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fd656ae334bfb5e679b94e27cd34a3bb8065c265
UnrealEngineUWP/Engine/Source/Runtime/Renderer
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Sebastien Hillaire d1ff35e7dc Optimised separated translucent rendering by still having the distortion pass rely on stencil bit to know where it should act for distortion or to affect the scene color with other regular translucent element.
#rb charles.derousiers
#preflight https://horde.devtools.epicgames.com/job/631b0f0cec45fbf3d768a09e

[CL 21918566 by Sebastien Hillaire in ue5-main branch]
2022-09-09 08:05:38 -04:00
..
Private
Optimised separated translucent rendering by still having the distortion pass rely on stencil bit to know where it should act for distortion or to affect the scene color with other regular translucent element.
2022-09-09 08:05:38 -04:00
Public
Fix for translucency before dof to look correct when distortion is enabled (no self refraction or scene color leaking without transmittance).
2022-09-09 04:19:26 -04:00
Renderer.Build.cs
Removed redundant private include paths from build.cs files.
2022-09-09 00:53:22 -04:00
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