Files
UnrealEngineUWP/Engine/Plugins/Runtime/ModelViewViewModel/Source/ModelViewViewModelBlueprint/Private/MVVMWidgetBlueprintExtension_View.cpp
2023-04-01 02:41:19 -04:00

151 lines
3.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "MVVMWidgetBlueprintExtension_View.h"
#include "MVVMBlueprintView.h"
#include "MVVMViewBlueprintCompiler.h"
#include "View/MVVMViewClass.h"
#include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View)
namespace UE::MVVM::Private
{
bool GAllowViewClass = true;
static FAutoConsoleVariableRef CVarAllowViewClass(
TEXT("MVVM.AllowViewClass"),
GAllowViewClass,
TEXT("Is the model view viewmodel view is allowed to be added to the generated Widget GeneratedClass."),
ECVF_ReadOnly
);
}
void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance()
{
BlueprintView = NewObject<UMVVMBlueprintView>(this, FName(), RF_Transactional);
BlueprintViewChangedDelegate.Broadcast();
}
void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance()
{
BlueprintView = nullptr;
BlueprintViewChangedDelegate.Broadcast();
}
void UMVVMWidgetBlueprintExtension_View::PostLoad()
{
Super::PostLoad();
}
void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint)
{
if (BlueprintView)
{
BlueprintView->ConditionalPostLoad();
for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels())
{
if (AvailableViewModel.GetViewModelClass())
{
UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass());
}
}
}
}
void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext)
{
CurrentCompilerContext.Reset();
if (BlueprintView)
{
BlueprintView->ResetBindingMessages();
CurrentCompilerContext = MakePimpl<UE::MVVM::Private::FMVVMViewBlueprintCompiler>(InCreationContext);
}
}
void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation()
{
CurrentCompilerContext.Reset();
}
void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO)
{
Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO);
if (CurrentCompilerContext)
{
CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO);
}
}
void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context)
{
Super::HandleCreateClassVariablesFromBlueprint(Context);
CurrentCompilerContext->CreateVariables(Context, GetBlueprintView());
}
void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList()
{
Super::HandleCreateFunctionList();
if (CurrentCompilerContext)
{
CurrentCompilerContext->CreateFunctions(BlueprintView);
}
}
void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class)
{
Super::HandleFinishCompilingClass(Class);
check(CurrentCompilerContext);
if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile)
{
UMVVMViewClass* ViewExtension = nullptr;
bool bCompiled = false;
if (CurrentCompilerContext->PreCompile(Class, BlueprintView))
{
ViewExtension = NewObject<UMVVMViewClass>(Class);
bCompiled = CurrentCompilerContext->Compile(Class, BlueprintView, ViewExtension);
}
CurrentCompilerContext->CleanTemporaries(Class);
if (bCompiled && UE::MVVM::Private::GAllowViewClass)
{
check(ViewExtension);
CurrentCompilerContext->AddExtension(Class, ViewExtension);
}
}
else
{
CurrentCompilerContext->CleanTemporaries(Class);
}
}
void UMVVMWidgetBlueprintExtension_View::SetFilterSettings(FMVVMViewBindingFilterSettings InFilterSettings)
{
FilterSettings = InFilterSettings;
}
#if WITH_EDITORONLY_DATA
void UMVVMWidgetBlueprintExtension_View::PostInitProperties()
{
Super::PostInitProperties();
if (!IsTemplate())
{
SetFilterSettings(GetDefault<UMVVMDeveloperProjectSettings>()->FilterSettings);
}
}
#endif