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mirror of https://github.com/izzy2lost/UnrealEngineUWP.git synced 2026-03-26 18:15:20 -07:00
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fd656ae334bfb5e679b94e27cd34a3bb8065c265
UnrealEngineUWP/Engine/Source/Programs/Shared/EpicGames.UHT
History
Tim Smith 5675727bfe Fixed issue where C# UHT was not generating errors with unsupported blueprint member types.
#rb self
#preflight 6310f8ad31667117dfcb32a1

[CL 21744791 by Tim Smith in ue5-main branch]
2022-09-01 14:34:56 -04:00
..
Exporters
The code generator no longer modifies the class definitions.
2022-08-29 14:56:17 -04:00
Parsers
Added support for ": int" size for regular and namespace enums. Only "int" is supported.
2022-08-26 01:47:13 -04:00
Specifiers
1) Fixed issue where UPARAM wasn't getting parsed as part of a template argument property type
2022-06-24 09:27:13 -04:00
Tables
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
Tokenizer
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
Types
Fixed issue where C# UHT was not generating errors with unsupported blueprint member types.
2022-09-01 14:34:56 -04:00
Utils
Fixed output issues with the Json exporter in C# UHT.
2022-08-09 10:53:13 -04:00
.editorconfig
Removed the use of "this." where possible in EpicGames.UHT.
2022-08-08 12:41:15 -04:00
EpicGames.UHT.csproj
Disable static analysis for C# projects during build.
2022-04-29 15:50:26 -04:00
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