73 Commits
Author SHA1 Message Date
Zhaohui ShiandGitHub 88f63ca373 DSU: Fix bad crc calculate (#410) 2022-10-25 18:25:19 +02:00
Zhaohui ShiandGitHub 643ac57a30 DSU: fix build error when enable DEBUG_DSU_CLIENT (#408) 2022-10-24 23:14:22 +02:00
ExzapandGitHub 4561a6929c Fix capitalization of Cemu executable in .desktop file 2022-10-23 23:32:36 +02:00
emiylandGitHub 8f674933d2 Create Cemu .app bundle for macOS (#364) 2022-10-23 16:58:28 +02:00
ExzapandGitHub 028b3f7992 Make controller button code thread-safe (#405)
* Refactor spinlock to meet Lockable requirements
* Input: Refactor button code and make it thread-safe
2022-10-23 15:47:42 +02:00
Jeremy KescherandGitHub c40466f3a8 Fix incorrect title ID (00050000-1011000? -> 00050000-10111000) (#404) 2022-10-23 14:03:51 +02:00
TillsunsetandGitHub 1bcc064593 Add check for "." in FSC path (#402) 2022-10-23 13:06:20 +02:00
Squall LeonhartandGitHub ffa213c794 Generalised game profile cleanup and corrections (#389) 2022-10-21 12:39:26 +02:00
MythicalPlayzandGitHub c217b3ee32 GameList: Use title name based on console language (#388) 2022-10-21 00:17:11 +02:00
goeiecool9999andGitHub dd1cb1cccf Update title manager when clearing MLC path in settings (#319) 2022-10-20 13:18:44 +02:00
goeiecool9999andGitHub 9df1325d14 Linux: Resolve backtrace symbols directly from .symtab instead of .dynsym (#385) 2022-10-20 13:12:16 +02:00
MythicalPlayzandGitHub 271a4e4719 Fixed Discord Rich Presence not working on games that are on MLC (#383) 2022-10-18 17:08:09 +02:00
goeiecool9999andGitHub 15b3a3f77d Linux: Remove libpng dependency from wxwidgets (#382) 2022-10-17 16:05:35 +02:00
ExzapandGitHub 665a34e518 Linux: Always use libpng from system (#381)
* Always use system libpng on Linux
* Remove dependency on boost-crc in DSU (reuse existing implementation)
2022-10-17 13:25:49 +02:00
MythicalPlayzandGitHub 753040f73a Added Boot Image for Gamepad (#372) 2022-10-17 11:26:32 +02:00
goeiecool9999andGitHub e88d20cbfb Fix crashes when wxWidgets tries to free stack allocated dialogs (#377) 2022-10-16 09:02:33 +02:00
TillsunsetandGitHub f0938e1a23 Fix CRC errors on MacOS(/Linux?) (#375)
Fixes graphic packs (like FPS++) not working even when enabled.
2022-10-15 13:38:06 +02:00
TillsunsetandGitHub df0e2f7881 Fix Cannot set locale to "" (#366)
* Add en resource and change language selection for macos user that don't have US as their system region
* default to English if the system language is unavailable
2022-10-15 07:20:20 +02:00
ExzapandGitHub ada8bbb3b4 Linux/MacOS: Greatly improve performance (#370)
std::unordered_set is implemented as a flat hashtable on libstdc++ which makes clearing expensive due to invoking memset on the entire table. To get the best performance across all platforms this replaces the unordered_set with a custom high-performance sparse bitset
2022-10-14 13:45:40 +02:00
ExzapandGitHub a19ed46b2a Windows: Fix file and folder dialog freeze (#369)
Initializing the COM library immediately seems to be more robust than doing it on demand
2022-10-14 12:49:41 +02:00
Exzap d251ce07e0 XAudio2: Don't quit on failed CoInitializeEx()
It returns an error code when already initialized
2022-10-13 12:18:34 +02:00
ExzapandGitHub f42bebd196 Merge pull request #361 from Exzap/tweaks
Fix encoding error in input profiles + update metainfo
2022-10-12 15:25:01 +02:00
Exzap 0412dec078 Fix metainfo
Comment out vcs-browser url type for now. It's a pretty recent addition to the standard and is considered an error by some older utilities
2022-10-12 15:23:04 +02:00
Exzap f65dbe8437 Fix encoding error in input profile filenames
- Controller profile filenames now encode unicode characters correctly
- Removed dependency on boost::filesystem. There is still an indirect dependency on it from another boost module it seems
- Refactored some code to use FileStream instead of ifstream/ofstream
2022-10-12 14:27:01 +02:00
SSimcoandGitHub 8b3f36ad50 Use correct preprocessor check for Linux (#360) 2022-10-12 13:10:57 +02:00
SSimcoandGitHub d6ba61cf64 Add support for non portable mode (#356) 2022-10-12 08:03:26 +02:00
ExzapandGitHub 2b9edced81 Minor tweaks and code clean up (#357) 2022-10-11 09:17:34 +02:00
MythicalPlayzandGitHub b07e9efba4 Add support for choosing network service (incl Pretendo+Custom) (#302) 2022-10-11 04:04:47 +02:00
ExzapandGitHub 52cc7c5996 Follow imgui recommendation and streamline build dependencies (#355) 2022-10-11 01:43:15 +02:00
goeiecool9999andGitHub 431c5a101f Linux: Print demangled symbols on backtrace (#312) 2022-10-10 02:35:04 +02:00
TillsunsetandGitHub 0c9fb3143f memory optimization, using posix_memalign (#350) 2022-10-09 10:43:45 +02:00
TillsunsetandGitHub 638e9e1f87 Workaround for the h264 video crash on macOS (#348) 2022-10-09 08:45:26 +02:00
TillsunsetandGitHub b724a657e6 MoltenVk: Add missing texture decoders (#332) 2022-10-08 15:07:54 +02:00
bslhqandGitHub 551f821109 Auto resize last column (#265) 2022-10-07 14:30:06 +02:00
emiylandGitHub 00968acc1d dedicated decoder for R4G4 and R4G4B4A4 to R8G8B8A8 (#331) 2022-10-07 02:39:06 +02:00
emiylandGitHub 4519a59d74 [ih264] per-function target attribute on clang and GCC (#328) 2022-10-04 15:24:14 +02:00
purofleandGitHub 8a0fe21589 [docs] add --needed in ArchLinux dependencies (#324) 2022-10-03 13:05:42 +02:00
TillsunsetandGitHub fb5ecca157 Vulkan: Use correct texture clear in LatteDraw_handleSpecialState8_clearAsDepth (#321) 2022-10-02 19:18:35 +02:00
TillsunsetandGitHub 11f6e2b7ee Vulkan: Implement texture decoder for R5G6B5_UNORM to R8G8B8A8_UNORM (#320) 2022-10-02 01:48:13 +02:00
emiylandGitHub 9541c8ae85 MoltenVk: Workaround for unsupported format R5_G6_B5_UNORM (#318) 2022-09-30 18:07:00 +02:00
ExzapandGitHub cceb4f6d0e Vulkan: Always disable blending for integer formats (#317)
Should fix a warning in the Vulkan validation layer and avoid a sigtrap in MoltenVk
2022-09-30 15:59:16 +02:00
emiylandGitHub ecfbbd4e26 MoltenVK: Workaround for unsupported formats (#315) 2022-09-30 15:28:56 +02:00
Narr the RegandGitHub 3767257220 nfp: Fix corruption, correct structs and use write counters (#310) 2022-09-29 13:00:46 +02:00
TillsunsetandGitHub 3fb4b5e26c MacOS+Linux: Use CLOCK_MONOTONIC_RAW over CLOCK_MONOTONIC (#313)
On MacOS this fixes the framerate being too high due to discontinuities in the timer that drives the emulated vsync. It also fixes behavior of the GetTickCount() wrapper.
2022-09-29 11:36:27 +02:00
UltraHDRandGitHub a28d67bafd Remove -DPUBLIC_RELEASE=ON from macOS command (#309) 2022-09-27 22:18:35 +02:00
goeiecool9999andGitHub 6ecc4be0da Posix/Linux: Add setting to disable coredumps 2022-09-27 13:58:50 +02:00
goeiecool9999andGitHub 35afb99c99 [docs] Add llvm as a required package for Arch Linux (#308) 2022-09-27 12:48:35 +02:00
SSimcoandGitHub 25dae98ce0 Fix crash on GTK when a gfx pack preset value is changed (#300) 2022-09-26 07:53:10 +02:00
emiylandGitHub 53c7daa603 [docs] Add brew installation instructions for macos (#303) 2022-09-25 21:38:31 +02:00
ExzapandGitHub 101ff7783e Revert accidental removal of release tag 2022-09-24 12:55:13 +02:00
ExzapandGitHub 9caf57c2c5 Vulkan: Fix incorrect encoding for substituted R4G4 format (#288)
Fixed incorrect channel order when VK_FORMAT_R4G4_UNORM_PACK8 is substituted with VK_FORMAT_R4G4B4A4_UNORM_PACK16
2022-09-24 11:44:44 +02:00
ExzapandGitHub 8e89187f95 Remove misleading link from generated experimental releases 2022-09-24 11:11:54 +02:00
ExzapandGitHub 3bceb39966 Remove PUBLIC_RELEASE flag and tie asserts to debug config (#287)
Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
jcrm1andGitHub b720d17a97 CI: Add macOS x64 to build check and releases (#274) 2022-09-23 11:17:50 +02:00
ExzapandGitHub 9b76b0e2d3 CI: Fix Windows build running out of disk space (#284)
- Clean package temporaries during building to save disk space
- Remove msvc workaround which is no longer needed
2022-09-22 11:34:13 +02:00
TillsunsetandGitHub 030d15900d Add MacOS build instructions (#279) 2022-09-20 20:26:54 +02:00
TillsunsetandGitHub 7864d76eca fixed the string encoding issue on macOS (#277) 2022-09-20 14:50:34 +02:00
Crementif 6fa0ac6eaa [docs] Recommend PUBLIC_RELEASE
Most people following the guide are currently not really developers and this was a fairly hidden option that's easily missed.

The disabled version will later change to be an actual custom cmake target instead of a preprocessor flag, but that'll require more code to be adjusted.

Not using the flag means that Cemu keeps some (performance-costing) debug checks in, alongside more logging and a debug logging console on Windows.
2022-09-20 00:15:53 +02:00
Crementif 510d80038d [coreinit] Add OSIsDebuggerPresent 2022-09-19 21:41:01 +02:00
SSimcoandGitHub 9f02733a0d Use unordered_map for keydown to allow codes above 255 (#248)
- Adds internal support for 32bit key codes, required for proper keyboard input on Linux
- Use gdk_keyval_name to get key name on Linux
2022-09-19 03:07:26 +02:00
ExzapandGitHub 5e968eff4f Fix 1x1 symbols in debugger window + Load icons from headers on all platforms
- Fixed an issue where the toolbar icons for the debugger were resized to 1x1
- On Windows we now load the PNG UI icons from the header-embedded pngs (`resource/embedded`) instead of via `cemu.rc` to match behavior of other platforms
2022-09-18 15:53:10 +02:00
TillsunsetandGitHub 867c0c5ca2 Fix some issues with building on macOS (#268)
* fixed building on macos, needs OBJC and OBJXX to be enabled
* changed to weak ordering due to string comparison not being strong ordering
* Use raw PNG bytes from "resource/embedded/resources.h" in all windows too
2022-09-18 14:39:00 +02:00
ExzapandGitHub 12b6830546 GX2: Add crash workaround for FFL uninitialized texture (#264)
When a game tries to generate Miis without the FFL files being dumped (<mlc>/sys/title/0005001b/10056000/content/) it will cause it to create and use a texture with invalid parameters.
This workaround catches and replaces bad texture parameters to avoid crashing further down the line.

Resolves crashes in Sonic Lost World, Super Mario 3D World and probably a few others.

We had this workaround in pre-2.0 Cemu already but it was dropped during refactoring.
2022-09-17 16:32:46 +02:00
dd14778561 [docs] Explain how to update local cemu repo + General fixes (#227)
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2022-09-17 14:53:46 +02:00
TillsunsetandGitHub 41dcd48048 Fix a small regression when building in Macos (#262) 2022-09-17 13:52:12 +02:00
Crementif c113565fe3 [deps] Update zarchive 2022-09-17 10:45:27 +02:00
Herman SemenovandGitHub 03f5967408 Fix incorrect streamout buffer index in GS + refactor various code (#258) 2022-09-17 03:45:18 +02:00
Maximilian Downey TwissandGitHub 4a3d02db55 Properly list files in CMakeLists instead of using GLOB (#249) 2022-09-17 03:24:57 +02:00
ExzapandGitHub 910cdf4d5c Refactor wxGameList color code and match previous style on light theme (#261)
Refactored to pre-calculate the game list row colors at the beginning of the function. If the background color is almost white as it is on Windows, we'll use the previous bluish secondary color instead of grey-scale lightness adjustment.
2022-09-17 02:39:52 +02:00
ShoegzerandGitHub 6ef36152c2 Use system color definitions for wxGameList (#241)
Previously it would use hard-coded bright colors which clashed with dark themes on Linux
2022-09-17 01:06:36 +02:00
ExzapandGitHub 63206eb9a8 coreinit: Return error code instead of success in Acquire failure (#260)
Spotted by @Fs00
It's currently not known if any games are affected by this
2022-09-16 14:25:38 +02:00
Francesco SaltoriandGitHub 664d7ee902 Clean up more Cemuhook leftovers (#253) 2022-09-16 13:34:41 +02:00
CrementifandGitHub cebdccfdf5 Update readme about matrix server
Supersedes https://github.com/cemu-project/Cemu/pull/245
2022-09-15 04:06:40 +02:00
470 changed files with 4036 additions and 2365 deletions
+81 -32
View File
@@ -27,7 +27,7 @@ jobs:
if: ${{ inputs.deploymode == 'release' }}
run: |
echo "BUILD_MODE=release" >> $GITHUB_ENV
echo "BUILD_FLAGS=-DPUBLIC_RELEASE=ON" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is release"
- name: Setup debug mode parameters (for continous build)
if: ${{ inputs.deploymode != 'release' }}
@@ -99,7 +99,7 @@ jobs:
if: ${{ inputs.deploymode == 'release' }}
run: |
echo "BUILD_MODE=release" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "BUILD_FLAGS=-DPUBLIC_RELEASE=ON" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "BUILD_FLAGS=" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
echo "Build mode is release"
- name: Setup debug mode parameters (for continous build)
@@ -114,35 +114,6 @@ jobs:
echo "[INFO] Experimental version ${{ inputs.experimentalversion }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEXPERIMENTAL_VERSION=${{ inputs.experimentalversion }}" | Out-File -FilePath $Env:GITHUB_ENV -Encoding utf8 -Append
- name: Workaround
run: |
Set-Location "C:\Program Files (x86)\Microsoft Visual Studio\Installer\"
$InstallPath = "C:\Program Files\Microsoft Visual Studio\2022\Enterprise"
$componentsToRemove= @(
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ARM"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ARM.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ARM64"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ARM64.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.x86.x64"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.x86.x64.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ATL"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ATL.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ATL.ARM"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ATL.ARM.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ATL.ARM64"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.ATL.ARM64.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.MFC"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.MFC.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.MFC.ARM"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.MFC.ARM.Spectre"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.MFC.ARM64"
"Microsoft.VisualStudio.Component.VC.14.32.17.2.MFC.ARM64.Spectre"
)
[string]$workloadArgs = $componentsToRemove | ForEach-Object {" --remove " + $_}
$Arguments = ('/c', "vs_installer.exe", 'modify', '--installPath', "`"$InstallPath`"",$workloadArgs, '--quiet', '--norestart', '--nocache')
# should be run twice
$process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden
$process = Start-Process -FilePath cmd.exe -ArgumentList $Arguments -Wait -PassThru -WindowStyle Hidden
- name: Configure MSVC
uses: ilammy/msvc-dev-cmd@v1
with:
@@ -174,7 +145,7 @@ jobs:
cd build
echo "[INFO] BUILD_FLAGS: ${{ env.BUILD_FLAGS }}"
echo "[INFO] BUILD_MODE: ${{ env.BUILD_MODE }}"
cmake .. ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }}
cmake .. ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} -DVCPKG_INSTALL_OPTIONS="--clean-after-build"
- name: "Build Cemu"
run: |
@@ -191,3 +162,81 @@ jobs:
with:
name: cemu-bin-windows-x64
path: ./bin/Cemu.exe
build-macos:
runs-on: macos-12
steps:
- name: "Checkout repo"
uses: actions/checkout@v3
with:
submodules: "recursive"
- name: Setup release mode parameters (for deploy)
if: ${{ inputs.deploymode == 'release' }}
run: |
echo "BUILD_MODE=release" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is release"
- name: Setup debug mode parameters (for continous build)
if: ${{ inputs.deploymode != 'release' }}
run: |
echo "BUILD_MODE=debug" >> $GITHUB_ENV
echo "BUILD_FLAGS=" >> $GITHUB_ENV
echo "Build mode is debug"
- name: Setup version for experimental
if: ${{ inputs.experimentalversion != '' }}
run: |
echo "[INFO] Experimental version ${{ inputs.experimentalversion }}"
echo "BUILD_FLAGS=${{ env.BUILD_FLAGS }} -DEXPERIMENTAL_VERSION=${{ inputs.experimentalversion }}" >> $GITHUB_ENV
- name: "Install system dependencies"
run: |
brew install llvm@14 ninja nasm molten-vk
- name: "Bootstrap vcpkg"
run: |
bash ./dependencies/vcpkg/bootstrap-vcpkg.sh
- name: 'Setup NuGet Credentials for vcpkg'
shell: 'bash'
run: |
mono `./dependencies/vcpkg/vcpkg fetch nuget | tail -n 1` \
sources add \
-source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json" \
-storepasswordincleartext \
-name "GitHub" \
-username "${{ github.repository_owner }}" \
-password "${{ secrets.GITHUB_TOKEN }}"
mono `./dependencies/vcpkg/vcpkg fetch nuget | tail -n 1` \
setapikey "${{ secrets.GITHUB_TOKEN }}" \
-source "https://nuget.pkg.github.com/${{ github.repository_owner }}/index.json"
- name: "cmake"
run: |
mkdir build
cd build
cmake .. ${{ env.BUILD_FLAGS }} -DCMAKE_BUILD_TYPE=${{ env.BUILD_MODE }} -DPORTABLE=OFF -DMACOS_BUNDLE=ON -DCMAKE_C_COMPILER=/usr/local/opt/llvm@14/bin/clang -DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@14/bin/clang++ -G Ninja
- name: "Build Cemu"
run: |
cmake --build build
- name: Prepare artifact
if: ${{ inputs.deploymode == 'release' }}
run: |
mkdir bin/Cemu_app
mv bin/Cemu_release.app bin/Cemu_app/Cemu.app
mv bin/Cemu_app/Cemu.app/Contents/MacOS/Cemu_release bin/Cemu_app/Cemu.app/Contents/MacOS/Cemu
sed -i '' 's/Cemu_release/Cemu/g' bin/Cemu_app/Cemu.app/Contents/Info.plist
chmod a+x bin/Cemu_app/Cemu.app/Contents/MacOS/Cemu
ln -s /Applications bin/Cemu_app/Applications
hdiutil create ./bin/tmp.dmg -ov -volname "Cemu" -fs HFS+ -srcfolder "./bin/Cemu_app"
hdiutil convert ./bin/tmp.dmg -format UDZO -o bin/Cemu.dmg
rm bin/tmp.dmg
- name: Upload artifact
uses: actions/upload-artifact@v3
if: ${{ inputs.deploymode == 'release' }}
with:
name: cemu-bin-macos-x64
path: ./bin/Cemu.dmg
@@ -25,6 +25,11 @@ jobs:
name: cemu-bin-windows-x64
path: cemu-bin-windows-x64
- uses: actions/download-artifact@v3
with:
name: cemu-bin-macos-x64
path: cemu-bin-macos-x64
- name: Initialize
run: |
mkdir upload
@@ -57,10 +62,13 @@ jobs:
mv cemu-bin-linux-x64/Cemu ./${{ env.CEMU_FOLDER_NAME }}/Cemu
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-ubuntu-20.04-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create release from macos-bin
run: cp cemu-bin-macos-x64/Cemu.dmg upload/cemu-${{ env.CEMU_VERSION }}-macos-12-x64.dmg
- name: Create release
run: |
wget -O ghr.tar.gz https://github.com/tcnksm/ghr/releases/download/v0.15.0/ghr_v0.15.0_linux_amd64.tar.gz
tar xvzf ghr.tar.gz; rm ghr.tar.gz
echo "[INFO] Release tag: v${{ env.CEMU_VERSION }}"
ghr_v0.15.0_linux_amd64/ghr -prerelease -t ${{ secrets.GITHUB_TOKEN }} -n "Cemu ${{ env.CEMU_VERSION }} (Experimental)" -b "Cemu experimental release - [changelog](https://cemu.info/changelog.html)" "v${{ env.CEMU_VERSION }}" ./upload
ghr_v0.15.0_linux_amd64/ghr -prerelease -t ${{ secrets.GITHUB_TOKEN }} -n "Cemu ${{ env.CEMU_VERSION }} (Experimental)" -b "Cemu experimental release" "v${{ env.CEMU_VERSION }}" ./upload
+9 -1
View File
@@ -27,6 +27,11 @@ jobs:
name: cemu-bin-windows-x64
path: cemu-bin-windows-x64
- uses: actions/download-artifact@v3
with:
name: cemu-bin-macos-x64
path: cemu-bin-macos-x64
- name: Initialize
run: |
mkdir upload
@@ -61,7 +66,10 @@ jobs:
mv cemu-bin-linux-x64/Cemu ./${{ env.CEMU_FOLDER_NAME }}/Cemu
zip -9 -r upload/cemu-${{ env.CEMU_VERSION }}-ubuntu-20.04-x64.zip ${{ env.CEMU_FOLDER_NAME }}
rm -r ./${{ env.CEMU_FOLDER_NAME }}
- name: Create release from macos-bin
run: cp cemu-bin-macos-x64/Cemu.dmg upload/cemu-${{ env.CEMU_VERSION }}-macos-12-x64.dmg
- name: Create release
run: |
wget -O ghr.tar.gz https://github.com/tcnksm/ghr/releases/download/v0.15.0/ghr_v0.15.0_linux_amd64.tar.gz
+2
View File
@@ -30,9 +30,11 @@ bin/Cemu_*.ilk
bin/Cemu.exe.backup
bin/mlc01/*
bin/settings.xml
bin/network_services.xml
bin/title_list_cache.xml
bin/debugger/*
bin/sdcard/*
bin/screenshots/*
!bin/shaderCache/info.txt
bin/shaderCache/*
+3
View File
@@ -13,3 +13,6 @@
[submodule "dependencies/Vulkan-Headers"]
path = dependencies/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers
[submodule "dependencies/imgui"]
path = dependencies/imgui
url = https://github.com/ocornut/imgui
+40 -7
View File
@@ -12,11 +12,11 @@ Instructions:
1. Run `git clone --recursive https://github.com/cemu-project/Cemu`
2. Launch `Cemu/generate_vs_solution.bat`.
- If you installed VS to a custom location or use VS 2019, you may need to manually change the path inside the .bat file
3. Wait until it's done, then open `Cemu/build/Cemu.sln` in Visual Studio
- If you installed VS to a custom location or use VS 2019, you may need to manually change the path inside the .bat file.
3. Wait until it's done, then open `Cemu/build/Cemu.sln` in Visual Studio.
4. Then build the solution and once finished you can run and debug it, or build it and check the /bin folder for the final Cemu_release.exe.
You can also skip steps 3-5 and open the root folder of the cloned repo directly in Visual Studio (as a folder) and use the built-in cmake support but be warned that cmake support in VS can be a bit finicky.
You can also skip steps 3-5 and open the root folder of the cloned repo directly in Visual Studio (as a folder) and use the built-in CMake support but be warned that cmake support in VS can be a bit finicky.
## Linux
@@ -25,14 +25,15 @@ To compile Cemu, a recent enough compiler and STL with C++20 support is required
### Installing dependencies
#### For Ubuntu and derivatives:
`sudo apt install -y git curl cmake ninja-build nasm libgtk-3-dev libsecret-1-dev libgcrypt20-dev libsystemd-dev freeglut3-dev libpulse-dev`
Additionally, for ubuntu 20.04 only:
`sudo apt install -y git curl cmake ninja-build nasm libgtk-3-dev libsecret-1-dev libgcrypt20-dev libsystemd-dev freeglut3-dev libpulse-dev`
*Additionally, for Ubuntu 22.04 only:*
- `sudo apt install -y clang-12`
- At step 3 while building, use
`cmake -S . -B build -DCMAKE_BUILD_TYPE=release -DCMAKE_C_COMPILER=/usr/bin/clang-12 -DCMAKE_CXX_COMPILER=/usr/bin/clang++-12 -G Ninja -DCMAKE_MAKE_PROGRAM=/usr/bin/ninja`
#### For Arch and derivatives:
`sudo pacman -S git cmake clang ninja nasm base-devel linux-headers gtk3 libsecret libgcrypt systemd freeglut zip libpulse`
`sudo pacman -S --needed git cmake llvm clang ninja nasm base-devel linux-headers gtk3 libsecret libgcrypt systemd freeglut zip unzip libpulse`
#### For Fedora and derivatives:
`sudo dnf install git cmake clang ninja-build nasm kernel-headers gtk3-devel libsecret-devel libgcrypt-devel systemd-devel freeglut-devel perl-core zlib-devel cubeb-devel`
@@ -56,4 +57,36 @@ You can use it by replacing the step 3 with the following:
- If step 3 is still failing or if you're not able to find the cause, please make an issue on our Github about it!
- If step 4 gives you an error that contains something like `main.cpp.o: in function 'std::__cxx11::basic_string...`, you likely are experiencing a clang-14 issue. This can only be fixed by either lowering the clang version or using GCC, see below.
- If step 4 gives you a different error, you could report it to this repo or try using GCC. Just make sure your standard library and compilers are updated since Cemu uses a lot of modern features!
- If step 4 gives you undefined libdecor_xx, you are likely experiencing an issue with sdl2 package that comes with vcpkg. Delete sdl2 from vcpkg.json in source file and recompile
- If step 4 gives you undefined libdecor_xx, you are likely experiencing an issue with sdl2 package that comes with vcpkg. Delete sdl2 from vcpkg.json in source file and recompile.
## MacOS
To compile Cemu, a recent enough compiler and STL with C++20 support is required! LLVM 13 and
below, built in LLVM, and Xcode LLVM don't support the C++20 feature set required. Currently,
LLVM 15 isn't supported due to compatibility issues with Boost dependency. The OpenGL graphics
API isn't support on MacOS, Vulkan must be used. Additionally Vulkan must be used through the
Molten-VK compatibility layer.
### Installing brew
`/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"`
### Installing dependencies
`brew install git cmake llvm@14 ninja nasm molten-vk`
### Build Cemu using cmake and clang
1. `git clone --recursive https://github.com/cemu-project/Cemu`
2. `cd Cemu`
3. `cmake -S . -B build -DCMAKE_BUILD_TYPE=release
-DCMAKE_C_COMPILER=/usr/local/opt/llvm@14/bin/clang -DCMAKE_CXX_COMPILER=/usr/local/opt/llvm@14/bin/clang++ -G Ninja`
4. `cmake --build build`
5. You should now have a Cemu executable file in the /bin folder, which you can run using `./bin/Cemu_release`.
#### Troubleshooting steps
- If step 3 gives you an error about not being able to find ninja, try appending `-DCMAKE_MAKE_PROGRAM=/usr/local/bin/ninja` to the command and running it again.
## Updating Cemu and source code
1. To update your Cemu local repository, use the command `git pull --recurse-submodules` (run this command on the Cemu root).
- This should update your local copy of Cemu and all of its dependencies.
2. Then, you can rebuild Cemu using the steps listed above, according to whether you use Linux or Windows.
If CMake complains about Cemu already being compiled or another similar error, try deleting the `CMakeCache.txt` file inside the `build` folder and retry building.
+17 -9
View File
@@ -1,7 +1,8 @@
cmake_minimum_required(VERSION 3.21.1)
option(PUBLIC_RELEASE "Compile with debug asserts disabled and no console" OFF)
option(ENABLE_VCPKG "Enable the vcpkg package manager" ON)
option(PORTABLE "All data created and maintained by Cemu will be in the directory where the executable file is located" ON)
option(MACOS_BUNDLE "The executable when built on macOS will be created as an application bundle" OFF)
set(EXPERIMENTAL_VERSION "" CACHE STRING "") # used by CI script to set experimental version
if (EXPERIMENTAL_VERSION)
@@ -29,13 +30,18 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if (PUBLIC_RELEASE)
add_compile_definitions(PUBLIC_RELEASE)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE) # enable LTO
add_compile_definitions($<$<CONFIG:Debug>:CEMU_DEBUG_ASSERT>) # if build type is debug, set CEMU_DEBUG_ASSERT
if(PORTABLE)
add_compile_definitions(PORTABLE)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# enable link time optimization for release builds
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELWITHDEBINFO ON)
if (MSVC)
set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT CemuBin)
# floating point model: precise, fiber safe optimizations
@@ -48,10 +54,13 @@ if (MSVC)
else()
add_compile_options(/GT)
endif()
if (PUBLIC_RELEASE)
message(STATUS "Using additional optimization flags for MSVC")
add_compile_options(/Oi /Ot) # enable intrinsic functions, favor speed
endif()
# enable additional optimization flags for release builds
add_compile_options($<$<CONFIG:Release,RelWithDebInfo>:/Oi>) # enable intrinsic functions
add_compile_options($<$<CONFIG:Release,RelWithDebInfo>:/Ot>) # favor speed
endif()
if (APPLE)
enable_language(OBJC OBJCXX)
endif()
option(ENABLE_OPENGL "Enables the OpenGL backend" ON)
@@ -80,7 +89,6 @@ find_package(Threads REQUIRED)
find_package(SDL2 REQUIRED)
find_package(CURL REQUIRED)
find_package(pugixml REQUIRED)
find_package(imgui REQUIRED)
find_package(RapidJSON REQUIRED)
find_package(Boost COMPONENTS program_options filesystem nowide REQUIRED)
find_package(libzip REQUIRED)
+3 -4
View File
@@ -1,7 +1,7 @@
{
"configurations": [
{
"name": "Release",
"name": "RelWithDebInfo",
"configurationType": "RelWithDebInfo",
"generator": "Ninja",
"inheritEnvironments": [ "msvc_x64_x64" ],
@@ -9,13 +9,12 @@
"installRoot": "${projectDir}\\out\\install\\${name}"
},
{
"name": "Public Release",
"configurationType": "RelWithDebInfo",
"name": "Release",
"configurationType": "Release",
"generator": "Ninja",
"inheritEnvironments": [ "msvc_x64_x64" ],
"buildRoot": "${projectDir}\\out\\build\\${name}",
"installRoot": "${projectDir}\\out\\install\\${name}",
"cmakeCommandArgs": "-DPUBLIC_RELEASE=ON"
},
{
"name": "Debug",
+5 -4
View File
@@ -2,7 +2,7 @@
[![Build Process](https://github.com/cemu-project/Cemu/actions/workflows/build.yml/badge.svg)](https://github.com/cemu-project/Cemu/actions/workflows/build.yml)
[![Discord](https://img.shields.io/discord/286429969104764928?label=Cemu&logo=discord&logoColor=FFFFFF)](https://discord.gg/5psYsup)
[![Matrix Server](https://img.shields.io/matrix/dev:cemu.info?server_fqdn=matrix.cemu.info&label=dev:cemu.info&logo=matrix&logoColor=FFFFFF)](https://matrix.to/#/#dev:cemu.info)
[![Matrix Server](https://img.shields.io/matrix/cemu:cemu.info?server_fqdn=matrix.cemu.info&label=cemu:cemu.info&logo=matrix&logoColor=FFFFFF)](https://matrix.to/#/#cemu:cemu.info)
This is the code repository of Cemu, a Wii U emulator that is able to run most Wii U games and homebrew in a playable state.
It's written in C/C++ and is being actively developed with new features and fixes to increase compatibility, convenience and usability.
@@ -15,6 +15,7 @@ Cemu is currently only available for 64-bit Windows and Linux devices.
- [Compatibility List/Wiki](https://wiki.cemu.info/wiki/Main_Page)
- [Official Subreddit](https://reddit.com/r/Cemu)
- [Official Discord](https://discord.gg/5psYsup)
- [Official Matrix Server](https://matrix.to/#/#cemu:cemu.info)
- [Unofficial Setup Guide](https://cemu.cfw.guide)
#### Other relevant repositories:
@@ -27,7 +28,7 @@ You can download the latest Cemu releases from the [GitHub Releases](https://git
Cemu is currently only available in a portable format so no installation is required besides extracting it in a safe place.
See [Current State Of Linux builds](https://github.com/cemu-project/Cemu/issues/1) for information on using Cemu natively on Linux.
The native Linux build is currently a work-in-progress. See [Current State Of Linux builds](https://github.com/cemu-project/Cemu/issues/107) for more information about the things to be aware of.
Pre-2.0 releases can be found on Cemu's [changelog page](https://cemu.info/changelog.html).
@@ -42,11 +43,11 @@ The old bug tracker can be found at [bugs.cemu.info](https://bugs.cemu.info) and
## Contributing
Pull requests are very welcome. For easier coordination you can visit the developer discussion channel on Discord: [https://discord.gg/5psYsup](https://discord.gg/5psYsup).
Pull requests are very welcome. For easier coordination you can visit the developer discussion channel on [Discord](https://discord.gg/5psYsup) or alternatively the [Matrix Server](https://matrix.to/#/#cemu:cemu.info).
If coding isn't your thing, testing games and making detailed bug reports or updating the (usually outdated) compatibility wiki is also appreciated!
Questions about Cemu's software architecture can also be answered on Discord. Alternative communication channels (like IRC) are being considered.
Questions about Cemu's software architecture can also be answered on Discord (through the Matrix bridge).
## License
Cemu is licensed under [Mozilla Public License 2.0](/LICENSE.txt). Exempt from this are all files in the dependencies directory for which the licenses of the original code apply as well as some individual files in the src folder, as specified in those file headers respectively.
@@ -1,7 +1 @@
# LEGO City Undercover (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0
# LEGO City Undercover (USA)
@@ -1,7 +1 @@
# LEGO City Undercover (EUR)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0
# LEGO City Undercover (EUR)
@@ -1,5 +1,4 @@
# Monster Hunter 3(tri-)GHD Ver. (JPN)
[Graphics]
GPUBufferCacheAccuracy = 1
streamoutBufferCacheSize = 48
@@ -1,7 +1,4 @@
# Super Mario 3D World (JPN)
[CPU]
[Graphics]
accurateShaderMul = false
GPUBufferCacheAccuracy = 2
@@ -2,6 +2,3 @@
[CPU]
cpuMode = Singlecore-Recompiler
[Graphics]
GPUBufferCacheAccuracy = 2
@@ -1,7 +1 @@
# Scribblenauts Unlimited (EUR)
[General]
loadSharedLibraries = true
[Graphics]
GPUBufferCacheAccuracy = 0
# Scribblenauts Unlimited (EUR)
@@ -1,7 +1 @@
# Ben 10 Omniverse (USA)
[General]
loadSharedLibraries = false
[Graphics]
GPUBufferCacheAccuracy = 0
# Ben 10 Omniverse (USA)
@@ -1,4 +1 @@
# Rayman Legends (USA)
[Graphics]
GPUBufferCacheAccuracy = 0
# Rayman Legends (USA)
@@ -1,7 +1 @@
# Scribblenauts Unlimited (US)
[General]
loadSharedLibraries = true
[Graphics]
GPUBufferCacheAccuracy = 0
# Scribblenauts Unlimited (US)
@@ -1,4 +1 @@
# Mass Effect 3 Special Edition (USA)
[Graphics]
GPUBufferCacheAccuracy = 0
# Mass Effect 3 Special Edition (USA)
@@ -1,4 +1 @@
# ZombiU (US)
[Graphics]
GPUBufferCacheAccuracy = 0
# ZombiU (US)

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