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fd4e90d66f1228764f6dde28fa3191b5c84baa22
UnrealEngineUWP/Engine
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David Harvey fd4e90d66f do not fail a -noclient -server build if there are multiple game build targets.
- this matches the logic when running UAT with -target=myserver etc.


#jira UE-169814
#rb Josh.Adams
#preflight 6374ab6f1c114bec05ee01f9

[CL 23151764 by David Harvey in ue5-main branch]
2022-11-16 04:34:44 -05:00
..
Binaries
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Build
Localization Automation using CL 23150763
2022-11-16 00:49:00 -05:00
Config
Changes to drastically speed up Android bulk build iteration when using InstallBundleManager with a large number of paks.
2022-11-15 19:42:39 -05:00
Documentation
Documentation for build tools
2022-11-16 00:42:53 -05:00
Extras
Fix previewing failing when bot has no alias
2022-11-14 12:10:15 -05:00
Platforms/Hololens
Add missing HTTP_API to many platform http class declarations.
2022-11-15 05:25:38 -05:00
Plugins
Control Rig: Reuse function compilation data
2022-11-16 03:33:17 -05:00
Programs
…
Shaders
Fixed Strata looking bad on some platforms requiring render target format specification (not account for Strata target count, motion blur not specifying the correct index)
2022-11-16 03:26:45 -05:00
Source
do not fail a -noclient -server build if there are multiple game build targets.
2022-11-16 04:34:44 -05:00
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