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fd4e90d66f1228764f6dde28fa3191b5c84baa22
UnrealEngineUWP/Engine/Shaders
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Sebastien Hillaire f34b2df7d5 Fixed Strata looking bad on some platforms requiring render target format specification (not account for Strata target count, motion blur not specifying the correct index)
#rb none
#preflight https://horde.devtools.epicgames.com/job/63749aff3248425305676b3b
#fyi charles.derousiers, jamie.hayes

[CL 23151575 by Sebastien Hillaire in ue5-main branch]
2022-11-16 03:26:45 -05:00
..
Private
Fix potential artifacts when SMRT crosses a clipmap boundary and the new sample depth is outside the Z range of the original clipmap.
2022-11-15 20:14:14 -05:00
Public
Fixed bug with deferred decals on OpenGL
2022-11-10 05:06:00 -05:00
Shared
Fixed Strata looking bad on some platforms requiring render target format specification (not account for Strata target count, motion blur not specifying the correct index)
2022-11-16 03:26:45 -05:00
StandaloneRenderer
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