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ff74fc0aedd89f2c74ffdc428e3db362bdaafbfc
UnrealEngineUWP/Engine/Source/Editor/EditorFramework/Private
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brooke hubert 82a6a0003f Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
#preflight 613264d517a8610001fa6050
#Jira UETOOL-3790
#rb julien.stjean

#ROBOMERGE-AUTHOR: brooke.hubert
#ROBOMERGE-SOURCE: CL 17472632 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472652 by brooke hubert in ue5-release-engine-test branch]
2021-09-09 11:16:10 -04:00
..
Elements/Framework
Changed the TypedElementInterface to use UInterfaces instead of an object base api.
2021-09-03 14:18:34 -04:00
Factories
Initial Placement Factory and Subsystem APIs.
2020-12-03 14:49:26 -04:00
Subsystems
Add ability for placement palette items to have a custom settings object from the placement factory, and add a details panel to the mode for editing the settings object.
2021-09-09 11:16:10 -04:00
Toolkits
Mode UI layer will set the icon if one is provided to the minor tab info, or fallback on the default for the workspace category if one was not provided.
2021-08-31 12:11:44 -04:00
Tools
Minor update to how the default modes icon is pulled in
2021-05-14 13:45:42 -04:00
EditorFrameworkModule.cpp
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EditorModes.cpp
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EditorViewportLayout.cpp
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ViewportTabContent.cpp
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