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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Private/AssetUtils
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ryan schmidt 0718e0382f ModelingToolset: rewrite material setup in UE::AssetUtils::CreateStaticMeshAsset to not call UStaticMesh::SetMaterial(), which forces a PostEditChange() on each call. Instead build and set a list of FStaticMaterial, which shouldn't result in spurious ddc builds.
#rb rinat.abdrashitov
#preflight 642dbafe4d26bcd1eb1bae8d

[CL 24938086 by ryan schmidt in ue5-main branch]
2023-04-05 17:59:55 -04:00
..
CreateMaterialUtil.cpp
…
CreateSkeletalMeshUtil.cpp
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CreateStaticMeshUtil.cpp
ModelingToolset: rewrite material setup in UE::AssetUtils::CreateStaticMeshAsset to not call UStaticMesh::SetMaterial(), which forces a PostEditChange() on each call. Instead build and set a list of FStaticMaterial, which shouldn't result in spurious ddc builds.
2023-04-05 17:59:55 -04:00
CreateTexture2DUtil.cpp
…
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