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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.Core.Tests
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bryan sefcik badffe3f69 Reverted back to using the AsyncLocalScopeManager to manage the active span. This appears to be passing the tests I added.
Added another test for Parallel.ForEachAsync.

#preflight 6435ac93d03b1c87dd42103c

[CL 24996101 by bryan sefcik in ue5-main branch]
2023-04-11 15:15:56 -04:00
..
BuzHashTests.cs
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EpicGames.Core.Tests.csproj
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FileUtilsTests.cs
EpicGames.Core: Handle long file paths on Windows for ForceDeleteDirectoryContents
2023-01-09 09:57:10 -05:00
ILoggerPropertyTests.cs
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JsonTracerTests.cs
Reverted back to using the AsyncLocalScopeManager to manage the active span. This appears to be passing the tests I added.
2023-04-11 15:15:56 -04:00
MemorySerializerTests.cs
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SemVerTests.cs
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VarIntTests.cs
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