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Instead, add 'SourceIndex' directly to UEdGraphPin and remove the map Too many edge cases where something would modify pins directly, and the map would get out of sync with actual pins #jira UE-119861 #rb lauren.barnes #ROBOMERGE-SOURCE: CL 16897567 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935) [CL 16897572 by ben ingram in ue5-release-engine-test branch]