You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
#rb Per.Larsson #jira UE-160942 #rnx #preflight 6336f2ab5c2225fe5f6c08a5 - Removed the status enum from FPushRequest and replaced it with a class that represents the push result instead. -- This lets us return more context about problems. At the moment it is only being used to return the filter reason if a payload is filtered out. In the future we could return per payload error messages etc. - Now that we return more detailed info about the payload push we no longer report payloads that were already in the backend as being pushed which could cause some very misleading stats to be shown. - Changed the backends to use the new results system. -- Not all paths were correctly setting the state in the file system backend. -- The source control backend does not set the result in all paths, which will leave the results in the "pending" state. Which will still mark the payload as not uploaded and so is safe to do. - Removed the pushing of a single method from IVirtualizationBackend as it was only used in one place internally, so we might as well just change that code to call the batch push overload. [CL 22279127 by paul chipchase in ue5-main branch]
33 KiB
33 KiB