Files
UnrealEngineUWP/Engine/Source/Runtime/NetworkFile/NetworkFile.Build.cs
Mike Fricker fddcdcac09 Merging //UE4/Dev-Main to Dev-Geometry (from CL: 3492074)
#rb none

[CL 3493369 by Mike Fricker in Dev-Geometry branch]
2017-06-15 17:45:03 -04:00

45 lines
1.1 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class NetworkFile : ModuleRules
{
public NetworkFile(ReadOnlyTargetRules Target) : base(Target)
{
PrivateIncludePathModuleNames.Add("DerivedDataCache");
PrivateDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Sockets" });
PublicIncludePaths.Add("Runtime/CoreUObject/Public/Interfaces");
PublicIncludePaths.Add("Runtime/CoreUObject/Public/UObject");
PublicIncludePaths.Add("Runtime/CoreUObject/Public");
if (!UEBuildConfiguration.bBuildRequiresCookedData)
{
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
"DerivedDataCache",
"PackageDependencyInfo",
}
);
}
if (Target.Platform == UnrealTargetPlatform.HTML5)
{
Definitions.Add("ENABLE_HTTP_FOR_NF=1");
if (Target.Architecture == "-win32")
{
PrivateDependencyModuleNames.Add("HTML5Win32");
}
else
{
PrivateDependencyModuleNames.Add("HTML5JS");
}
}
else
{
Definitions.Add("ENABLE_HTTP_FOR_NF=0");
}
}
}