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- Removing the need for COMPILER_DEFINE on GetResourceFromHeap and GetSamplerFromHeap - FShaderParameterParser constructor now requires a FPlatformConfiguration object that each shader format can configure. - FPlatformConfiguration::GenerateBindlessAccess allows each platform to generate the code for accessing a bindless resource or sampler. - Added EShaderParameterParserConfigurationFlags to specify support for stable constant buffers and bindless. - Moved EBindlessParameterMode into EShaderParameterParserConfigurationFlags::BindlessUsesArrays - While moving things around, I was able to convert some TCHAR* uses to FStringView #jira UE-166341 #rb mihnea.balta [CL 29533376 by christopher waters in ue5-main branch]