Files
UnrealEngineUWP/Engine/Source/Runtime/NavigationSystem/Private/NavigationInvokerComponent.cpp
frederic doll 8b4e25d20f Add NavAgent selector in NavInvoker system : it allows to define areas where the navmesh should be generated for specific agents, not necessarily for all of them
#rb mieszko.zielinski, aris.theophanidis
#preflight 63bf05026729b05ec966f890

[CL 23658495 by frederic doll in ue5-main branch]
2023-01-11 20:55:27 -05:00

1.4 KiB