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This is required because subsequent shader compilation steps assume that the code has been fully preprocessed. In particular, the dead code elimination system does not handle macros such as ones in BindlessResources.ush. #preflight 63bef4ba6e6e8d4662ffd485 #rb christopher.waters [CL 23649118 by Yuriy ODonnell in ue5-main branch]
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39 KiB