) == false)
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@@ -342,7 +345,7 @@ bool CBoot::EmulatedBS2_Wii()
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// Execute the apploader
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bool apploaderRan = false;
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if (DVDInterface::VolumeIsValid() &&
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DVDInterface::GetVolume().GetVolumeType() == DiscIO::IVolume::WII_DISC)
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DVDInterface::GetVolume().GetVolumeType() == DiscIO::Platform::WII_DISC)
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{
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// This is some kind of consistency check that is compared to the 0x00
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// values as the game boots. This location keeps the 4 byte ID for as long
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@@ -4,6 +4,7 @@
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#include <memory>
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#include "Common/CommonFuncs.h"
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#include "Common/FileUtil.h"
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#include "Core/Boot/Boot.h"
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#include "Core/Boot/ElfReader.h"
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@@ -20,6 +20,7 @@
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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@@ -92,7 +93,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
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if (!SetupWiiMemory(ContentLoader.GetCountry()))
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return false;
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// this sets a bit that is used to detect NTSC-J
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if (ContentLoader.GetCountry() == DiscIO::IVolume::COUNTRY_JAPAN)
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if (ContentLoader.GetCountry() == DiscIO::Country::COUNTRY_JAPAN)
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{
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VideoInterface::SetRegionReg('J');
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}
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@@ -19,7 +19,9 @@
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#include "Core/HW/SI.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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SConfig* SConfig::m_Instance;
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@@ -672,31 +674,31 @@ void SConfig::LoadDefaults()
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m_revision = 0;
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}
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static const char* GetRegionOfCountry(DiscIO::IVolume::ECountry country)
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static const char* GetRegionOfCountry(DiscIO::Country country)
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{
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switch (country)
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{
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case DiscIO::IVolume::COUNTRY_USA:
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case DiscIO::Country::COUNTRY_USA:
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return USA_DIR;
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case DiscIO::IVolume::COUNTRY_TAIWAN:
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case DiscIO::IVolume::COUNTRY_KOREA:
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case DiscIO::Country::COUNTRY_TAIWAN:
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case DiscIO::Country::COUNTRY_KOREA:
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// TODO: Should these have their own Region Dir?
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case DiscIO::IVolume::COUNTRY_JAPAN:
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case DiscIO::Country::COUNTRY_JAPAN:
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return JAP_DIR;
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case DiscIO::IVolume::COUNTRY_AUSTRALIA:
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case DiscIO::IVolume::COUNTRY_EUROPE:
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case DiscIO::IVolume::COUNTRY_FRANCE:
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case DiscIO::IVolume::COUNTRY_GERMANY:
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case DiscIO::IVolume::COUNTRY_ITALY:
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case DiscIO::IVolume::COUNTRY_NETHERLANDS:
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case DiscIO::IVolume::COUNTRY_RUSSIA:
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case DiscIO::IVolume::COUNTRY_SPAIN:
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case DiscIO::IVolume::COUNTRY_WORLD:
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case DiscIO::Country::COUNTRY_AUSTRALIA:
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case DiscIO::Country::COUNTRY_EUROPE:
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case DiscIO::Country::COUNTRY_FRANCE:
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case DiscIO::Country::COUNTRY_GERMANY:
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case DiscIO::Country::COUNTRY_ITALY:
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case DiscIO::Country::COUNTRY_NETHERLANDS:
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case DiscIO::Country::COUNTRY_RUSSIA:
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case DiscIO::Country::COUNTRY_SPAIN:
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case DiscIO::Country::COUNTRY_WORLD:
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return EUR_DIR;
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case DiscIO::IVolume::COUNTRY_UNKNOWN:
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case DiscIO::Country::COUNTRY_UNKNOWN:
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default:
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return nullptr;
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}
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@@ -745,7 +747,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
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m_revision = pVolume->GetRevision();
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// Check if we have a Wii disc
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bWii = pVolume->GetVolumeType() == DiscIO::IVolume::WII_DISC;
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bWii = pVolume->GetVolumeType() == DiscIO::Platform::WII_DISC;
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const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
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if (!retrieved_region_dir)
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@@ -947,17 +949,19 @@ void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& game
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}
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}
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DiscIO::IVolume::ELanguage SConfig::GetCurrentLanguage(bool wii) const
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DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
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{
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DiscIO::IVolume::ELanguage language;
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int language_value;
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if (wii)
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language = (DiscIO::IVolume::ELanguage)SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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language_value = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
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else
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language = (DiscIO::IVolume::ELanguage)(SConfig::GetInstance().SelectedLanguage + 1);
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language_value = SConfig::GetInstance().SelectedLanguage + 1;
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DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
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// Get rid of invalid values (probably doesn't matter, but might as well do it)
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if (language > DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN || language < 0)
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language = DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN;
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if (language > DiscIO::Language::LANGUAGE_UNKNOWN ||
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language < DiscIO::Language::LANGUAGE_JAPANESE)
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language = DiscIO::Language::LANGUAGE_UNKNOWN;
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return language;
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}
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@@ -12,7 +12,11 @@
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#include "Common/SysConf.h"
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#include "Core/HW/EXI_Device.h"
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#include "Core/HW/SI_Device.h"
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#include "DiscIO/Volume.h"
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namespace DiscIO
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{
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enum class Language;
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}
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// DSP Backend Types
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#define BACKEND_NULLSOUND _trans("No audio output")
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@@ -177,7 +181,7 @@ struct SConfig : NonCopyable
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bool AutoSetup(EBootBS2 _BootBS2);
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const std::string& GetUniqueID() const { return m_strUniqueID; }
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void CheckMemcardPath(std::string& memcardPath, const std::string& gameRegion, bool isSlotA);
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DiscIO::IVolume::ELanguage GetCurrentLanguage(bool wii) const;
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DiscIO::Language GetCurrentLanguage(bool wii) const;
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IniFile LoadDefaultGameIni() const;
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IniFile LoadLocalGameIni() const;
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@@ -28,6 +28,7 @@
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_DI.h"
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#include "Core/Movie.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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@@ -1417,7 +1418,7 @@ s64 CalculateRawDiscReadTime(u64 offset, s64 length)
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// Note that the speed at a track (in bytes per second) is the same as
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// the radius of that track because of the length unit used.
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double speed;
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if (s_inserted_volume->GetVolumeType() == DiscIO::IVolume::WII_DISC)
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if (s_inserted_volume->GetVolumeType() == DiscIO::Platform::WII_DISC)
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{
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speed = std::sqrt(((average_offset - WII_DISC_LOCATION_1_OFFSET) / WII_BYTES_PER_AREA_UNIT +
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WII_DISC_AREA_UP_TO_LOCATION_1) /
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@@ -27,6 +27,7 @@
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#include "Core/HW/Sram.h"
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#include "Core/HW/SystemTimers.h"
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#include "Core/Movie.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#define MC_STATUS_BUSY 0x80
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@@ -135,7 +136,7 @@ CEXIMemoryCard::CEXIMemoryCard(const int index, bool gciFolder) : card_index(ind
|
||||
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||||
void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
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||||
{
|
||||
DiscIO::IVolume::ECountry country_code = DiscIO::IVolume::COUNTRY_UNKNOWN;
|
||||
DiscIO::Country country_code = DiscIO::Country::COUNTRY_UNKNOWN;
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||||
auto strUniqueID = SConfig::GetInstance().m_strUniqueID;
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||||
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||||
u32 CurrentGameId = 0;
|
||||
@@ -158,14 +159,14 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
|
||||
std::string strDirectoryName = File::GetUserPath(D_GCUSER_IDX);
|
||||
switch (country_code)
|
||||
{
|
||||
case DiscIO::IVolume::COUNTRY_JAPAN:
|
||||
case DiscIO::Country::COUNTRY_JAPAN:
|
||||
ascii = false;
|
||||
strDirectoryName += JAP_DIR DIR_SEP;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_USA:
|
||||
case DiscIO::Country::COUNTRY_USA:
|
||||
strDirectoryName += USA_DIR DIR_SEP;
|
||||
break;
|
||||
case DiscIO::IVolume::COUNTRY_UNKNOWN:
|
||||
case DiscIO::Country::COUNTRY_UNKNOWN:
|
||||
{
|
||||
// The current game's region is not passed down to the EXI device level.
|
||||
// Usually, we can retrieve the region from SConfig::GetInstance().m_strUniqueId.
|
||||
@@ -185,20 +186,20 @@ void CEXIMemoryCard::SetupGciFolder(u16 sizeMb)
|
||||
std::string region = memcardFilename.substr(memcardFilename.size() - 7, 3);
|
||||
if (region == JAP_DIR)
|
||||
{
|
||||
country_code = DiscIO::IVolume::COUNTRY_JAPAN;
|
||||
country_code = DiscIO::Country::COUNTRY_JAPAN;
|
||||
ascii = false;
|
||||
strDirectoryName += JAP_DIR DIR_SEP;
|
||||
break;
|
||||
}
|
||||
else if (region == USA_DIR)
|
||||
{
|
||||
country_code = DiscIO::IVolume::COUNTRY_USA;
|
||||
country_code = DiscIO::Country::COUNTRY_USA;
|
||||
strDirectoryName += USA_DIR DIR_SEP;
|
||||
break;
|
||||
}
|
||||
}
|
||||
default:
|
||||
country_code = DiscIO::IVolume::COUNTRY_EUROPE;
|
||||
country_code = DiscIO::Country::COUNTRY_EUROPE;
|
||||
strDirectoryName += EUR_DIR DIR_SEP;
|
||||
}
|
||||
strDirectoryName += StringFromFormat("Card %c", 'A' + card_index);
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
const int NO_INDEX = -1;
|
||||
static const char* MC_HDR = "MC_SYSTEM_AREA";
|
||||
|
||||
int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::ECountry card_region,
|
||||
int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::Country card_region,
|
||||
bool currentGameOnly)
|
||||
{
|
||||
File::IOFile gcifile(fileName, "rb");
|
||||
@@ -39,15 +39,15 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::EC
|
||||
return NO_INDEX;
|
||||
}
|
||||
|
||||
DiscIO::IVolume::ECountry gci_region;
|
||||
DiscIO::Country gci_region;
|
||||
// check region
|
||||
switch (gci.m_gci_header.Gamecode[3])
|
||||
{
|
||||
case 'J':
|
||||
gci_region = DiscIO::IVolume::COUNTRY_JAPAN;
|
||||
gci_region = DiscIO::Country::COUNTRY_JAPAN;
|
||||
break;
|
||||
case 'E':
|
||||
gci_region = DiscIO::IVolume::COUNTRY_USA;
|
||||
gci_region = DiscIO::Country::COUNTRY_USA;
|
||||
break;
|
||||
case 'C':
|
||||
// Used by Datel Action Replay Save
|
||||
@@ -55,7 +55,7 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::EC
|
||||
gci_region = card_region;
|
||||
break;
|
||||
default:
|
||||
gci_region = DiscIO::IVolume::COUNTRY_EUROPE;
|
||||
gci_region = DiscIO::Country::COUNTRY_EUROPE;
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -146,8 +146,7 @@ int GCMemcardDirectory::LoadGCI(const std::string& fileName, DiscIO::IVolume::EC
|
||||
}
|
||||
|
||||
GCMemcardDirectory::GCMemcardDirectory(const std::string& directory, int slot, u16 sizeMb,
|
||||
bool ascii, DiscIO::IVolume::ECountry card_region,
|
||||
int gameId)
|
||||
bool ascii, DiscIO::Country card_region, int gameId)
|
||||
: MemoryCardBase(slot, sizeMb), m_GameId(gameId), m_LastBlock(-1), m_hdr(slot, sizeMb, ascii),
|
||||
m_bat1(sizeMb), m_saves(0), m_SaveDirectory(directory), m_exiting(false)
|
||||
{
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#include "Common/Event.h"
|
||||
#include "Common/NonCopyable.h"
|
||||
#include "Core/HW/GCMemcard.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
|
||||
// Uncomment this to write the system data of the memorycard from directory to disc
|
||||
//#define _WRITE_MC_HEADER 1
|
||||
@@ -25,8 +25,7 @@ class GCMemcardDirectory : public MemoryCardBase, NonCopyable
|
||||
public:
|
||||
GCMemcardDirectory(const std::string& directory, int slot = 0, u16 sizeMb = MemCard2043Mb,
|
||||
bool ascii = true,
|
||||
DiscIO::IVolume::ECountry card_region = DiscIO::IVolume::COUNTRY_EUROPE,
|
||||
int gameId = 0);
|
||||
DiscIO::Country card_region = DiscIO::Country::COUNTRY_EUROPE, int gameId = 0);
|
||||
~GCMemcardDirectory();
|
||||
void FlushToFile();
|
||||
void FlushThread();
|
||||
@@ -37,8 +36,7 @@ public:
|
||||
void DoState(PointerWrap& p) override;
|
||||
|
||||
private:
|
||||
int LoadGCI(const std::string& fileName, DiscIO::IVolume::ECountry card_region,
|
||||
bool currentGameOnly);
|
||||
int LoadGCI(const std::string& fileName, DiscIO::Country card_region, bool currentGameOnly);
|
||||
inline s32 SaveAreaRW(u32 block, bool writing = false);
|
||||
// s32 DirectoryRead(u32 offset, u32 length, u8* destaddress);
|
||||
s32 DirectoryWrite(u32 destaddress, u32 length, u8* srcaddress);
|
||||
|
||||
@@ -15,6 +15,7 @@
|
||||
#include "Core/HW/SystemTimers.h"
|
||||
#include "Core/IPC_HLE/WII_IPC_HLE.h"
|
||||
#include "Core/IPC_HLE/WII_IPC_HLE_Device_DI.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
|
||||
CWII_IPC_HLE_Device_di::CWII_IPC_HLE_Device_di(u32 _DeviceID, const std::string& _rDeviceName)
|
||||
: IWII_IPC_HLE_Device(_DeviceID, _rDeviceName)
|
||||
|
||||
@@ -53,6 +53,7 @@
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/ec_wii.h"
|
||||
#include "DiscIO/NANDContentLoader.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <Windows.h>
|
||||
|
||||
@@ -34,6 +34,7 @@
|
||||
#include "Core/NetPlayProto.h"
|
||||
#include "Core/PowerPC/PowerPC.h"
|
||||
#include "Core/State.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "InputCommon/GCPadStatus.h"
|
||||
#include "VideoCommon/Fifo.h"
|
||||
#include "VideoCommon/VideoBackendBase.h"
|
||||
@@ -82,7 +83,7 @@ static u8 s_bongos, s_memcards;
|
||||
static u8 s_revision[20];
|
||||
static u32 s_DSPiromHash = 0;
|
||||
static u32 s_DSPcoefHash = 0;
|
||||
static u8 s_language = 10; // Set to unknown until language is known
|
||||
static u8 s_language = static_cast<u8>(DiscIO::Language::LANGUAGE_UNKNOWN);
|
||||
|
||||
static bool s_bRecordingFromSaveState = false;
|
||||
static bool s_bPolled = false;
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
// Increment CACHE_REVISION if the enum below is modified (ISOFile.cpp & GameFile.cpp)
|
||||
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if the enum below is modified
|
||||
enum class BlobType
|
||||
{
|
||||
PLAIN,
|
||||
|
||||
@@ -4,12 +4,13 @@ set(SRCS Blob.cpp
|
||||
CompressedBlob.cpp
|
||||
DiscScrubber.cpp
|
||||
DriveBlob.cpp
|
||||
Enums.cpp
|
||||
FileBlob.cpp
|
||||
FileMonitor.cpp
|
||||
FileSystemGCWii.cpp
|
||||
Filesystem.cpp
|
||||
NANDContentLoader.cpp
|
||||
VolumeCommon.cpp
|
||||
Volume.cpp
|
||||
VolumeCreator.cpp
|
||||
VolumeDirectory.cpp
|
||||
VolumeGC.cpp
|
||||
|
||||
@@ -40,12 +40,13 @@
|
||||
<ClCompile Include="CompressedBlob.cpp" />
|
||||
<ClCompile Include="DiscScrubber.cpp" />
|
||||
<ClCompile Include="DriveBlob.cpp" />
|
||||
<ClCompile Include="Enums.cpp" />
|
||||
<ClCompile Include="FileBlob.cpp" />
|
||||
<ClCompile Include="FileMonitor.cpp" />
|
||||
<ClCompile Include="Filesystem.cpp" />
|
||||
<ClCompile Include="FileSystemGCWii.cpp" />
|
||||
<ClCompile Include="NANDContentLoader.cpp" />
|
||||
<ClCompile Include="VolumeCommon.cpp" />
|
||||
<ClCompile Include="Volume.cpp" />
|
||||
<ClCompile Include="VolumeCreator.cpp" />
|
||||
<ClCompile Include="VolumeDirectory.cpp" />
|
||||
<ClCompile Include="VolumeGC.cpp" />
|
||||
@@ -60,6 +61,7 @@
|
||||
<ClInclude Include="CompressedBlob.h" />
|
||||
<ClInclude Include="DiscScrubber.h" />
|
||||
<ClInclude Include="DriveBlob.h" />
|
||||
<ClInclude Include="Enums.h" />
|
||||
<ClInclude Include="FileBlob.h" />
|
||||
<ClInclude Include="FileMonitor.h" />
|
||||
<ClInclude Include="Filesystem.h" />
|
||||
@@ -91,4 +93,4 @@
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
</Project>
|
||||
@@ -54,9 +54,6 @@
|
||||
<ClCompile Include="FileMonitor.cpp">
|
||||
<Filter>Volume</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VolumeCommon.cpp">
|
||||
<Filter>Volume</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="VolumeCreator.cpp">
|
||||
<Filter>Volume</Filter>
|
||||
</ClCompile>
|
||||
@@ -72,6 +69,12 @@
|
||||
<ClCompile Include="VolumeWiiCrypted.cpp">
|
||||
<Filter>Volume</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Enums.cpp">
|
||||
<Filter>Volume</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Volume.cpp">
|
||||
<Filter>Volume</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="DiscScrubber.h">
|
||||
@@ -128,6 +131,9 @@
|
||||
<ClInclude Include="VolumeWiiCrypted.h">
|
||||
<Filter>Volume</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Enums.h">
|
||||
<Filter>Volume</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Text Include="CMakeLists.txt" />
|
||||
|
||||
@@ -1,146 +1,83 @@
|
||||
// Copyright 2009 Dolphin Emulator Project
|
||||
// Copyright 2016 Dolphin Emulator Project
|
||||
// Licensed under GPLv2+
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/ColorUtil.h"
|
||||
#include "Common/CommonFuncs.h"
|
||||
#include "DiscIO/Enums.h"
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "Common/FileUtil.h"
|
||||
#include "Common/Logging/Log.h"
|
||||
#include "Common/StringUtil.h"
|
||||
#include "DiscIO/Volume.h"
|
||||
|
||||
namespace DiscIO
|
||||
{
|
||||
static const unsigned int WII_BANNER_WIDTH = 192;
|
||||
static const unsigned int WII_BANNER_HEIGHT = 64;
|
||||
static const unsigned int WII_BANNER_SIZE = WII_BANNER_WIDTH * WII_BANNER_HEIGHT * 2;
|
||||
static const unsigned int WII_BANNER_OFFSET = 0xA0;
|
||||
// Increment CACHE_REVISION (ISOFile.cpp & GameFile.cpp) if the code below is modified
|
||||
|
||||
std::vector<u32> IVolume::GetWiiBanner(int* width, int* height, u64 title_id)
|
||||
{
|
||||
*width = 0;
|
||||
*height = 0;
|
||||
|
||||
std::string file_name = StringFromFormat("%s/title/%08x/%08x/data/banner.bin",
|
||||
File::GetUserPath(D_WIIROOT_IDX).c_str(),
|
||||
(u32)(title_id >> 32), (u32)title_id);
|
||||
if (!File::Exists(file_name))
|
||||
return std::vector<u32>();
|
||||
|
||||
if (File::GetSize(file_name) < WII_BANNER_OFFSET + WII_BANNER_SIZE)
|
||||
return std::vector<u32>();
|
||||
|
||||
File::IOFile file(file_name, "rb");
|
||||
if (!file.Seek(WII_BANNER_OFFSET, SEEK_SET))
|
||||
return std::vector<u32>();
|
||||
|
||||
std::vector<u8> banner_file(WII_BANNER_SIZE);
|
||||
if (!file.ReadBytes(banner_file.data(), banner_file.size()))
|
||||
return std::vector<u32>();
|
||||
|
||||
std::vector<u32> image_buffer(WII_BANNER_WIDTH * WII_BANNER_HEIGHT);
|
||||
ColorUtil::decode5A3image(image_buffer.data(), (u16*)banner_file.data(), WII_BANNER_WIDTH,
|
||||
WII_BANNER_HEIGHT);
|
||||
|
||||
*width = WII_BANNER_WIDTH;
|
||||
*height = WII_BANNER_HEIGHT;
|
||||
return image_buffer;
|
||||
}
|
||||
|
||||
std::map<IVolume::ELanguage, std::string> IVolume::ReadWiiNames(const std::vector<u8>& data)
|
||||
{
|
||||
std::map<IVolume::ELanguage, std::string> names;
|
||||
for (size_t i = 0; i < NUMBER_OF_LANGUAGES; ++i)
|
||||
{
|
||||
size_t name_start = NAME_BYTES_LENGTH * i;
|
||||
size_t name_end = name_start + NAME_BYTES_LENGTH;
|
||||
if (data.size() >= name_end)
|
||||
{
|
||||
u16* temp = (u16*)(data.data() + name_start);
|
||||
std::wstring out_temp(NAME_STRING_LENGTH, '\0');
|
||||
std::transform(temp, temp + out_temp.size(), out_temp.begin(), (u16(&)(u16))Common::swap16);
|
||||
out_temp.erase(std::find(out_temp.begin(), out_temp.end(), 0x00), out_temp.end());
|
||||
std::string name = UTF16ToUTF8(out_temp);
|
||||
if (!name.empty())
|
||||
names[(IVolume::ELanguage)i] = name;
|
||||
}
|
||||
}
|
||||
return names;
|
||||
}
|
||||
|
||||
// Increment CACHE_REVISION if the code below is modified (ISOFile.cpp & GameFile.cpp)
|
||||
IVolume::ECountry CountrySwitch(u8 country_code)
|
||||
Country CountrySwitch(u8 country_code)
|
||||
{
|
||||
switch (country_code)
|
||||
{
|
||||
// Worldwide
|
||||
case 'A':
|
||||
return IVolume::COUNTRY_WORLD;
|
||||
return Country::COUNTRY_WORLD;
|
||||
|
||||
// PAL
|
||||
case 'D':
|
||||
return IVolume::COUNTRY_GERMANY;
|
||||
return Country::COUNTRY_GERMANY;
|
||||
|
||||
case 'X': // Used by a couple PAL games
|
||||
case 'Y': // German, French
|
||||
case 'L': // Japanese import to PAL regions
|
||||
case 'M': // Japanese import to PAL regions
|
||||
case 'P':
|
||||
return IVolume::COUNTRY_EUROPE;
|
||||
return Country::COUNTRY_EUROPE;
|
||||
|
||||
case 'U':
|
||||
return IVolume::COUNTRY_AUSTRALIA;
|
||||
return Country::COUNTRY_AUSTRALIA;
|
||||
|
||||
case 'F':
|
||||
return IVolume::COUNTRY_FRANCE;
|
||||
return Country::COUNTRY_FRANCE;
|
||||
|
||||
case 'I':
|
||||
return IVolume::COUNTRY_ITALY;
|
||||
return Country::COUNTRY_ITALY;
|
||||
|
||||
case 'H':
|
||||
return IVolume::COUNTRY_NETHERLANDS;
|
||||
return Country::COUNTRY_NETHERLANDS;
|
||||
|
||||
case 'R':
|
||||
return IVolume::COUNTRY_RUSSIA;
|
||||
return Country::COUNTRY_RUSSIA;
|
||||
|
||||
case 'S':
|
||||
return IVolume::COUNTRY_SPAIN;
|
||||
return Country::COUNTRY_SPAIN;
|
||||
|
||||
// NTSC
|
||||
case 'E':
|
||||
case 'N': // Japanese import to USA and other NTSC regions
|
||||
case 'Z': // Prince of Persia - The Forgotten Sands (Wii)
|
||||
case 'B': // Ufouria: The Saga (Virtual Console)
|
||||
return IVolume::COUNTRY_USA;
|
||||
return Country::COUNTRY_USA;
|
||||
|
||||
case 'J':
|
||||
return IVolume::COUNTRY_JAPAN;
|
||||
return Country::COUNTRY_JAPAN;
|
||||
|
||||
case 'K':
|
||||
case 'Q': // Korea with Japanese language
|
||||
case 'T': // Korea with English language
|
||||
return IVolume::COUNTRY_KOREA;
|
||||
return Country::COUNTRY_KOREA;
|
||||
|
||||
case 'W':
|
||||
return IVolume::COUNTRY_TAIWAN;
|
||||
return Country::COUNTRY_TAIWAN;
|
||||
|
||||
default:
|
||||
if (country_code > 'A') // Silently ignore IOS wads
|
||||
WARN_LOG(DISCIO, "Unknown Country Code! %c", country_code);
|
||||
return IVolume::COUNTRY_UNKNOWN;
|
||||
return Country::COUNTRY_UNKNOWN;
|
||||
}
|
||||
}
|
||||
|
||||
u8 GetSysMenuRegion(u16 _TitleVersion)
|
||||
u8 GetSysMenuRegion(u16 title_version)
|
||||
{
|
||||
switch (_TitleVersion)
|
||||
switch (title_version)
|
||||
{
|
||||
case 128:
|
||||
case 192:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user