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// Copyright 2010 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// XInput suffers a similar issue as XAudio2. Since Win8, it is part of the OS.
// However, unlike XAudio2 they have not made the API incompatible - so we just
// compile against the latest version and fall back to dynamically loading the
// old DLL.
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#pragma once
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#include <windows.h>
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#include <XInput.h>
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK
#error You are building this module against the wrong version of DirectX. You probably need to remove DXSDK_DIR from your include path and/or _WIN32_WINNT is wrong.
#endif
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namespace ciface :: XInput
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{
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void Init ();
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void PopulateDevices ();
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void DeInit ();
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class Device final : public Core :: Device
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{
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public :
Device ( const XINPUT_CAPABILITIES & capabilities , u8 index );
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std :: string GetName () const override ;
std :: string GetSource () const override ;
std :: optional < int > GetPreferredId () const override ;
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int GetSortPriority () const override { return - 2 ; }
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Core :: DeviceRemoval UpdateInput () override ;
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void UpdateMotors ();
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private :
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XINPUT_STATE m_state_in {};
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XINPUT_VIBRATION m_state_out {};
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ControlState m_battery_level {};
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const BYTE m_subtype ;
const u8 m_index ;
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};
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} // namespace ciface::XInput