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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fff2fc96bf79110f5019d770435dd31080699bb7
UnrealEngineUWP/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly
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michael balzer 78239f01ef ModelingMode: Use actor factory when creating volumes
#jira UE-182670
#preflight 642f9cc7df6c5c78fcdf77d1
#rb ryan.schmidt

[CL 24984018 by michael balzer in ue5-main branch]
2023-04-10 17:10:01 -04:00
..
Private
ModelingMode: Use actor factory when creating volumes
2023-04-10 17:10:01 -04:00
Public
ModelingMode: bring back in-viewport selection toolbar. Add concept of Locking to IGeometrySelector, have StaticMeshSelector and VolumeSelector default to locked. Add util functions to check/manipulate locking state to UGeometrySelectionManager. Add locked-state indicator/button to selection toolbar.
2023-04-10 12:36:37 -04:00
ModelingComponentsEditorOnly.Build.cs
Geometry Scripting: Asset creation and binding functionality for skeletal meshes
2022-12-06 19:47:20 -05:00
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