// Copyright Epic Games, Inc. All Rights Reserved. #include "MVVMWidgetBlueprintExtension_View.h" #include "MVVMBlueprintView.h" #include "MVVMViewBlueprintCompiler.h" #include "View/MVVMViewClass.h" #include UE_INLINE_GENERATED_CPP_BY_NAME(MVVMWidgetBlueprintExtension_View) namespace UE::MVVM::Private { bool GAllowViewClass = true; static FAutoConsoleVariableRef CVarAllowViewClass( TEXT("MVVM.AllowViewClass"), GAllowViewClass, TEXT("Is the model view viewmodel view is allowed to be added to the generated Widget GeneratedClass."), ECVF_ReadOnly ); } void UMVVMWidgetBlueprintExtension_View::CreateBlueprintViewInstance() { BlueprintView = NewObject(this, FName(), RF_Transactional); BlueprintViewChangedDelegate.Broadcast(); } void UMVVMWidgetBlueprintExtension_View::DestroyBlueprintViewInstance() { BlueprintView = nullptr; BlueprintViewChangedDelegate.Broadcast(); } void UMVVMWidgetBlueprintExtension_View::PostLoad() { Super::PostLoad(); } void UMVVMWidgetBlueprintExtension_View::HandlePreloadObjectsForCompilation(UBlueprint* OwningBlueprint) { if (BlueprintView) { BlueprintView->ConditionalPostLoad(); for (const FMVVMBlueprintViewModelContext& AvailableViewModel : BlueprintView->GetViewModels()) { if (AvailableViewModel.GetViewModelClass()) { UBlueprint::ForceLoad(AvailableViewModel.GetViewModelClass()); } } } } void UMVVMWidgetBlueprintExtension_View::HandleBeginCompilation(FWidgetBlueprintCompilerContext& InCreationContext) { CurrentCompilerContext.Reset(); if (BlueprintView) { BlueprintView->ResetBindingMessages(); CurrentCompilerContext = MakePimpl(InCreationContext); } } void UMVVMWidgetBlueprintExtension_View::HandleEndCompilation() { CurrentCompilerContext.Reset(); } void UMVVMWidgetBlueprintExtension_View::HandleCleanAndSanitizeClass(UWidgetBlueprintGeneratedClass* ClassToClean, UObject* OldCDO) { Super::HandleCleanAndSanitizeClass(ClassToClean, OldCDO); if (CurrentCompilerContext) { CurrentCompilerContext->CleanOldData(ClassToClean, OldCDO); } } void UMVVMWidgetBlueprintExtension_View::HandleCreateClassVariablesFromBlueprint(const FWidgetBlueprintCompilerContext::FCreateVariableContext& Context) { Super::HandleCreateClassVariablesFromBlueprint(Context); CurrentCompilerContext->CreateVariables(Context, GetBlueprintView()); } void UMVVMWidgetBlueprintExtension_View::HandleCreateFunctionList() { Super::HandleCreateFunctionList(); if (CurrentCompilerContext) { CurrentCompilerContext->CreateFunctions(BlueprintView); } } void UMVVMWidgetBlueprintExtension_View::HandleFinishCompilingClass(UWidgetBlueprintGeneratedClass* Class) { Super::HandleFinishCompilingClass(Class); check(CurrentCompilerContext); if (CurrentCompilerContext->GetCompilerContext().bIsFullCompile) { UMVVMViewClass* ViewExtension = nullptr; bool bCompiled = false; if (CurrentCompilerContext->PreCompile(Class, BlueprintView)) { ViewExtension = NewObject(Class); bCompiled = CurrentCompilerContext->Compile(Class, BlueprintView, ViewExtension); } CurrentCompilerContext->CleanTemporaries(Class); if (bCompiled && UE::MVVM::Private::GAllowViewClass) { check(ViewExtension); CurrentCompilerContext->AddExtension(Class, ViewExtension); } } else { CurrentCompilerContext->CleanTemporaries(Class); } } void UMVVMWidgetBlueprintExtension_View::SetFilterSettings(FMVVMViewBindingFilterSettings InFilterSettings) { FilterSettings = InFilterSettings; } #if WITH_EDITORONLY_DATA void UMVVMWidgetBlueprintExtension_View::PostInitProperties() { Super::PostInitProperties(); if (!IsTemplate()) { SetFilterSettings(GetDefault()->FilterSettings); } } #endif