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There might be valid reasons for this (material being destroyed), so all resource types should behave the same way as 2D textures - use a black default instead of crashing with an assertion failure. #jira FROST-5288 #rnx #preflight 6138b7c12d09b9000158308e #lockdown Michal.Valient #rb Uriel.Doyon, Ben.Ingram #ushell-cherrypick of 17489330 by mihnea.balta #ROBOMERGE-AUTHOR: mihnea.balta #ROBOMERGE-SOURCE: CL 17489559 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530) [CL 17489579 by mihnea balta in ue5-release-engine-test branch]