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UnrealEngineUWP
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fd4e90d66f1228764f6dde28fa3191b5c84baa22
UnrealEngineUWP
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Engine
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UnrealGameSync
History
Ben Marsh
3db3dca37c
UGS: Show changes for all projects by default, to reduce load on Perforce server.
...
#preflight none [CL 23144554 by Ben Marsh in ue5-main branch]
2022-11-15 17:34:52 -05:00
..
Installer
Back out UGS upgrade to NET 6
2022-06-10 07:36:46 -04:00
MetadataServer
…
PostBadgeStatus
…
Shared
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSync
UGS: Show changes for all projects by default, to reduce load on Perforce server.
2022-11-15 17:34:52 -05:00
UnrealGameSyncAutomation
Back out UGS upgrade to NET 6
2022-06-10 07:36:46 -04:00
UnrealGameSyncCmd
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSyncLauncher
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00
UnrealGameSyncShared
Remove IList.BinarySearch extension methods due to IList not deriving from IReadOnlyList, and some classes implementing both.
2022-11-07 15:04:41 -05:00
BuildUGS.xml
UGS: Add aggregates for publishing UGS loose and zip files together.
2022-06-20 11:55:39 -04:00
UnrealGameSync.sln
UGS: Duplicate shared projects which UGS depends on, including files from their original locations, so we can upgrade shared projects to NET 6 without requiring all users to have it installed. (In-engine projects all use NET SDK distributed with the engine, whereas UGS does not).
2022-09-30 12:29:12 -04:00