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EpicGames.Perforce
History
Ben Marsh
ca48dfabb9
Horde: Refactor Perforce service to use EpicGames.Perforce rather than P4API.NET. New implementation supports connection pooling and asynchronous operation.
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#preflight 63121d66ab25bb91f58f42be [CL 21759888 by Ben Marsh in ue5-main branch]
2022-09-02 11:20:42 -04:00
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Records
Horde: Refactor Perforce service to use EpicGames.Perforce rather than P4API.NET. New implementation supports connection pooling and asynchronous operation.
2022-09-02 11:20:42 -04:00
.editorconfig
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EpicGames.Perforce.csproj
Horde: Upgrade all NuGet packages to latest.
2022-08-29 13:34:15 -04:00
FileSpecList.cs
Horde: Refactor Perforce service to use EpicGames.Perforce rather than P4API.NET. New implementation supports connection pooling and asynchronous operation.
2022-09-02 11:20:42 -04:00
IPerforceConnection.cs
EpicGames.Perforce: Use regular command execution flow for logging in.
2022-08-31 12:05:09 -04:00
IPerforceOutput.cs
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NativePerforceConnection.cs
EpicGames.Perforce: Use regular command execution flow for logging in.
2022-08-31 12:05:09 -04:00
PerforceAttributes.cs
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PerforceChildProcess.cs
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PerforceConnection.cs
Horde: Refactor Perforce service to use EpicGames.Perforce rather than P4API.NET. New implementation supports connection pooling and asynchronous operation.
2022-09-02 11:20:42 -04:00
PerforceEnvironment.cs
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PerforceError.cs
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PerforceException.cs
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PerforceInfo.cs
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PerforceIo.cs
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PerforceRecord.cs
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PerforceReflection.cs
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PerforceResponse.cs
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PerforceResponseList.cs
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PerforceSettings.cs
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PerforceUtils.cs
SyncBinariesFromUGS: Retrieve correct compatible changelist using the existing P4Env
2022-08-23 16:08:29 -04:00
PerforceViewMap.cs
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