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151 lines
3.7 KiB
C++
151 lines
3.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "MVVMWidgetBlueprintExtension_View.h"
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#include "MVVMBlueprintView.h"
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#include "MVVMViewBlueprintCompiler.h"
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#include "View/MVVMViewClass.h"
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#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View)
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namespace UE::MVVM::Private
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{
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bool GAllowViewClass = true;
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static FAutoConsoleVariableRef CVarAllowViewClass(
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TEXT("MVVM.AllowViewClass"),
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GAllowViewClass,
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TEXT("Is the model view viewmodel view is allowed to be added to the generated Widget GeneratedClass."),
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ECVF_ReadOnly
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);
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}
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void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance()
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{
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BlueprintView = NewObject<UMVVMBlueprintView>(this, FName(), RF_Transactional);
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BlueprintViewChangedDelegate.Broadcast();
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}
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void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance()
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{
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BlueprintView = nullptr;
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BlueprintViewChangedDelegate.Broadcast();
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}
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void UMVVMWidgetBlueprintExtension_View::PostLoad()
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{
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Super::PostLoad();
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}
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void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint)
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{
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if (BlueprintView)
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{
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BlueprintView->ConditionalPostLoad();
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for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels())
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{
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if (AvailableViewModel.GetViewModelClass())
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{
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UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass());
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}
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}
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext)
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{
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CurrentCompilerContext.Reset();
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if (BlueprintView)
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{
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BlueprintView->ResetBindingMessages();
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CurrentCompilerContext = MakePimpl<UE::MVVM::Private::FMVVMViewBlueprintCompiler>(InCreationContext);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation()
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{
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CurrentCompilerContext.Reset();
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}
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void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO)
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{
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Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO);
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if (CurrentCompilerContext)
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{
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CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context)
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{
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Super::HandleCreateClassVariablesFromBlueprint(Context);
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CurrentCompilerContext->CreateVariables(Context, GetBlueprintView());
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}
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void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList()
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{
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Super::HandleCreateFunctionList();
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if (CurrentCompilerContext)
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{
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CurrentCompilerContext->CreateFunctions(BlueprintView);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class)
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{
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Super::HandleFinishCompilingClass(Class);
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check(CurrentCompilerContext);
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if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile)
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{
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UMVVMViewClass* ViewExtension = nullptr;
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bool bCompiled = false;
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if (CurrentCompilerContext->PreCompile(Class, BlueprintView))
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{
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ViewExtension = NewObject<UMVVMViewClass>(Class);
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bCompiled = CurrentCompilerContext->Compile(Class, BlueprintView, ViewExtension);
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}
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CurrentCompilerContext->CleanTemporaries(Class);
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if (bCompiled && UE::MVVM::Private::GAllowViewClass)
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{
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check(ViewExtension);
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CurrentCompilerContext->AddExtension(Class, ViewExtension);
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}
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}
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else
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{
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CurrentCompilerContext->CleanTemporaries(Class);
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}
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}
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void UMVVMWidgetBlueprintExtension_View::SetFilterSettings(FMVVMViewBindingFilterSettings InFilterSettings)
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{
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FilterSettings = InFilterSettings;
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}
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#if WITH_EDITORONLY_DATA
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void UMVVMWidgetBlueprintExtension_View::PostInitProperties()
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{
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Super::PostInitProperties();
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if (!IsTemplate())
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{
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SetFilterSettings(GetDefault<UMVVMDeveloperProjectSettings>()->FilterSettings);
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}
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}
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#endif |