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UnrealEngineUWP/Engine/Source/Runtime/Linux/ALAudio
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Marc Audy c39edd47c0 Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
TTP #335967

[CL 2082177 by Marc Audy in Main branch]
2014-05-22 14:15:18 -04:00
..
Private
Ensure that precaching of a sound completes instead of failing to start for all platforms (not just XAudio done in CL# 2082171)
2014-05-22 14:15:18 -04:00
Public
Support compressed audio on Linux.
2014-05-07 16:51:22 -04:00
ALAudio.Build.cs
Engine source (Main branch up to CL 2037954)
2014-04-02 18:09:23 -04:00
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